Playthrough | Adventurous (Button Shy Games)
Transcript
I think I'm a little bit nervous just because um I hope that I get all the rules right. Hey everyone, this is and I'm really really excited to today play Adventurous for you. This is the latest buttonshot outing designed by Dustin Dobson and Milan Zikovich Zikovich. Sorry about that. I hope I pronounced those names kind of correctly. Um, and this is like a a little puzzly game where you're like trying to build out um a little route that you're going with your with your ship and you're trying to find different marbles to look at, right? And we have like specific uh goals, like specific ways of putting marbles down. And we also need to see that we don't don't exceed the maximum of specific symbols.
This will all make more sense in just a moment. This just arrived in the mail. So, this is like very very freshly in my collection. And this is also like where my disclaimer comes in. I've only played this I think twice so far, right? But I really really like this game. So, I want to show it to you. That also means that I might have a rule wrong here or there, but I hope not. I think I have the rules down pretty much. But this is really cool and I really want to show it to you. All right. Before we get started, as usual, grab yourself a cup of tea so we can get going. All right. This is how you start a video. All right, so um for the setup, we don't need a montage today, I think, because the setup is pretty easy. Actually, there's also like um another expansion here that adds a few more things. It doesn't really uh change the gameplay too much, but it just adds more stuff. So, um always welcome. And this game, just a small spoiler, this game could become one of my favorites. It's it's a really good one. I really like this one. All right.
So, um, essentially for the setup, we have our ship here, and we have two options with the ship. Um, either we put it on this side or the other side. This is like the easier side here. Nothing happens really. This side here, we have like specific conditions that need to be uh need to be fulfilled whenever we like put down marbles or explore or whatever. I will get to that a little bit later. And then we have like all of these uh marbles here. What we do is we choose like a specific difficulty mode. And that difficulty mode then tells us how many marbles of each difficulty. One, two, or three, we will put together in a little marble dick. Let's play on season. That's the uh that's the second of four difficulties, right? It's not too difficult, but a little bit more than than novice. That means we take two um two level one marbles. Let's just take this one and I don't know, this one here maybe. Um and then we take two season uh two to level two. It's like the Leviathan and the ghost ships. Oh, no, that's a Oh, that's a level three.
Uh, level two like Tempest sounds good. And how about a volcano? Sure. And then we also put like one level three here. Let's take the Leviathan, right? And uh these we just uh shuffle up and you put them face up right here at the bottom of the screen, so to speak. And also you put like one marble to the right of it as the active marble like this. And all the other cards you just shuffle. Oops. Oops. Oops. Oops. That did not go the way it was planned. I think I'm a little bit nervous just because um I hope that I get all the rules right. All righty. So, let's rearrange that a little bit. And then we also put like the map deck right here. And that already is the setup of the game. So how the game now works is um when we take a turn uh in this game then we either explore or discover. If we explore like one at a time we take like uh two map cards from the map deck. And for each uh card that we take we can either decide to take the top card or the bottom card.
The bottom card we don't know but we do know the top card right. Um the other thing we can do is and then we like put the cards down. I will show you in a moment how that looks like. The other thing we can do is discover. That means we either choose the active marble or the marble to the like on at the top of the deck here and we put that like according to the placement conditions that are here in the bottom right. So for this one to place we need to place it over two symbols and also like one of these green uh these green symbols here um or here over three symbols and a green and a red tentacle symbol. Right? But we also need to keep the following in mind. This is the active marvel and the level two one and level two here on the ship card. It says when exploring, which is like taking map cards, at least one map card must cover at least one path segment. That will make more sense in just a moment. What are we trying to do in this game? In this game, we are trying to get as far as we can to like place as many cards as we can um and then get as many points as we can. We do get points at the end for um all uncovered symbols but we have a threshold like the green symbol you can see it here right now we can only have four for the tentacle symbol we can only have three maximum and for the other one two if we exceed any of those these don't score anymore right then we also get points for each like visible path segment that will also make sense in just a moment um then we get plus five points if all marbles are placed we get minus five points for each unplaced marble and we get minus three points for
each of these uh visible like world pool symbols here, right? And that's pretty much it. And then we see like how many points we get. We need to get at least 40 points in order to win it all. So that was like a lot of rules um rules exposition, but this way you kind of have an idea of what we're going for here, right? Okay. So let's just start. Um so the M we cannot place it of course, right? So um we also need to start at the star right here. So let's just see. Um, actually I don't like any of these two. So I would take one from the bottom. That doesn't sound that doesn't look too bad. And then let's take another one from the bottom. Okay. So these are like the two cards we can now place. Um, and how placement works for these map cards is the first star of the first map that we start with always needs to be on the star here on the ship. Right? That's always what you need to do. And we cannot cover this ship here. So I cannot do it like this.
Right? That's one thing. And after I have placed this one, each other card also needs to like attach to this path. We can shorten the path, right? But it needs to be a path. So we need to at least cover that star, right? The star must not be visible the other one. But we could also, as you can see here, shorten it. This wouldn't work, right? Because we don't have a path here. But I could theoretically do it like this, right? Do it like this, for example, right? To really like shorten the path. I cannot cover an entire other card with a card, right? So, and what we are trying to do is somehow place these marbles here, right? It says here when exploring, which are which we are doing right now, we need at least like at least cover one path segment. So, I can't just put it like this. I have to cover a path segment for this one here. We need to cover two symbols plus a green one. And that is something that is possible. So, I think if I Yeah, if I do it like this, but actually we could also go in this direction.
Let's maybe start over here on the other side because if we start on the other side then we can and maybe also cover the blue one. Remember we don't want the blue ones, right? So let me just do it like this here maybe. And then here let's see. Maybe have it like Oh no, that's not going to work. Ah, that's not going to work. We could do it like this and build up in that direction up there. But we can't build over here. H. Yeah, I think that. But that I think would be would be not a bad idea. We could do it like this. All right. And then in our next turn, uh, I would discover instead. So, we would take this one here. No, that's not going to work.
We need to cover at least one path segment like this. Uh, but that's okay. I think that's okay. And then the next one I would uh the next uh turn now I would discover. So I would take this card here. The gray the coral labyrinth cover two symbols plus a green one. I think that's like a leaf or something. And you see I can do it right here. So these don't need to like be completely on cards, right? I also cannot rotate them. I need to put them the way they are. But you see here we have like a green symbol and two other ones. And I can just cover it like this here. See? So, we actually placed our first marble. Very cool. We just saw our first marble on our adventures here. And one thing I forgot to mention is that marbles also cannot cover path segments, of course. Right. So, I think I did everything right. Okay. So, next turn.
Uh let's see what we want to do here. We just need to uh cover three of any type. We can just cover these three and be done with it. Because remember, we don't want to exceed these thresholds, right? Especially want to cover all yellow symbols because we only already have one of two, right? But this one we can easily put there. You know what? Let's just do it immediately, right? Let's just do it right now. I think this doesn't matter at all. So, you know what? Let's just put two. Put this one here. Um, cover three of any type. These are three. So, we just put it right here. So, we just discovered a little haven. Very, very pretty. I also like the artwork in this game a lot. All right. So, we need to definitely explore now because we cannot put any marbles down anymore, right? And remember, we always need to cover at least one path segment because we still have that number two here as the active as the active marble. So, let's take the one at the top here. That's fine. Oh, we need to cover six with that one here. And then we're almost there now. We have three more. And here we need to cover five. One green and one red. There is no green here. So, let's take one from the bottom maybe. Okay. Okay.
So, how about like we can have like four green ones. That's not too bad. Um, we could do it like this. That's actually quite good idea, I think. You know what? Let me um do this one here. Remember, we always need to cover at least one path segment as long as the number two Mauvi is active. And then maybe go like this. See? And now we have like a nice area here. We can place marvels if we wanted to. Okay, that's not too bad. So, let's see. This one needs to cover six. 1 2 3 4 5 6. Yeah, but that's not going to work. That's not going to work. But we can like start working on that. Maybe go down here again. That would be perfect. And then here, the Tempest uh three any and a green and a red.
That's going to work here, right? No, it's not going to work. These are too far apart. We can't cover right that star. So that's not going to work. Okay, then we need to dis then we need to continue exploring. Let's take one. Let's take the Actually, this one is not great. Let me just look at something. I could put it here later on. That would not be horrible, but it would also not be absolutely amazing. So, you know what? I don't look I don't didn't Oh, well, I have to take it now, right? Because I saw the top card here. Um, and then we have the green ones here. Actually, we need more green ones, but these ones don't help. Let me take one from the bottom. All right, let's see if we can posit that together somehow. Could I put that here and this here? Like this?
Ah, no. No. I need to cover one path second at least. That's not good. Oh, like this. I could do it like this. We need to cover three plus a green one. That's easy here, right? Oh, but these are like very very very many symbols. How about these six? Can we do that? 1 2 3 4 five. That's not enough. Two, four. We cannot place this one at all. So, yeah, that's kind of rough. Oh, by the way, sorry. I put these weighted out. You don't see them anymore. Okay, there we go. Sorry about that. So, that's kind of rough. We will have to place this one here first, right? And then see what happens. Oh, I'm not happy. I'm not happy with how I did that because we already have two. We can have three red ones. I need to cover all of these, but I can't at the moment. But maybe I can do so later. If I put this one here, I don't have room anymore for another one. Then we already have like two Krakens. That is It's going to be rough. I maneuvered myself in a pretty bad position here because this is just You know what? No, no, no. You know what? Let's go one more back. Let's do it like this.
This way is good, right? Yeah. I think this way is much better because now I would place this one here. Place it here. Three symbols plus green. Press red, green, red, and three symbols. That's exactly what I need. So, let's put this. It's also not perfect because I would also like to cover this one here, right? But that's the way it is. Let's just do it like this. Well, I could reduce the path segment. So, each path segment gives me one point and this reduces three points. So, I could also like go one more here like this and then do it like this. That's even better. Then we have our tempest here. All right. So, now I've made it very good. Then we will put that one here as the active marble. Still number two. We still have to cover at least one path segment. Then put it down stuff. All right. That's okay. We have one tentacle. We can have up to three. We have one of these um triton thingies here. How do you call them? Trident.
Yeah, trident. Right. These tridents here, we can have two. We have one. Okay. And the green ones, we have four. We can have four. We have two. Okay. We're still okay on that front. So, let's see. This one says must cover at least three encounters of the same type. Okay. Having two greens wouldn't be too bad. So, let's take this one here. And there are more greens here. Okay. We can maybe do that. Yeah, we can maybe do that. Okay. So, let's just try to do that. I'm not doing well on points, but at least I don't want to I would just want to put as much as I can. If I did it like I would have to do it like this. Cover one path segment, right? Maybe like this. And how about let me just put that back here in the top left. And how about we do did it then like this.
Like no, that doesn't work. Oh, that's not going to work because we need to cover at least one path segment and then this doesn't fit anymore. Okay. Can we do it differently? Uh, not really. Right. Because these are the same orientation. That's bad. Yeah, this is not good. But I could do it like this. Right. I could do it like this. And then I'm getting ready here to cover something. Yeah, I think that's what I can do. Oh, but then again, I would have to cover that path. Ah, because if I cover that path, I pretty much cover everything again, right? Ah, this is really bad. I'm not getting myself into a good position here. But I need to cover that because I already have four of those, right?
Is there anything else I can do? No, I have to do it like this here for now. This is not good. So, we cannot put any We cannot discover. So, we need to explore. Yeah, we're almost done with the game. This one here. Ooh, this one I don't like. We need a green one for sure. So, this one. So, let me see. Three encounters of a type. Uh, I guess the whirlwind also counts, right? Like this uh this whirlpool. I mean, that would probably also count because it is an encounter. So, let's see if we can do it like this. If I put it this here and this one here like this and then I know there's a path go on up like this then I could do that right that would work. Yeah. And I'm always covering at least one path segment right. Yeah I'm doing that rule correct.
I hope I have missed it before. Yeah that's fine. You know what then? Let's do it. I need to cover four and at least three encounters of the same type. And I can do that by doing that here because there are three world pools and these are at least four symbols. Okay, like this. So, we have three green ones. That's fine. We have three uh tentacles, which is already like the limit. And we have one yellow one. Okay, so what I need to do now is take the last two cards, put them in a way that I don't have uh too many encounters, and I need to also cover use this one here. Okay, so we do have a plan. Um, let me just um uh go down with my table a little bit so that you can see more of the table. I think like this it should work. Okay. So, how do we do this here with these two?
Maybe put this one aside for now. So, we always need to cover one. That's fine. Like this maybe. But ah then I would have an issue there. Oh, I think we are not able to place the last mouse. This one is in the way, right? Because if I did it like this and maybe something like this or whatever, I would not be able to do that. Um, maybe going something like this up here. I think that I think that would be better. What I would have to do for that is just to pull down my mat a little bit like this.
All right. So, I think like this. So, we have like three tentacles. We have three green ones. I need to cover this tentacle for sure. Um Oh, but that's not possible. Uh-oh. I have too many tentacle. Well, actually, if I do it like this, I need to cover six. Oh, look at this. So, I am always covering a path segment. That's important because this effect right with the number two is still active. Um, and then I can just put it right here. I'm covering six symbols, right? And I haven't gone over the threshold. Okay, I think that is it. And that actually looks pretty good. Okay, so this is the end of the game. And now we will um do two things. First of all, we look at the encounter threshold. We can have a maximum of these four leave encounters. That's three. That's fine.
We can have a maximum of three tentacles. We have exactly three. And a maximum of two trident. We have two. That's almost perfect, right? And we only have one blue. That is really good. That's actually really good. That is not too bad. Okay. And now we just do the scoring. And for that, I will just uh do it like I did it in the old ways. Get one of these nice cards here and then write it down here. Right. Right. I could do it digitally on screen, but you know what? This is like how I did at the beginning of my channel, and I somehow enjoy that a little bit more. All right. First of all, get one point for each uh visible path segment, but we don't include the way points here, right? So, that's 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 22 24 26 28 29 points.
So, we have 29. Remember, we want to have 40 at least, right? Okay, next up, we get two points for each visible encounter type except for the blue ones, of course, right? As long as we didn't exceed the threshold, but we didn't, so that's fine. So, two points per. That's one 2 3 4 5 6 7 8 * 2, that's 16. That means we're already like over the 40. That's good. The next goal would be to have at least 50. But let's see if we can make that. Then, uh, we get five points if we have all place all marbles. we did. That's plus five. And then we get minus five points for each unplaced marble. We don't have any. That's good. And minus three points for each visible uh of these whirlpool things. That's minus three, unfortunately, because we have one. And that's it. So now we count all of that up. And if we count all of that up, we are Oh, I think we are just three points short because here we are at 724.
Yeah, we at 47. 47 points, which is a good score, by the way. Right, that is a really good score. Might be a little bit smaller screen actually, I just realized. Sorry about that. So, we have 47 points. Um, and if we take a look at the rules here, uh, right there, you see like if you have 39 points or less, then lost at sea, you lose. 40 to 49 points is successful voyage. That's what we have. And 50 plus points is marvelous adventure. We almost got that, but it was very, very close. But yeah, we almost made it. And 47 points is really good. So, I hope I didn't make any rules mistakes because the game is very new to me. I think that was my third game just now. But it's really, really good. I really like this one. I don't know about replay-ability, like about long-term replayability. And in most games, uh, for most games, long-term replay-ability is only semiimportant. I think people make it more important uh than it actually is because I mean you have to play a game a specific number of times to like benefit from long-term replayability, right? And in a collection as large as mine, long-term replay-ability isn't as important, but it is for games like this because that is a small game. It's a quick game. I can play way more often than like my larger games, right? So, I don't know about long-term replay-ability yet here.
But apart from that, the puzzle aspect is really cool. I really really like this. this will benefit from like a lot lots more marbles that like maybe um have like even more conditions or whatever. Um maybe have more ship cards. And there is one there is also I think a new ship card here in the expansion. That's good. Um kind of similar to like the lighouses in um the last lighthouse, right? They like change like the conditions how you can place cards. That is a really clever design. I really like this one here. This could become one of my favorites. So last like in the last time bunch against has been quite on a roll, right? Hyperstar Run was not bad. Was a pretty good game. Not amazing, but it was pretty good. Last Light was amazing. And this one is at least very good, maybe even amazing. Let's see how much more often I want to play it. But at the moment, it's really great. That's why I wanted to show it to you immediately before like playing it too often because I just want to show it to you. It's really cool. All right. Well, and that concludes my playthrough of Adventurous, the latest buttonshy game.
I hope you enjoyed my video and thank you for sticking to the very end. As usual, I would like to thank you all for your support. Especially want to give a shout out to my generous patrons. And big thanks go for supporting me at the highest tier. Thank you so much for that. I really appreciate that. You can also support me by watching, liking, and commenting on my videos, subscribing to my channel, support me on Patreon, and join me server to hang out with me in my amazing community. Right. Thank you so much for watching. I will see you in the very next video. Take care everyone. Stay safe and cheers. Yeah.