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Undaunted 2200: Revolution box art

Undaunted 2200: Revolution

Game Info
Year
2026
Players
2-4
Age
14+
Playtime
Publisher
Osprey Games
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Standalone Undaunted deck-building game set in the 2200 solar-system conflict between the Lunar Frontier Authority and the Breakers resistance. Combines air and ground combat across fifteen scenarios, four of them forming a branching narrative campaign, with terrain affecting visibility and movement as players command mechs and launch fighters to hold both the surface and the skies. Designed by David Thompson and Trevor Benjamin with art by Roland MacDonald.

Description

Standalone Undaunted deck-building game set in the 2200 solar-system conflict between the Lunar Frontier Authority and the Breakers resistance. Combines air and ground combat across fifteen scenarios, four of them forming a branching narrative campaign, with terrain affecting visibility and movement as players command mechs and launch fighters to hold both the surface and the skies. Designed by David Thompson and Trevor Benjamin with art by Roland MacDonald.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 4 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–6 of 6
Video -yqShFyb474 Gaming Rules! Other at 1:08:07 sentiment: positive
video_pk 155174 · mention_pk 432163
Gaming Rules! - Undaunted 2200: Revolution video thumbnail
Click to watch at 1:08:07 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Fan of the Undaunted system
  • Offers something different within the series
Cons
  • Osprey Games is unfortunately closing down, making this potentially the last game in the series.
Thematic elements
Comparison games
  • Undaunted series
Mechanics (from transcript analysis)
  • Deck Building — Part of the Undaunted system, which is known for deck building.
  • scenario-based gameplay — Implied by the series' focus on scenarios and campaigns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Danes is a massive big box game.
  • Cuba Neo is an improved version of the game.
  • My concern with this game when I had a demo of it at Tabletop Scotland was it's more complex than Forbidden Stars.
  • It's very much a sandbox game and there's like 50 different things that you can do and you'll do about 10 of them.
  • Money is extremely tight in this game.
  • Osprey Games are unfortunately closing down, making this potentially the last game in the Undaunted series.
  • All of the advertising revenue from all of my videos goes to charity.
  • we've had the best month that we've had for a very long time [for Patreon supporters].
  • I did misspeak in that video and I said that the contest runs until the 3rd of September. I meant the 3rd of October.
  • So, the current number of patron supporters as of this morning is 1,371, which is 38 people up since the last video log.
  • So, yeah, if we do get to 1400 patron supporters, then I will factor in time to do a live playthrough of um yeah, Freedom in the Galaxy, a very old style game from 1977.
  • All of the advertising revenue from all of my videos goes to charity, and I'm only able to do this thanks to the support of my amazing Patreon supporters.
  • So over those four donations, I think it all adds up to about £2,000 that we've donated to charity.
  • But that's starting very soon and I'm very excited about that.
  • So yeah, lots of games in October that I am very much looking forward to, but it will be Essen before we know it.
References (from this video)
No references stored for this video.
Video -yqShFyb474 Gaming Rules! Other at 1:21:49
video_pk 155174 · mention_pk 432175
Gaming Rules! - Undaunted 2200: Revolution video thumbnail
Click to watch at 1:21:49 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Danes is a massive big box game.
  • Cuba Neo is an improved version of the game.
  • My concern with this game when I had a demo of it at Tabletop Scotland was it's more complex than Forbidden Stars.
  • It's very much a sandbox game and there's like 50 different things that you can do and you'll do about 10 of them.
  • Money is extremely tight in this game.
  • Osprey Games are unfortunately closing down, making this potentially the last game in the Undaunted series.
  • All of the advertising revenue from all of my videos goes to charity.
  • we've had the best month that we've had for a very long time [for Patreon supporters].
  • I did misspeak in that video and I said that the contest runs until the 3rd of September. I meant the 3rd of October.
  • So, the current number of patron supporters as of this morning is 1,371, which is 38 people up since the last video log.
  • So, yeah, if we do get to 1400 patron supporters, then I will factor in time to do a live playthrough of um yeah, Freedom in the Galaxy, a very old style game from 1977.
  • All of the advertising revenue from all of my videos goes to charity, and I'm only able to do this thanks to the support of my amazing Patreon supporters.
  • So over those four donations, I think it all adds up to about £2,000 that we've donated to charity.
  • But that's starting very soon and I'm very excited about that.
  • So yeah, lots of games in October that I am very much looking forward to, but it will be Essen before we know it.
References (from this video)
No references stored for this video.
Video 0Ko1hPTCOJk Tabletop Turtle Top List at 9:03 sentiment: positive
video_pk 153801 · mention_pk 428976
Tabletop Turtle - Undaunted 2200: Revolution video thumbnail
Click to watch at 9:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever deck handling where lost soldiers leave your deck
  • Brutal and simple, makes losses feel impactful narratively
  • Huge roster of troop types feels like a video game
  • Makes sense to split focus in 4-player team play
  • Interesting dynamic with leadership passing back and forth
  • Both yelling and coordinated play are fun
  • Short campaign respects player time
  • Best entry in the series and a damn good game
Cons
none
Thematic elements
  • Mech and fighter combat
  • Lunar Frontier
  • Branching campaigns
Comparison games
  • Undaunted: Kalisto
  • Battle of Britain
Mechanics (from transcript analysis)
  • branching campaigns — through short branching campaigns.
  • Deck as squad — Your deck is essentially your squad. When a soldier gets shot, their card leaves your deck.
  • Deck Building — Undaunted 2200 Revolution is a deck building war game for two to four players where the Lunar Frontier Authority and the Breakers battle across the solar system, commanding mechs on the ground and fighters in the sky through short branching campaigns.
  • Mechs and air combat — Revolution takes the mechs from Kalisto and then throws an air combat from Battle of Britain and drop ships.
  • Team play with commander initiative — You and your partner each control one of your sides two forces and one of you starts as the commander. The commander draws a bigger hand, handles the initiative bidding, and always acts first. But the moment that command card gets cycled into your discard pile, leadership passes to your partner.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Team-based board gaming is one of the best ways to play. You have all the fun of cooperative gaming while actually getting the competition of facing real opponents.
  • 1812 has two teams, but five different factions that function completely differently, including different dice, units, army supplies, and cards.
  • The card game, however, somehow pulls off a miracle. It distills the epic scale and adventure of the books into a stack of cards with with pretty art and let you share that journey with a partner.
  • You want to be clear enough for your teammate to understand, but sort of vague enough to leave the enemy team clueless.
  • This is the perfect team-based game.
  • If you can get eight people together, get Captain Zonar. If you can't and you love Star Trek and the little tweaks that this game adds, you get Space Hunt.
  • Quartermaster General is a team-based World War II card game where players split into the Axis and the Allies, playing cards to move armies, launch offensives, and control territory across a shared map in a race for victory points.
  • In my opinion, Quartermaster is the definitive team game and one of the best six player games in existence.
References (from this video)
No references stored for this video.
Video c7ajLlXrgY4 Board Gaming Ramblings Review at 0:07 sentiment: mixed
video_pk 151404 · mention_pk 425118
Board Gaming Ramblings - Undaunted 2200: Revolution video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The base system of Undaunted is really good and solid.
  • The deck building with cards as unit actions and life is very clever.
  • The combination of aerial and ground combat is interesting.
  • The air units' forced movement adds thematic depth.
  • The combat system is super simple and smooth.
  • The game is approachable due to its simple combat.
  • The forced movement mechanic for air units requires careful play.
  • The game offers high variability through multiple scenarios and branching paths.
  • The artwork on the cards is really well done.
  • The narrative provides context and puts players into the setting.
  • The system is very clever and good.
  • Refreshing aerial combat at the same time.
  • Managing the locations is good.
  • Communication between different units is good.
Cons
  • The board and unit visuals are not very inspiring, looking like a boring war game.
  • The simplistic design can make differentiating units difficult.
  • The story is not a strong point; it's more for context.
  • Randomness elements and luck of the draw can be frustrating.
  • Dice rolls are not a favorite part for one of the reviewers.
  • The game is not one that the reviewer will reach out for personally.
Thematic elements
  • Moon or asteroids
  • Contextual/wrapping for setting, not a strong narrative
Comparison games
  • Undaunted: Normandy
  • Undaunted: Kalisto
Mechanics (from transcript analysis)
  • Area Control — Controlling areas is mentioned as a way to get victory points.
  • Campaign play — The game is presented as a mini-campaign with branching scenarios.
  • card drafting/building — Players build their decks, and acquiring more cards into the deck is a key aspect.
  • Deck Building — Players use a deck of cards to play cards, use units, move units, attack, and get victory points. Strategic deck building is the core of the game.
  • Dice Rolling — Dice are used to resolve attacks. Hitting requires rolling a number equal to or higher than the unit's defense plus distance.
  • Hand Management — Playing cards from hand to activate units and manage actions.
  • Unit Management — Players manage different unit types including aerial and ground units, and transport units.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Undaunted 2200 Revolution. But before that, if you're going to spiel, we hope to see you there because we will be there.
  • strategic deck building is the core of the game.
  • the base system of Undaunted is really good. It's solid.
  • the deck building with with the cards that you are using for the action of the unit is also that unit's life. It's it's so clever.
  • this is the first one where there is both aerial and ground combat at the same time.
  • the air units can can't basically stand still in the air because they are moving because like it's if it's a tank like this ground shot here they can just stop.
  • The combats is super simple in this game.
  • I really enjoy that. So smooth
  • I think this is this is a war game, but I really think that the simpleness of that makes it more approachable.
  • This is black and this is gray. it's moon or it's asteroids which makes sense but then they have made these way more stylistic than there was before.
  • I don't think it's very inspiring to look at this board it looks like a it looks like a boring war game.
  • No. Well, the story is there but this is not a game that you play for the like touching or intense narrative.
  • I really like the system Undaunted. The Undaunted games we played before, both the Normandy and the Kalisto, I think we played have both been great.
  • I think this adds something that those games doesn't, but I don't think this like is a better game. I just think it's different.
  • I'm going to land on the seven. I think it's a great system.
  • It's a very clever system. It's a very good system.
  • personally it is going to be a seven as well it is a good game I don't think it is one that I need to play again but it is one that I I'm happy that we played.
References (from this video)
No references stored for this video.
Video -T8bN28OQtQ The Discriminating Gamer Analysis at 0:13 sentiment: positive
video_pk 133782 · mention_pk 379255
The Discriminating Gamer - Undaunted 2200: Revolution video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Standalone game in the Undaunted 2200 set
  • Four scenario branching arc for campaign play
  • 15 standalone scenarios
  • Bunch of new boards/maps
  • Designs by David Thompson
  • Phenomenal art by Roland McDonald
  • Looks fantastic
  • Different looking maps
  • Campaign play is curious and exciting
  • Includes dice
  • Double-sided scenario boards
  • Lots of tile tokens
  • Double-sided tokens
  • Lots of different maps
  • Introduction to rules for new players
  • Sample round for quick reference
  • Lots of gameplay in the box
  • Fun and phenomenal gameplay in the Undaunted line
  • Like the science fiction aspect
Cons
  • Box on its side apparently has too much movement causing components to slide out.
Thematic elements
  • Mining, space exploration, combat
  • Asteroid Belt, Rare Metal Ventures Mining Facility, Euphora's Orbit, Kalisto Crater Hills, NIH Reserve Shipyard Echo 2, Mars, Titan Tech Assembly Yard, Earth New Tokyo
  • Branching scenario arcs, individual scenarios
Comparison games
  • Undaunted 2200
  • Undaunted
Mechanics (from transcript analysis)
  • Campaign play — The game offers a four-scenario branching campaign arc.
  • Deck Building — Mentioned in context of the Undaunted series generally, implying it's a core mechanic.
  • scenario-based play — The game features 15 standalone scenarios and a 4-scenario branching campaign, with each scenario potentially having different maps and gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Why didn't the skeleton cross the road? Because he had no guts.
  • How are false teeth like stars? They come out at night.
References (from this video)
No references stored for this video.
Video 0cOqWSZgHaw Beyond Solitaire Discussion at 30:31 sentiment: positive
video_pk 81104 · mention_pk 199626
Beyond Solitaire - Undaunted 2200: Revolution video thumbnail
Click to watch at 30:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Final chapter in a sci-fi story told through the Undaunted series.
Cons
none
Thematic elements
  • Sci-fi story
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're not trying to simulate a battle or simulate. We're trying to evoke feelings, right? And we're trying to communicate key points.
  • If you're too accurate, you lose the vibe. And if you're very viby and you're going for that authentic feeling, then you can't have too much chrome on it.
  • The dangerous part is the video does a really good job... it just gets off the rails and starts to hallucinate when it jumped from the unit being deployed to the UK...
  • We have officially reached the point where there's just stuff out there that is slop and you have to follow up.
  • I feel like the artists we've worked with have also impacted our design like mechanically even on the when graphic starts to get done.
  • the game doesn't exist without all of those people, right?
  • I never get to play my favorite games often and I certainly don't get to play my favorite games a lot.
References (from this video)
No references stored for this video.
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