Game Info
Year
2021
Players
1-5
Age
10+
Playtime
50 min
Complexity
2.2/5
Collection
Your Tier
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Description
A cooperative deck building game where players rescue villagers and save Robin Hood from the Sheriff of Nottingham
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 2 ·
mix 3 ·
neu 0 ·
neg 0
Showing 1–5 of 5
Video 14C37VyvysA
Review at 0:02 sentiment: positive
video_pk 77863 · mention_pk 188309
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fun for families, especially kids.
- Fast-paced at higher player counts.
- Satisfying to defeat guards and rescue villagers.
- Engaging push-your-luck decisions.
- Punny character names add lightheartedness.
Cons
- Gameplay can feel repetitive.
- High degree of luck involved.
- True solo variant is not preferred by the reviewer.
- Character abilities are not highly unique beyond stats.
Thematic elements
- Rescuing villagers, defeating guards, and ultimately rescuing Robin Hood.
- Robin Hood stories
Comparison games
none
Mechanics (from transcript analysis)
- cooperative play — Players work together to defeat guards and rescue villagers, sharing stats and coordinating attacks.
- Deck Building — Players start with a starter set of cards and add rescued villagers to their deck to improve future combats.
- Hand Management — Players draw four cards each round and use their stats (wits, stealth, brawn, jolliness) to overcome challenges.
- Push Your Luck — Players must decide when to stop attacking or push further against guards, risking failure if their total exceeds the target.
- Stat allocation — Players use wits, stealth, brawn, and jolliness (wild) to overcome guard defenses.
- Variable player powers — Each player chooses characters with unique starting stats and abilities, and can also gain new abilities from rescued villagers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It is a one to five player push your luck deck builder.
- This is a very straightforward game. There is a ton of luck involved.
- if you enjoy simple deck building, if you do enjoy just like kind of a quick family game that lets you beat up some guards and rescue Robin Hood, if you like punny names like Earnest Lee, you know, it's kind of like a silly uh light-hearted deck builder push your luck romp, I think that rescuing Robin Hood might be for you.
References (from this video)
No references stored for this video.
Video jIYi6K98DHQ
People University Discussion at 0:05 sentiment: positive
video_pk 77858 · mention_pk 188295
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cooperative puzzle that rewards coordination
- Accessible due to light complexity
- Varied attack options allow strategic play
- Dream team and last-battle setup add depth
Cons
- Relies on strong player coordination; failure can stall progress
- Prototype status: rules and artwork are not final
Thematic elements
Comparison games
- Sheriff of Nottingham
Mechanics (from transcript analysis)
- attack type choices — Players choose two of three attack types when attacking; can do stealth, brawn, etc.
- castle card endurance — There is a castle card at the end with 24 strength that must be defeated before rescuing Robin Hood in the last round.
- deck recycling in last round — Two players' discard piles are added and used when recycling cards for the deck in the last round.
- dream team selection — In the final round, players choose their dream team (4 towns for cards) for the last battle.
- optional final boss attempt — Optional attempt to beat Sheriff of Nottingham if you die earlier in the game.
- prayer tokens and moving rows — Tokens like prayer tokens help defeat soldiers or move to another row.
- resolve and flip cards — Players can resolve and flip cards one at a time until they decide to stop.
- scout tokens reveal soldiers — Scout tokens reveal soldier cards of your choice to plan ahead.
- start-of-round card draw — At the start of the round each player draws four cards from the shuffle deck.
- townsfolk distribution after rescue — After rescuing townsfolk, players distribute them amongst themselves.
- transfer points between players — Brown points can be transferred between players in the same round to coordinate a big attack.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- puzzle that needs to be coordinated with other players
- planning ahead make sure at least one person has a total of this strength
- there's a castle card at the end with 24 strength
- choose their dream team
- attack with brawn all in attack all soldiers in one row
- you can also attack stealthily
- the components feature in this video are prototypes so rules and artwork are not final
References (from this video)
No references stored for this video.
Video qd-uixCt4Mw
check it out Review at 0:29 sentiment: mixed
video_pk 77857 · mention_pk 188294
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Beautiful artwork
- Clever names
- Appealing game aesthetic
- Great introductory cooperative deck builder
- Quick, easy, and thematic gameplay
- Strong theme integration with mechanics
Cons
- Potential for alpha gamer/quarterbacking
- Bad leaders felt insignificant and lost their thematic sense
- A little simple
Thematic elements
- Rescuing Robin Hood
- Nottingham
Comparison games
none
Mechanics (from transcript analysis)
- Attribute Tracking — You'll calculate your attributes with the cubes on your attribute card and take churns attacking guards to free the villagers.
- Card Drafting — Each player may choose a villager to add to their discard pile or pass. Continue taking cards until all have been taken or all players pass.
- cooperative play — Cooperative deck builder game for one to five players.
- Deck Building — Cooperative deck builder game.
- Push Your Luck — Wit is a push your luck mechanism. You'll attack the guard and decide if you want to continue in the same line if the combined width of guards exceeds your own wit you'll defeat none of the guards though so be careful.
- Set Collection — Villagers need to be rescued and recruited.
- Variable player powers — Each player will draw four cards which makes up their outlaws for the round. You'll receive a choice of a band leader.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So Robin Hood has been arrested by the sheriff of Nottingham and it's your duty to rescue him in this thrilling adventure.
- Personally I really like the artwork it's absolutely beautiful the names are super clever and the agreement the game is just extremely appealing to look at.
- It's also a great introductory game to cooperative deck builders.
- Personally when i'm playing cooperative games i'm looking for a game that doesn't have the elements of alpha gamer or quarterbacking.
References (from this video)
No references stored for this video.
Video k9HE7Fba2fM
One Stop Co-op Shop Discussion at 6:25 sentiment: mixed
video_pk 40199 · mention_pk 121561
Click to watch at 6:25 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- enjoyed by kids and adults
- solid deck-building with push-your-luck elements
Cons
- not the best solo cooperative deck-builder compared to some peers
Thematic elements
- fantasy/fantastical heroic capers
- solo cooperative deck-building combat with push your luck elements
- puzzle-driven but with luck-based outcomes
Comparison games
none
Mechanics (from transcript analysis)
- deck-building with push-your-luck — Build a deck to fight and push your luck against challenges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love more roleplayer adventures.
- it's so much fun and they've made some upgrades to the playability of the system and all kinds of stuff.
- this is a great JRPG inspired boss battler in general.
- it just incredibly increases replay and variety for the game and it's just a lot of fun.
- I might get the chance to do another preview of this one before things are finished.
- I am cautiously optimistic about Battle Forge Berserker.
- Unlock Kids is a keep for now.
- the core experience is a ton of fun.
- not a keep for me
- open-world wander around like yes, you do have missions and stuff, but often you're just kind of wandering.
References (from this video)
No references stored for this video.
Video 7jz2uReN8i8
Chairman of the Board Top List at 2:02 sentiment: mixed
video_pk 2012 · mention_pk 5733
Click to watch at 2:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- pulls players together with cooperative play
- multi-layer push-your-luck adds tension
Cons
- the push mechanisms feel similar across modes
- longevity may be limited due to narrow decision space
Thematic elements
Comparison games
- High Society
- Ra
- Medici
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to overcome enemies and progress.
- cooperative play — Players work together to overcome enemies and progress.
- Push Your Luck — Three risk levels to manage as you progress through enemy rows.
- Push-your-luck mechanisms — Three risk levels to manage as you progress through enemy rows.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The artwork is absolutely stellar but not quite my style of game.
- it's four rounds so you can get this played in around 20 minutes.
- World Exchanges is a well-deserved number one.
- Camel Up you'll probably like this one.
- I think this game did a fantastic job of making it feel immersive.
- an amazing temperature, boom boom boom.
References (from this video)
No references stored for this video.
Transcript Navigation
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