Game Info
Year
2024
Players
1-4
Age
12+
Playtime
45 min
Complexity
2/5
Collection
Your Tier
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Description
A cooperative dragon-themed deckbuilder where players manage fighting flying and hunting as dragon siblings
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment:
pos 4 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–8 of 8
Video 5pQsPg0RCGM
Meeple University Other at 20:33 sentiment: positive
video_pk 106032 · mention_pk 305683
Click to watch at 20:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fun cooperative gameplay
Cons
none
Thematic elements
- cooperative adventure
- Seven Dwarves universe
Comparison games
none
Mechanics (from transcript analysis)
- Cooperative — A cooperative um game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Welcome to our Gen Con recommended games 2026. The games that we have actually played and recommend you to demo or buy at Gen Con 2026.
- It's combotastic.
- This is my favorite games out of the three games.
- This is I've never seen anything quite like this.
- this is an economy game that is quite mind twisting.
- Gives you this real clinky table presence.
- Terrible floor presence because the table presence is all these little cone uh tree pieces and so you don't want that. Once that's on the floor, that's bad news.
- we always have fun throwing um rubber balls to try to destroy opponent's castle.
References (from this video)
No references stored for this video.
Video bjrKjKsdReo
Hungry Gamer Discussion at 2:31
video_pk 88354 · mention_pk 232757
Click to watch at 2:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
- Array
- Array
- Cooperative dragon adventurers gathering resources, evolving their decks, and facing a final confrontation
- Array
- Dragon-centered fantasy campaign with a modular map of tiles (mountains, forests, outposts) and event-driven progression
- Array
- Array
- Array
- positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the game is called Flame and Fang
- it's Co-op you are working together as a group against the game
- there is a lot of good meaningful choices
- this is not a deck builder this is a deck management
- I absolutely intend to back this
- I think it's very clever I think a lot of people are going to enjoy this
- the power of the cards you're growing into now
References (from this video)
No references stored for this video.
Video 77ng7iaIimM
Box of Delights Preview at 0:05 sentiment: positive
video_pk 88306 · mention_pk 232491
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Deck building mechanism inspired by Renegade is appreciated.
- Variable map enhances the sense of exploration.
- Cooperative narrative progression through chapters is engaging.
- Light ruleset makes it accessible.
- The mechanic of upgrading by swapping cards is liked.
Cons
- The first chapter does not show the full depth of the game.
Thematic elements
- Guiding a group of dragons through a series of adventures as chapters from a story.
- A world where dragons grow and mature, overcoming obstacles.
- The game's story unfolds through a story deck, with each adventure being a chapter.
Comparison games
- Renegade
Mechanics (from transcript analysis)
- cooperative play — Players work together to achieve game goals.
- Deck Building — Players start with a basic deck and acquire new cards to improve it over the course of the game.
- Modular Board — The game board is set up randomly using cards, creating a variable map for each playthrough.
- Player Elimination — Players lose if their Dragon runs out of life.
- Resource Management — Players gather resources like Dragon Stone, gold, and meat to perform actions and pay costs.
- Story / Narrative — The game progresses through a series of chapters from a story deck.
- Variable player powers — Each of the four dragons has its own starter deck.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a Kickstarter preview and as always I don't take payment for any Kickstarter preview any video of any kind.
- I understand this one's quite light there's not a lot of heavy rules to get through.
- This is like Renegade this is like my game Renegade where you when you when you when you upgrade you swap a card in and out.
- Decisions are not always as straightforward as they first seem.
- The beauty of playing a new game uncovering A Game's Secrets.
References (from this video)
No references stored for this video.
Video _anjpr82dHY
Hungry Gamer Analysis at 0:44
video_pk 86546 · mention_pk 224210
Click to watch at 0:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- ooh that looks tasty welcome folks the hungry gamer is back with the second bracket of the B the board game dog game of the year tournament 2024 and this is the top right side of the total bracket and we're starting off with andromeda's Edge vers lunar and Peter vaugh did a whole bunch of bribing of B Just the board game dog when he was out here we'll see if it has paid off and andromeda's Edge it is the winner all the bribing Peter vau did while he was here has paid off and next up we have things and Rings where flame and Fang and straight for things in rings next up we have city of kings and creature Caravan and city of Kings is the winner which is a surprise because they are known for publish the aisle of cats next up we have wondrous creatures and Dragons down and oh dragons down apparently she is the only wondrous creature in this T and next up we have andromeda's Edge and things and rings and andromeda's Edge and next up we have dragons down in city of kings and she's going for city of Kings and there we go finally we have andromeda's Edge in city of kings and straight for andromeda's Edge no desire for the is of cats company to move on making a sweep for turning left this time and the favorite for the second time moves on we have our second semifinalist andromeda's Edge there you have folks as always if you enjoyed this video please like subscribe share maybe become a channel member as always thank you so much for watching have a wonderful wonderful day
References (from this video)
No references stored for this video.
Video iDmc2xLeXko
Neon Gorilla Interview at 2:29:34
video_pk 81223 · mention_pk 200554
Click to watch at 2:29:34 · YouTube ↗
Pros
- Reduced downtime
- Better flow state
Cons
- Initial design had overly impactful conversations that didn't matter
- Initial design could lead to wasted player time
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- action selection — you could pick who would take the next action. You know, a lot of co-op games do that. Like, anybody picks who wants to go next.
- Player order enforcement — we switched to where you have to go in player order unless you like sort of want to jump the queue and you could like jump in with the turn if you had like a really good reason to do so.
- Simultaneous Play — Flaming Fang used to be a fully simultaneous game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love Spirit Island. One of my top games of all time. Amazing design, but it's a game that will often have a boring ending...
- if you make your game fun enough, like it's just a blast to play, you can forgive a lot.
- Pandemic has a lot of problems with this. Alpha player will creep in.
- I do think some games like you can design against alpha player without like totally hiding everything.
- The biggest one is like the more your game is a puzzle and there are sudden must-win like moves that need to be made.
- The only way the only reason it was uh beneficial was because of the asymmetry. If we both could do the same thing, it would just be kind of annoying to sit there and have a discussion on strategy past, you know, a couple minutes.
- I love the idea that this is a new starting point. We're going to be going they yes yes they want me to keep buying more stuff but we're going to go through what seasons essentially
- I mean Arkham is my favorite Arkham is my favorite game that I tell people not to buy.
References (from this video)
No references stored for this video.
Video qeL4LT0rWHs
Playthrough at 0:03 sentiment: positive
video_pk 74425 · mention_pk 179329
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Smooth and relatively accessible for a tactical deck-builder
- Strong story progression with event and story cards
- Engaging deck-building via upgrade mechanics
- Solo-friendly with scalable difficulty options
Cons
- Can be punishing; depends on card draws and event order
- First playthrough may have mistakes; learning curve
- Some players may find the deck management challenging
Thematic elements
- Array
- Fantasy
- Story-driven
Comparison games
- Dominion
Mechanics (from transcript analysis)
- Aspect-based Action System — A choice of three aspects (Fight, Flight, Hunt) governs which cards can be played and what actions are available.
- Boss Battler — A boss figure with specific movement and defense mechanics adds a challenging foe.
- boss encounter — A boss figure with specific movement and defense mechanics adds a challenging foe.
- Deck Building — Players upgrade and replace cards to improve their deck over the course of a run.
- Dragon Stones and Meat Tokens — Dragon stones can boost actions; meat tokens refresh drawing and additional perks.
- Event and Minion Phases — An event deck drives minion spawns and effects; a minion phase and boss phase alternate.
- Growth/Upgrade Actions — Growth actions allow upgrading and adding new cards from an upgrade path.
- Hand Management — Starting hand is drawn, then discarded down to a limit and replenished; aspect-limited play.
- Hex-based movement — Movement on a hex grid between different terrain tiles like forest, cave, outpost, fortress.
- Quest Tokens and Deck Progression — Quest tokens track progress; removing all tokens enables flipping a card; progression mechanics
- Resource Management — Tokens representing food, coins, and crystals are gained and spent to perform actions and upgrades.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a really neat kind of card game but also kind of like tactical cuz you are traveling a little bit on these hexes
- very smooth it isn't too complex when you take your turn
- I really like it as a solo player this just felt really smooth
References (from this video)
No references stored for this video.
Video AvwNQ46mhSc
Meeple University Rules Teach at 0:00 sentiment: positive
video_pk 33892 · mention_pk 100936
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Forge and upgrade are central to strategy
- Cooperative play with clear team goals
- Dynamic event row management keeps tension
- Three development tracks provide meaningful progression
- Replayable via scenarios and evolving components
Cons
- High complexity and setup; early prototype state may change
- Steep learning curve for new players
- Punishing fire/health management can slow beginners
- Social dynamics from semi-cooperative scoring may complicate play
Thematic elements
- Cooperative resource management, upgrading dwarves, forging weapons, and epic dragon combat.
- Dwarven city under threat from a dragon; three zones called outskirts, valley, and wastelands in a medieval fantasy setting.
- Instructional and cinematic tutorial aimed at teaching play and flow.
Comparison games
none
Mechanics (from transcript analysis)
- Card Crafting — Forge actions spend gems to acquire item cards; discarding event-row cards reduces the row and heals.
- challenge system and hourglass effects — Challenging monsters and dragons via icon-based combat; hourglass effects resolve after battles and influence later turns.
- Cooperative Game — Players work together to manage fires, recruit monsters, and defeat the dragon.
- cooperative play — Players work together to manage fires, recruit monsters, and defeat the dragon.
- dwarf placement and proximity to the dragon — Dwarves advance from the campfire toward the dragon, occupying leftmost valid spaces and moving closer each turn.
- event deck and fire tracking — Events add fire or gems; seven scorched tiles ends the game; top-of-row events resolve each turn.
- Events — Events add fire or gems; seven scorched tiles ends the game; top-of-row events resolve each turn.
- forging and item market — Forge actions spend gems to acquire item cards; discarding event-row cards reduces the row and heals.
- gem resource management — Gems are spent to upgrade libraries, forge items, and trigger other improvements.
- monster combat and recruitment — Defeat monsters to recruit them; recruited monsters provide combat bonuses and then respawn with new dragons cards.
- research and tracks — Three tracks to upgrade dwarves, unlock discounts, and progress through the game's development.
- Resource Management — Gems are spent to upgrade libraries, forge items, and trigger other improvements.
- retire and deck optimization — Retire one card from your deck to improve future rounds and scoring potential.
- scoring and end conditions — Win by defeating the dragon before seven tiles are scorched; final scores combine player scores and dragon/monster scoring.
- Track Advancement — Three tracks to upgrade dwarves, unlock discounts, and progress through the game's development.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Forge well and forge often, my friends.
- In Flame and Forge, players work together in an attempt to challenge and defeat the dragon before the dragon spits too many fires.
- There is only one way to lose the game. Fire.
- To win the game, you must challenge and defeat the dragon before seven tiles are scorched.
- You can always retreat, but you retreat only when there's no legal placement for your dwarves.
References (from this video)
No references stored for this video.
Video R5eE_BjXh6g
Rahdo Runs Through Top 10 List at 1:04:25 sentiment: mixed
video_pk 32942 · mention_pk 97626
Click to watch at 1:04:25 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- incredible production and theme
- strong solo mode and co-op potential
Cons
- two-player tension can be underwhelming; some interaction feels indirect
Thematic elements
- campaigning, forge-work, and building up a fantasy town
- fantasy realm of dwarves and monsters
Comparison games
none
Mechanics (from transcript analysis)
- co-op / competitive worker-placement with expansion cards — build and upgrade with limited actions; include debt/loan mechanics and co-op elements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- solo mode is phenomenal
- the two-player experience I did not enjoy at all
- this is drop dead gorgeous
- the puzzle is sharp
- velocity is fantastic
- the market is better in many different ways
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–8 of 8