Skip to main content

Rescuing Robin Hood

Game ID: GID0453314
Game Info
Year
2021
Players
1-5
Age
10+
Playtime
50 min
Complexity
2.2/5
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A cooperative deck building game where players rescue villagers and save Robin Hood from the Sheriff of Nottingham

Description

A cooperative deck building game where players rescue villagers and save Robin Hood from the Sheriff of Nottingham

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video 14C37VyvysA Review at 0:02 sentiment: positive
video_pk 77863 · mention_pk 188309
Rescuing Robin Hood video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun for families, especially kids.
  • Fast-paced at higher player counts.
  • Satisfying to defeat guards and rescue villagers.
  • Engaging push-your-luck decisions.
  • Punny character names add lightheartedness.
Cons
  • Gameplay can feel repetitive.
  • High degree of luck involved.
  • True solo variant is not preferred by the reviewer.
  • Character abilities are not highly unique beyond stats.
Thematic elements
  • Rescuing villagers, defeating guards, and ultimately rescuing Robin Hood.
  • Robin Hood stories
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to defeat guards and rescue villagers, sharing stats and coordinating attacks.
  • Deck building — Players start with a starter set of cards and add rescued villagers to their deck to improve future combats.
  • hand management — Players draw four cards each round and use their stats (wits, stealth, brawn, jolliness) to overcome challenges.
  • Push Your Luck — Players must decide when to stop attacking or push further against guards, risking failure if their total exceeds the target.
  • Stat allocation — Players use wits, stealth, brawn, and jolliness (wild) to overcome guard defenses.
  • Variable player powers — Each player chooses characters with unique starting stats and abilities, and can also gain new abilities from rescued villagers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is a one to five player push your luck deck builder.
  • This is a very straightforward game. There is a ton of luck involved.
  • if you enjoy simple deck building, if you do enjoy just like kind of a quick family game that lets you beat up some guards and rescue Robin Hood, if you like punny names like Earnest Lee, you know, it's kind of like a silly uh light-hearted deck builder push your luck romp, I think that rescuing Robin Hood might be for you.
References (from this video)
No references stored for this video.
Video jIYi6K98DHQ People University Discussion at 0:05 sentiment: positive
video_pk 77858 · mention_pk 188295
People University - Rescuing Robin Hood video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative puzzle that rewards coordination
  • Accessible due to light complexity
  • Varied attack options allow strategic play
  • Dream team and last-battle setup add depth
Cons
  • Relies on strong player coordination; failure can stall progress
  • Prototype status: rules and artwork are not final
Thematic elements
Comparison games
  • Sheriff of Nottingham
Mechanics (from transcript analysis)
  • attack type choices — Players choose two of three attack types when attacking; can do stealth, brawn, etc.
  • castle card endurance — There is a castle card at the end with 24 strength that must be defeated before rescuing Robin Hood in the last round.
  • deck recycling in last round — Two players' discard piles are added and used when recycling cards for the deck in the last round.
  • dream team selection — In the final round, players choose their dream team (4 towns for cards) for the last battle.
  • optional final boss attempt — Optional attempt to beat Sheriff of Nottingham if you die earlier in the game.
  • prayer tokens and moving rows — Tokens like prayer tokens help defeat soldiers or move to another row.
  • resolve and flip cards — Players can resolve and flip cards one at a time until they decide to stop.
  • scout tokens reveal soldiers — Scout tokens reveal soldier cards of your choice to plan ahead.
  • start-of-round card draw — At the start of the round each player draws four cards from the shuffle deck.
  • townsfolk distribution after rescue — After rescuing townsfolk, players distribute them amongst themselves.
  • transfer points between players — Brown points can be transferred between players in the same round to coordinate a big attack.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • puzzle that needs to be coordinated with other players
  • planning ahead make sure at least one person has a total of this strength
  • there's a castle card at the end with 24 strength
  • choose their dream team
  • attack with brawn all in attack all soldiers in one row
  • you can also attack stealthily
  • the components feature in this video are prototypes so rules and artwork are not final
References (from this video)
No references stored for this video.
Video qd-uixCt4Mw check it out Review at 0:29 sentiment: mixed
video_pk 77857 · mention_pk 188294
check it out - Rescuing Robin Hood video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful artwork
  • Clever names
  • Appealing game aesthetic
  • Great introductory cooperative deck builder
  • Quick, easy, and thematic gameplay
  • Strong theme integration with mechanics
Cons
  • Potential for alpha gamer/quarterbacking
  • Bad leaders felt insignificant and lost their thematic sense
  • A little simple
Thematic elements
  • Rescuing Robin Hood
  • Nottingham
Comparison games
none
Mechanics (from transcript analysis)
  • Attribute Tracking — You'll calculate your attributes with the cubes on your attribute card and take churns attacking guards to free the villagers.
  • card drafting — Each player may choose a villager to add to their discard pile or pass. Continue taking cards until all have been taken or all players pass.
  • cooperative play — Cooperative deck builder game for one to five players.
  • Deck building — Cooperative deck builder game.
  • Push Your Luck — Wit is a push your luck mechanism. You'll attack the guard and decide if you want to continue in the same line if the combined width of guards exceeds your own wit you'll defeat none of the guards though so be careful.
  • set collection — Villagers need to be rescued and recruited.
  • Variable player powers — Each player will draw four cards which makes up their outlaws for the round. You'll receive a choice of a band leader.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So Robin Hood has been arrested by the sheriff of Nottingham and it's your duty to rescue him in this thrilling adventure.
  • Personally I really like the artwork it's absolutely beautiful the names are super clever and the agreement the game is just extremely appealing to look at.
  • It's also a great introductory game to cooperative deck builders.
  • Personally when i'm playing cooperative games i'm looking for a game that doesn't have the elements of alpha gamer or quarterbacking.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–3 of 3
View on BoardGameGeek