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Sally Face: Strange Nightmares - Evil Red | The Game Haus

The Brothers Murph May 19, 2026
Transcript 1:16:12

Around it are several loose teeth with letters carved into them. Larry chuckles.

Weird weird weird Larry Chuckle. Hey, you know.

What's up everybody? I'm Mike. I'm Nick. We are the brothers. It's time to return to the game house for return to Sally Face.

Return to the apartment of Sally Face. Strange nightmares.

Absolutely. We have the new corruption expansion. Uh, and we're going to be doing one of the stories from that. This is from Maestro Media, who are sponsoring this playthrough. Big shouts out to you. There's a campaign right now for this uh new content for Sally Face already live. Check the uh description of this video for a link to that if you are so inclined and tell them uh Meister Media that we sent you. We'd appreciate that. So, this game we're going through mysteries, rolling dice, allocating those dice to uh be doing those things. We're going to be going through a new uh story. What we're going to do is show you an overview from the first time we covered Sally Face. Just note that in that overview, what you're seeing is the original prototype for Sally Face. So, what we're going to be playing with is the finished base game. So, things are going to look a little bit different.

The rules are all the same.

The rules are all the same.

Uh, and in the new story, we have prototype stuff for that. So, there are going to be some things that are possibly in flux. Uh, just note that and enjoy the overview.

In Sally Face Strange Nightmares, you will take on the role of kids from the popular game Sally Face as you investigate dark mysteries taking place around your apartment complex. A dead body has been found. And why let cops take care of it when you can solve the mystery on your own? Each turn, players will either progress the story, reading from story cards, which will usually reveal a new mystery to solve. Or if players are already working on a story mystery, each new turn, base mysteries get added to the apartment that can trigger effects based on which rune is showing. These effects will often hamper players progress, cause damage to be dealt, or increase the corruption of the group, which can ultimately lead to all players losing. After new mysteries are dealt with, it's time for the active player to chuck some dice. Dice can be used in a multitude of ways, including moving your character around, dealing with cops, spirits, and more, and progressing mysteries. Each mystery will need a certain type of dice face, whether it be might, intellect, or arcana. A dice face showing salace is considered wild, and this die here refers to a player's specialty. There are also demons, which when rolled must be set aside and locked. Any other dice rolled can be set aside and locked, or a player can roll up to two more times, hoping for different dice faces to be rolled. If a player rolls three or more demon faces, they must trigger their curse carrying out its effects. Once all dice are rolled and locked, you can use them in any order you like. Any dice may be used to move your character to any location. While at a location, you can use your dice to progress a mystery. The floor you're on must be cleared of any enemies, however, so you must spend dice to get rid of cops, for example, before working on a mystery. Certain items that you gain may use a certain dice face to trigger, while many other items will use your charge. Your charge will reset each turn you take, but you only get to use it once per turn. Certain floors have passive abilities, or abilities that will trigger based on dice you use, and each floor ability can be used once per time you visit that floor on a turn. As players solve mysteries, the story will progress, which will unlock new

challenges to overcome. Once you get far enough into a story, you'll reach its finale, a final challenge to win the story and move on. Or if you lose, you are doomed to repeat yourself once again.

We're here, man. We here new story for us to impart evil red from the corruption expansion. So, we'll just say uh prototype stuff for the corruption expansion. And on top of that, uh the the prototype, they didn't weren't able to have everything ready for us. So, we're basically playing the Evil Red um storyline, but we're having to use uh mostly base game stuff, including they're supposed to be shadow creatures. We're just be using cultists and stuff. This is again the publisher wanted us to do

shadow creatures today.

So, yeah. So, we're using like the floor abilities from the base game. We're using our abilities, our curse from the base game.

There is new stuff with the expansion that you will be able to use. Just that

almost all base game with the exception of the story that we're playing, but everything else is going to be base game stuff. story to this

and some slight rule changes for corruption that we'll mention. One, we start with both our charges. Yep. When you refresh your charge, you only refresh one, but that's a corruption thing is you start with both your charges. Certainly the little things are different. We'll kind of explain if they come up, but nonetheless, uh Mikey, we can go and start. You want to go first? You want to go second?

Uh well, let's read her. I I don't know. Should we read?

That's whoever's reading the story is whoever's first. So,

I'll read the story.

All right,

let's do it.

What you got? We'll play Evil Red Demon's Grasp.

Crazy. Despite the general quiet of the last few years, a sense of dread has lingered ever since that night you disrupted the cult's ritual. Recently, this uneasy feeling has worsened, and you realize exactly what this is. It's the presence of the redeyed demon. Uh, you need to figure out if the devourers uh of God are active again. But where did you put that temple key?

Continuing the story.

Continuing the story. So, we're going to have our first mystery come out here. It's going to go into 501. So, whoop up there. Uh, when you're placing these first mysteries, you don't um activate any runes. Not that there's any other stuff. All right, Mikey. So, read out the rest of it cuz we're going to continue going till we hit a stop sign, which will be here after this card. Evil Red number one. Set aside the finale cards. Do not shuffle them. Done. Place the floor ability cards next to the associated floor. Done. Repair the mystery deck and item deck according to the corruption rule book. We have done that. There are certain things for the story uh that are seated near the top of the deck.

Oh my gosh. Yeah,

things like that. Uh deal three mystery cards face up to their indicated location.

Okay. So, first one is going to be uh another five1. So, this will be in 500

uh 400. Is that three?

Uh three. Three mystery cards face.

Uh and then so this is a question mark. So, it can kind of go anywhere. Um maybe down here.

Sure. Because you're down there. So you can

and I have a higher ability to uh roll Sally faces because I am indeed Salisher.

Uh right, right. Uh okay. The runes now trigger which we mentioned. If a third mystery be dealt to any floor instead placed on the bottom mystery deck. So that is all done. Moving on.

Okay. So I'll go and read some here. Um a gateway to the void has opened. Seal the gate has opened on the fifth floor. Shadows are seeping in coalesing into vaguely humanoid forms. Just being near them fills you with primal field. Place a shadow. in this case gonna be cultist. And we will defeat them the same way we defeat cultist, which is by losing uh two health or um uh whailing on a on a guitar.

A guitar.

Guitar. So place a shadow on each floor.

Oo. So there's going to be one on each floor. So

man.

Yeah. And then it's going to go kind of in the middle here.

And there any every floor can have any number of people, players, enemies, anything like that. So nice thing is is that my like specialty here if you roll the uh this symbol is the guitar. So I can like deal with these dudes a little easier.

Yes, exactly. And mine is also the guitar actually. So

that is actually pretty

We're going to use the power of love and music to defeat the dark.

Indeed. Power of love and music. Okay. Whenever a mystery fails, also place a shadow at that location. So we will continue on after we solve the shadow gate mystery which is going to be that top one of course. So to solve that, which means again more of these kind of swirly thumb printy looking things.

So that would be not using them for their um guitar abilities. So we have these ones require uh five Sally faces, which is a uh that's a lot. Um and then yeah, we got the six of the little thumb prints, five gear boys, and then six um guitars, which again I am more prone to.

Yes, you are indeed. Okay. So, um, with that, we've revealed our mystery card. My charge tokens are refreshed already. So, we're going to roll these dice. I can roll three times. Yep. Yi style. Locking up stuff as I wish to begin with. The exception of demon heads, which do I'll reroll that. Um, do need to be uh rerolled. Okay. So, I'm not going to keep this because I don't need health or sanity rather. I'll keep the Sally face for flexibility. I'll keep guitar on thumb print. Oh, and a gear boy. I'm gonna roll these two. Gear boy. Guitar. I'll take this.

I can't roll a third demon, so I don't risk rolling my curse. I'll roll this.

Yeah, there you go. All right, there we go.

Okie dokie.

You got a big big spores board there.

I do. I do. So, the main reason I wanted to keep a gear boy is because we have the ability to trigger this add a progress to every empty mystery.

Not bad.

So, uh I will spend one my one gear boy here

to do that. So, every empty mystery

which is going to be kaplap kaplap and kaplap. I figured start of the game would be the best time possible to use that.

Um okay, so Um,

you got your um abilities as well.

Yeah. So, I can't do anything until this cultist is gone. A little shadow. So, I will spend a guitar to get rid of them.

Although, yeah, I guess you probably would have to do this afterwards.

And you can't progress on stuff until they're gone. So, I will have done that first, then triggered the floor ability. Um, but all the same. I might use this to move. Um, okay. Okay. So, I think I'm just going to throw down all three of these. So, Sally Face is a wild. Yep.

So, um I will make I'll make these two um work for these little specialty symbols. And I'll use my other guitar to work on this one.

My guitar.

My guitar. Um so, I have two other things.

You feel like moving or do you think you should just hang out? I mean, honestly, either

so I feel like I can maybe move with any die to move down here and then use this or I can use any die to move a progress from one mystery to another since this one's just started. Maybe we can come up here and now we're like pretty close to completing that.

Sure.

I like that. All right. All right. Okay. All right. And then uh you will pass cuz

Well, you know what I get to do? I'm so sorry. my walk bro roll any dice spent to defeat enemies. Uh if I roll the little uh a Sally face or the little specialty symbol, I get to add progress to a mystery there. So before I move, let's go ahead and do that and see if I got it. Did get it.

Good call though.

Yeah, as you can see, I have Sal's mask, so I can use one of my charge to move myself or another player to any location, which is sweet. And I can use two Sally faces to move any mystery to any floor, which would be good if we're getting like bogged up and like these stones are empty. like we could do that potentially. Um, okay. So, now it's back over to me. So, now because we have a mystery that is stopped, um, I'm not drawing from this. I will instead just draw from the normal mystery deck, which will be 504. So, I have to get rid of something there. We're not going to be able to get rid of the story. So, we have to get rid of this one, unfortunately, and get a corruption.

Rebided fate.

Okay. And this also has a big swirly. So, we're have to do this rune right here.

Nice. This one, place your character on this mystery. Boo. Um, you may only work on solving this mystery. Whenever a player loses um Oh, place my character on this mystery. So, actually, I'm on this mystery.

You're in there.

Whenever any player loses health or sanity, remove a progress from all mysteries. Wowers. Okay, I need to get rid of that then.

Whoa.

Um, yes. Gers. Okay.

Okay. All right.

All right. So, then I would refresh my charge tokens. I don't have any need for that. Um, okay. And then I'm going to roll roll now. Oo. Oh, this will be flipping a charge token. I definitely don't need that. Oh, man. Okay. So, I need gear boys, man. I rolled a whole bunch of not gear boys. So, I can only work I may only work on solving this mystery. So, I guess I can't really move off or away or anything.

You're just sucked in. So, I really just need gear, boys.

All right. Yeah, I guess roll it all. Hey.

Oh, actually, you know, I'll keep one of these. Do you think I can defeat that that enemy?

Let's see. So, please you may only wear this mystery.

I feel like you could. I feel like the idea

Yeah, because I also I can't work on mystery if there's an enemy there, but like I would think I'd be able to. So, I'm going to keep that one to defeat that uh shadow tail. Two Sally faces. Definitely keeping that. Definitely keeping this gear boy. All right. Still have no I mean I could roll three. Hilarious. Boom. Okay. Okay.

So, oh man, I'm be one short. Darn.

No, you're going to be fine because there already one on there.

Oh, you're right. Good call. Okay. So, I'll go ahead and use this to defeat this shadow friend. Not a friend really. Uh and then I'll go ahead and do four onto this mystery. Boom. I am free from my purgatory. Um, okay. And then I have these three left.

Um, I could use this to move.

Yeah.

Um, and then progress every mystery. What should I do here?

Me, too.

So, after locking die, I can reroll all of my demon die. Actually, let me reroll this demon die because I forgot that's this is kind of a passive ability here.

Okay. Um, I'll go I'll just go up to the top. So, if you go here, you can

get close to solving

close. Yeah.

Yeah. So, I'm going to go ahead and put one Oops. This was a special ability. I'll put one on there. And then I'll put one Oh, no. This one's not a a

It got changed out.

Yeah. Darn. Shoot. Um, yeah. I guess I'll just forego that last one there. Okay. Sweet. All right. Nor bad. Norbad.

Norbad. Norbad. All right. So, we're still Yeah, we're one away from that. So, we will draw this instead. 304.

So three. Okay.

Okay. So that one um no rune matches.

Okay. Yeah.

So it's going to require one guitar, two gear boys, and two pentagrams.

Okay.

Um

hope roll rainbow, I guess, right?

And then so if the rune happens, this one, we'll have to place a spirit, which are these kind of like ghoul looking friends.

Okay.

Um and then for each progress on this mystery, so actually if it happens right now, there'd be none, but either way.

All right, man.

Um All right. Let's see. So, I won't need my charge token.

Well, real quick, one thing. Would you have liked me to move you?

Uh, why don't we kind of have information, but I could have used the charge to move myself or another player to another location.

I guess you could move you up here. I'll just reroll my first roll so we don't have like we're not using information.

We'll have to do that cuz I realize I could have done that on my turn.

All right, first roll for real.

For real now.

Okay,

got some Sally faces.

Oh, we did.

So, I'll do this to be able to do that. I'm going to save the Sally faces for sure. You got to keep that demon head.

I do.

If I keep a gear boy, then I can um do this again where you add progress empty stuff, which would put one on three things. So, I think that's definitely worth

um let's roll this.

Okay, another Sally face.

Oh, you gain a sanity back. You already have max sanities. So, let's just roll that again.

Let's go, baby. All right. Charge. All right. I mean, if you use the charge, you can use that to flip it back up.

Exactly. Although it flip at the beginning of your turn anyway, but either way.

Okay.

All right. What you doing?

So, I'm going to spend I think first and foremost this to complete that. So, cut pop. That is three six

right there.

Get out of there. Shadow gate.

We're out of there. Which means we'll be able to progress on that. Does that happen right now or

it'll be on my turn? I'll basically we'll see. Is this completed? If it is, we continue on. If not, you draw a mystery card like we've been doing.

Gordon.

Gordon.

All right. I'm going to use a gear boy.

Gear boy.

Gear boy. Dear Gabble, I can

um and I will go kapam kapam kapam. Um and then I've got three sally faces. So I have flexibility get these cultists or shadow out of here. Slash

allow me to reroll the dice that I use. So let's do this. Let's spend a dam move.

Yeah.

Here I'll spend a sally face as a guitar.

My guitar

to take care of them. And then I'm going to use my passive ability, my walk bro, to reroll that.

Sally face allows me to put a progress on. So, we're into that very much. Okay. And then I've got uh two Sally faces. And I've got this, which I could Oops. use for a move,

I guess, for these. Where should we dictate these? Because we need like two, two, and one.

Sure. Um, it doesn't really they're all I think equally viable.

Yeah. So, let's do one here and one here just because I have more ability to roll guitar. That's true.

Um, and so do you. So then what I'll do is these last two I'll do on these halves.

So all we need is a guitar to complete.

I'll take that. Um, and then with this guy I could move again.

No, you know what? Let's do this. I'm going to use this die to do the floor ability and move a progress. So again, we'll go off of here onto here just to have one less thing to do.

Come on, man. Let's go. Good call.

Complete it. Good call.

Just less things less things out there, less things that runes can trigger off of and and make problems. So

yeah, absentive.

Okay, that's me, man.

Okay, so now we'll again look at our mystery. Solve the shadow gate mystery to keep going. We have done that thing. So let's keep the story ones a little separate. Okay, so what the tooth? You find an old bird cage with a compass on the bottom. Around it are several loose teeth with letters carved into them. Larry Chuckles.

Weird weird weird Larry Chuckle. Hey, you know,

um uh Larry Chuckles, the tooth will set you free. S grones. You pick them up as the enorm as the enamel rattles in your hand. The Super Gear Boy flickers. The green pixels on the screen form images of Stephanie Holmes stumbling across a secret gathering of men. Okay, got a thing. Strange compos. We can put this anywhere. maybe where you are.

Either where I am or you are so that it's just easier to start working on stuff.

Okay. So, this one you must have no shadows before placing progress on this mystery.

Oh, man. So, we have to get rid of those.

We got to have no shadows. I'm My assumption is we'll probably get some more here.

Okay. So, yeah. Again, no cultists essentially. Um

that means anywhere. So,

yes, anywhere at all. Missing sister. Recognizing one of these men as her father, the girl listen uh listens in. The other two are Herman Sanderson and an unfamiliar bald man. Uh the three speak of shadows and strange rituals. They mention something called necro lights that can offer protection. Suddenly they catch the girl easedropping and grab her. Take him before a group of cultist. Stephanie is murdered. My gosh. And her teeth removed. Rough. Luke is filled with sorrow but understands what had to be done. He forges a suicide note and their family mourns. The super gear boy flickers off. Bum sash.

Brutal.

Super bum sash. Place two shadows on different floors.

All right.

Probably me and you.

Yeah. Where where you are. I think

we got to get rid of them anyway. Um and to keep keep going, we have to solve the strange combas.

Compass. All right.

IT'S A COMPASS. SO MAYBE WE'LL all do is just try and maybe get rid of shadows.

Combuster.

Um I Yeah, that works. That works,

right? because we can't even work on that until they are done skis. Uh, also I need Sorry, I get to refresh. Boom. So, I have to keep you. Gosh, I need a bunch of guitars to get rid of these guys, huh? So, I'll keep you. I'm going roll all these. Oh, I gain a health. I really want to get my curse. Yeah, you run the risk if you reroll again, huh?

Yeah, I will

worry about it.

Okay, so I will go ahead and use a guitar to get rid of them.

I will use this damon to move here. I'll get rid of thumb print, which again uh or a little um

it's a guitar for your specialty

to get rid of them. This is guitar. I'll go and use a charge to move myself here.

Nice.

To get rid of another one.

Wow. Death becomes the um woo woo woo woo woo. I'll go ahead and use you to go back to the top. I'm going use this gearboard to use the ability up there, which is one to every. So, we can't go on the middle one here, unfortunately. We will get to go one there because why not?

Works. Um, and then this. I don't think I can really do anything with this. Is there anywhere I should move? No. Uh, yeah. I'll go here. I'll move here.

Sure.

Just so I can reroll my dice.

My dice dice dice if I need to. All right.

Dice, baby. Okay. So, we are still working on the strange compass. We've got some good work here.

We will add this

sign of the debit. Uh, any signs of the demons.

All right, so we solved to gain three sanity.

All right, uh we're going have to do that curse the rune.

Yeah, it matches here. Our post office guys walked in and said package and then that was hysterical. Thank you, package man.

We appreciate you.

Thank you, package man. There's so many weird sounds coming out from over here. Oh, thank you, brother. Appreciate you. The thing that's fun is that our various delivery folk because we have one for just about each delivery service you can imagine and we have a regular person.

Usually the same person each time. Yeah.

They have different energies, different vibes. Uh sometimes some come in quiet and they don't even know they're there. Other ones they're kicking the door down.

Yeah. guy, you know,

when I'm out there who's like his head was still in there. He knocked make sure we saw I was I was like, "Yeah, I know what we do."

Whereas our UPS guy

knows that we're filming, so he'll just come and drop it and leave.

Different vibes.

All lovely though, I'll tell you.

All lovely. Yeah. It's not not saying one's bad or anything, but it's just funny how, you know, different personalities show up.

Yeah. Our post office,

they're going to make sure

Oh, yeah. You know, this got delivered because we are the United States Postal Service.

That's right.

Uh Okay. Uh uh uh uh. Okay. Okay, so we

So here, roll an ability die. Uh if you roll a uh Damon the mystery fails, which would be to corruption,

barf. Okay.

Okay. I don't like that. I dislike that.

That's scary.

Um Okay. So you All right, man. Give me this cultist. Then we can start whailing. Start whailing.

Okay. I need a bunch of gear boys. Wowzers. Sh.

We got a Well, okay. We got a gear boy. We got our guitar. So we'll set those aside. Okay. And

let's also not completely neglect all the other mysteries,

right?

Because um would be bad.

Would be not ideal.

Was a lot of guitars.

Wow, that's a lot of guitars. Uh

wow, it's a lot of guitars.

Okay, given that

How many guitars does one need?

Do I Do I Baby,

you could also maybe like

I could go

do this one. That's fine, honestly.

All right, let's just keep the Let's keep the roll. Let's keep the vibes cool as it is.

Okay.

Well, okay. Right.

Sure.

Okay. So, what I will do is I will spend this die to move or sorry, spend this die to um use the floor ability. I'm going to move a progress up here. Then I'll spend this die to move. And then I'm going to spend literally all these because my little specialty is guitar. So, I've got five. We'll add five to this and complete it. Get it done.

We're not going to get the benefit from that one, unfortunately.

So, I'm super sane actually right now. So,

normally you would gain three sanity, but we're not gonna.

All right.

I'm trying to get that ghost die and that insane die.

Simple simple easy peasy. Lammo lemo squeeze

squeezy me. All right, this one's going to happen again. Roll an ability die. Okay, it was not a daamin. Uh so you go to four. So this is one of those kind of need a whole bunch of different stuff.

Okay.

Okay. So

since Mike didn't do anything, I will try and uh

Gear Boyed update,

you know, try and actually play the game unlike Mike.

Oh, I need to refresh.

Gear. Oh, wow. And lots of lots of demons.

Worth it. Okay. So, I have to keep

You only have You do have the ability to roll a third, but it'd be

The problem is I can't get rid of this cultist with this.

Yeah, I think you got to reroll.

That is the most immaculate roll.

Wow, that was a good roll. Okay,

I'm going to use, you know, I'll use this. Save a die.

Sure.

Ride a cowboy. Um,

I was already thinking it then you let it rip.

Uh, do you or rather since I have these demon dy, do you want to move anywhere or would you like to stay where you are? Because I could use this charge to move you because I have these demon die that I can't do anything really with.

Oh, I see. Um,

I'll probably use one. After I walk my I can reroll all of my demon die. Let me try that. better. Never mind. I'm using this myself. Get wrecked. Although I could technically use it again.

I was say I don't think I need to move. So,

okay. I'm gonna go here then. I will whale out. Take out that dream wave. Okay. Um Oh, is this seven? Oh, that's one, two, three, four,

five, six.

Oh, five, six. Okay, then I will use any die to move a progress

here. And then

six more.

The most epic roll you've had.

Wow, that was a very good roll. Yes.

Okay. And then uh you Okay. Yeah. So that is all good. Wow.

Anything else on it? Was it

the passive effects? That's right. Um Okay, that's me then, man.

All right. So, we get to move on on our story.

Get out of there. All righty.

To move on and groove on on our story. Temple key. Remember how we talked about we couldn't find the temple key? Where was that?

That's crazy. That's so crazy. Uh after inserting the teeth into the compass, the old rusted key appears. It grants access to the temple once again. Within the winding corridors, you stumble across a hidden room with a small pile of bones. Static emits from the super gear boy, and a ghost of a cultist appears. He looks different than the other cultist and begins to recite a message from the past. Place the temple uh below the first floor board. Place three spirits on the temple. Okay, moving on.

Ghouls.

Okay, Temple Mikey, you can come here like anywhere else. Look at these crazy guys. They're so funny. Um, if a mystery would fail here, place two cultists here. So, we can place um mysteries here, I believe.

Okay, so I'm wondering if the uh that one is going to maybe go there or

uh yes, because it will go to the temple. Has a little temple. Dude, maybe this dude got the same hairline. Um All right. Pile of bones. Uh pl a plague of shadows will soon and go Oh, sorry. This is the quote of the the spirits. Hey, a plague of shadows will soon engulf the world. I am told that thou art one who can prevent it if thy will is so. It grows stronger as we speak, though it no longer place care in such matters. You can feel the darkness growing stronger. That was the darkness.

That was crazy.

Whenever a mystery fails, also place a spirit in the temple. And we have to solve the ghost of the cultist mystery to keep going. Okay.

Uh, all right. Sorry.

Get refresh. We haven't used your charge ability yet.

You can roll them out. All right. Let's roll them out. See what happens. You're going to need a lot of those pentagrams down there. Um, I did roll one. Here's a demon. So, I did roll I mean, let's see. We want to go down there because we also have other stuff.

We got ghouls. Ultimately, keep I got ghouls. Uh, spirits. These spirits also need that pentagram. So, you need eight for this

or check it out. Plus three.

Dump my insanity straight.

You could dump your insanity.

Straight dump stat.

You could I mean, it's it's maybe not the best, but

probably not. Um, you could um

it is definitely a lot of stuff down there.

There sure is. Okay.

Now, keep in mind this lowkey would not be the worst. Move all enemies from other locations to this one.

That is interesting.

Is the thing. Oh, sorry. We never finished the rest of this, did we?

Yeah.

Oh, no, we did. Yeah. Sorry. Apologies.

Um, yes. So, we got to finish this one, too.

Oh, that came out. So, that triggers that um the rune.

Oh, yeah. Move all players to this location and then lose a

um Okay, so I have Sally Face Demon. Let's roll these three.

Another Sally face. Okay, let's roll these two. All right, another pentagram. And hey, a little bit of sanity back. Let's go. Let's go, baby. Um, okay, sweet. So, I think uh if I gain my sanity, I guess that is using this die.

Mhm.

So, I'll do that. I'll spend the demon to move down. I mean, you could get rid of all these spirits and then chuck one on this ghost of a cultist card. Sure could. But I think you're you're

No, we're also just waiting for that to happen. It may never happen.

Yeah. So, I think I'm gonna I'm gonna spend

Oh, are you going to go sanity?

One, two, three, four. Sanity. Five. Six. Don't even care. Get rid of all of them.

Five spirits.

Maybe it's a mistake.

They're just like, "This guy is crazy." You're like,

I show up and go. They're like, "Okay, buddy."

Okay.

Um, okay. Okay. So, this will go uh here, but I'll spend four. So, it gets halfway there. Graham City.

Yeah.

Take down to P City where the demons are really really pretty

like Oh, yeah. Good looking demon.

Yeah, man. Uh okay, cool. Down.

Okay.

Down. James Brown.

All right. So, I'll have to bring out a new mystery because uh we are stopped here. Uh is going to be this one again. Move all players to this location. Lose a Cincinnati. Um,

I don't want to be keep losing sanity.

303 here. So, we lose two sanity if that one gets triggerard. Okay, let me roll. Yeah, I mean, you made such good progress on this one. We've been rolling pretty good, y'all. So, um,

keep it going.

A whole bunch of enough of them there. So, I need none of that.

You got a pentagram.

Uh, oh, I did. If you decide to go that route, that's about it.

Um, recharge. Gosh, nothing. All right, I'm going to test.

Oh, recharge your thing, by the way.

Oh, yeah. Thank you. In case that matters for you.

Oh, my curse. But I did get

a lot of Sally face.

A lot of Sally F and pentagrams. Okay, so my curse here loses sanity. Hilarious. I remove one progress from all mysteries at my location. Luckily, there is only one mystery and we haven't done anything at this one yet. We've been focusing completely on the story one, which may lowkey be a bad thing

because there are like four other things out there now. So, yeah, we shouldn't let that stack up too much. That's going to get bad.

Yeah. So, um Interesting. Okay. So, now I'll use this to blop down here.

Got to blop.

Sometimes you got to blop. And I can use these to finish this one. And I can use a side face. Maybe I should use a sid face here. progress to any mystery. I mean, I don't know which one. What's going to be the what has the worst rune effect?

Um,

probably this one for the sanity, particularly cuz you're absolutely bonkers now.

We'll throw down.

So, we'll have done that with this one

prior to moving

using Boom. And then I'll do this to do these.

Okay.

All right. We've been cruising pretty good on these.

Yeah.

Oh, you know, I'm sorry.

Nope. We're going have to go back to all that.

Why? Because we also have the trigger this rune.

Um,

what's it do?

So,

what that thing do

all this?

What that curse do?

So, uh, all players lose a sanity.

Dude, I'm hemorrhaging sanity.

You did this. Why did I

place two spirits in this location? So, unfortunately, well, here's the thing. I can still, if I do the exact same thing as you. Darn you. I still have I have all of these, too. Like I just have no

I think you know what you have to do.

What do I have to do? Just take all the hits

in touch with your Captain Insano side. Yeah.

Your Captain Insano side. Um

or don't. I don't know.

No, you're not.

If you get if you just can put progress down and get closer, that's still good.

I probably could. Yeah, I'll go ahead and do, you know, I'll do I'll use this to move down.

Okay, I'll go because I have five. I'll go Captain and say on one.

You come down. They're like, "Oh, I don't like this person."

What's with these kids?

Boom. And then I'll go and use one of these to get rid of this. I still have four.

Okay. Yeah. Yeah. There you go.

And instead of doing this, was that on this one? So, this actually should be gone.

Yeah. Yeah.

So, that'll be on these. We'll do all this one. Yeah. Sorry, I forgot this one was down here. Okay, that is gone then, which is great. I still have two of these. Do I want to move anywhere else? I probably should. I'll move up to here. Um,

yeah.

And then I can use that ability. So, let's see what this is,

right? Okay.

Hilarious.

Hilarious. All right.

All right, man. Well done.

Okay. Uh, do you want to move anywhere? Would moving anywhere be useful for you?

Um, yeah. Let move me up here.

Great. Okay. Uh, okay.

All right. We have done that.

Lights in the dark. You find a pile of necro lights hidden in the temple. Todd believes he can use these to craft a device that might be powerful enough to banish the redeyed demon.

However, as soon as you grab the bulbs, the apartment suddenly shakes and the lights dim. Strange noises can be heard upstairs. Trigger the rune effect of two different mysteries.

Okay,

let's do this one. Move all enemies from other location. This one. Done.

Done.

Roll an ability die if you roll a demon.

We haven't got anything.

This mystery fails, dude. We're so so good.

Easy.

Easiest game on earth.

Okay, so this mystery here is going to go to 2011. You cannot you add use Sally faces to progress the mystery. Uh oh yes you can't use Sally faces to progress that mystery

and then all players suffer

in general.

I'm going to say suffer the curse. That's my assumption. That is the thing we are suffering.

Again prototype stuff.

Um I'm sorry. Technically you're reading this.

Dread of night. The old building caks, breaking an eerie silence. Just then, more shadows seep into the apartments, giving you the sense that they will take over if you don't stop them. Place two shadows on floor two.

Okay,

now we're here to stop.

Okay, ghost of the past mystery and keep going. Okay, I am getting a little worried about the amount of mysteries we have.

Okay. Yeah,

we still got to focus on this one, but if we can get some other ones, we definitely should. If I can roll some guitars, it's nice because with my walk bro, I can reoll the dice I used to do progress. I am going to try to get rid of those cultists.

Mhm.

Okay. And this requires four pentagrams and four guitars.

Four penties. Three. Uh, all right. I'm going release. I had a specialty. I'll keep that for a guitar.

Yeah. Um, all right. Let's just keep that.

You can't use those sally faces, remember? At least on this one. That's true.

You can use my other stuff. I mean,

that's fine. I can use my other stuff. You're right. You're right. Right. Okay. So, first I will spend I guess maybe a Sally face in that case to mar down here. Um, and then I will go boop boop to remove these two.

Shadow shadow. And then I'll use my walk row rolling dice spent to defeat enemies. Um, and if I get a Sally face or a specialty, I add progress to mysteries there. So, let's just go two for two.

One and

got one and I have to suffer my curse. So, let's put a progress on.

This is not following that because it's a different thing. Let's make this a pentagram.

Um, and this is the I have to suffer my curse. I lose a health

classic.

Uh, and trigger any one rune at your location, which in this case will

you suffer a curse?

Lose me another health. Yeah.

Uh, okay.

I know, right? It's just an infinite cycle.

Um, okay. Cool. So, I can't use the Sally face for this, but I'll use these two as guitars. And this is a pentagram. So, we're at two and two.

Okay.

Two guitar to pentagram. And then with my last die, I could move if I reckon. Is there any nonstory mysteries that are buming us out in terms of their abilities?

Our sanity is bad. So, I would say ones that lose us sanity we should probably try and get rid of because like

So, again, my Larry's Boom Box. Put a non-reveal put a revealed non-story mystery card on the bottom of the deck and draw a new one. The active player suffers their curse.

So, you curse again,

which means you'd lose two health. I don't know if that's worth it, honestly.

Maybe in the future then. Yeah.

All right. I'm gonna stay put. Okay. On the reveal mystery card, regret. Ragrret. Um 108. Okay. We don't have that rune anywhere, which is nice.

That is nice.

Um Okay. So,

roll. Yeah, I might try and

two guitars, two pentagrams. My bad.

Yeah. And I might try and do some other stuff. Oh, this refreshes. So, I definitely don't need this. I'll keep my Sally faces. H I'm trying to think if I should try and just get rid of some stuff. I think I might try and get rid of just get rid of this one.

Sure.

Depending on what I roll.

You can drop those pentagrams off before you leave.

Okay, this is interesting. So, okay, hold on. What do I need? Five for that one. So, I'm gonna go here. Perfect. Aces. So, oh, I would need to use one. That's fine. So, I'm going to use this. Move myself here. Spend five.

Wow.

To do this. Bye,

beauty.

Uh, and then I'll use a pentagram to come here. And then these two to put two more.

Nice. If I can get two guitars, which is, you know,

fairly likely. We have gotten pretty darn lucky with our rolls, y'all. Which means once we get to the finale, which is going to be tough, we're probably going to get absolutely destroyed.

Just dusted. Um,

okay. Right.

So, I have to draw here.

Yep.

Alrighty. Uh, Looming Dread 101. Shoot.

So,

well, let's get rid of the one that gives us two corruption out three.

So, you're going to get an item.

Oh, heck yeah.

All right. I have a fake badge. Immediately solve a non-story mystery. Place a cop at each floor, then discard this item. Uh, do we do we want to do this now or is

so immediately

immediately solve a a non-story mystery, but then place a cop at each floor and then discard.

I mean, the cops can be used to any die can get rid of cops. Uh, one thing is uh we are going to have to trigger this. So, move all players to this location and then lose a sanity.

Dude, I am worried about that at this point.

I'm bound to be out my mind.

Yeah. Um, okay.

So, that's I mean it's cops are pretty easy to get rid of. Um,

so it's not the end of the world for getting like absolutely bodied. Um,

all right. We'll think about it. We'll think about it. We'll keep uh

Yeah, these are both kind of rough. But

the bummer is those are story mysteries. So those I think right

there. Yeah, the ones from this through this story. They're normal. These are story mysteries, but they're ones from this story.

Got it. Got it.

Like i.e. They have.

So, I'm saying could I use this to take care of?

Yeah, cuz I think I think that's specifically the ones for like this one. You couldn't get rid of this.

They're not going to progress. Yes, exactly. Makes sense. Makes sense.

All right, cool. Um, let's roll now.

You can do this. I might stay down here and try and take care of some of this stuff. We'll see.

I'll do all the work. It's fine.

Well, I fine.

Okay, so the suffer my curse bomb sash and Oh, and I also have two demons. This is a brutal first roll.

Wow. Uh, I might just keep this one roll. All right, Nick made a good point. I don't necessarily have to deal with this unless I It's my

Yeah, the demons you have to keep. You don't necessarily have to keep that one. But if you roll as your final roll, you will have to do it then.

Okay. So, if I keep these, I could deal. Let's just do that and roll these three.

Sure.

This should be fine.

Easy. Health

and more guitars.

All right, let's just keep this because it's good because I do have a health gone. You can also do a guitar here. You only use each floor once. So my can't drop a bunch of his guitars here, but

but let's drop one. We'll use a guitar. I used my health already. So those are down here. So let's add a progress to any mystery.

Maybe one of these two cuz they're

Yeah, let's do the one that gear boy. Yeah. Um okay, then I'll use a demon dye to move and then I'll spend guitar. And my specialty is guitar to complete woo this. No longer may we suffer. Um and then

um I think that's I guess I'll move maybe up top. Yeah,

sure.

And then uh that way maybe I can roll a

If you go here, you can like chuck one out of there if you wanted to.

That's true.

I mean, it's it's a little bit of a thing, but it's something.

And I because I have the little specialty. All right. Cool. Good thinking. Good thinking.

All right. So, this is done.

Yes, sir.

Uh remove the ghost of the past mystery. Okay. Feel like we're cruising pretty good through the story and we've been doing all right here, but we're sanitywise hurting. School's in session. and Todd needs you to gather supply supplies from the school's science lab in order to complete the new shadow fighting device, the necro necro lantern. The only problem is that it's a school day, so you'll need to be sneaky about it. Place the knockfell high location next to the apartments. We'll kind of put down here by the um temp owl. Um so again, if my fail here, you'd place two cops. Um boop. Okay, next one. Boom. So, this will go into the school. This one will go into the school. So, it said when solved, add one progress to each other mystery. When solved, defeat all shadows. Okay.

All right. Those are tough to solve. I'm guess we're have to do both of those. High score. The gang stares at the old Clumpy Arcade knowing that they'll have to they'll need to scaven scavenge parts for it. Before gutting the beloved game, Larry decides to try and beat Sal's high score one last time. He quickly gets frustrated and Ash takes the next turn. She fails too. Then Todd gives it a go, but no luck. Not even close. They all accuse Sal of cheating. So S steps in and everyone is shocked when he surpasses his old high score with ease. Uh they begin happily dismantling the thing, laughing at the absurdity of it all. So uh we have to solve the gathering supplies that distract the teachers mysteries to keep going. So we have to solve both of these bad boys to keep going, which is going to be eight pentagrams, seven gear boys, which is a lot.

Okay. So, okay. Refresh your charge.

Oh, yeah. Thank you. All right.

So, S

solid start.

Yeah, I'll keep all my

Sally face.

Wow.

Okay. Well, I have to keep this exact thing, don't I?

I mean, I wouldn't reroll the two Sally faces. And you definitely have to keep the demon. So, yeah.

So, I have six then. H.

That is wild.

That is weird. Wild stuff. So, the question is is should I move down, work on those or should I get rid of something from here?

Fair question.

I could get rid of either of these or put a lot of work on these.

Here's the thing. You can get rid of one of those. First of all, do we need to trigger? We need to trigger a a dumb amount of runes, by the way.

Oh, yeah. You're right. We have to trigger these two. Sorry. So, all players move this location.

Okay.

Um, lose a sanity.

Lose a brain. And then we're going to suffer corruption. If there's no progress on this card, we'll suffer an additional corruption. Luckily, there is a progress on that card. So, we still suffer corruption, which is I have to lose trigger my curse, which is another sanity, and remove one progress from all locations. It's just myision. Yeah. Here's the thing, y'all. We're doing pretty good. We um are really not doing good sanity wise. Why? Check it out. Check it out.

So, what were you saying then?

Check it out. Check it out.

Because I have six sally faces, which could be anything. So you have charges and things to use. So I would use a charge to move up here, ditch a demon die to move a progress from here down to the the um cultist the gather supplies um mystery. Then use the demon face to move and drop all the rest. You can get what that one done this turn.

That's interesting. It's it's a it's everything in that and it ignores everything else basically. But if our sanity is not doing so great through no fault of our own

absolutely did nothing.

Should we try to just really hammer in and focus to try to keep moving? Wait, it'd be one less. I was going to say maybe should should I shoot go to the should I go to the top and put one progress on every empty mystery,

which is a lot, but I wouldn't be able to solve something this turn.

But it would progress things and you can still get close. I think

I still get within one and it would put progress on kind of everything else. Although it might just might not matter. No, I think I think I'll do kind of what you were saying. Um because yeah, I'll go ahead and do this.

Okay.

Move uh to here. Use any die to move progress to here. And then I'll use this to come down here. Uh and then use one, two, three, four, five, and six to just straight up solve this one. One thing to worry about. It is one less thing to worry about. Yeah, for sure. Yeah, man. I We've gotten We haven't gotten overrun by mysteries, which I feel is what usually happens to us.

Yeah, but

corruption wise, we've done very well. We've sacrificed our brains potentially.

To be fair, again, that was our fault. We We threw away just straight up threw away so much.

All right, so we're still working on that. So, we will reveal this lunatic. This will trigger that rune down there. This is going to go into 304.

Okay. Lose three sanity.

Oh, no. but puts me quite low on sanity.

Uh, yep. And then place a shadow at this location. Wowzers. Okay, one thing we just realized and this says uh lose three sanity. We realize that's probably only the active player because there's other things that Mike is also having a hard time.

So, I'm actually going to gain that three sanity back because I realize it's not my turn because certain things do specifically say all players d. So,

so in this case, it's only me.

Yeah. Well, that's good though because like we have

not a lot of sanity and if we both get down to zero, we just straight up lose.

So, this is a good thing. It's a good thing, but it's, you know, just not easy.

Okay.

Okay. So, now

we are roll.

We need to I don't know, man. We need We're getting just beat down here.

I mean, I rolled four pentagrams, man. Man, look. I mean, we got to still keep moving forward, I guess, cuz I mean, that's the

DA and uh like a decent amount of stuff to get through. It's It's a hard game. I'm just roll these again. Oh, my curse. Dang it.

My curse.

My curse.

I guess it's lucky that it's your health.

Yeah. And then trigger anyone rune at my location.

Let's go ahead and do the second one. Yeah.

So, it'll be two. You will get an item.

I will get an item. Vending machine. Uh you can use a sally face dice. Uh, oh, sorry. Sally face dice is a pass ability. Sally face dice count as two of any resulted choice. That is massive.

Huge. Okay.

Killer.

So,

keep in mind charge things you could use off turn.

So, just note that I could use this mask off turn if you wanted me to for whatever reason.

Like, do you want me to? You have a demon dice, so you can kind of get down there.

Um,

truth. So, what you got? Like a gear boy, a curse, which again that curse I can still use to like move and stuff.

Yeah. Um, is there anything that would be useful? What would be really useful is if I had rolled a guitar because I can't even go down there and work on that because I don't have a guitar. Um

Oh, you're right.

Although I have health enough. I could lose two health.

You could lose two health. Question.

Yeah. Should we Should I maybe move you or you use one of your D that's not useful to go to the top. Spend that gear boy to put a progress on every empty thing.

Yeah, let's do this. I'm gonna use the demon dynam move up here.

Yeah,

I was thinking the same thing. So, I'm going to come up here. This uses

a g boy.

Hey, gay boy.

And do that. And uh everything that's empty gets a progress everything.

At the very least, this keeps us from losing two corruption on this if this happens again.

Yeah, you throw one together. Okay, so that is huge. And then um I'll just use this to move myself so you don't end up with, you know, too low. But I'll go down there. I'll spend two health to take out.

Get out of here, Ctus.

Get out of here, you shadow cotus. And then I'll put four pendants. So now we're three away from complete. Not bad.

That's pretty good.

Scallions.

It's pretty good. Scallions.

Um,

does anyone quote Trapped in Paradise?

No.

And if they do, do they quote that line? No, definitely not. They probably quote that. Well, that's a lie.

That's a lie. You're incapable of telling the truth. Well, that's a lie. Does Has anyone seen Tra Paradise?

It's a solid movie, dude.

Probably.

How are you feeling about Nick Cage, the new Spider-Man?

I'm excited about this

because I think it's really cool. So, the character he played in Spider-Man across into the univer across the multiverse went into the multiverse.

He's in that movie.

Yeah. He's like the noir spider.

I haven't seen any of the the Oh, you haven't? No. I think I saw the first one. I know they're all really good. I don't watch movies like that.

So anyway, he is he is that character where it's like it's like a noir

uh Spider-Man stuff. So yeah, I'm super excited for it.

And it's cool cuz you can watch it in black and white or I'm like a black and white like that's how it's supposed to be. I'm actually lowkey kind of excited.

I'm super excited for it.

I hope there's bees and you can be like bees, you know.

Yeah, probably. Hopefully if anything if it's anything like Trap in Paradise I'm in

because he's a big comic book guy.

Yeah. Uh okay, so that is like how do we start talking about Cage? That's right.

Yeah,

that's you. Okay. Um, mystari for me, right? Okay, so I will need three pentagrams if we don't die.

503. Luckily, we don't have any of that rune. Although, we are getting full up in the apartment building and it is scaring me a bit. We might have to depending on what comes out after this, we might have to go do some clean up of the

some cleanup duty because this is getting we've gotten pretty lucky where we haven't had to like really focus on stuff other than the story. But we are getting I gonna start getting less like lucky.

I agree.

So I need pentagrams. Oh, I'm gonna get this first. Damon Pentagram. Nothing else. So we're going to go whoop. Wow. Nothing else. Just need three. There it is. Okay. So ask and ye shall receive.

I can't even use this unfortunately.

You need to get unhealthy like me, man. Yeah, I need to get mad unhealthy, bro.

You get knocked down so you can get back down.

Bad. Okay, so I'm going to use these three right off the bat.

Nice.

Get on that. When defeat all shadows. Well, they're we don't have any. We've been That's one thing like we've had a couple of these that have been good things, but they just haven't been useful. Like one got us three Sandy, but we're all full at that point. So

gosh, if only we could do that.

If only. My gosh. Retroactively get it. Um yeah, we we've kind of gotten slightly unlucky with that. Um, okay. So, what do I have left? I have another pentagram, a guitar, and not much else. So, what should I If you go to that first floor, you can use the guitar to add a progress any mystery. I mean, that's something.

Yeah, I'll go ahead and go here. My guitar. Where should we put it on? Maybe this one. Yeah,

cuz that one's curse is like not like a big deal at all.

Yeah.

So, having a pentagram and then something else. Is there anything that requires a pentagram? I guess I might as well use the heart to go up here. I'll use the pentagram to throw one on that one.

Yep. Clog pipes.

Cloud pipes. All right, Mikey.

Well done, sir. Oh,

I don't like this. I don't like this. Whatever this is.

Blinded by science. Uh Todd assembles the chunky lantern uh complete with three necro lights in the center. The unnatural light beams out and the whole room is flooded with a green glow that tastes like old pennies and smells like you forgot something. Stranger still, you realize the necrolytes cast no shadows. It's kind of like being in an old gear boy game. Move all shadows to the temple. We are shadowless at the moment.

What do we got there? Evil presents uh to the tempal and the tempal.

All right. Mind games. When the light of the lantern hits the apartments, the whole building shakes and the lantern goes out. Darkness engulfs you. It engulfs you. Engulfs you. And you're filled with mind-numbing terror. Your body is frozen with fear. The lantern needs time to recharge. You fight the presence creeping through you trying to take root. If you roll three demons, immediately end your turn. Oh wow, that sucks.

We have to get rid of evil presence before we move forth.

So this is four pentagrams, two dammons, one gear boy. Not the worst of them.

The worst. You kind of got to play with fire on the dam

a little bit. I was gonna say, what was I supposed to say? Um Oh, we also trigger these two. Move all enemies. Doesn't really matter. Roll a dieice. Uh if it's uh a Damon. Nope. The mystery fails, but we're good. Okay. All right. Okay.

Oh, that's two demons.

Two demons.

Can I get by with not re-rolling because I don't want to end my turn immediately.

No, because you can do like Sally Face. You have a pentagram. You can kind of get work. Yeah, you have a gear board.

That's my Sally faces count as double. So, yeah, we're going to roll with this. We're going to roll with this.

Um, so let me do some

You want me to move you or

math? I think maybe I do. I won't be able to get that thing done.

That's okay. I probably will, but finish it up.

Yeah, if you can move me, that'd be great.

Thank you. Okay, so I'll spend two D aims for that, my gear boy. And then Sally Faces count as double because my vending machine. So, one, two, three pentagrams.

Oh. Oh, dude, you're so close.

I know.

Can you guitar here and guitar again?

I can. I can move with a die. guitar to put a progress down there and complete it. Good thinking, Nick.

Way to be, son.

Way to be, son.

Yeah, Larry Johnson.

Yeah, we've been rolling quite well, I will say. My gosh, that was very good. Yeah, you rolled exactly literally exactly what you needed.

Yeah, which is a little bit of vision from you on it.

Got that.

Wow. Get out of there. Okay, that's good, man. We're cruising.

All right. Um, the redeyed demon. You take a deep breath and let your consciousnesses fall into the realm of memory. Competing for high scores and clumpy head bang into sanity's fall. Gizmo pawing at you to change the channel. As you return to the present, a pair of glowing red eyes stare deep into your soul. A mighty A mighty resolve courses through you. This is your home. The lantern flares alive and a demon shrieks. I don't like it. All right. Not final. Next, we move on. I'm guessing that is going to be our that's going to be good. The redeyed demon. Each player may choose to suffer corruption. If they do, they set their handity sanity and health to eight, which is interesting because I would go down in health but up in sananity. You might want to do it.

I'm going to do it

with the suffer corruption. That's okay.

But it's just me, right? Unless you want to do it as well.

Each player. No, cuz I mean I have six. I would go up two sanity, but I would lose seven health. Yeah,

I don't think that's worth it.

Hey, baby. That's a fair trade.

Uh, start each character on their starting floor. Um, sorry, I think we chose our starting floors, but I forgot we have a starting one. What's your starting floor? On the bottom of your

floor one for me, so I'm there.

Okay, cool. Boom. Discard all enemies, floor abilities, and mysteries.

What?

These two. All of this.

All mysteries. Yep.

Oh, man.

Get out of here. Floor abilities. So, you discard all enemies, floor abilities, and mysteries. Remove the temple and knock fell high. What? Think we're going to the finale.

Oh, no. This is your

place all finale cards in order on the indicated floors numbers side up. Read all the finale cards front to back. So, we'll say there's a slight misprint. Many of these are supposed to be double-sided. We actually have two cards. So, we have the shadow heart. Um, and so this is gonna go to 501 and 502. Endless hunger.

Oh, I don't like it. I don't want to touch it.

Yeah, let's put them together. Gross. So, like these ones are supposed to be double-sided, but they are uh not. So, trample is going to be 101. Slash is going to be three. Alrighty. Oh, lordy.

Again, prototype stuff. You know how it goes. All right. So, we got to read all these out. a whole bunch of stuff here. So, uh, so when solved, flip these cards face down. So, we'll flip them over to their other side there. Um, and then endless. So, says whenever a uh demon is rolled, place a progress on this card. At the end of the turn, if there are six or more progress on this card, suffer um

two corruption.

Two corruption, remove all progress from this card. Okay. So, that's those kinds of cards go together there.

Okay.

All right. Um, you cannot add progress here if the glare finale card is face up. You cannot add progress here if the glimpse finale card is face up. So, we'll need those.

Not that, which will be tough. So, let's each take what? Three gear boys.

Three gear boys. And the tricky bit is that at the end of the turn, you lose two sanity for each of those that are face up. Yep. Which is not

We got not a lot of time to do this. So, these ones are also when solved. You flip these face down, slash and swipe. At the end of the turn, roll the ghost die. Um, which will be uh this one. Lose sanity as normal. Sorry, this one. Lose sanity as normal and trigger the endless hunger for each um for each rolled uh demon.

Rough. Okay. And then uh roll the Oh, sorry. This is probably supposed to be health because this one is same thing. Roll the insanity sanity die and lose um sanity. Okay. And then stomp down here. Place four progress on this card. Oh, I'm sorry. I think this is supposed to be the other way. Yeah, sorry. So, when the solid put this card face down. Same thing here again. End of turn. Losing a billion sanity here. So, this is why they're like, "Hey, you can set your stuff to eight if you want to."

Yeah,

which is crazy. It still gives me exactly one turn if

Yeah. All of four of these are

none of these are hard to do.

Yeah.

Like one Sally face, two swirlies, one swirly, two. So, but they can flip back up, which is the other side of the card. So, so the red eye demon here. So, ghost players lose health in who lose health instead suffer corruption. Insane players who lose um insanity instead suffer corruption. So again, it's one of the things where we're going to be getting corrupted if we are

here and um get to that point.

Okay. Wowers.

So you got this, man.

Was it my turn? Totally forgot. Yeah.

Okay. So this is fun.

Okay. What's the priority? Just the sanity ones.

Oh, sorry. Let me address this. So, if corruption hits 20, draw story card 25. If you solve both the Shadow Heart finale cards, draw story card 26.

Copy that.

So, that is more or less our goal.

Yeah. So, the tricky thing is that we can't work on this half or this half without these gone.

Yeah. Those are also the ones that don't really

do any bad stuff. So, like I feel like we have to focus on these first.

Getting the feet gone.

All right.

At least temporarily would be nice, but

okay. It's a lot of Okay, so hold on. So at the end of the What was the thing that Yeah. Whenever is this is rolled, place a progress on

Oh, yeah. Endless hunger. Yeah.

cards here. Okay. Um Okay. So I got some Sally. I mean, I can do close to both of these. Hold on. So because I said you need three swirlies, two pentagrams, and a Sally face. Okay. So I'm pretty close. I'll hold on to these. I might be able to get both these face down.

That'd be great.

Oh, barf. I did get I think what I need though, so I'll stop there. Okay. Oh, and I recharge. So, I'll go and use this. Bring myself down here. Um I'm going to spend a Sally face and two um specialy ones to flip this card face down. So, end of turn, remove progress from this card. We'll place four on here. Basically, if there's ever no progress remain on this card, it flips back face off.

So, these will come back up if we don't do something done, but it is a nice fix for now.

Um, okay. And then I can do this one. So, I will do a pentagram. I have two Sally faces, so I'll do a swirly. A boom. I'm guessing this is five progress on this card. This one is slightly slightly longer. Okay, cool. Okay. So, oh wow. Yeah, this is Man, I have no idea how we're going to survive this.

Here's the thing. Each each and any of these being face up is bad.

Is very bad. Yeah. Okay. So, end of turn. End of turn. I'm going to lose four sanity. So, I'm down to two.

That's from these. Yep.

Uh and then end of turn, roll the ghost. I basically have the roll the ghost eye and the insanity die. And then I'll lose sanity and health as normal and trigger endless hunger for each um thing rolled. So everyone loses sanity and then two more on there. Wowers. So I lose the sanity. Oh. Okay. Well

do what you can, man.

Okay. Um.

Wow. Let's go and get right to it. Right.

No way. Yeah. Get to it. To it, Lars.

Yeah. Because we're in the finale, so we're not drawing mysteries and such. Okay, let's think. What do I mean, I guess I should come up here and start working on these,

I guess. Yeah, cuz we can't even touch the heart until we do. So,

I rolled two of these. So, I'm going to get like

So, three each for those. Three each.

Yeah. So, I'd say go for it.

So, let's do that. Um, and let's just re all these. Okay. This is good because these are double Sally faces. adds one here. I don't want to get to the sixth one, so I'm just going to stop rolling now.

Okay.

Um, and let's see. So, I'll spend a diamond die and I'll move up to here. And I do have because these count as two. Two, four, five, six. So, I'm going to flip both of these bad boys.

Bad boys. What do they say?

Well, hold on. H.

Cool.

Should I just do one of them and then I can like work on like one heart

because if I use all my resources I'm I'm assuming these have a similar timer to the feet.

Yeah.

You know what I'm saying?

Yeah.

So these probably be gone, right? Because they end of turn.

I think so.

My end of turn would have been like that. So, I think

it's an interesting

I kind of think if I just do like one, then we can work on this heart.

Yeah, because you'll still have three gear boys.

Yeah.

Yeah. Yeah, probably.

All right. So, I'm going to do that. I'm going to flip just the

Well, at least do one first. We see who's on the other side. Not that they're going to be necessarily the same, but like

Okay. So, uh this has an afterlocking dice. If no swirlies was if no swirl was locked, suffer corruption and flip this card over. Okay. Oh, so it's not. So you need to lock at least

timer based thing, but you have to lock. So let's just do that. And then can you move me

just so I can put maximum because again we can work on this one.

You can put some good work on it, too.

Um

or that one.

Well, cuz No, cuz the glares face up.

So uh I'm going to do this. So I will do um all of these as gear boys. So this is one, two, three. So those are done. And then two guitars.

Okay.

And that is that. And hopefully we can get at least one of those flipped down before this, you know, unflips or whatever.

So these ended turns are going to come here.

Yep. All right. Uh end turn. You're going to lose four sanity.

Yeah. One, two, and you got to roll those. Easy. Okay. All right, we Oh, I'm Well, is this everybody or just all my

I'm not even Let me check. All the symbols are on the back of the room.

I'm for sure losing two and two. So, I'll do that.

Those are all other players.

Oh, thank goodness.

So, then

So, you deserve You owe yourself a sanity.

I do owe myself a sanity

from the last turn when you roll.

So, right now I'm about to lose two. So, I am going a bit insane.

Okay.

And I am full health. Absolutely. Peak of life.

Could not be in better health.

Could not be in better shape.

Yeah. Um, but absolutely insane. All right.

Um, okay, that's it. Eh, so I now have to roll this die with it.

I dare say so far it's going okay.

I'd like to get one of these hearts done. That'd be cool. I do not think we're going to get everything done. I think we're a little too weak.

We're going to get everything done. How dare you?

We'll see.

Probably not.

Interesting. Oh, so that's going to

roll that. That'll trigger at the end of your turn.

Uh, okay. Okay. So, what I need to keep I need to keep two pentagrams. I need to roll a swirly. And I need two guitars, right? I need two guitars, two pentagrams to finish this heart. Yes.

Oh, I get one of these back. Oh, man. Come on. Come on. Okay. So, that's this.

That's good because you got a swirl. So you you forego.

Yeah, that whole part.

You don't deal with that. Yeah.

Okay. So, I'll do this to move here. Gosh, I didn't get Oh, I didn't get two. So, I'm gonna get two pentagrams to put two on here. And I'll use Sally face. And then this is a guitar for me. So, this one is done.

All right. Flip it over. What do we got? Oh,

this one's done. So, yeah, these on those ones don't have the flippies. Oh, we're halfway there. Double heart demon is a square. Okay. Get wrecked, demon. Um and then I guess I'll use one of these to move up so we can start working on this maybe.

Yeah.

Okay. Yeah. All right. Um so end of turn stuff.

I'll lose sanity. But the whole thing is we don't lose insane people don't lose sanity. We instead boom,

right?

Lose insanity. Boom.

Get an item, my guy.

I know you can get all the items.

I know. Plunger, remove one Eddie from your location. I doubt that's going to be useful right now. Um

Um and then I would remove one progress from all misters of my location. There are none. Okay.

Um so roll two dice.

Oh yeah, these to see what

So

So you're going to lose two.

Okay.

And we put two more on here, which is all going to go away anyway. So

Okay. Uh

the end of turn. Um

end turn. If there are six or more progress uh on this dice, suffer two corruption and remove all progress.

Curse again, which means another one.

Wow, we're getting a lot of corruption.

Remove one from each of the feet.

Oh, man. Okay.

Okay. Listen.

Hey, listen. Hey, man.

I'm honestly feeling good about it.

Okay, I can move you. So,

sword up.

We need three gear, boys.

Okay. Uh Damon. So, do that.

Endless hunker.

And do I like anything else that I've rolled? Oh, I'm going to keep this and gain a little bit of sanity.

Yeah.

Well, I mean,

are you going to die right now anyway?

How much sanity you got?

One.

Okay, then. Yeah, don't worry about it. You're not going to be able to survive the onslaught of Unless you think you can get this whole thing done.

Yeah. Well, watch me. Oh, baby. Um, okay. Okay. So, I got I've got

you got the three gear boys.

Gear boy. And with this I could do that and then Yeah, let's just roll with this. Um

yeah.

Okay. So, I will spend a DA to move and then one. And again, these count as two. So, we'll flip this down.

Oh, you did not roll a swirly.

Oh my gosh. I did it.

That's okay, though, because

Oh, that's fine because Yeah, we're done with this.

We still got a suffer corruption, right? Uh yeah. All right. You get another item. Oh, baby.

We're getting We might die from corruption.

After locking dice, you may move to another location. That's great. Okay.

Uh All right. So, this flips. Uh after locking dice, if no Sally face was locked, suffer corruption and flips card over. I imagine we'll be keeping our Sally faces, so I'm not so worried about that.

Yes.

Okay. So, those are gone. Um

sweet. So, I'll spend a demon die and move back down here. And then I will just go two pentagrams.

Yep.

Um and then I will heal up a health because why not?

Can't hurt.

Sure.

Um we lose. But it's great.

Why do we lose?

Cuz I think you're going to get you're going to get insane.

Oh, you're insane, too. Yeah. Wait.

We're almost you could have done anything about it.

That's why I was saying like could you can you get through the onslaught of you losing insanity, which it was going to be no. I don't think we could have done anything right.

Because like

that's why I was like I was like it's not going to matter because like I'm already insane. Hold on. There's nothing to be done. Dang it.

We are insane.

Okay. I do go insane because this does make me lose sanity. So, I guess we're not going to read either of these because um man because uh yeah, we did not go we did not get to 20 corruption. Um and uh

yeah, because we're both we both lost. Yeah, I don't think we would have gotten there anyway. It would have gotten really close.

Yeah, we got close, dude. We were we were five symbols away. Six, seven. We're close.

We're pretty close there.

Dang. All right. Well, hey, we got far. I I was getting worried that we weren't even going to make it to the finale and we did. So,

in retrospect, I shouldn't have killed all three via my insanity. I was going to do two originally.

I mean, here's the thing. No, it's fine because you end up going back up to eight when we hit the finale anyway. So, like it actually that part wasn't the problem.

But would have I would I have needed to. I don't know.

My thing is I shouldn't have killed that one or two that I did and lost like two or four Sandy. That's what I shouldn't have done. But hey, what are you gonna do?

Who whoever saw Salfish are going insane first? I know, right? My gosh. Definitely not me. So that was my gosh.

Oh my. That's what it was. We fumbled at the at the one yard line. We were so close.

We made some decisions early with our insanity and stuff. When you're at 15, you're like, I got all the insanity insanity in the world.

I'm shocked we got as far as we did to be completely honest. We actually did a little hair.

We rolled incredibly well that entire game.

One turn where I one-shotted that that mystery before the finale was epic, man.

Big big shout out to my media. Make sure to check out Sally Face Strange Nightmares the base game and the corruption expansion and a bunch of other cool stuff they have the campaign down in the description below. Make sure to let know the brother sent you. That's going to be it y'all. Enjoy the nightmares and have a good one.

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