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Star Trek: Captain's Chair - Second Contact | Solo Playthrough

slickerdrips Jul 23, 2026
Transcript 3:11:34

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Hello. Hi, everyone. Can you see and hear me? Okay, we're going to have a stream. We're going to play some more Star Trek Captain's Chair. This time, the box lid, do I? I moved it to set the game up this time. This is the second contact expansion. So unlike Toddly Go that we had last week or the original one that we played loads of times on the channel, this is purely an expansion. So you need one of the others, either one to be able to play this. It comes with three new captains, Riker, Freeman, and Pike. That's only crossover as well as some cards for each of the decks. I think there's about three cards for cargo ship and ally and there's maybe five or six person cards.

And unlike mixing, you know, main sets and stuff together, you just shuffle those in to whatever decks you're using and then discard a card from each deck before you start the game. So there's some stuff in the junk pile to begin with. Hey Joel. Hey James. How's it going? of some Friday night captain's chairing. So, [snorts] we're going to jump into it. If you're completely new to captain's chair, I've done loads of playthroughs of it, but basically you you do stuff on cards and try not to drown in it all is my strategy. We'll uh we'll go through it. Although, there's so much you can do. It's basically do stuff on your turn. We're trying to get more points than Freeman, who's controlled by some bot instructions. So, we take it in turns until the game runs out. This uh these cards here are going to track the rounds. They're also a difficulty of the game. I'm just playing on Edson difficulty. Again, just let's let's think about my stuff without Freeman getting too much in me way. Oh, we can we can have a quick look if you're curious. These are the rules for second contact. Just a little fold out for the new keywords and stuff that we might need to check out. Uh, but Pike is five complexity out of 10. Reiker is six out of 10. So, a bit of a jump up for me. But when we were talking about it at the end of last week's stream when Paul Groin popped in, he was saying Riker is bonkers. And I want to play someone bonkers. Uh, and Freeman is a seven out of 10 if you're playing as a

player. Freeman seems to be quite focused on getting lower decker cards from uh wherever they are. So, maybe we need to try and get hold of those first. and Reiker's information. Sometimes badass problems require badass solutions. And for that, nothing beats Captain William T. Riker and the crew of the USS Titan. His only issue that he is so good at swooping in, performing the Riker maneuver, and kicking military butt that it takes extra effort to utilize research to solve scientific mysteries. The true spirit of Starfleet. Whether it's asking Diana for her great advice on how to handle any incident, sipping a frankly terrible bottle of Chatau Peicard, or just hanging out on the holiday watching historical recreations of the NX01 crew, Reiker lets you do everything with great gusto.

With two boimlers ready to hang on your every word, you can be prepared for anything. Whether your plans involve retiring on peaceful Nepenth to make pizza, calling in the cavalry with the USS Zenghe, or diving headfirst into an insane gluonic distortion, you'll need to take a good look at all of the cards in this deck. And as with all of them, I don't know if this was in the original Captain's Chair, and I've forgotten. Need to go back and look at that rule book, but this was in to the Ghost World. some episode recommendations if you'd like to catch the references, you know, specific in their deck, which is pretty cool because I've not seen I'm I've not seen a lot of Star Trek, but I haven't seen any lower decks or Picard stuff, which what's referenced for uh Riker's deck.

So, let's let's go into it then. So, if we zoom in on the playerboard, stuff that we're looking out for. Well, that's the green screen's not behaving as well, is it? I can see artifacts. Is that dust? Can't see dust on the table. The green screen doesn't seem to be behaving as well as it was last week. We just have to turn it on and off more. There's a little green screen to make cards big when we need it. Right. So, playing on the basic side of the board, you've just got one mission to do. We'll look at the advanced so we can try and do some more things. So we have three missions we're trying to complete. If we do the missions, we'll get a reward and three points for this one, two points for the others at the end of the game. Battling the packled meet two of the three criteria. Have a packled logged. So there'll be various conditions that there's log cards. They go out of the game effectively under your captain.

or have military at 8 plus or have influence at 4 plus and will gain three diliththium or latinum up to twice send an away team to a location if you meet all three criteria gain two glory as well be nice to get all of them spirit of starfleet have a starfleet on duty see that cards have various tags on them uh you can have a duty officer who will end up here. Uh, so we want someone with Starfleet to be the duty officer and have five cards with research or wild card in play. This is a wild card on the USS Titan, excluding beamed cards. Reward, gain an action. Scan for any species of your choice. Name the species before you scan. And messages from old friends.

Have four different of Klingon or pilot or doctor or scientist or synthetic in play. And then we get to refresh the captain and take the bottom encounter. Encounter are good cards. We didn't get any last time. And then looking at our main cards. So we have Reicher the captain. We have got four away teams to play with. Activation. Put a card on top of your deck to draw a card of the same suit from your discard pile. That seems really good. And then as an action, you can activate him. Activation means you exhaust them. You can't do that again until the next round or until something unexhausts them. Take an incident bad thing to send an away team to a location. If you targeted a controlled location, so one that we have up here somewhere, you may spend a latinum to trigger that card's control operation. Usually only get that when you first get the location. So, pretty cool things. USS Titan has got a military and a wild card banner, which is helpful. And then does the standard stuff, I think. Spend a diliththium to walk the ship. Discard a card to beam a card here and promote a person from your hand to duty officer as its activations.

Hey Pauls, how's it going? Happy Friday. You just got it. Have you played with any second chance stuff? This is my first go at the second chance bits. So spoiler already. I don't know if you can have 30 plus year old spoilers. Diana Troy Riker, they got together. I've only seen I was like halfway through series three of the next generation. I'll watch it eventually, but I think the statute of limitations of spoilers has run out long since. So, I was looking at DA. So, you can you can just play the card and have its playability, but if you promote her to be your duty officer, you get access to this stuff here as a passive. You can treat any incidents operation as discard a card to return this card. If you do, you can draw a card. So, get rid of incidents more easily and we take incidents all the time. Or you can you can exhaust her as well to refresh Riker and do Reiker's thing again.

So, that seems really cool. Uh I should go through the turn bits, though. So, first of all, we have a resupply phase. If you've got a card that says resupply, do that thing. Uh then control. We look at these locations here. You need to have three or more tokens. They can be away team tokens or your ships and at least two more than someone else. And then you can take control of the location in question. Uh and then we have the action phase where you do all of your stuff. So you get to play all of your cards and things. See, if I was to play DA, then I wouldn't have to spend an action because that's just a play effect. But if I was to play something like recruit, you can see the little action symbol here. That's going to cost one of your three actions to do. So, I'm kind of thinking we exhaust the Titan to put her out there and then we can get rid of this incident quite easily. It's not even an activation. You could do that unlimited times cuz usually it would be if you have a communication in play, return this and gain two crystals. It would be nice.

Discard a card to return this card. If it has military, gain two crystals. So nice things. But what if we could just discard things like I'm going to discard warp in the factor of 5 6 7 8 and pay an action to get rid of this incident. It goes to the bottom of the incident deck because the game will end in a loss for me if we run out of incident cards. So there's one more didn't grab and I get to draw a card. So, I've got another chance to do stuff. My thing is Star Base 25 needs to go out. Take control of the location. You may exhaust the USS Titan to gain an influence. We want influence.

Oh, but it's already exhausted cuz you've made someone the duty officer. Did you want to do that then? Oh, no. You don't have to exhaust it. Your whole turn kind of hinged on that. We've we've drawn Strange New World. So, I do want people on the Strange New World as well.

Oh, fool. What have you done? You messed up the plan straight away. Okay. I didn't want Strange New Worlds to be the card that we drew. Recruit. Put a card on top of your deck to gain a person card or we can take an incident to get an ally. So, we can take things from the top of the deck or the ones on display. Got Travis Mayweather. They would either go in my discard pile or on top of my deck of cards that you gain. I select a ship and warp it. You may spend two crystals to send an awaiting to its location. You may exhaust your captain to send another one there. That's pretty cool cuz that's taking control of some cool things out there. Telleritees ally attack play. Give your opponent an incident from your hand. If you have another terite in play, gain an action back. It's pretty good. Maybe slow them down a little bit.

But yeah, now I don't know what I'm doing with my turn. So, I've kind of messed that up a little bit, haven't I? I can put a card on top of my deck to draw the same one from my discord pile. Like, if we wanted to hold off on Strange New Worlds for now, we could get the walk factor back out.

The Reich maneuver. Dismiss a duty officer to send an away team to a location. You may exhaust your captain to promote this to the duty officer as if it's a person and it's activation. Choose two of the following. Gain two latinum or free player direct person or promote a person from your hand to duty officer. That's some cool stuff. And like we haven't even got into reserves and uh developments yet or swooping in. Warp a ship. Ice cream van coming down the street. Know if you can hear that. Warp a ship to a controlled location if able. Gain a crystal and one for each controlled location you have in play. If you have more research than military, excluding beam cards, gain a research, otherwise gain a military. So the warp we could do, draw two cards and discard one. We may warp up to three ships.

I could get the ship warped somewhere. Trying to think of what my other two actions would be. Cuz if I get this out, I would want to be able to exhaust the ship to get its effect, right? Or I suppose we could use Riker's activation to get an incident and just send an away team to one of these locations out in the middle of nowhere. Let's think about that first. So it' only be one. So, we can't warp the ship anywhere yet unless you got this because we can do two things with Riker because we can react refresh the captain with the honors activation.

So, what are the locations? Anything really cool on them? Like you want tags because you can go up the tracks more easily if you get a lot of these uh tags and you might want these things like an anomalies and stuff. I can say words. Uh so you just get three crystals for having this and they're worth points as well. No effect for control here, but in the resupply phase, reveal your hand for each person gain a crystal. I got so many crystals from that last time, but I had loads of people as well. And toal mirage control, you may enlist a reserve. Draw two cards. Good way of getting your reserves out quicker. When you log this card, gain two research. Striker finds it harder. If you can see on my playerboard here, like at the end of the game, a load of your cards will be conditional on how many points you get for them based on how far you've gone up these tracks. Not too hard for him to get times one on military. There is no times one on research or influence. You've got to go further and in research case loads further to get to the times two uh for them to be worth points.

He's still waiting for it to reach yet, Joel. Well, hopefully it's soon. I know they have started. They've they've been shipping from shops in the UK. surprised that it's um so soon because we were waiting a while after the original Captain's Chair came out in America, but seems this time everyone waited for it. Hey Jackie, how's it going? You ordered all of Captain's Chair. You for a treat? That is it's so much gaming in one big go. Like there's so many like I haven't I'm not going to get to play it enough to start to consider combining the sets yet which you can do and make and making the commons different every time but like when all of that is active. There's so much there's already so many like different matchups and things isn't there.

So I could get an incident to send an away team out. It's not it's not a controlled one is the downside.

getting a person or an ally. If I'm getting incidents a lot, being able to give him incidents would be pretty good, wouldn't it? I am going to recruit. This goes into my station area with an action on it. I'm going to take an incident to gain an ally. I'm going to gain these teleres. I don't know that I need them for anything. I'm pretty sure that I don't. So, they go. I'm going to put them on top of my deck. And we refresh the display. And then the incident that we've got red alert. Put a card on top of your deck to return this card. You may promote a person from your staging area. So, you've already played them for their effect to duty officer. That's pretty good. So, I would get to draw a new card if I used uh Diana's thing to get rid of this, but I want to give it to Freeman next turn.

I'm not going to draw very many cards if I keep all of these in here. And I have got something that I can do because that was that can look right. That was an action to do that. So, we can't do Strange New Worlds yet. So, do you want to put that on the deck and grab something else that you can do? The ship isn't as a location. So, could warp a ship there. It has to be to a controlled location. This would basically just get me a military for playing it, which is okay. Could be worse. We do start with some discords. I've got so many in here. Um, just cuz I can get things out of the discord with Reiker's ability.

dismiss a duty officer and then we put this in instead.

I want to do something because I've got an action going spare here because I've messed up my plan. Draw two cards and discard one of them. If we got this, we would be able to draw the We'll be discarding. Yeah, let's let's put So, what do I do? Put Strange New Worlds on top of my deck to draw a card of the same suit from my discord pile. I'm going to draw this warp card that I discarded earlier and then I'm going to play it not costing an action to draw two cards and discard one of them. So, Strange New Worlds I do want, but not going to use it yet. I'm going to keep tellerites and discard the other one.

You may warp up to three ships with Starfleet. I'm going to warp the only one I have. What would I like? I think two military tags and gain three crystals, which I could potentially repeat. What's the tag? I can't quite read that. Breen. That's not a tag I need for anything, but it could be good to have. I'm going to warp over there. And then other effects will be more advantageous as well. And then I'm going to play terites. Attack play. I don't have another tellerite anywhere, but I'm going to give the bot an incident. When I give them things, how does that work? I don't usually do attacky stuff. I think it just goes on their deck, doesn't it?

Uh, I think it's towards the end of the bot rules. Me interacting with the bots. Here we go. interacting with the bot. Attacking the bot. Attacks related to the bot's hand have no effect because they don't have a hand. Can't make them find a card. Blah blah blah.

Steel automatically succeeds. Oh, if an attack ever does nothing when it should have, you can choose to put the top cord of their discord pile back on top of their deck. Slow them down a little bit. Manacon is it's not too far away. I think it's about an hour and a half away. We did go once. Remember when that was? It was when Escape Plan was on Kickstarter. So, a while back now cuz we played um Paul taught four of us escape plan with the prototype and then I took it away and made my playth through with it. I think

when I give it cards, they go on top of its deck, don't they?

It's not clear to me from this

It's usually gain or take. When I give them the card, I in a minute I will just assume that it just goes on top of the deck.

If they've got a choice, they always choose the first one. Yeah. If they choose to return a thing, is it this weekend?

Tell you what, I'll have a quick Google and if they can't tell me, I'm just going to put it on top of the deck.

Cuz give bot an incident from your hand.

Okay, there's a load of AI waffle. That's nonsense. Yeah, I don't think it knows. I'm going to put it on top of its deck. There's been enough faffing about this uh card. Right, that's me three actions. Star base is staying in me hand. So then we need to do cleanup. So first of all, clean up operations on cards. Are you sure we we've done him, haven't we? You could put a card on top to get another one from the discord, but it would be another location. And I haven't got another location in here. So, we can use Troy to refresh the captain, but we're not going to do that. So, no cleanup operations. Star date resolution. I haven't got a card. Take a glory from the star date card and put it on a card out here. So, something I want to make more valuable. Try and make the bot take it or keep it out there for myself. Quest five military for each doctor you have in play.

Try not to That was what was it? Crusher that went away for a series. I didn't like it. Having plague. So I don't know if we're getting a load of doctors. Travis Travis seems pretty good if we can get some crystals too. The Medusa vessel I think we had last time and communication seemed good for getting rid of incidents quite well. We wanted Starfleet things as well. I'm going to put it on Travis Mayweather. I like the cut of his jib. So then glory placement discord any number of cards. No, I'm keeping that. Then weird Mr. Burns saying to come into my head and then draw back up to five. So you all get discarded.

And then we have run out of cards. So we shuffle the discards. This deck's not very big at the start of the game and the three or four of the cards were in the discord pile. I did a lot of kind of manipulating of the cards here, didn't I? So, we shuffle the deck up and then we take the first shuffled card from the reserves and pop it on top. And that's going to be one of the next ones that we draw. So, we've got Oh, hol deck is my reserve card. You may recall a duty officer. You may draw a card. Put a card on top of your deck and junk a card from the market. Or for an action, spend a crystal to duplicate a play operation of a person or cargo or ally from your hand or discard pile. If you have an NX01 in play, Travis is one of them. Gain any thing on the track or a glory. Pretty cool, right? We should go to the bot now, though. Is that everything? Draw, refresh, unexhaust all your cards, and then we're on to the bot. So, control.

No, it's got nothing on anywhere. It's the first turn. actions. He gets two actions. That's what it says on that card. And then I think this button takes us to his cards. So, oh, I don't know why you're looking at both. First of all, we look at traits. So, are any of Freeman's traits relevant here? So, we're looking at cards with Lower Decka, not this incident. And then, has it got a surprise on it? Nope. Is it Orion lower decker anomaly doctor security? It's got no tags. So we can go to the other card which got two sides for whether Freeman has got a duty officer just like I have. They can do the same thing or not. Hasn't right now. So it's an incident.

Log the top card of the bot deck. Return the incident. So I don't know if I've helped myself there. And then the second card looked like a person to me. Log the top card of the bot deck. Freeman's usual thing would be about logging a lot of stuff. Gets a point for every two cards in your log. Reich doesn't have an endame condition. Gain a research or military, whichever is lower. If there's a tie, it's whichever is highest on their board because they're not necessarily in the normal order. Then if the bot has four or more research, no. If the bot has four or more military, no. Promote this card to duty officer.

There we just have it there. You can go uh you can go next to Freeman. Actually, you're meant to have two rows like me, but space reasons. And that's the two cards. So then we can go to Oh, wait a minute. No, no, no, no, no, no, no, no. before you did all of that stuff. If card with lower decker would be logged. We haven't logged uh Oh, we've got to check. No, neither of those were lower decker cards. Lower deck cards are plus one value. So, unlog that card, please, and whatever else you did because it's a lower decker. You're not following your own rules. If this is a person and the bot doesn't have a duty officer, promote it to duty officer and resolve the top card of the bot deck. Otherwise, discard the top two cards of the bot deck and continue. So, we're resolving the next card instead, which is an anomaly. Junk, the most valuable card in the market.

Two points. Two points. Two points. Um, ignoring any with tokens. I assume valuable to the bot. This would be one point. These are all two. Ignoring any with tokens. And then it's left most, I think, if it has to make decision. So, the doctor cargo is gone. Gift box comes out. If there is an anomaly in the bot's log already, no. Gain the top encounter and destroy this card. Otherwise, log the card. So, there is an anomaly in the discard pile. So, it's going to get encounters in the future. Ouch. Okay. Now, I think that's the bot's turn. Resolve the Starate card. No. Discard any cards. Put a glory from the start date card on the card least valuable to me. Well, this one is worth zero points to me because I've got zero on the influence.

So, there we go. And it's back to me. No control yet. Or resupply. We go to actions. So, I'm thinking what I wanted to do last time. Starbase 25. An action to take control of the location. When you take control, you may exhaust the USS Titan to gain an influence. You may spend a crystal, my only one, to send an away team there. So, I've got two out of three things, but I need to have it at the start of my next turn and two more than the bot then. That's that. Oh, to send someone here. And yeah, we'll we'll do that still because if you have a person here, you can activate this to draw a card. Lovely. And then in a future turn when the Titan is available again, we can use Riker's thing to send more away teams here because if there if you have three or more on one or more controlled location, you can draw another card when you activate this. Um, send an away team to a location. If you did a controlled location, you can spend a latinum to trigger the control operation again. So, yeah. Oh, we've got Telerites again. It' be a good time maybe to get another incident going. Although, I'm that's getting cards off their deck. Am I helping them by giving them incidents?

So, we have first officer. If you have a scientist in play, don't think I do. Yeah, we spend two crystals to gain an action. If you have a weapon in play and still know gain a military, you can exhaust your captain to recall a card beam to a ship. Okay, not so useful right now, but we'll think about it. [snorts] I don't have a crystal right now. We want control, don't we, to get for each deployed ship with Starfleet to send an away team to its location. It's a bit expensive for an action to do that, but it's it's a way of me doing stuff, isn't it? And then we can activate Riker.

Take an incident to send an away team to a location. Send an away team to the location we're trying to take control of. Subspace phenomenon. Discard a card to return this. If it has research, draw two cards and discard one. Or if you have time travel in play, return this and draw two cards and discard one of them. You could just give it to the bot again, but I feel like I'm now helping the bot by doing that. They do get to warp when they return incidents. What else would you do? You could put one more ship out. with this and then you've got 3-0 unless they decide to put some out there.

So, we got nothing in the discard to be able to do Riker's ability. Yeah, I think this. And let's get another away team out there. Let's take control of another. Let me zoom out. Take a put another person there. Take control. What will we keep? If we had another terite out, there isn't one at the moment. That would be better, I think. Oh, we can just play this to get two crystals as well. Why wouldn't we do that? I'm not going to keep hold of that card. Deciding what to discard. I am going to discard the incident right now.

and the Telerites. Not the holiday. Now I've got a crystal. I haven't got the things that would make this useful. So yeah, we will discard that first half. I probably need to get this anomaly away from Freeman, don't I? We'll keep hol deck out. Okay, clean up. We put a glory on something. So we'll make gift box is an anomaly as well. Make this ally a little bit more attractive. Well, that's got a time travel thing on it. I think I cared about that. Oh, that was for an incident, wasn't it? Rule book's falling down. My bot keywords. Glory placement. Discord I've done. Get your actions back.

Refresh everybody. Draw up to five. Two. Three. Five. There's an incident right there. And then we can because I can put that back on top to get the incident back out as well. We go to yeah the bot control. No actions. Two of them. And let's see what Freeman's up to this time. So first of all, Starfleet. No, doesn't care about that stuff. So does have a duty officer ship. deploy this ship which is type 6A shuttlecraft. It explores. Explore means warp it to the neutral location with the fewest tokens if tied the most valuable. So that is the one with the anomaly on. We need to get some things on there. Try and get that. Um send an away team to a neutral location.

the initial location with the most bot tokens. It's two out of three already. If the duty officer is a lower decker, dismiss them. Okay. And then second card is going to be dupers. Uh so haven't got any tags to speak of. Ally does not have a duty officer anymore. Gain a person. So, they're unfortunately going to take Travis Mayweather from Gain is in the discard pile and they get a glory now. Log the top card of the bot deck and this card. Ouch. I think the awaiting teams are off to the side because I have to keep looking in the log. Okay, more done than me. Okay, clean up. No star date card. They've discarded everything else. Place a glory on the thing least valuable to me. So 222 one Valtraque who is a weapon. That was important for that first officer card, wasn't it? That would have helped me. Okay, so we can gain an ally. You may discard a card to recall a non-time travel card from your staging area. You may duplicate a play operation of an ally from the market. Oh, could be very good to recall a card and get to play it again if it didn't cost you an action.

Hey, Mike, how's it going? I recently got the Ashes of Ascendy expansion as well. I really enjoyed I've only had one game each with the two new characters and the new dragon born, but loved it. And I just got after deciding like, oh, will I keep going or consider it complete? I decided I'm gonna keep going. I've got I can't not have Daredevil. So, I'm going to be getting back into some Marvel Champions for the first time since the X-Men, which really is the was the ultimate cycle for me. Agents of Shield, I want to fight against Modok, but not as good. Civil War and in PvP.

Who cares? Daredevil. Yeah, right. Have I done anything yet? No, I was just talking on. Oh, yeah. So, control. He's not come over here. So, unfortunately, that's going to make me lose the USS Titan, but gives me a location in the control phase. So, I get my away teams back. The USS Titan is dismissed. A new location comes out. It's the last starting location. It's an AXI depot. Mercedes Indie Business. I don't think we particularly care about them. You may discard a card to send an away team here. If it's business, gain two latinum. Remove an away team from here to gain a ship. That's pretty cool. Spend a Latinum and discard a card to find a ship except in your reserve deck.

Okay. And then resupply. I don't think we had anything. And that should have been first. But we didn't have anything in it, so I don't think it matters. Right. So, did you take three crystals? I didn't think you did. I think you talked about it. So, I don't have any ships out right now for ship related abilities. So I can spend a crystal to duplicate a person cargo ally trait since me to have science and weapons in play. So I don't think that would be any good. The only ally is the terites in the discord pile. Although if I gain someone I can gain a person or an ally and then I can spend a crystal to use them from my discord pile.

I've got many star fleets though about let's action discord accord I'm going to to swooping in to return this card. You may draw a card. Strange New Worlds. Select a controlled location if there's an away team and a ship there. Look at some encounters. So, we want to get that happening probably,

but I need a ship out that's going to dismiss the ship and stuff. Oh, we get we get to draw a card from Starbase 25 as well, don't we? Which we might as well do. Should have just done that first. Really, it's going to mean I've got no discord pile, but gaining something will give me a discord pile again. We're getting that way around. I'm like, let's get a load of new Marvel champions. Remember all the time you've had. Remember all of the characters you've definitely played? You haven't not played 90% of the characters, right? You're totally allowed to buy a new expansion. So, the reserve card is the one we are drawing. It is Brad Bradimler, Lieutenant JG.

So, it gives me a research tags out the lower decker. Spend all your remaining actions, possibly none. For every action you spend, draw a card and then an additional one. Free play one of the drawn cards. That's pretty cool. Support. After promoting a person, duplicate the play operation of that card. There's support like you can play it after you've done the thing it's talking about. Don't have seen support. Start with a triggering condition. You can play a lower deck of card from your hand into your staging area, reacting to that trigger in your action step, and you resolve the support thing. activation discard a card with uh research tag and take an instant to enlist a development. So they you don't usually get to them until you've gone through all your reserves. That's pretty cool. So I'd quite like to do that with at least an action left. Well, you don't know what you're going to get, do you?

I am going to gain a person, you could use Riker to swap them for Brad.

We get an ally. The I don't really like very much. There's a weapon card that I did want as well. Put a card on top of your deck to gain a person. I'm going to put Strange New Worlds on top of my deck. And I could just I could gain the top one from the deck instead. That NXO one card. I'm annoyed that I lost that. I was going to get that. Go for the Justin one. No, we'll we'll go for him. I get a glory as well. Just a point. So I could then play him from the discord. Oh, who comes out? Have you got an X1 on you? Yes. Locks the doctor as well. Returned incident if you've got a load of research can return more incidents.

That be more it' be useful to get a card like that. Should maybe have gone for the top one of the deck in resupply. So, he has to be a duty officer. For each away team you or your opponent have on neutral locations, discard the top card of your draw deck or spend a crystal to draw a card from your discard pile. Pretty cool, cuz I could just get him into my hand by putting Brad by swapping him for Brad with Reiker. He Brad would go on top of the deck and he would come into my hand.

I do kind of see want to see what I could make happen. It's just Strange New World is one of the cards and you can't play that. So yeah, to save us having to spend a crystal with the hol deck, we will use Royer's ability to get him into the hand. Let's use Valtraque. You may discard a Starfleet. This is a Starfleet card to scan for a weapon. Where are we going to be? Cargo. It's a blue tag, ain't it? Yeah. In ships, mate. No, not in ships. Are there on people? Oh, yeah. He's got weapon.

Is it just on people? Can't see it on Oh, there there is one. There's two in cargo. Three in cargo. There's a holograph holographic drone ship, but I remember that being hard to get out. So, I don't know. They should be looking for that. Maybe we should get another person. Was it just him or were the two people? Because we would like to have Cllingon pilot Dr. scientist. Is there a Cllingon with a weapon? No. Your augment.

We've already got holographic drone ship is Romulan. That's not one of the things we need. Synthetic would be okay, too. You don't have a type. Your Starfleet would get some phases. Vulcan. No, that wasn't one. I just want more cards. Let's go for another person cuz we could log them. Let's go for a person with the weapon tag from your hand or discard pile. So, weapon tag, please. It's going to be Malik. So, I can choose for them to go on top of my deck or into my discard pile. Discard a weapon to steal a glory.

Play. Log a human or clling on from your hand or discard pile to enlist the development and log this card. I think going to put it in my discard pile. Only worth one point. Well, summer. I didn't know which one I was going to find first. You may discard a Starfleet to scan for a weapon. Done. You may log a person from your hand or discard pile. Done. If you do both, you gain a glory and you may promote this card to duty officer. No, I'm not going to do that. Just go into the discord. Do you want to keep Riker maneuver? No, I'm not going to. I think that's my turn. So, no cleanup operations, I don't think.

Done all the stuff you need to. I think so. Glory placements. I'm going to try not to make flocks the most valuable. Well, these have got anomalies. I kind of want to steer away from anomalies. I would like a card with that tag for the hollow deck card. So, done. Glory placement. Discarded. Draw back up. Two, three, four, five. We haven't discarded recruit. It's right here. and get your three actions back. I need the ship most of all, don't I? Draw. Refresh. Bot control. No, it's only got two out of three right now. Then action gets two cards and let's see what it's up to. So, it does not have a duty officer. First up, no traits on here. So, directive, take a lower decker if able. There's no one in the market. Otherwise, gain a ship or ally. The most valuable.

Uh the ally is worth one, two, three. The ship is worth three. I think most tokens card value. Yeah. Yeah. Yeah. Plus number of glory number of glory tokens. Yeah. In case of a tie, more tokens is more valuable. So the ally they'll take

and take an incident. Take onto their top deck. Send an awaiting to a neutral location. So unless I do something about it, they're going to take this anomaly. And we know they want anomalies. They'll get encounters from having them. So I want to try and step in, but I don't know if I'll be able to. Okay. The other card is another directive. Take a lower decker if able. Oh, could be an alloy. No. Then gain a ship stroke ally. So now the ship is more valuable because it's got a token whereas the ally hasn't.

gain is in the discard pile. Take an incident. Send and away. So 4-0il. They're probably going to get that. That's I'd have to put three people on there just to stop them from getting it. Never mind getting it myself. And that's done for them. I think they put a glory on the thing least valuable to me, which is this holographic drone ship is worth zero points to me. So, you want to have seven research to be able to use it properly or discard telepaths to deploy and warp it. You can dismiss it in cleanup to gain two glory, which will be nice. And there's no glory on this anymore. So, I am going to resolve this card in my cleanup phase.

Seven new glory on the next card. Six. Seven. And when empty, put this coin into my stage. Yeah. So, first up, resupply. I don't think there's anything. You shouldn't have exhausted tokens on you. Control. No action. What am I going to do? We are going to exhaust you to draw a card. I think hoping for the ship. It was not the ship. If we get rid of the incident, we might be able to get the ship. Because we can discard a card to return this card. If I use its actual thing, I could discard Brad

who has the research tag to draw two cards and discard one of them. So that's my first action. Neither of the ship. If you have a scientist in play, I don't I don't have one, I think. If you have a weapon in play and no it's in my discard pile. Can't get it back out without another person. Gain a military. You can exhaust your captain. Or we could get a ship or cargo. More likely to get cargo. And the cargo's got an anomaly. So taking that away might be a good thing to get. We'll keep that card. Right.

Warping ships would be nice. Draw two cards and discard one of them. So I draw one, which is a Titan. It's the only one left. And then the next one's going to be a reserve card. This isn't an action as well. And then you may warp up to three ships. Haven't got any ships out unfortunately.

So you go there with you on top and then I need to draw a new card. This is Chatau Peicard. Spend a Latinum and discard a directive to gain an ally including from the junk and then junk someone from the market. Discord a starfleet to return an incident from your handle discord pile if it's out. How would it go out? Oh, it' be the cleanup would happen, wouldn't it? In the staging area, gain a glory from the supply for each beverage you have in play. Maximum three excluding this one. Then your opponent does the same. So look out the beverage cards. Okay. Draw two cards and discard one of them. Well, I want the ship.

So, then we're going to deploy the ship. Warp it will be my card here. I think we're going to warp it. Do you want to try and compete for the location? I've only got four away teams anyway, so I don't know that I really can. I'm going to go for the one that no one's at yet. Delta Vega. We're going to warp over the strange new worlds. You want to be But you're helping me draw a card every time. And Doar has given me two military tags. I don't think I've got a way to use those tags, have I right now? Maybe it's in my reserve. I like Strange New Worlds. Desaria.

So that was that. I can't do strange worlds this turn. I could get a ship or a cargo or just get two crystals. We wanted cargo, didn't we? Discard two cords and we'll do you two to gain a cargo. Deploy this card. You may discard a card to gain a cargo. And that's more tags out. Resupply. You may recall a card beamed here. After putting a betazoid into play, including this card, gain a Latinum. I think I want you. You can go on top of my deck.

New card comes out. Type three disruptor pistols. It's a weapon I could have gained. Attack play. Gain a military. Junk a card from the market. You can discard a Klingon, Romulan, or Breen allocation. I don't know if you can discard them. They have to be in my hand surely to remove up to two away teams from the same location. Gain a glory for each one you removed. That would have been good for competing with there. Um, so I've used all of that stuff. I don't think I want to swap any cards and get any more back into my hand. So I think we're done for activations. Yeah. We are almost ready to strange new worlds next turn. I think I'm going to just put Daria in the discord. Okay.

Cleanup operations. I don't think there are any. Star date resolution. Wipe the market. Removing all tokens. Oh, the card. I wanted that NX1 in it. Have I missed a chance to gain a person? I don't think so. And then new come out. I've seen you. I said that last time. You're in a Next generation episode, aren't you? Right then. That's done with glory placement. I would like time travel was important for that ship, but that ship is in the junk now. Find and free player weapon if it was in your reserve deck. Take an incident. Dismiss a deployed ship to recall a non-time travel card from your staging area and draw two cards. Crystal scan for a weapon. I can get loads of weapons.

Cling on attack cruiser. Scord with three influence. Scan three of person and then log this cord. I'm going to put it on the ship. Okay. Discard. You're done with. I'm going to keep Strange New Worlds. Draw. One, two, three, four. And then refresh. There's my three actions. Bot takes control of this unfortunately. So, I don't have any tokens there to gain stuff. She gets all of her teams back and the 6A shuttlecraft goes into her discard pile. The location goes to the bots area and resolve the matching thing. So, anomaly junk the most valuable card in the market, this ally.

It's a scientist. I want scientists. ignoring any with tokens. Gain an incident. Gain discard pile and a cargo. Okay.

If there is an anomaly in the bots log already, gain the top encounter and destroy this card. this card otherwise log this card. Yeah, must be. So, this gets destroyed and they get what? The top encounter gain into the discord. Okay, then we go to actions. That wasn't their turn yet. They're going to do two things here. So, first up, no traits on an incident. Log the top card of the bot deck, which could be dangerous, couldn't it? That could be incidents. Return this cord. So, you've run out of these, but I just lose. Usually, you would do some stuff if the game ends early in a multiplayer game. If it happens in solo, you just lose. Another incident. Lock the top corner of the bot deck. So, I think the bot needs to shuffle their deck and then they get the first thing from their advancement.

So, they're going to be logging whatever reserve card this is. Oh, we need to check. They're not logging. It's log the top card of the bot deck, isn't it? They just did a They just did a guy. So, he should get discarded instead and shuffled in. Uh, their reserve card was an incident. So, they would have added to the incident deck, but have not because they've just logged that the lower deck that would have been logged. Trying to be good boy and not check what they're logging, but I need to because in case it's a lower deck and you get returned, don't you? Incident done. Okay.

Resolve the static card. Now, discard any other cards. thing are the least valuable to me. You're worth zero points to me. So, it's you and then it's back to me. No resupply, no control. We should have another planet out here. Tanuga 4 has a military and a research tag. You may spend three crystals to scan for a scientist or a weapon. Pretty nice. Five points you're worth. Let's get over there. Unfortunately, the Titan is going to get I need to get another ship. I've got things that let me get ships. I bet you've ignored something that would have let you get a ship. So, no control actions. We will activate you to draw a card.

It's Brad again. Anything else? Let me put people out on planets. I think warp does, doesn't it? It puts a person out and I Oh, what we'll do is we will use Riker's thing because although it makes me take an incident, I can send an away team to a location. If it's a controlled location, you may spend a latinum to trigger the control operation and get three crystals. Why do you want all these crystals? Don't you want platinum for stuff?

We can get it from the gift box. Yeah. Spend that and we'll get three more crystals cuz hollow deck wants crystals. Warping wants crystals. So now you're on there. Strange new worlds. So that was a action. Strange New Worlds. Select a controlled location. If there is an away team and a ship there, look at the top two encounters. Let's check these out. Uh, synthetic. Oh, that was a tag we wanted. Log up to two cards from your hand or discard pile. Sending things out. Guardian of Forever. I don't really want these tags. Maybe I'd want anomaly to go away. Gain an influence and a research. Deploy this card. Increase your hand size by one.

Whenever scanning, you can scan in the junk as well. Recall a non-time travel card from your staging area. You can take an incident to gain an action back. I would then log this card. Nine points. You're worth. I do want synthetics in play.

How many Starfleet have I got? have Starfleet on duty and five cards with research or wild in play. One excluding beamed cards. Two. Have I played him on the turn? Not doing very well at my missions at all. I don't think have a packled logged. Where do I get them from? Well, you look in the thing, couldn't you? There people in them, which I can get, but I can't search for particular ones. I think that was a reward, wasn't it? Of have a starfleet on duty and five cards with research in play. They are in the person deck. I'm going to take this encounter because it's with nine points and it's got a synthetic. The other one goes to the bottom of the deck. Log the selected location to gain a research.

Oh yeah, I have to do that. I was thinking about whether I wanted to do it. I have to do it. It's not you may There we go. Then we've got an action left.

can log up to two cards from my hand or discard pile. We've got a surprise ability for if the bot gained it. Um, we could just trust it to something random from the top of the deck. I don't know what the things are on top of the deck. Or we could gain a person.

It might be the type that we want. Yeah, I'm going to gain a person. Put a card on top of your deck to gain a person. And I'm going to choose the top of the deck because I know that's not the card we need. Need what? Wreck. Packled. Put a card on top of your deck. will say the gift box and then the person is alien weapon crunch in a military. Not bad. Draw a card. You may log the card to gain two glory and then you may promote this to duty officer.

After gaining a card, log it to gain a crystal and draw a card. Got military rather than research, but we didn't know what we're going to get. So, that's the three actions. So, no cleanup operations, no star date card. Glory can go. I did want that ally though, didn't I? That ally is a scientist. It's not making worth any more points. Put it on there. Then I'm going to keep going and keep this. I might want to log some stuff. Got too many cards in my deck, I think. I only got one encounter right now. Okay, so when I draw a card, I'll be able to get another reserve card and then unexhaust.

You get your actions back. You're in the discord. And I think that's all good. Bot control. No, no, he's got anything up there. I need to get my ship back. Hopefully, it's earlier in the deck this time. Action still on two. And let's see what he's up to. So, has do you care about time travel, Zindy, or Shady? No. So, it's Cargo. Discard the top two cards of the bot deck. Send an awaiting to a neutral location. So tied most valuable. You're worth five points. The one I want. We have to go there, aren't we? If able, promote a person from the discard to duty officer. No. Otherwise, gain a ship or an ally. Three points.

Three points. More tokens. They take the ship. And next out is the USS Past which has the doctor tag which I wanted for something. Oh, because we want a doctor in play pilot scientist. What sort of stuff I want? Four different ones. We have got synthetic in play. That's in play the turn that I put it in. Right. Um that it for you. Yeah. And then the other one is a directive. Take a lower decker if able. No. Gain a ship or an ally. Ship is worth one point. The ally is worth three. So I'm going to gain the ally. Gain is disc. Yes.

And take an incident. Send an away team. New ally is Borg. We don't want Borg for any missions. doing rubbish at me missions and getting points in any other way for right glory on a card least valuable to me this one's worth one nothing nothing so I think it's left most to break ties but I do want that ship again have I got a way of getting ships that I'm forgetting about for each deployed ship warp aer ship analyze you've been using it to just get two crystals. Been taking instance to get more chips. You need to do that.

Okay, so turn. No resupply, no control. We're going to Is there a Starfleet in here that I could get into my hand?

Is there another ship with weapon on it? I can't scan the discord. I'm sure we checked and that was the only one. The holographic drone ship that has now been discarded. Unless the new cards No, you didn't have a weapon on you. Crunch has a weapon, but we've got him.

Yeah, I could use Riker's ability to put you would then you would then log these people though. If you have a weapon in play, gain a military. That would be good to get because we do want eight military and you've got none.

So, I haven't got any other betazoids either. So, I wouldn't have a Starfleet to discard with Valtra. Let's just draw a card first. See what the reserve card is. It's going to be the one I draw anyway. Tactical officer, USS Titan, play. Send an away team to a location. You may beam a card from your hand or staging area to a deployed ship. If you have another starfleet in your staging area, you may promote this card to duty officer. He has a military for each person with starfleet you have in play, excluding him.

It'll be nice to send an awaiting him to a location. So if we exhaust Troy to unexhaust Reker, we could play the Riker maneuver. This is going to be another wild in play as well for the science things that we want. So this is an action. Dismiss a duty officer to send an away team to a location. I want to compete for this one. I'm not just going to let him have it. No ships there yet. You may exhaust your captain to promote this card to duty officer as if it was a person. Then exhaust this card.

I can gain some Latin and we'll free play someone next time. So Riker is exhausted. I want gift box out. which gives me a latinum. I can discard a chord and discard this

a discard crunch. I think should have used this before I shuffled my disc, but I'm sure I could have found two cards to log out of it and it wouldn't even have been an action. Oh well, we live and learn to gain a cargo. Do I want you junk a card from the market? You may log an attack. I've only got one.

Yeah, the the ally card to enlist a development to deploy this card. It's another deployed thing. It's creature ongoing alien. Let's see if we can get a tag that we want. I'm going to gain a cargo from here. Ongoing cloak. Refresh up to three of your ships. Draw two cards. Junk a card from the market. Deploy this card. After deploying a ship without cloak, it is treated as having cloak for the rest of your turn. You can discord a cord to send an awaiting to a location, ignoring opponent ships. I'm going to pop that on top. So,

I can beam cargo there as well. So, we've got an action left. I'm going to

discard. Do you want traffic? You could use crunch. Draw the card and you might be able to log it. I don't want to for it to duty officer.

Yeah, discard trask instead. When you were discarding cards, I'm going to use crunch. Gain a military one at this stage in the game. Draw a card. You may log it. Oh yeah, the cloaking device. I do want this, don't I? So, we shouldn't do this.

I do quite like that as an ability. No, you knew that was on top. And I wouldn't want it to be in the discard pile. Oh, resupply. You can get a card that's beamed there, though. When's resupply? At the start of my turn. Yeah, activate it. Be a cargo here and then I can get it in the resupply next time. Okay, I've figured out the usefulness of that. So then we'll draw a card with Crunch. It's an incident. So I can log it. Do you Wait a minute. Logging incidents becomes returning incidents for the bots, even though it's their own one. Can I log in? I think I can coner, but it might be unwise.

Can you log an instance? I think it's just bots that can't. You may log it to gain two. So I'd be uh neutral and there'd be the same number of incidents in the deck and then I wouldn't have to deal with it. I'm going to log it I think to gain two glory. Done. I'm going to discard you. You'll get discarded at the end of my turn. Used a lot of people. And then you aren't getting discarded. I'm going to keep this encounter.

Yeah, I am. Wait, you Yeah, you don't let me play an encounter out of the bottom of the deck. Five cards. Then you're back. Glory on something. Glory on you cuz you're the least one. I can't junk anything from the market. Now everything's got a token on it until this junks them. So control no action. Two cards still. First up, we've got an incident which is log the top corner of the bot deck. It's a lower decker, so it gets discarded instead. Return this card. Then we've got Starfleet human pilot. Nope. Person log the top cord of the bot deck.

Gain one of the tracks. Whichever is lowest, the top the military or research doesn't have four or more of either. Promote this card to duty officer. So now does have a duty officer. Puts a glory on the worst thing for me. One 311 left most fewest tokens and stuff but they've all got the same number of token so don't worry back to me resupply I will have cloaking device recall this back to my hand nice then control no action so I want to draw a It's another car.

Spend a Latinum and discard a directive to gain an ally, including from the junk. No, they're not in the junk, are they? They took the ally that I wanted. They're from a different game. Allies in the junk. Augment. I don't. That's not the tag that I need, is it? Orion. No one's from the junk. We're still doing. I wanted ideally my Are there two things that you would log here?

Not particularly. Do you want to duplicate a person cargo ally thing in here? If you have an NX01 in play, which I don't. I haven't got the thing that just lets me the directives that lets me gain things. They're all in the draw pile.

You let me promote someone and your action lets me gain a cargo. It's just not giving me tags that I need. up to two of the following.

I could free play a person if you had them out here. But I need chips or lets me draw cards. Crunch. Yeah. Use Reiker's ability to put

you back on top of the deck and get Crunch back in here. I'll activate the Riker maneuver and we'll gain two platinum and free player person. Gain a military. Draw a card. Is that first officer though?

I kind of do want to lock this. I'm gonna Sorry. And you may promote this duty officer. I'm not going to do that. So, we've still got three actions. You let me draw two cards and you might get me a ship. I know it refreshes ships.

I'm going to put cloaking device out to try and get my ship. Refresh up to three ships. Draw two cards. No, this warp ships doesn't get me them. You should have got some ships. You really messed yourself up. Hey, will you go? Hey, warping the factor draws two cards as well. Thank you. Thinking about it. Warping ships. There's me ship, right? And there's not me gaining more ships, right? Ship out. Deploy the ship. warp it will be a card here. When you deploy a ship without cloak, it has cloak for the rest of the turn and you can discard a card. Shadow Picard to send an away team to a location ignoring opponent ships. We'll go there.

We will warp the ship over here. So, it's 32. I need an extra thing to be able to take that location. It can't be Riker's thing, can it? So, I can't redo that. I I would probably log Telerites now. Maybe Shadow Peard. Have I seen any other beverage things yet? They're probably in the decks. Discard a Starfleet to return an incident is quite nice as a free play thing as well.

What happens if they can they discard the top cord of the bot deck? They should have discarded the top cord of the bot deck at some point. I'll do the bottom cord because that could have been shuffled differently. The shields don't. They are a 3D printing thing on Maker World. So, as like some very nice insert designs. I can't remember the person who designs them, but they're lovely. They are even someone with a very cheap basic 3D printy thing that I've got. They're like two pieces that snap together. So I haven't got a fancy one that can print in two colors.

I bought silver and gold just for this. Right. How can I get another thing on there? Is there another card that you would like to log? Probably Shadow Picard. I'm going to play this encounter. I'm going to log you two. Get them logged. Get them gone. Duplicate a play operation from something in your hand or discard pile. Send an awaiting to a location. You may beam a card from your hand or staging area to a ship. If you have another starfleet in your staging area, you may promote this card. Well, I don't care about that bit. We will hollow deck then. I think even though I do want to do some other things from here, we'll hollow deck suspend one of my many diliththium to duplicate the play operation of him.

Send an away team to a location. If they compete more for it, I'm in a bit of trouble because I'm limited on my uh away teams. I can beam a card to a ship if I want to. I suppose it just get it out of the way for a little bit. I don't think I'm going to. No, I'm not going to just yet. Keep I want to keep recruits. I don't want to keep these two. Done. So, cleanup operations, no start date. No glory placements. I don't want them to take that ship. I want that ship, but I need to remember the card that gets shipped and stop using it for the other thing that I keep doing.

Discard. I keep recruit. Get me actions back. Draw analyze. Take an instant to gain a ship. So the fifth card is going to be this reserve card. My chief chief engineer. That's the last reserve card. Play find a ship. Find a ship and gain a crystal. An action to play. Discard a ship to scan for a weapon and draw a card if he's your first officer. While this card is exhausted, all your people with starfleets are additionally treated as weapons.

Discard a card to discard the top card of your draw deck and gain a glory. It's pretty nice. And then everything contains weapon for that person that I logged. I guess would be a good thing to do, right? Refreshed, I think. So, we go back to bot control. No, they're not in control. And they can't put people there until they've put a ship there. Um, play Bimler. Oh, is he the dude? Oh, he's not an action, is he? I read him out. So he would have Oh, I have been neglecting him massively.

Why did I think he needed an action? I read him out at first. So he would have spending no actions, drawn this card because I spent no actions that many cards plus an additional free play one of the drawn cards. Take an incident to gain a ship. So, I could have taken the incident and just discarded it, shuffling it in here and gained a ship, gained the ship that I want and put it on the top of my deck and then I would have drawn it. Thanks, Will. I read him out when you played analog. Yeah, analyze. Yeah. Right. So, everything else would have been okay. He would have been in my Discord, so he just gets shuffled in there. Poor Brad. I am so sorry, Brad.

You are an incredible card and I have been neglecting you terribly. Right. Boss, isn't it? I haven't done the bot turn control. Yes. Haha. You're not in control. And then actions. So, first up, anomaly is not good for me. Junk. the most valuable card in the market, ignoring any with tokens. So that means you're the only option. Gain an incident. Gain is discard and the cargo. If there is an anomaly in the bots's log, which there is, we don't need to check in the future, do we? We know there is one. It's not going to leave.

Gain the top cord, the top encounter, and destroy this cord. So just gone, right? Destroyers on it. Oh yeah. Return to the box. Yeah, just gone. So they've lost that four points. Might be good for me. Gain discard and destroy this card. Done. Next. It's a directive. They do have a duty officer. If able to do both, log a controlled location. They logged their location ages ago, didn't they? I was wondering why they didn't have one. and remove two away teams to take the top encounter. Then log this card. Otherwise, gain a research or military, whichever is lower, military, and discard the top card of the bot deck.

So, next turn, they're going to have no cards, and get a new thing from their whatever they call their combined reserve strip development deck progression. Doesn't matter. Doesn't matter. No, doesn't put the glory on something. Oh, put cards out. Least valuable to me. Two two two.

Fewest tokens is least valuable. And then leftmost. Yeah, leftmost. Whether you're looking for most or least valuable. When emptied, destroy this card. Seven more glory on here. Slower than last time, weren't I? He's more complex.

Too many options. And that's whilst neglecting Brad. Now he's back in the mix. You free play a communication or doctor when you deploy the ship or spend two crystals to scan for communication doctor, engineer, or scientist. I want scientists. You you your scientist as a ship so I could put you out. Oh, don't don't skip your starting bit because no resupply, but I am in control of this. So I get my away teams back and lose the Titan.

I can get it back. Then they have two tokens on here. So get two glory then. Just bear with me a second. I'll be right back.

Hello. Uh, glory from the thing, not the supply. Thank you. I think I just did that. Was my dad looking for technical information that I do not have. The fate of the universe relies on this. Right, we are we've just done control, haven't we? This is what we're doing. We're getting this location. I think the cargo could come down here. I'm not I'm not really sure where the roads are supposed to be. You may spend three crystals. I will to scan for a scientist or a weapon. I'll scan for a scientist. Thanks. So, you go on top of deck or discord. Top of deck, please. Clean up. Gain what? Gain a latinum for every weapon you have in play. Max three. He makes everyone weapons.

Or a crystal for each scientist you have in play. Max four. I don't know what you're going to do with those things, but new location. A zati prime. Two research tags. You may put a card on top of your deck to gain a cargo or a ship. If it's a weapon, gain two glory. I want that. Right. I think I think I've replaced it when I was turned off. I think TM

six on there. Is that right? I think I swapped it when I was on the phone. I can't remember now. Um, you're a scientist ship as well. We haven't used these things this turn. from last turn into. So, draw a card. Let's have this ship please. You have got the beautiful tag that I want. Deploy this ship. You may warp it. I don't if I want to warp it. Strange New Worlds. We could do. But I do quite like after your opponent puts an anomaly communication time travel into play. Put a crystal on this card. You may walk the ship. When this ship is dismissed in the control step, gain a glory and all resources from it. That's pretty cool and you are a doctor.

Deploy this ship. You can free play a communication or doctor. The downside, you don't have a communication or doctor. So, do you want to use it to get a communication or doctor first and then you can find it like in a future turn and play it again? Cuz what are we at? Pilot, scientist, doctor. Don't got a synthetic employee. You're a scientist, but you're Orion. But I can scan for it. Is there another like doctor or scientist or any of those types that is a Cllingon or synthetic like a synthetic doctor would be really helpful right now or a Cllingon doctor.

Oh, you can't activate it later. So, I do want it to stay out. But I can get it I can find it now, can't I? Rais Tilvath. There you are. I do want this look. So, even if it's just to stop him from having it. I want those tags, don't I? Five cards with that on. So, them having multiple doesn't matter. But I haven't been doing well at getting those out. Petra Aine is a scientist and has the tag synthetic one. Yeah, you can't just find a synthetic though. There is someone in here that's synthetic android and has the thing I want on them. Scientist put your from Borg and there's that other kind the packled.

There's a packled frighter packled shady. It seems hard to get those cards for that mission. See what what am I going to scan for here? So I can find the ship later and then free play the thing that I find

is anything massively helpful. your security. Hoshi Sato has got NX01 which was helpful for a card hol too many options. Too much to flute through Vulcan wasn't there. Vulcan's not one

finding these things. Oh, for putting a ship out as well. It has cloak and I can discard a card to send an away team to a location ignoring any opponent's ship. Take control of that. You want Zindi cards for that? I saw something come up that was They kept coming up a lot somewhere in one of the decks. Maybe it was just locations ships. Oh, they haven't got any other traits though. Chemic is time travel.

Let's just look for ships. Maybe just look for I think you can scan for synthetic. No cards. communication doctor, engineer, or scientist. I don't think it can help me with this mission. But it could help me find another ship and then I can just get the ship back with the chief engineer. Let's go for

another doctor or another scientist. No, you're a scientist. So, he's just got that anyway. Another doctor, I think. Do you think that's it in here? Have you looked?

Doesn't I thought you found a doctor? Are you looking in the person column? Oh, well, I'll say um scientist then. I've looked through. So, I gain that. Don't want me to have five military. I'll put that in my Discord. And you are out here being played for that ability to scan. I haven't deployed that ship.

We're not going to strange new worlds anything. Well, it's tempting. You've got the thing on. No, definitely don't want to strange new worlds anything. Find a ship and get a crystal. And then we could just put we just like put the Titan back out.

The allies would particularly help that are out here right now. You could just go for the top of the deck, but I'm going to put the Titan out. Wait, that would let you Maybe I should just warp it somewhere else. Or you just don't put it out yet. You just keep it in your hand for next time and use this activation to send another away team there so we can get that card. You will lose the Talvath, but we can find it again.

So, I haven't got anything else that sends people to places. Take an incident to send someone else here. And that's you done. Oh, he didn't cost an action. You could free play a directive or person. Okay, we'll free play. We'll get two Latinum and free player directive. We're going to free play recruit. And we will put a card on the top of my deck. The USS Titan to gain a person synthetic. Boom. This card cannot be played. I can only be my officer. I can beam him. partner.

I can't beam to you and I haven't got another ship out right now. But we can beam him, right? Oh, so much happening. Okay, got two. We're going to have three. One, two, three. four with the USS Titan. And then we just got to do one more card to have five of these tags in play and then that's a mission like a million turns into the game. Discard these and all these. Good turn though, I think.

For each weapon you have in play or scientist. Well, I've got two scientists in play, so I'll gain two crystals, please. in the cleanup phase. Start date resolution no glory placement will make the ship don't know discard keeping that draw. So we get the USS Titan and then you play Brad and then he's in play the decay cruiser to the Devor. Do you have to scan for the one that's out in on display?

We'll swap that. I don't mind. So you can go. Yeah, you all go back there. We can do that mission next time. Great. Right, that's five things. Reset back over to you. Control. No actions. Shuffle these and put one of these on top. I've got all these. Look at the cards in the decks things. So, while we're shuffling, tell me what the first thing you're doing is. Lower Decka. Oh, Orion first. If the bot has three or fewer influence, it does. Gain one.

Then gain one. Then continue. Resolution. What? Lower decka. If this cord is a person. Yeah. And the bot has no duty officer. It does. Otherwise, discard the top two cards of the bot deck and continue resolution. That's it. Second chord. Discard the top two and carry on. Anomaly doctor security ops. No person with a duty officer. Gain a research. If this card is synthetic, no. If able, gain something with conditional scoring. So you are worth four. You are worth four. Same number of tokens. So they will take the leftmost.

Gain game. Dismiss the duty officer. Okay. Second card is a directive. Take a lower decker if able. No. Otherwise, gain a ship or ally. Three points, four points. Take the ally and an incident. Send an away team to a neutral location, which is most bot tokens is none. So, just most valuable, two points. Done. Discard you glory on the worst thing to me, which at the moment is one point there. Yep. Vidians I see uh research thing but we've got enough haven't we right there done me resupply I don't think anything control yes oh that loses me the ship it's okay we could we can do something it's not far away anyway so close to happening but we get this we get this and that's That's one, two, three. But yeah, we still got five. We still got five.

When the ship is dismissed in the control step, gain a glory and all the resources from it. I don't think they've done an anomaly or communication or time travel. You can see. No, they didn't. And you may walk the ship. So, I still get a glory and your things. Take control of this. You may put a card on top of your deck, which I could just draw back to gain a cargo or a ship. If it has a weapon on it, gain two glory.

I'm definitely going to do it. And you after you've provided me with this stuff, you don't do anything for me. So you could get logged strange new world style. Put Diana on top of the deck. Do I want this cruiser? You're the scientist. So I don't need You need a Starfleet duty officer. Okay. Does that Oh, that won't be in play. So, I make him the duty officer, but then that still only gives me four, doesn't it? Yeah. Okay. Well, we're nearly there. I'm going to gain the next ship.

Is it a weapon? No, it's a B probe. Deploy and warp the ship. You may spend an action and a crystal to gain a person and log it if your captain is a Borg assimilate instead. I don't want that right now. Probably going to um sing that away with my card. Okay, so we know Diana is the cord. We need a new location. You may free play a Starfleet. You get that? See, you need a Starfleet on duty. What about we've got none of this pack logged military at eight, influence at four, miles away from all of that. So, you're a synthetic that we can have in play.

We're going to play the USS Titan and beam you on it. That's a synthetic in play. Yeah, you're not being played. That's okay. That's an action. Then

you can still do it. Draw your card, which we know to be Troy. And why don't we just put Troy back on and then play Brad and he's the last one that we need. Right. Yeah. No, cuz you're losing a thing. You still only got four. One, two, three. Yeah. Brad would be the fourth. We don't want him up there. Okay. We can't do it this turn, I don't think. Unless someone else has got the tag that I'm forgetting. No. We could Oh, we could put Sorry, Troy.

But we need Brad. I was thinking we can put one of these back and get him back. and he lets me find a ship that's got the tag. But then that still doesn't give me enough, does it? Unless we put him as the duty officer,

which is not the worst thing, but I like the other stuff that he does. Just deploy the ship. You may warp it. You can't do anything else. Three player communication or doctor doesn't help me. You get a different directive. It would just be recruit.

We gain the ally, but we wouldn't be able to beam them straight onto the ship.

If we use Riker's ability, we can put Troy back to get the chief engineer in hand. We can free play him to get a ship. thinking that scientist one again. We can just like ward people off locations, can't we?

That's Cllingon. So maybe that would be worth doing. Find a ship and gain a crystal. Deploy the ship. And I'm going to send it to this location. You deploy things to controlled locations, which I don't want. Maybe we should put you on top and put Troy back as the duty officer.

Yeah. Put you back on task cuz we'll need you next turn when we can possibly do this thing. Yeah, next turn we can do it. So, two things off this. I am going to free play a directive, warp a ship to a controlled location, gain a crystal, and one for each controlled location you have in play. So, that's four. If you have more research tags than military in play, excluding beamed cards, gain a research, otherwise gain a military. I can say military, can't I? I just tags excluding the wild ones. I decide what the wild ones are, can't I?

One, two, three, four versus three. Do I decide with the wild ones? Because I'd rather gain military. I'll swap it if I can't do that. So, that was me getting to free play something. And then the other option, I'm going to promote someone to be the duty officer. Then next time we'll do that. Yeah, I don't really want I like his ability too much. I wish I could draw a card right now. A betazoid's gone out. So, you give me a Latinum.

I think that's Oh, and putting you out. Let me send an away team to our location, ignoring any opponent ship. Could keep working on that one. But why not work on this one? I don't mind losing it after next time. Okay, I think I've done a third action. Maybe I didn't need to free play an action. It don't matter. It's still all done now. There's too much going on. Right. Put a thing on something to make you worth more then.

I've discarded. I've got nothing in my hand. One, two, three, four, five. Haven't got control of that yet. I don't think there's anything I could have done. Ability. Oh, I could have refreshed him. Oh, I had an action left. I could have refreshed him with Troy and then taken an incident, which I would just discard. Not many incidents left. I don't know if that's wise to keep doing that. Okay. You didn't see this card. Keep it in my hand. Cheeky takebacks because then we can send another person there and we'll take control. But then you won't have the person out. Okay. Damn. Don't do all of that. Next time, do all of that.

Right. Stop taking things back. It's hard enough to keep track of already. Bot doesn't have control of anything. Could just send someone there to stop him. No, it's too risky. Two cards incident. Log the top card of the bot deck. It is not lower decks, so they will return the incident. Did you have to discard? Did you have a card to discard for the cloak sending an away team? Oh, I didn't. Did I? Good point. So, I could have still done the Riker thing. You probably shouldn't. Not yet. We'll work on that location soon. Thank you. And then directive. Take a lower deck. Nope. Gain a ship or an alloy. Three points. Three points.

You've got a token, so they'll choose that. gain and take an incident. Send an awaiting to initial location. So, they'll keep working on that one. Put a glory out. 3323. So, there ambassador log a person with starfleet that is beamed here. Discard a directive and exhaust another ship to take an encounter. Cool. Right. Done. Back to me. Oh, clean up. No weapons, but I've got two scientists, haven't I? Two more crystals. Don't know if I'm going to use them. No control actions. Going to play him at the end. Four different things out. Dr. Scientist.

That's it, isn't it? No. Synthetic. So, I need a pilot or a Cllingon. Have I got a Cllingon ship? I got something else that's clling on. No, I haven't. So, is there a Cllingon weapon? Is there a Cllingon anything that I can grab with the stuff that I have right now? Look for Cllingon. There's a Cllingon attack cruiser that I think is still in the deck. There is Luca Clling on just a person. Asht Tyler is a Starfleet spy attack.

I don't think anything I've got the ability to scan for. So, you're going to go out and get us that middle mission. Need to keep military going up, which you do.

Duplicates play operation of a person cargo alloy got a communication or doctor code out. No, you didn't scan for one, did you? You've got the the pasture doctor cord. I don't think I I do have an NX01 thing in play.

You may discord a store fleet to scan for a weapon. Yeah, we've seen there isn't a Cllingon one. We need a Cllingon for this. But we can scan for a Cllingon by doing that mission. But don't you want to pack and then log them and then that's an easy one of those criteria P. What about pilot? Just look for it. Oh, the KTMA. Oh, yeah. That's what we wanted that for. Yeah. So, I can do that easily. scan for the packled and get it logged and then that's the other mission done. Right. So get away teams there which you can help me with. You can beam something to a deployed ship. Have to be a particular one.

Think I really need to maybe just you to get you out my way. So away team going there. If you have another Starfleet in your staging area, which I don't should have played the hollow deck first. You may promote this as you. Well, I don't need to do that, so who cares? Brad's going last. Should we draw a card at this point? Cuz you're not going to gain something right now, are you? Let's draw the card. It's my log thing.

We can still do that. Let's gain a military. What do I need to be at? Eight. And draw a card. I may log it. I'm not going to take an incident to gain a ship. Do I need another ship? You got a lot of ships. There is a Cllingon ship. You can maybe get a Cllingon faster than that. But then you got in there's like three incidents in the deck which I'm a little bit worried about is if you duplicated a person or cargo or ally.

You could find the ship but you wouldn't be able to put it out. So I don't think that would be particularly helpful as your action. Maybe we just

give Brad another option to draw from. But you might as well get something even if it's just like I haven't got two cards to discard to gain a cargo though if you want to keep Brad. Oh, you I do want to send another person to a location and just hope that the game doesn't end. I'll keep it in my hand. They're both a play operation. And then you're the third person there so we could get Cling on next time. Right. With no actions left, we're going to play Brad into the staging area which is going to give me one, two, three, four, five tags. Right. So, first of all, spend your remaining actions. None. Draw a card. I can free play this. For each deployed ship with Starfleet, one one send an away team to its location.

Um, or you could just do this and then warp Well, you could do this and then war. No, you can't warp that ship away. It's the this you can walk away. I kind of want that. Well, this the away team would go there and then you could strange new worlds. This Where is strange new worlds? In here. So if we refresh Riker and exhaust him again, we can put analyze on top of the deck to get strange new worlds in hand for next time on that.

So you guys are left in my hand. We free played that. Done. Yeah. And so you're in the staging area. We have got a Starfleet on duty and five cards with that in play. And then you get an action. What are we going to do? Yeah, this is my hand, right? Gain an action. Maybe strange new worlds. Scan for a species of your choice. Packled. Where are you? I think you're in the person deck. Yes, Jackabog. You haven't come out, have you?

That's you discard pile. We could do it now. No, you still got to do the other thing. Yeah, you need to develop use. I'm close to developing, I think. Oh, may maybe we should um just get rid of the incident with the press new action. Ah, cuz it' help me with the tracks. Yeah, I see your points. Maybe this. It's letting me draw cards, but is it worth keeping it? I think with there being so few incidents, we should just discard a chord. I don't have a time travel cord in play. Just discard a chord

to put this back. And then I need you to be gone anyway. Is there something else that I would like to log or do I hang on to that till maybe the B probe?

Yeah, B probe logged. There is a packled logged. We're at four out of eight or one out of four on there. Strange New World is in my hand that I put into my hand. But yeah, we should probably hang on to it until we get the tracks up. We don't need research to be up. But it gives me military, doesn't it? One, two, three, four military at the moment, which would put me at eight. And then you'd be able to do it. Put your mission token on there. And then once we get this next time, we'll have to cling. My ship's going to go away. So that's a reason. But that's okay. We don't need the research. Keep keep strange new worlds because we'll still get to develop. I've got loads of resources.

I've surely got enough. Right. Melting my head. I've got four action tokens so I don't need them. Glory on something. The person then you go. It's going to like three hours anyway. That's okay. Right. No control. You get two things. Do not go on my location. Incident. Log the top card of the bot deck. Yes. Return this. It's four instance. Now incident. Log the top card of the bot deck. Yes. Return the incident.

Done. Okay. Hope you haven't got your new hand. Should have done that last time. So, we want to get the go up the tracks card. So, utilize. So, it's what's swooping in.

Okay. Yeah, I can lose that. So, a crystal, a Latinum, and we have to log swooping in. Yeah, I'm fine with that. And you go on top of my deck. We've run out of reserve cards. So, when you do that, you ch you have to pay for the development, but you choose from the entire deck what you want and that one of them this gluonic distortion is a status. I don't think I've seen a status in a deck. Have I? It just goes. You have to have an encounter in play and pay three crystals. It's put in play immediately when you get it. Your draw deck is now face up.

When you interact with your deck, you can choose any card in it. In the resupply phase, exhaust this and take an incident. in cleanup if it's exhausted. Shuffle your deck and log this card. So, it's only for like one big turn. Maybe it's like your big last turn. You can surely arrange things nicely. So, it's my turn, isn't it? I should have done that my last turn. Resupply. Oh, I should have had clean up as well, which I think is like two more crystals. No resupply. Control. Oh, resupply. You can recall a C beam here, but I haven't got any. We're losing the Talvath temporarily. To get control of this, you may free play a Starfleet.

No, I may not. Uh, that's okay. Bevel one, communication ambassador. Eh, probably going to just try and stop them getting that one to record for communication you have in play. I think I'm so good on the communication. I'd have one with the place. So, it's drawing extra cards, isn't it? If you had six influence, you'd get a point for each communication andor ambassador you had in play. That's an ambassador ship. So, if I play utilize, I get four military. I'm not likely to get more right now, am I?

That is giving me two research for like you could still get the track up to make cards worth points. Are you going to play it as it is now? Yeah. So, I'm on eight there.

You do get two glory if you wait until you qualify for the other thing, which I could just do it again. No, no, you can't. You can't. Next turn, you could do it again. Oh, thanks, James. It's a long one, is it? Next turn, you can get this back into your hand and do all three and get two glory as well. Now, how are you going to get the influence? You've got two things and you need three influence. Draw a card. Incidents.

Do I have communication in play? No. That person is just worth four points. Do we have the four things now? Glingon. Yes. Scientist. No. Doctor is the the ship we haven't got, isn't it? So, we can't quite do that yet. Synthetic. Cllingon. Scientist. Synthetic. Doctor is the other ship that's in here somewhere.

If we use Troy's ability, discard a card. I'm going to do Strange New Worlds for now. So, we can get it back with Riker's thing to return this, which lets me draw a card. It's another instance.

Spend all your crystals. Your opponent gets two to return this card. If you have a Kelpion in play, I'm pretty sure I don't. Can't see one. Like I would like that communication thing, but maybe we just got to return some people this turn.

Yeah, discard a card. It's going to be gaining me a person, I think. Maybe getting me the ship. I can I can always swap with Riker's thing, can't I? To return this, which lets me draw a card, which is the special encounter for logging things. Do I want to log two things? Probably not. My discord pile's quite small right now. Do you keep it around though? Probably not. Beam it.

Do I massively want to log two cards right now? Discard a card to beam it. I know that that's going to get brought back at some point. I'm going to get all these cards back, but that's what that's for, isn't it? So, you're in the disc. I'm going to keep this if only to like make sure I can ri utilize back. But I do need another analyze. And I don't think I get that from anywhere. Have I lost one? No. No. I need three. And I've got two. So yeah, it's got all of that. I've got one scientist. So one crystal.

loads of crystals and then but you could have sent away teams twice and done the third with Riker if you hadn't returned one of those things and then you could have that communication thing. Yeah, that probably would have been the thing to do. But I didn't do it. We're not going back. Two, three, four, five. Loads of things to do. You can put the Riker. That's still just the same number of things out there.

Right. Glory on something. We'll say you then no control cuz you only got two things on there and two. Yeah. Uh so first up lower deck. If this card is a person and the bot has no duty officer, make it the duty officer and resolve the top card of the deck. incident log the top. Oh no, they do have a duty officer now. Send an away team to a neutral location. Where are the other two? Oh, there they are.

Gain a military return this card. Ouch. More instance return there though. And then the second chord is going to be time travels indie shady. Nope. Um, cargo discard the top two cards of the bot deck. Gain a person gain. Discard. If able, resolve a ship from the discard pile. Induce vessel.

Resolve it. Then log the top cord of the bot deck, which would be the thing they gain for this. It's a lower decker though, so they discard it. And then log this card. That's so many things. Do the ship. Deploy the ship. It explores the neutral location with the fewest total tokens. Most valuable. This one. Send an away team to a neutral location. Most bot tokens. That one they're going to get next time. If duty officer is a lower deck, I dismiss them. They would be shuffled in now.

Yeah, for next time. And they tried to log their next person, but it was a lower decker, so they get discarded instead. Glory on something. You are the lowest. Hey, cling on. Lower decker. Need to try and get them away. Right. If you could get a person, put a person on top of your deck.

Low deckers are quite powerful for them. Uh, so control. No. Do you want to stop them from getting that? You have to put three on there. That wouldn't be worth it. Try starting getting this. I did want that.

Find a ship and gain a crystal. I'm going to put my station area below. Um, I want that doctor ship. USS Pastor Free player communication or doctor. You're a doctor. I can take an incident to gain an ally and I'd get to free play you.

Yeah, take an incident. We've got loads more now to gain an ally. If you are a doctor, then you can go on there and then I can draw you with that. Deploy this ship for an action. You may free play a doctor. You may find and log a person.

Probably log crunch out of anyone. Who is a person that I have know that I've got? It's find is my stuff, isn't it? Or reserve. I've just shuffled me deck. Is there anyone? Maybe this tactical officer. He's kind of good though.

He sends people out, doesn't he? You can beam cords to him. No, I'm send I'm logging in. You may find and free play an incident. Free play this. Spend a Latinum to return this card. You may refresh a ship. No.

Yeah, cuz you would deploy the ship, the USS Pastor, which is somewhere. Is it? Oh, it's a generic one, is it? It'll be down here. cuz I haven't moved it yet. What are you instance? My deck. Yeah. If you did both, gain a glory. Otherwise, log this card. I did do both. I've got an action left. So I think I want to warp you to there so I'm competing end so I can send away teams there.

Are you going to get away? Oh, you may discard a card. You put this ship out. You may discard a card and it will be crunch to send an away team to a location. I didn't need the ship there to do that. I can ignore the shift, but I want it there. And then

I'm going to dismiss Troy with the Riker maneuver to send an away team to a location and exhaust my captain.

to promote this as my thing and exhaust it. And then finally, we're going to play Brad. This is my played area. And we can free play this. Draw two cards, discard one, and walk three ships. Or every Starfleet ship. You've got Starfleet. Can't I can take it off here, can't I? If I haven't got enough people left, I can try and make sure I have the majority for next time. I think I'm going to do that cuz you're a Starfleet ship. Done. Do we want to do this now? Refresh your captain. Take the bottom encounter.

Yeah. Should have done that earlier. As soon as you put this ship out, I don't know if there's things you'd want to take back. What was I put it there? Yeah. Yeah, we'll do that. So, I refresh him. I don't think that's going to matter to me. I've got the four different things out, haven't I? Synthetic, doctor, scientist, Cllingon. Yes. Done. Gain an influence and a research.

Deploy this card. My hand size is increased by one and I can scan the junk. And at any time on my turn, I can activate it to recall something from the staging area. May take an incident to gain an action back. And then that goes logged. Lovely. That's all of my stuff used. So I can't use Riker's ability. Doesn't have any actions or anything, but I've got a lot of stuff out. I feel like um so glory on something. He gets this.

I feel like I should have gained glory from a card at some point. when I got it from a cord. Uh, I'm going to put it on things he doesn't care about then. So, I probably made it too long. Five glory on this. Oh, well. So, two cards. We can buy a development. So, I do have an enc No, I don't have an encounter in play. I do. I do. I do right there. So, you could take this. Make your draw deck face up.

It's worth four points for a location out. Exhaust your captain to take control of the location. You may scan for a synthetic would help me with the mission, but I've pretty much done that. Take an insert to play this card. All of your military attrices research instead from now on. It cost a crystal for every two military. So four crystals. The other boom. After exhausting your captain, discard to scan a cargo if it's a beverage draw. Okay, I would have I've already given up on the beveraging. The Zang Hey, deploy this ship. If they have at least one ship at a neutral location, they take an incident. Refresh your captain.

Proximity blast. Dismiss an opponent ship. Most points and maybe coolest would be the gluonic distortion. So I could draw anything.

Yeah, go for it. Three crystals. That goes into place straight away. And so I can choose the three cards to draw, can't I? So I definitely want utilize.

Yeah, like a glory should have come off the thing for this Vidians. It still would have gone to him. Strange New Worlds for the end. Lock that and get another encounter card. Brad. So, I still get to draw one or two cards as well on the actual turn itself. Exciting. It's going to be the last turn, isn't it? So, his turn. Primmer's turn. Who's he? Uh, three turns. Put a glory. Yeah, put a glory on something. That's what triggered this.

Okay. Communication Borg. I don't think you care on there. Doesn't have a duty officer. Ally gain a person. Unfortunately, it's a lower decks person. Log the top card of the bot deck. Log this card.

Next. Starfleet attack Vulcan. Nope. person log the top card of the bot deck. No, it's a lower deck, so it gets discarded. Gain a research or military, whichever is lower. They don't have four or more. Promote this to juicy officer. And so finally lower decka.

Yeah, that's fine. Lower decker. If this card is a person and they have a duty officer, no. Otherwise, discard the top two cards and continue resolution. Starfleet human. Nope. Person with a duty officer. Gain a research. If this is synthetic, no. If able, gain something with conditional scoring. No. Gain a ship. Dismiss the duty officer. Yeah. Yeah. Oh, they should take this and have control of it.

They had the duty officer. Discard the top two cards of the bot deck. Gain an influence. Log the top card of the bot deck. Their guy wasn't a lower decker. Their person. So, they would have got logged and it would have changed their action a little bit. Let's not take it all back. They logged this person instead. That went a bit wrong because they should have had this

and then the location just gets dis location goes in the area, doesn't it? Yeah. Right. New location comes out. They put a glory out on the least valuable person. I get this. They get a glory for coming second. So they lose their ship. I get all of this back. I lose this ship. Well, not lose, but And I get Babel one. No effect for controlling it.

But we do have a resupply effect. New location coming out which I could take control of communication. I need six influence though for that scoring to be in effect which is unlikely. Think what have I got? One, two, three influence. So put me on five unless I've got something that would give me another one. Troy in play. Oh, well, I'll draw a card and it'll be true. Right,

they've done all of their stuff. Over to me. Trigger every resupply operation. Exhaust this card and take an incident. Call blame here. Draw a card for every communication you have in play. One draw

then. Yeah, let's play Troy. Oh, yeah. Control we did early, but Oh, see, you didn't you didn't have that. Control is after resupply. So, we're using the exhaust of this to draw Troy. Play Troy. Look at the top card of your deck. You may return it to the top or discard it or log it. Well, I could just choose something I want to log, couldn't I? Like if I want to get something out, particularly mind just to get things out of the way to maybe get to deploy again because I'm going to trigger the end of the game. And now you're out here with an extra thing. So, we definitely want to utilize. I've got one, two, three, four on here bringing me up to six. So that scoring will be in effect.

So that's one action. I can deploy. Oh, that's not even an action to deploy this devour. Spend a latinum to get a research for every tag you have in play. That's five. If you gain three or more, dismiss the card.

If you play him first and then activate it, you'll get six. Okay. Well, that card's getting dismissed then. So, I'm thinking something else could get logged instead for Strange New Worlds. Like we could warp the Titan to Ktoma. Yeah. But then if it's not there, you won't be able to benefit from its research thing. Um, so getting another shift would be nice. Is there anything else that lets me draw more stuff?

We can swap for a different directive. No, no, you're another discord parlor. This is my deck. Just happens to be face up, but I don't think I can draw a load of cards from it. I played a ship, so I can discard a card

to send and a waiting to a location. Could try and stop them from getting something. I'm not going to get this memory alpha, am I? You just let me send a person to a location. I don't know how I'd get a third out, though. We've got another turn after this. It's going to be like the longest stream, isn't it? Yeah, we get one more turn. So, you'd have to get the people out now to resolve it next time.

So, you would get me a second. And then how would you get the third away team out? Can't play another ship. Move the Titan there. Yeah, take an incident to send an away team out. So, we just need the Titan for this turn. Spend a crystal and exhaust it to move it out here. And you could get that next time and that would be worth like five points. Then probably going to return one of these cards. If you have time travel in play, return this chord and draw two cards and discard one. I do have a time travel in play.

So that's my last action. Return this. Draw two cords and get an action back. We will put that that would have put another thing out. But that needs you going to use your last action on

you can make something free play as well.

maybe draw a recruit and say analyze then you have to discard one so I can activate this and my card the hand size should be one bigger as well it doesn't matter activate This recall a non-time travel card from your staging area. I'll have this back, please. You could do it with Brad, though.

And then you gain an incident. Yeah. Put Brad in your staging area. I've got no actions right now. So, draw a card and play it. And I can decide what it is. You may find and log a person. I'm going to log the chief engineer. Just anyone. You may find and free play an incident. If you have an ambassador in play, return this card and gain a Latinum. If you did both get a glory.

And then I've got two, three, four, five, six, seven research. I'm going to activate this, spend a latinum, and get seven research, which dismisses this. And then I can activate this to recall a non-time travel card from my staging area

and get an action back. I'm going to bring him back from my staging area and take an incident to get an action. But then you have to spend your remaining actions. I was I was thinking I would get to play strange new worlds cuz I can make the next card a ship and then do strange new worlds, but I can't because I'd have to spend all my actions to put Brad out again. So, what you going to spend the action on?

I could just gain a person. Put a card on top of your deck. Strange New Worlds. I can say anything's on top of the deck to recruit a person going to be worth more than two people. Uh military is worth two to me. Um,

probably not going to play them. Put them in the discard. So, that was me playing this with my action. And then finally, I can play Brad again to spend my remaining zero actions to play something from my deck because I can say anything's on top of it. Um, return an incident or we send someone out there to make sure. I don't think he's going to compete with that. I think we're going to return. I've got a communication in play so I can return this incident and gain two crystals. We're a glory out on a card. End game is triggered. He gets his turn and we get one more turn each. So you will go away. I don't want the holiday deck. I'll keep the incident. I think I think that's all of the stuff that I can do.

So then in cleanup I have got one scientist so I can have a crystal and then this is exhausted so it gets logged and my deck gets shuffled but it hasn't got many cards in it.

I don't know why I'm shuffling it then. So, I can have one thing out of development. I just want the thing that's worth the most points, I think.

If you have nine research, this is worth three points. You need to log a deployed ship. Oh, I don't want to do that. That's the cost for it. It's only three points, though. Like, this ship would be worth four points. I've got loads of crystals.

Yeah, we're just going to spend five crystals to get this ship. and my hand size isn't one more anymore because that got logged. Um, so you're the other developments. The rest of my deck gets shuffled. But he's not in control of anything. It better not be uh one, two, three cards. One's from his top of his um developments. And we will need to shuffle this, won't we? So he hasn't got So there's no traits on a directive. No duty officer. So take a lower decker if able. No. Gain a ship or an ally.

Three three. You've got a token. So he take you and take an incident. So the deck would already be shuffled. So you you would go there. Send an away team. You should have more than Oh, they're all here. away team to a neutral location worth 10 points. That's worth. Why haven't you been looking for that one? Look at this one. Worth five. You would have taken an incident, but that no problem. Right. That's that done. Next. The cruiser. Scientist. I think scientist is attack. No, it's security. Scientist Vulcan. No. Uh ship. Deploy the ship. It explores.

There it is. Explore neutral location with the fewest tokens. Send an away team to a neutral location. Most valuable would be that one. If able, promote a person from the distance. No. Otherwise, gain a lower decker. Orion. No. Orion. Security Ops. No. Ally. Okay. And then Starfleet. Nope. Another ship. Deploy the ship.

It explores. Initial location with the fewest total tokens. Be over here. Um

will send a person to neutral location with the most of their tokens most valuable there. So they would they will take control of that next time unless I've got something to say about it. I've got the thing hey thing hey um pro person from the discord but still haven't got one and then gain lower decker. We know all this isn't here. Ally gain the ally and then so that ship's out. That's that's stuff they've got out mingling with mine now. So I got so many things out. Put a glory on something. Least valuable to me. Two. Two or two.

Is it leftmost? More tokens is more valuable. So left most out of them after that. Okay. Resupply. Draw a card for each communication you've got. So that's just one I think then control you and all the tokens on you come back. But we do take control of a new location. You may log a card and then you may duplicate a play operation of a person cargo ally

from your log. I should have done this ages ago. I should stop him gaining so much contact in a minute. person cargo ally

or a directive. What's that directive that we lost? Now I'm going to just use um chief engineers to get a ship. Get the Titan back. Two other log done after logging a card. Gain of glory. Bit late. Try and stop them from getting these locations though cuz this is the last turn. This is my last turn then he'll have a last turn. So I can attack play this. Where's my three actions? Deploy this ship. If the opponent has at least one ship at a neutral location, they take an in. Oh, so I don't stop them.

Oh, I make sure that's like the thing that they play next time. Refresh your captain. So, I could have taken an incident to sense and awaiting him somewhere. Nah. Is that worth doing then just to make it stops them doing something for a turn? I don't particularly have a million things I want to do.

Then we can put the Titan out and warp it. I don't know where the token's gone. There it is. here.

So, he's still got two more than me. He's not going to take control of that one anyway. So, it doesn't really matter. I could just deploy this ship.

Or you could just strange new worlds, couldn't you? Walk the ship.

and just leave him to get them 10 points. I don't think so because you can put this ship out. Discord accord

to send an away team anywhere ignoring opponent ships. Yeah, put them there. Then still put the Titan out and warp it to stop them taking that. They still got two more than you though. Yeah, but then you can discard another card

to put an away team out. Where are my away teams? Here they are. So now he's not got two more than me. And you can pay a crystal and activate this um to warp it here. And last action will strange new worlds. Top two encounters probably just want the one with the most points. For each duty officer your opponent has in play. No. Your opponent takes an incident. Gain an attack including from the junk. If you do and you have a telepath in play. Now you're asking. I don't think so. Troy isn't, is she? Uh, deploy this card. You may spend an action to gain a military for every research tag you have in play. And you can turn them all into research.

This is worth more points. This worth six points. So, this is a ship. If I had actions left, I might take that one to get some more tags. But I'm going to take this six pointer. log the location. Gain a research. I think that's it for my turn. Glory on something.

Two. Three cards. And then first up, incident log this. It doesn't really matter now, does it? Um, and return this control. Nope. Discard. Oh, another incident. Log this to return this. And then finally, lower decker. Where are we? If this is a person, they have no duty officer. Promote and resolve the top card. Uh oh, lower decker. Discord the top two cards of the deck and continue resolution. Starfleet human.

No. Person with duty officer. Gain a research. If they are synthetic, no. If able, gain a conditional scoring card. Say you are worth three. You are worth three. Leftmost. Dismiss the juicy officer for a glory on something, but it doesn't matter, does it? So, end game. Yeah, I've made this. There's probably some more points that I didn't take off the thing. So, I probably made it a couple of rounds too long. Oh well, I can't go back and change that. This is the reality we're all living in. Uh, so I need to do the end game cards first, don't I?

Remove all the cards remaining in your reserve deck and development pile. They are not scored. Yes. So, a point for every glory token you have. Oh, yeah. Me get me thingy up. Get me captain's chair up. Where's me score sheet? There it is. So, glory tokens. We zoomed out. 1 2 3 4 5 6 7 8 9 10 11 12 13. Feel like the bot has got a lot more than that. 2 4 6 8 10 12 14 16 18 21

tokens are neutral locations. They've got five and I've got two. This is a point each, is it? I stopped them from having stuff. Oh, endgame operations have to be in play. Good job I didn't get rid of that like I was going to. I haven't logged any end games ever by accident. Nope. So, end games. It's just these, isn't it? A point for every Zindi card. I think that's the only one.

So, one a point for every communication or ambassador in play. I've got two communication and ambassador. So, is that three or is that just two? Cuz it's two cards. So, not a ton of points. We'll say four. And then you can just grab all your cards now, can't you?

Let's uh let's come down here. So many points. Oh, cuz Reich is just worth conditional military. So that's summit, isn't it? Right, we've got five, 7, 9, 13, 11, 12, 15, 13, 16, 18, 19, 20, 27, 28, 31. 33 35 41 43 44 53.

Research focus, I've got one. And my research focus is on two points each. So just two there. Influence focus, I have one for two points. And then military focus, I have three for two each. So six in total. Completed mission. I didn't do that even at the end. So, I could have sent two I probably could have taken control of another location with this. I I hung on to get two more glory, but I probably could have took control of another location with this. I would have done it. So, I would have had two more tokens, let's say, out on neutral locations and two more glory.

change that. Uh, so completed missions was 357. So 93 with a asterisk that is probably at least around too long. And then the bots endame score in ignore missions. And we just get all of it stuff, don't we? Did I score? Yeah, I think I think that was my first seven points. Were they? No, I think you should have seven more points, mate. Okay, so bot gets the point on the points on cards.

So 2 4 6 9 11 13 15 16 17 18

23 26 28 And then research focus. It would get two. It's two for everything. So 2 4 6 8 10. So it's way behind. Yeah. But I've got it on easiest difficulty and I probably had at least a round or two extra. But I'm not bothered about the score. I was having once I realized how important was it Brad? Once I stopped forsaking Brad, wherever he wherever he may be in the universe. See asterisk on the score. If there isn't, I scored 100, but I think there's a huge asterisk on it.

Riker is bonkers. He can do so much stuff and like I've didn't play him well at all for ages. We really enjoyed Riker. Probably my favorite so far. Or maybe it's cuz I had those. We'll call it a test mode, a learning mode. That's not the play against nothing mode. We've saw some more cards and stuff, but probably got a hold of a lot more anyway. But yeah, I felt like I had once I stopped wasting my time as well. I didn't get any ships for ages, so I was just tied to having the Titan and nothing else. But anyway, it's very late and this is the longest stream in ages, so I should probably leave it and get out of this scorching room. Thank you so much for watching everyone. Hope you enjoyed Captain's Chair. Let me know if you'd like to see some more at some point in the future. Probably not for a little while cuz we've got other things we need to do.

Thank you so much though and I will see you for the next game. You can support me on Patreon, join as a YouTube member. I really appreciate it. It's how I'm able to make these videos. Thank you for watching and uh have lovely weekends on that. Bye.

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