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Dawn of Madness box art

Dawn of Madness

Game Info
Year
2019
Players
1-4
Age
16+
Playtime
105 min
Publisher
Diemension Games
Complexity
3.2/5
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

A story-driven cooperative survival horror game where wanderers trapped in a hellscape seek to survive and discover their past

Description

A story-driven cooperative survival horror game where wanderers trapped in a hellscape seek to survive and discover their past

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 9 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–12 of 12
Video fg1PTRPJR5E Board Games UnLocked Top List at 1:11:34 sentiment: positive
video_pk 161081 · mention_pk 438538
Board Games UnLocked - Dawn of Madness video thumbnail
Click to watch at 1:11:34 · YouTube ↗
Overall sentiment (raw)
Extremely positive
Pros
  • Extremely thematic and immersive
  • Excellent narrative and atmosphere, compared favorably to Silent Hill
  • High quality audio narration
  • Innovative gameplay mechanics once understood
  • Lots of content with multiple investigators and endings
  • Horrific and disgusting elements are well-integrated
  • Writing for character stories avoids cringe despite sensitive themes
Cons
  • Gameplay can be confusing and messy initially
  • Long playtime (game was on the table for days)
  • Expansion content and storage solutions had delivery issues for the reviewer.
Thematic elements
  • Psychological horror, Silent Hill-like atmosphere
  • Branching narrative, audio narration
Comparison games
  • Silent Hill 2
  • Silent Hill F
  • Silent Hill: Townfall
  • Evil Within
  • This War of Mine
  • American Horror Story
Mechanics (from transcript analysis)
  • Audio Narration — Features audio narration that saves the speaker's voice and enhances the storytelling experience.
  • Branching narrative paths — Decisions and dice rolls can lead to different story sections and endings, creating a branching narrative.
  • Dice Rolling — Players use dice, with the color of dice determined by 'sentience values' (mind, eye, hand, sphere, brain).
  • investigator roles — Each investigator (wanderer) has their own story with three to four endings.
  • Narrative Driven — The game focuses heavily on reading and exploring story sections through encounter cards.
  • objective-based victory — Players must kill an abomination and gather a certain number of points (e.g., 40) within a set number of rounds.
  • Resource Management — Features a 'mental capacity' marker, where actions cost capacity and dictate turn order, with ways to get free actions.
  • Save system — Includes a save system box for longer play sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And I ranked these basically on how horror they are.
  • Um, but, man, they Like, this is Slasher: The Board Game.
  • So, you can take Doctor Fright and his whole dream... You could take that whole system and put him on the the alien board. You can put him in The Strangers' cabin, stuff like that.
  • And it there's so much And And that would be enough, honestly, uh to get a completely different experience, but the fact is is there's tons of items as well that are thematic to the location.
  • So, yeah, I think Final Girl is is was easily going to be, at least in the top three.
  • And to me, it does the horror genre uh in the best way imaginable.
  • This game is soaked. This game squirts theme like no other.
  • Man, this board game feels so much like Silent Hill.
  • So, imagine and you're doing that a lot. If you are going to a location um and doing investigation action, you're you're reading.
  • But, yeah, it it's truly the best horror game, I think, that I I'd be very surprised if there was ever a horror game that came out that I thought was better than this.
  • the descriptions of the creature, the way the creatures look is horrendous and disgusting.
References (from this video)
No references stored for this video.
Video n1Pceh77EBA Board Games UnLocked Top List at 53:26 sentiment: other
video_pk 156217 · mention_pk 435545
Board Games UnLocked - Dawn of Madness video thumbnail
Click to watch at 53:26 · YouTube ↗
Overall sentiment (raw)
Excited but Frustrated
Pros
  • Nails the horror theme.
  • Unique and terrifying experience.
  • Choice-based story for each character.
  • Cover art is awesome.
Cons
  • Significant delays in release.
  • Concerns about the publisher's ability to deliver.
  • Unclear how gameplay mechanics work due to long wait.
Thematic elements
  • Survival horror with psychological elements
  • Psychological Horror
  • Choice-based story
Comparison games
  • Deep Madness
  • Evil Within
  • Silent Hill
  • Alan Wake
Mechanics (from transcript analysis)
  • Character-specific narratives — Each character has a unique story book.
  • cooperative play — A cooperative survival horror game.
  • Story-Driven — Features a choice-based story that unfolds.
  • Survival Horror — Gameplay centers around survival in a horror setting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Witcher path of Destiny ah um so this one I hum hul around about a little bit when it was on game found and I was kind of back and forth on it a little bit and I had decided I'm just gonna dive and I went all in on it
  • Primal The Awakening yeah is a boss battler where basically gives off heavy Monster Hunter Vibes um just with the enemies that you're going to be fighting against and then the the weapons you're wielding like come on if you're not if you're saying this is a monster hunter then you'd be lying
  • this game is a superb solo only game they've perfected it
  • Black Rose Wars is one of my favorite Magic games where you just have so much content of various schools with the the programmable abilities or programmable spells
  • The more I play this game, the more I absolutely adore it.
  • it seems like it's doing combat really well because it's not dice based so your guns have have a range and they have a accuracy thing that determines kind of where you're at on this accuracy track
  • I love the fact that this isn't [ __ ] Skyrim again yes like thank God chip Theory games
  • My Hope for this is really to just have it be kind of like Elder Scrolls Online that you're just kind of able to go to various uh locations in the elter Scrolls universe
  • this is the same company into the unknown that did a on trespass Odyssey
  • I know it's a dark fantasy world with insane amount of Storytelling characters have personal stories it seems that they also do something where like characters will interact with one another so that is something that would be really cool because you never really see that a whole lot
References (from this video)
No references stored for this video.
Video 3aeuMhVG7Lc Board Games UnLocked Top List at 1:25:55 sentiment: other
video_pk 156232 · mention_pk 435897
Board Games UnLocked - Dawn of Madness video thumbnail
Click to watch at 1:25:55 · YouTube ↗
Overall sentiment (raw)
Excited
Pros
  • Standalone experience
  • Immersive potential
  • Dimension Games did a bang-up job with Deep Madness.
Cons
  • Kickstarter comments suggest it seems too complicated
  • The Evil Within game was bad after the first half.
Thematic elements
  • Survival horror
  • Nightmarish reality
  • Story-driven
Comparison games
  • Deep Madness
  • Silent Hill
  • The Evil Within
  • Alan Wake
Mechanics (from transcript analysis)
  • Branching Narrative — The order and choices made influence almost every aspect of the game.
  • Chapter-based — Choices are made throughout the chapter.
  • cooperative play — Story-driven cooperative game.
  • Survival Horror — Survival horror game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's title blades heroes of the reef
  • and it's just beautiful
  • this is one of those automatic all in as soon as I saw it cuz it's just so damn beautiful
  • it's at what they're calling a dream crawler surreal and artistic crafted world
  • more of a deduction like exploration kind of in a super unique world
  • my number two is dice throne adventures
  • it turns into a cooperative or even solo play the adventure style
  • my number two is technically a it's not really a cheat because I know the Kickstarter is coming out next year but it does not have a BoardGameGeek it doesn't it doesn't have a thing on board gangee but I do have the art book called the ISS Vanguard is a third awaken realms game that is on my list
  • it just seems like that you're gonna it kind of reminds me of like tainted Grail but in space
  • some of the artwork and this is just fantastic the artwork for all their games is really really good
  • my number one is our fifth crossover is a real light it's ultra Quest
  • it's gonna be a good one I think for sure with the hand management
  • my number one is a game you probably won't guess it but whenever they announced it I went all-in immediately it's not a crossover yeah I don't know I'll know what do you say name of it but no blood-borne the board
  • blood-borne is my favorite video game
  • campaign based action-adventure game players take on the role of hunters working together against the game to uncover the mysteries hidden within the city of yharnam and beyond
  • I am gonna keep it for its minis because it's blood-borne and I think the menus are gonna be awesome
References (from this video)
No references stored for this video.
Video Od0AcP57KBU Board Games UnLocked Top List at 1:41:24 sentiment: other
video_pk 156227 · mention_pk 435782
Board Games UnLocked - Dawn of Madness video thumbnail
Click to watch at 1:41:24 · YouTube ↗
Overall sentiment (raw)
Excited, but concerned about delivery
Pros
  • Promises a deep, branching narrative with impactful choices
  • Harkens back to classic survival horror games
  • Ambitious design
Cons
  • Delivery date is uncertain and past due
  • Company history with delivery delays
Thematic elements
  • Psychological horror, survival
  • A feverish hellscape, dreamscape
  • Branching narrative with impactful choices
Comparison games
  • Deep Madness
  • Silent Hill
  • The Evil Within
  • Alan Wake
Mechanics (from transcript analysis)
  • Branching Narrative — branching narrative that's that's just fantastic
  • cooperative play — deep madness is one of my favorite cooperative horror survival games
  • Story-driven campaign — the choices made throughout the chapter and even the order those choices are made and influence almost every aspect of the game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The way that it connects with the app and how the app changes on events and how it releases and sinks to this tower is so fascinating.
  • The world is really cool, the monsters you fight is really cool, the items you get are really cool.
  • It's a campaign style game that progresses as you continue to play, which is going to be so neat.
  • very much anticipated obviously
  • It's nuts how this stuff goes
  • the amount of content in these games and stuff
  • The focus was on making the world a lot livelier, with more to do outside of combat, mysteries to solve, and a seasonal event system.
  • just listening to the snippets because they they've put some snippets of the audio you know just to kind of hear what it's like and stuff and it's just it's just cool as hell and everything
  • i love bag building i love the mostly solo style narrative
References (from this video)
No references stored for this video.
Video ZkJQn2QHaQQ Board Games UnLocked Top List at 1:44:29 sentiment: positive
video_pk 156109 · mention_pk 434505
Board Games UnLocked - Dawn of Madness video thumbnail
Click to watch at 1:44:29 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Rich theme and good writing
  • Unique and intuitive mechanics
  • Mature themes handled well
  • Different playstyles for characters
Cons
  • Very long playtime
  • A lot of reading
  • Can be overwhelming due to busyness
Thematic elements
  • Psychological horror, body horror, mature themes
  • Psychological horror in the mind of a wanderer
  • Rich, narrative-driven, uses an audio narration.
Comparison games
  • Evil Within
  • Dead Space
  • Fate Forge
Mechanics (from transcript analysis)
  • Action Point Allowance — Using colored tokens from player boards for various actions like rolling dice or defending.
  • cooperative play — Must have at least two players, with one acting as the 'prime person' for their narrative book.
  • Modular Board — Moving from location to location to complete objectives.
  • Narrative Choice — Players make decisions and have encounters that lead to gaining story points which determine the ending.
  • Set Collection — Gaining story points based on certain criteria to reach an ending.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is probably one less than that cuz I think we did 100 was the first thing we did God this has been like eight years we've been doing the top 100 that that many times.
  • I feel like this year was actually not as amazing as years's past yeah I think the good games were really good and then there was a big area of just stuff in the middle and then there was of the bad ones you know it's like CU I was listening to a podcast about this year and they were talking about you know if you go to BGG and just look up the 2024 games and then put them in order the highest rated one on BGG is like 142 oh from this year usually they jump way up.
  • It's so rich and dripping in theme the writing is honestly really good.
  • It's insanely long and it's two phases you have like the exploration kind of phase and that's where you're going until you get your at your ending of story and you also have to kill this Abomination that is running around you have to do those two things otherwise you fail.
  • 3D printing is the best thing that happened to board gaming since I don't know Gloom Haven.
  • This Cooperative enhances it to a level that I I didn't think was even possible.
  • It makes me look at Slay the Spire the video game it's like why the is this not Cooperative.
  • It's not too long it's not complicated but it makes you think it's it's just a awesome awesome game.
  • The fantasy setting is also really cool it's fantasy but like Middle Eastern I think I can't quite pinpoint where this is set.
References (from this video)
No references stored for this video.
Video gFMGw7KdHAs Board Games UnLocked Top List at 41:38 sentiment: positive
video_pk 155952 · mention_pk 433957
Board Games UnLocked - Dawn of Madness video thumbnail
Click to watch at 41:38 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Precursor to the highly regarded Deep Madness.
  • Player choices significantly impact the game.
  • Unique setting and theme.
Cons
none
Thematic elements
  • Survival, discovering what led to the current state, fighting grotesque monsters
  • Feverish hellscape, echoes of own history
  • Narrative-driven campaign with choices influencing the game.
Comparison games
  • Deep Madness
Mechanics (from transcript analysis)
  • Campaign play — Stories unfold across multiple chapters.
  • Choice Driven — Choices made throughout the chapters influence almost every aspect of the game.
  • cooperative play — A cooperative game experience.
  • scenario-based — Has scenarios that connect narratively.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like the wintry theme, I like the colors.
  • Bloodborne is my favorite video game.
  • It's just nuts. The production value of this stuff and yeah it's insane like they go they go above toward their component quality.
  • I love that horror genre anyway.
  • It is once again a campaign style space exploration game.
  • The system that they created with the whole comic book system and that's you play through the comic book and that's how you play through the stories.
  • It being a fully cooperative deal.
References (from this video)
No references stored for this video.
Video PdzxaibVdfw Board Games UnLocked Top List at 53:31 sentiment: positive
video_pk 134285 · mention_pk 381319
Board Games UnLocked - Dawn of Madness video thumbnail
Click to watch at 53:31 · YouTube ↗
Overall sentiment (raw)
Positive, with reservations about length
Pros
  • Extremely atmospheric and thematic.
  • Unique sanity-based action system.
  • Deep narrative experience.
  • Girlfriend's favorite game.
  • Potential for voice acting in future content.
Cons
  • Extremely long play time.
  • Currently lacks a save system.
  • A lot of reading involved.
  • Not for everyone.
  • The board itself looks abstract and doesn't immediately convey atmosphere.
Thematic elements
  • Horror, psychological exploration
  • Psychological/Mindscape
  • Story-driven with branching narratives.
Comparison games
  • Aon's End
  • Primal
  • Resident Evil
  • Dead Space
  • The Evil Within
Mechanics (from transcript analysis)
  • Action Point Allowance — Sanity points serve as action points, with different actions costing varying amounts of sanity.
  • Character progression — Characters have different domains (sight, mind, hand) that perform special actions.
  • Monster activation — Monsters activate based on a turn order, potentially taking one big action or waiting longer for activation.
  • Objective-based scoring — Players need to gather story points and defeat an 'Abomination' to reach the finale.
  • Storytelling/Campaign — Each character has a storybook with different rules and objectives, leading to multiple endings.
  • Variable player powers — Different characters have unique abilities and storybooks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Freelancers God this cover I think is awful yeah I I think it's the color scheme more so than anything like that that weird ass pink
  • this one just encapsulates that that DND wackiness because they knew what they were doing with the writing this game is so [expletive] funny and legitimately the writing and voice acting is topnotch for it
  • this game victorum on its own if you play the entire storyline is a long game
  • if you miss it's just like well big old middle finger so I think the dice resolution kind of uh irks me
  • this one is fun in a box that is Thunder Road Vendetta
  • this would be this I could see a game that I would love to to get those extra copies cuz it just really would amp to the uh or add to the atmosphere
  • if you take this game way too seriously or if you're playing with people who are taking this way too seriously get the [expletive] out of there
  • the mechanics of it and everything was just hit right
  • I think kind of in terms of what I want from Euros I don't really like the almost The Meta that this game has
  • as for Pure deck building this is the best one I'd say just because of the sheer amount of content that it has in gameplay
  • I really like the art for this game like a lot of people [expletive] on it and I'm I don't know why
  • this is one of those games you know that that it has uh multiuse cards your your hand is your life all this different stuff you can play it on other people's turns to help to give other people benefits
  • the monsters are constantly spawning it's just a constant barrage of of enemies
References (from this video)
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Video 8401gg04tY0 Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 113044 · mention_pk 324696
Board Games UnLocked - Dawn of Madness video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great game overall, really liked it.
  • Unique ideas and inspirations.
  • Amount of work put into the game is immense.
  • Streamlined rules for the most part.
  • Immaculate artwork.
  • The writing is good and immersive.
  • Time flies by during play despite the length.
  • Great replayability due to multiple endings.
  • Story mode offers an easier challenge.
  • The domain and domain token system is brilliant and unique.
  • Each character plays completely unique.
  • Each story is completely unique and dynamic.
  • Works fantastic as a two-player game.
  • Streamlined for its scope.
  • Easy to teach.
  • Considered one of the best horror games.
  • Does not get 'cringey' for the sake of it.
  • Touches on sensitive subject matter in a good way.
  • Provides an epic feel without a long campaign commitment.
  • Can be played in a single afternoon or day.
  • The difficulty can be managed by players as it's a board game.
  • Stellar art on coda cards depicts narrative moments.
  • The game's length allows for immersion and an 'event' feel.
Cons
  • Absolutely not for everyone, has a niche following.
  • Length is a double-edged sword (5-6 hours per ending).
  • No save system is a significant flaw.
  • Difficult to pack up and resume play due to complexity.
  • Normal mode is brutal and survival chances are slim.
  • Story mode significantly reduces the challenge.
  • The writing can feel pretentious, like the designer wants you to read it.
  • Lack of audio narration is a significant drawback.
  • The legacy element of punishing players for losing Wanderer stages is 'shitty'.
  • The game punishes players for losing by buffing future enemies.
  • The two existing Abomination families are too few.
  • Individual Wonder boxes have poor storage solutions and some arrived broken.
  • The finale can be lost on the first turn after a long play session.
  • Dice rolls can still be brutal if players lack the necessary stats or tokens.
Thematic elements
  • Horror
  • The writing and depictions of cards and actions immerse the player.
Comparison games
  • Oaths
  • Eldritch Horror
  • Deep Madness
  • Antares Odyssey
  • Subterra
  • Survivor
  • Escape from Atlantis
  • Evil Within
  • Dead Space
  • Bloodborne
Mechanics (from transcript analysis)
  • Campaign elements — The game is not a campaign game but features campaign-like elements, with multiple endings for each playable character and legacy-like unlocks.
  • dice manipulation — Players can manipulate dice rolls through their stats and domain tokens, re-rolling dice, turning wilds into needed results, or preventing damage.
  • Domain system — A core mechanic involving five domains (hands, eyes, skull, brain, sphere) and associated tokens that manipulate dice rolls and character stats.
  • legacy elements — Forgotten envelopes with unlockable cards and finale legacy buffs provide a campaign-like progression and replayability.
  • Mental capacity track — A system where actions cost mental capacity, and players' positions on the track determine turn order, managing actions against enemies and abominations.
  • Variable endings — Each playable character has four different endings, encouraging replayability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is so [censored] long it is and it will always be long.
  • There is no save system which is I think an absolute flaw in this.
  • I wish I wish I wish I wish with all my heart that they [censored] paid for audio narration.
  • Dawn Of Madness uh man it's it's probably the best horror game out there.
  • On a scale of 1 to 10 um I am going to give Dawn Of Madness a nine.
References (from this video)
No references stored for this video.
Video wayP_sjLEyY Board Games UnLocked Other at 2:55 sentiment: positive
video_pk 112619 · mention_pk 324221
Board Games UnLocked - Dawn of Madness video thumbnail
Click to watch at 2:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly immersive due to its strong narrative focus and detailed descriptions.
  • Unique and complex attribute system offers a novel gameplay experience.
  • High replayability due to multiple wanderers, each with four distinct endings.
  • Potential for excellent immersion with well-done audio narration.
Cons
  • Gameplay is very long, with sessions lasting 4-6 hours.
  • The unique attribute system is not intuitive and can be complex to learn.
  • Immersion is heavily dependent on the reader's skill or the availability of audio narration.
  • Less engaging for multiple players if they are not invested in the primary wanderer's story.
  • Lacks a good save system currently.
Thematic elements
  • horror, psychological horror
  • a hellscape, set within your own mind
  • narrative driven
Comparison games
  • Silent Hill
  • Eldridge horror
Mechanics (from transcript analysis)
  • Attribute and token system — A unique system where characters have five attributes managed by colored tokens used for rerolls or modifiers during checks.
  • Location-based progression — Players move between locations on a board, with storytelling points and checks tied to these areas.
  • Multiple endings — The game features four different endings that players work towards by accumulating points and defeating a central abomination.
  • Narrative-driven gameplay — Gameplay revolves around a 'wanderer book' with a prologue, objectives, and multiple choices leading to different endings.
  • Save system (upcoming) — Currently lacks a robust save system, but an actual physical save system is planned for future content.
  • Wanderer-focused scenarios — Each session focuses on a single 'wanderer' and their story, with other players supporting but not driving their own narrative arc.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Deep Madness is kind of your sci-fi horror game that is set in a deep sea mining facility. They utilize a lot of kind of like Evil Within and Dead Space vibes, but if it were underwater, that's the best kind of feel I can give for it.
  • Dawn of Madness feels like it has a lot more Silent Hill vibes because of the fact of it's your own character's interpretation. You're reliving your past. You're you're experiencing trauma that you're just kind of having to deal with.
  • In Deep Madness, you are moving through rooms, you're diving into water, uh, take, you know, you have an oxygen meter to manage, and you're shooting. You have line of sight rules that you're shooting enemies and and things like that. Dawn of Madness has these locations that you're going in.
  • So, your sanity is actually a little bit different. In games like Elder Tour, that was just another type of damage meter. You take sanity damage. If it hits that threshold, then you go insane and they're they're out of the game. Um, sanity and deep madness is used a little bit different in that it's kind of your your character's uh mental capacity of seeing the horrors within the game.
  • The Dawn of Madness wanderer system I think is very very uh unique but it is not intuitive. It I've never seen anything like this but it almost feels like it's way more complex than it needed to be.
  • So, the game flow of Deep Madness, like I've mentioned a little bit before, is that it is a scenario-based game.
  • And that is a typical session for Dawn of Madness. Now, how long does that take? Dawn of Madness is a very, very long game.
  • Deep Madness, if you're looking for story, you're not getting much. Don't get me wrong, it still has atmosphere. It still has theme, but like I said, a lot of your story is going to be coming from the opening blurb and the scenario and then through some of the cards.
  • I think you honestly have more replayability with Dawn of Madness than you are with Deep Madness, but you have more variety with Deep Madness than you do Dawn of Madness.
  • I have Dawn of Madness at a nine and deep madness at an eight. Like it's really I mean if you care about rankings at all this is honestly still my current sitting.
References (from this video)
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Video vR3wjj8ZLCA Board Games UnLocked Top List at 51:54 sentiment: positive
video_pk 82476 · mention_pk 207194
Board Games UnLocked - Dawn of Madness video thumbnail
Click to watch at 51:54 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Pure horror experience
  • Atmospheric and thematic
  • Innovative gameplay mechanics
  • Excellent writing
  • Unique feel compared to other games
  • Audio narration available for reading
Cons
  • Requires a lot of reading
  • Not entirely intuitive mechanics
Thematic elements
  • Pure horror
  • Story book-based
Comparison games
  • Deep Madness
  • Dead Space
Mechanics (from transcript analysis)
  • Dice Rolling — Dice are rolled for actions, with colored cubes having specific effects.
  • legacy elements — Has a small legacy element where success or failure impacts future games, though it's not a campaign game.
  • Mini-campaign — The game has a two-phase structure with story gathering and boss fighting, and can be played in short campaigns.
  • Story book — Players go through a storybook to experience horrors and gather story points for endings.
  • Time Track — Actions move a character on a time track, influencing turn order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The easiest one is just to get um, get both of them. [referring to Sleeping Gods and Distant Skies]
  • So many of this game is go to a location and it asking if you have like three keywords and if you don't, then it takes you to a certain section. But it it gives the perfect feeling of exploration.
  • There's so much out for this game, you know?
  • The end so much gameplay in this like they always say like if you could pick like five games to keep, you know, this this would be one of them just because there's so much
  • The amount of uniqueness that this game brings.
  • This game has an excellent element of roleplay. [...] It incentivizes it. It it encourages role playing because you actually get like role playing points that you can use to modify a die roll.
  • It is damn near perfect. [referring to Aridia]
  • Once you once you sit down and learn the system then it's all about pretty much just getting your character down you know and and because that's the biggest crutch learning your character is the game I mean is is learning the game more or less
  • this combination of like otherworldly horror mixed with Greek mythology does just really works for me
  • The writing is absolutely exquisite for this game.
  • As you are damaging them, you make them stronger. As you get wounded with titans, your rage goes up and that gives you extra abilities.
References (from this video)
No references stored for this video.
Video FYfEYve1UAM Board Games UnLocked Top List at 50:28 sentiment: positive
video_pk 81108 · mention_pk 199696
Board Games UnLocked - Dawn of Madness video thumbnail
Click to watch at 50:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Best horror game
  • Strong horror atmosphere and themes
  • Deep narrative focus
  • Psychological horror elements
  • Mature content suitable for horror fans
  • Has a save system for longer play sessions
Cons
  • Not technically a campaign game by the host's original definition, but now fits due to save system
  • Requires reading the narrative (though audio narration exists)
  • Save storage system still being developed
  • Could be overwhelming for some players
Thematic elements
  • Horror, psychological
  • Investigator-focused narratives with sanity mechanics.
Comparison games
  • Vantage
  • Kingdom Death Monster
  • Final Girl
  • The Evil Within
  • Dead Space
  • Silent Hill
  • Resident Evil
Mechanics (from transcript analysis)
  • Investigator narratives — Each investigator has their own detailed narrative book.
  • location-based encounters — Narrative encounters are based on the locations players visit.
  • Sanity tracking — Players must manage their character's sanity level.
  • Save system — Introduced a save system to allow for multi-session play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of my favorite things about this game, is you actually get to have armor pieces that are on various sections of your body
  • I think Tainted Grail did the best campaign like board game writing first.
  • it's so descriptive and captivating that you actually feel like you are watching a show or reading a novel
  • It really got a good reaction out of me.
  • the reason why I think Roll Player Adventures is a the best beginning game is because it's not complicated at all.
  • You get a big sprawling world that is completely open world
  • I love this game.
  • So, that's why it's my favorite.
References (from this video)
No references stored for this video.
Video Kzz7AhDv_K0 Meet Me at the Table Playthrough at 0:00 sentiment: positive
video_pk 7619 · mention_pk 22579
Meet Me at the Table - Dawn of Madness video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, thematic combat with interactive monster mechanics
  • Rich, branching campaign with multiple resource-management layers
  • Stylized components and lore depth for immersion
  • Portal and conscious realm provide varied exploration
Cons
  • Prototype form leads to iconography readability issues
  • Complex rules with many interacting systems may be overwhelming
  • Miniatures not pre-painted (as noted by the presenter)
Thematic elements
  • madness, cosmic horror, mind-bending exploration
  • A nested nightmare campaign where Wanderers explore an eldritch world and a conscious realm amid creeping madness
  • story-driven, branching encounters with campaign progression
Comparison games
  • Dawn of Madness
Mechanics (from transcript analysis)
  • combat resolution — dice-based combat using red/blue/green dice, domain/rift tokens determine outcomes and damage
  • Combat: Dice — dice-based combat using red/blue/green dice, domain/rift tokens determine outcomes and damage
  • confrontation and coda cards — abomination confrontations resolved with cards; spend coda to add damage or effects
  • malformations and resistance — malformation cards allow resistances against the abomination, with memory shards offering actions
  • memory shards and plot tokens — shards are spent or earned; plot tokens move toward finale scoring
  • portal and conscious realm — portal actions move players into a conscious realm with encounters and story moments
  • world shard and rift domains — world shard cards grant domain tokens and movement options; rift domains provide dice/attack resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is how combat works
  • this game's definitely not for kids
  • I'm not trying to win I'm just trying to show you all the different things that happen in this game
  • talk about absolute luck that's unbelievable
  • it's got some great mechanics going on for it
References (from this video)
No references stored for this video.
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