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In the Shadows: Resistance in France 1943-1944 box art

In the Shadows: Resistance in France 1943-1944

Game ID: GID0453266
Game Info
Year
2023
Players
1-2
Age
14+
Playtime
45 min
Complexity
3.1/5
Collection
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Description

A two-player card-driven wargame depicting the French Resistance against Nazi occupation from 1943 to 1944

Description

A two-player card-driven wargame depicting the French Resistance against Nazi occupation from 1943 to 1944

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video qhcKlXsnd28 Review at 0:26 sentiment: positive
video_pk 74377 · mention_pk 179211
In the Shadows: Resistance in France 1943-1944 video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solo and two-player modes feel like distinct games while sharing core mechanics.
  • The resolution deck's probabilities dynamically change based on the board state, making gameplay interesting.
  • The personas in the solo mode add replayability and unique challenges.
  • The game mechanics and theme are well integrated.
  • The two-player experience offers a fun cat-and-mouse bluffing element.
Cons
  • The rulebook is dense and can be confusing to parse initially.
  • The bot in the solo mode, while quick, lacks the nuanced cat-and-mouse feel of the two-player game.
  • The rulebooks are split into two separate booklets (one for two-player, one for single-player), which can be frustrating.
Thematic elements
  • Resistance movement against German occupiers
  • Occupied France during World War II
Comparison games
  • Robin Hood
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a set number of action points to spend on various actions each turn.
  • Area Control — Players take actions in different regions on the board, which have associated suits.
  • card drafting — Players reveal event cards from their hand, with the highest action points determining turn order.
  • Deck building — There are event decks and a resolution deck that drives gameplay, with a reshuffle card to prevent simple card counting.
  • Hidden Movement / Hidden Roles — Informant pieces are double-sided and their true allegiance is hidden, and resistance units can be uncovered.
  • set collection — Suits on cards match regions on the board, influencing action point costs.
  • Variable player powers — The solo game features four different 'personas' that give the resistance player a special ability and an extra win condition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game that came out recently from GMT Games.
  • It's almost like you're playing the same game in a solo versus two-player, but you does this really cool thing, a very smart thing, I think, with those four personas.
  • I really recommend it. The rule book's a little bit of uh like it's good. All the rules are there. The all the rules are there. It's just like uh it's a lot to kind of parse and at first I was like I am not going to like this game and but once we got into and played it a bit I was like oh no this is fantastic.
  • I definitely recommend In the Shadows, single player or two-player. They like they both have their benefits.
References (from this video)
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