Game Info
Year
2025
Players
2-6
Age
11+
Playtime
45 min
Complexity
1.8/5
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
A card drafting game where mermaids build magical underwater gardens with combos across three scoring tracks
Featured Videos
Ask a Rules Question
Images
GID0453316.jpg
GID0453316_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–1 of 1
Video I61moHiGU7U
Review at 0:16 sentiment: positive
video_pk 77860 · mention_pk 188306
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Card drafting is a fun mechanism.
- The concept of keeping cards to play again is good.
- The game is not overly long.
- Moving on tracks is an enjoyable aspect.
- It's a fun, interesting style game.
- It's an easy game to teach.
- Playing down the tracks and putting coral there is fun.
- Having majorities is good.
- Points can be scored during the game.
- Balances out pretty well.
- Works pretty well with other player counts.
- Definitely one to check out.
- An actually fun family style game that's worth trying.
Cons
- Plastic mermaid shells and pearls feel like a kid's jewelry kit and could look nicer.
- Artwork on the cards is just fine.
- Wish there was a deck of cards sometimes, as you might not draw many of what you're aiming for (e.g., most mermaids).
- The middle part of the game can be the most impactful depending on drafting.
- Game looks a little childish.
Thematic elements
- creating a magical mermaid garden
Comparison games
none
Mechanics (from transcript analysis)
- card drafting — Players draft cards over three rounds. In round one, you get nine cards, keep one, and pass the rest. This continues until all cards are drafted. You then play a certain number of cards and can keep some for future rounds.
- End-game scoring — Players score points for majority in sections at the top of the board and for points gained on a star track during the game.
- hand management — Players must manage pearls, which are needed to play cards. Running out of pearls can prevent playing cards. Some cards can be played multiple times if kept.
- set collection — Players resolve cards based on symbols, moving on tracks. Cards can have multiple symbols like mermaids or tentacles. Points are scored based on majority in different sections at the end of the game.
- track movement — Symbols on cards allow players to move on tracks. Reaching the end (10) allows players to place a seaweed piece, indicating completion.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Drafting cards is a really fun mechanism that isn't used as much in games as it should be and this game is pretty much all about that.
- This game does something I haven't seen before and that's where you draft a handful of cards.
- I'm a fan of moving on tracks.
- The game like I said looks a little childish but I think it's an actually fun family style game that's worth trying.
- I'd give it a 7.5 out of 10.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–1 of 1