Rush & Bash Full Playthrough - JonGetsGames
welcome to John Gates games today I'll be doing a full four-player playthrough of russan bash in this crazy racing game players are zooming around a track laying bombs shooting missiles charging up superpowers and in General trying to collide with their opponents push them into Boulders and cross the finish line first I'll explain the game as we're actually playing it so let's jump in the first thing we do to set up the game is build out the track and there are tons of these racing tiles to choose from with a variety of different effects and I have built this one today we have a volcano over here and then a bridge jumping over the track as we Circle back around I'll be playing the game through the perspective of the black car over here being driven by Baron Scully our car is called the malicious jinx our opponents are the green car over here called the Kings Slayer driven by scram next up we have lady goodlight driving the pretty Thunderbolt and finally Barbarosa in blue driving the pirate bombard we have started in Pole Position which is why we have these three Sprint cards in our hand the green car is right behind us so they also have three and next up yellow and blue are right behind behind us so they actually begin with two of these Sprint cards and one Rush card which in general has higher acceleration values than the Sprint ones the last thing we have to do before starting the race is roll the track die we see that we got a three and now we have to apply the boulders that are going to be blocking the track we're going to put it on any of these spaces that match three or less so it's going to be these two spots here and these are going to be obstacles on the road that will damage our cars if we run into them it's now time to race and if we look at this ranking strip it matches our positions out on the track and and so this means that we are going to be going first at the start of every turn we will always have three cards in our hand and as I mentioned before these are all Sprint cards which means that their acceleration values will range between 1 and three they all also have a optional ability along the top that must be executed before you actually do the acceleration and I think right from the get-go let's go ahead and pick this card right here the optional ability up at the top says that we can fire a missile and the way this works is we look at where our car is on the track and that missile is going to travel forward in the lane that we are currently in until it either goes through three of these checkpoints or runs into a car a bomb or one of these Boulders right here so in this case the missile travels along and destroys this Boulder so it's no longer going to be in our way and now we must move two spaces we cannot move slower than this so our car is going to move right here and then right here we've essentially cleared the way so that we don't have to um run into that Boulder because when you hit them it uh stops your movement and you take a damage now that we're done accelerating our turn is almost over the last thing to do is to draw back until we have three cards in our hand and we're going to draw the type of card that matches our current spot in the standings and this is not going to uh change until everybody has had a turn so this means we're going to take one of these Sprint cards and we see it only moves once but this is going to give us the ability to steer which is certainly a good thing to do while you're racing our turn is now done so we move along and we see that green is going to move next they must select one of their three cards and this is the one they've decided to go with it is an acceleration of two but before they actually do that they get to drop a bomb out onto the track this must get placed on an adjacent empty track spot to the green player they of course have to activate this before they move and they're going to put it down right here hoping to get in the way of the blue player so they maybe run into that and explode now they accelerate 42 which is going to bring them all the way to here green draws a Sprint card and now the yellow car moves since they started farther back they did indeed have one of these Rush cards in addition to two Sprint cards and this is the one they have decided to evaluate we see that it has a steering action and then has an acceleration of four and the way this steering action works is that the car must move into an adjacent space that is in a different Lane so that means the yellow car can move right there via steering we see this is going to take them over this boost symbol right here that evaluates at the end of their turn they've moved twice they'll go three and then four there and only now does the Boost symbol come into effect what happens here is the player is going to draw the top Sprint card from the deck flip it over and move that number of spaces forward they are lucky they get to move two this is going to just barely stop them from running into this Boulder they're probably gonna have to try and do something about that on their next turn yellow now draws one card but since they started the game at ranking three they actually get to pull another rush card into their hand and lastly the blue pirate player gets to move if blue was to just move forward they would run into this bomb which would cause it to explode and do one damage to all cars adjacent to the bomb spot as well as that location itself so the blue player definitely does not want to run into the bomb and they have now revealed Feld this Rush card they have in their hand they get to move five from it and they get to steer beforehand this means they can steer into the middle lane and then move five spaces forward which brings them one two 3 four five and also means they cross over one of these boosts just like the yellow car before them blue now gets to draw the top Sprint card to activate this boost and we see they're going to move two which is going to cause a chain reaction that'll be kind of fun to watch blue first moves into a clear spot and then the second movement brings them into the spot with this yellow car Whenever there is a collision like this the car that got hit is going to take a damage and they are flung up to two spaces forward but in this case they actually run into this Boulder immediately and stop and they take one more damage from that and remove this Boulder from the game as I mentioned before once a car takes three damage they actually get spun off the road and have to start back at a checkpoint so the yellow player just took two out of those three damage that really puts them in a precarious situation and the blue players since they're the ones who rammed up the back of yellow they don't actually take any damage at all with that blue is now done they get to draw another one of these Rush Cards into their hand and it's now time to change the rankings looking at the race as it currently stands we can see that yellow is farthest along in first blue is in second green is in third and we are actually in fourth if it ever seems like there is a tie the game gives you this cool little Lookout ruler which you can put down on the binoculars and sweep around until you bump into a car to see who is first but in this case I think it's pretty obvious what the standings are now we have to update the actual standing so we go into fourth and these slide over and it looks like the uh yellow and blue cars will both get to go twice before we are able to go our second time so let's jump back into the race and we begin with the yellow player they've decided they want to play this card right here which is going to repair their car for one and then let them move forward three this way they're no longer in quite as dangerous a position and this is certainly good for them because blue is still in their Lane and it's possible that they might run into the back of yellow again and do another damage so yellow's going to go one two three and then draw a Sprint card into their hand next up we have blue and they've decided to choose this card right here which is going to let them move two forward but before that they can charge up their star power everybody's star meter starts at zero so they're going to go up to one and before or after doing the main action each player can actually activate their star meter bringing it all the way down to zero and they get to do the level of the effect that they did so if the blue player did it now they could actually do a missile launch action but for now they're going to save it up and maybe try to do uh this middle one which lets them do two actions a row or even this third one which is asymmetric and only they are allowed to do which lets them shoot a bunch of cannonballs at everybody who's in front of them on the track they now move two forward on the track and they draw a Sprint card into their hand green is the next driver to go and they've decided to charge up their star power as well and then move three we can see this has now activated their Daredevil level one ability which gives them a steering action which could be very nice to have in a tight spot and moving forward three does not actually get them back out of third place they now get to draw one of these Rush cards and we now get to go at the moment our options are relatively slow we could do a steering action but we see that would really just move us sideways and not really get us very far up getting star power is nice but it's associated with an acceleration of one so I figure let's just go ahead and use this one now we have the option of doing this bomb or not and I just don't see any reason to actually drop a bomb down at the moment so let's just go ahead and move three forward this zooms us around the inside track and we are neck and neck with the green player we now get to draw a rush card and we see o it's a five and repair well I guess we don't really care about repairing yet but moving five is certainly nice to have it's time to double check the standings yellow is still in first blue is still in second and when we look at green and us I think that green is just barely in the lead if we get out our ruler here and put it down onto the binoculars it seems like if it was long enough it would Bonk into the green car first so there's going to be no change to the standings this means yellow once again goes and they're going to choose this card right here not too surprising they're going to try and repair themselves up and then move three this brings them back to full health they now move three forward and you'll notice they just crossed over a lightning bolt and this means you essentially activate the area's ability and in this case it is the volcano and the moment after anybody does a movement through one of these lightning bolts then any car in one of these red spaces would have to roll this track die and potentially take damage but at the moment nobody is actually on a red space so everybody is safe whenever a car finishes their movement on a new track tile we have to roll the track die and see if they have to add any new obstacles to the course but we rolled a one so no new Boulders go down into either of these spots yellow now draws a Sprint card into their hand and it's Blue's turn to move blue decides they're going to use this Rush card right here and it has a missile activation we know how that works already it's going to go straight forward in their Lane and slam into the back of the yellow player doing one damage and then the blue player gets to move three spaces forward yellow's certainly happy they did all that repairing and once again they go down to the middle Blue's down done with their turn so they draw a Sprint card and now green gets to move they've decided that it's time for them to use their rush card and we see that it lets them move five forward and they get to launch a missile themselves well that is going to go into their Lane merge into this Lane here and slam into the back of the blue player so they'll take one damage and now when green moves five forward they're going to go 1 2 3 4 five and Ram into the back of the blue player which means they're going to take another damage and blue is going to move forward up to two which means they go one two smash into the back of the yellow car which is also going to move two forward yellow is currently in a really precarious situation because they are on a red spot and two cars ran over the steam vent so that means this gu is going to have to get rolled twice for yellow because of the only one on a red spot with the first roll we see they got a four and this is actually going to do one damage to them which unfortunately is going to be enough to knock them off the road the first thing they have to do is follow backwards in the lane they were in until they reach a checkpoint they were unfortunately one spot away from crossing over another checkpoint but instead they're going to go all the way back over here and land in this spot next up their car will repair all the way to full and as a little bit of a constellation prize it will generate one star power a whole lot happened on the green player turn but it is finally over they get to draw this Rush card and it's time for us to move in our hand we have this five with a repair we've got a steering with a one and a star power with a one and I think what we should do is do this five right now because if we look at the track we could go 1 2 3 4 five and on our next turn we could use this steering to move into this boost spot we'd move one and then try to boost around this volcano as quickly as we could hopefully we'd pick up a decent card from the top of the Sprint pile so let's go ahead and use this one even though we don't have anything to repair at the moment and that zooms us forward five spaces lastly we get to draw one more Rush card and now let's take a look at the standings blue is now in first and unfortunately for us we are in second just barely which means we are only going to get those Sprint cards instead of those Rush cards so maybe we shouldn't have actually gone forward that much but I think moving five instead of one was a good idea uh green is now in third and yellow is in fourth so we update the standings to show all of this and now blue gets to go Blue has decided they want to put a bomb down on the track it has to go adjacent to their car and they've decided to put it right here hoping that green might run into it and maybe hit us as well and now they have to move forward twice twice which is a little dangerous cuz they go over one of these steam buns and now they have to roll the track die well it looks like Barbarosa got lucky if they get a five or a six nothing actually happens so their movement is now done they're going to draw a Sprint card and now we get to go when we look at our options we actually picked up another steering wheel and it makes us go even faster and we really want to get over this checkpoint threshold uh as we see that the other players are having a hard time with it so let's go ahead and do this and when we do a steering action we move into another Lane uh that is a so that will bring us right over here that's going to activate the Boost at the end of our turn we get to move three forward which goes 1 2 3 and then for the Boost we flip over the top Sprint card and see we get to move two more so that's awesome we've crossed over the checkpoint we are in a Red Zone but we currently have no damage so we're not too worried about that and uh through all of that we went over another steam vent which means that the blue player now has to roll the track ey again and it looks like they are lucky once again a five or six leaves them in the clear so they are still done in this lava for the moment our turn is now over so we draw back to three cards unfortunately taking a Sprint card and we see that's not too bad a three with a missile on it and now the green player gets to move before they do their main action they've decided to activate their star power which brings them all the way back down to zero and for them gets them this Daredevil ability giving them a free steering action this allows them to move into an adjacent Lane they Dodge this bomb and now they're going to play this card right here with it'll repair which they don't actually need so they're just going to move forward three which brings them one two 2 three into a tiny little safe spot amongst all of this red lava Green's now done so they can draw one of these Rush Cards into their hand and now yellow moves they've decided to use this rush card right here which is going to give them a star power and let them move forward four spaces which goes one two 3 four this brings her up to the second level uh she could actually do this right now and use one of these two cards as an additional action but she's decided to hold on to it if you look at her level three uh the propeller Rockets it says that she can move eight spaces forward without changing lanes and pass through obstacles bombs and other cards without affecting them she's probably trying to charge up and use this to jump back into the thick of things her turn is now over so she grabs a rush card and it's time to look at the standings we are now in first blue is in second green is still just barely in third so they're grabbing all of those Rush cards and yellow is still in fourth so the only change is us moving up to the front and now we get to move when we look at our options it's not great no matter what we do we're going to end our turn in red which is not amazing I mean we don't have any damage just yet but being in the front does lead to uh getting uh being shot by missiles and that kind of thing although at the moment nobody is directly behind us so that is good and I don't think we want to steer because of that and instead let's do one of these two uh now this one if we fire a missile it's not really going to do anything we're in the lead it's not going to hit anybody but for this one I think we should do this and activate a star power we only get to move once forward but if you look look at the first level of our Star Trek it says auto body repair doll we can actually take a repair action so to a certain degree we almost have four Health at the moment and if we work our way all the way up this uh top one that says bouncing curse allows us to move eight spaces forward we can actually change lanes and steel cards uh from opponents as we pass by them so that's a pretty cool effect I think it's good to start charging up our star power our turn's now done so we draw back up to three cards and we got another missile uh two movement that's pretty good and now blue gets to move it appears they were unhappy with this bomb not going off on green so they're going to lay another one down it goes adjacent to their car and they'll once again throw it right in front of the green car and now they get to move forward twice which brings them right to here and that is a steam vent spot right now we are the only ones on a red location so we have to roll the track die and it looks like we are going to take one damage from the lava so far that's the first we've taken all game so I think we're still in a pretty good spot Blue's down done so they draw a Sprint card and green gets to go they currently have two Rush cards and one Sprint and this is the one they've decided to play it is not very fast for a rush it gets to move them three forward and they're going to take a star power first uh but if you look right here this means they are also going to run into this bomb and the moment they touch the spot it explodes and does one damage to everything around it and on that spot so Green's going to take one damage and they're going to move two more forward of course the bomb exploded so we can remove it so this brings their damage down by one and their star power up by one if you look up to the top the green player has this hard Club full of spikes ability they get to rush forward eight spaces and uh every single person that is adjacent to them has to discard all their cards and draw one Sprint so it's kind of like they knock all of us silly as they rush through so they're maybe trying to work towards that although that is certainly better when they are behind more people green once again draws a rush card and yellow now gets to move and they've decided to play this card here it has an optional bomb ability up at the top but since they are in the back and everybody else has crossed the checkpoint already they don't really see a reason to put that down instead they're just going to race two spaces forward the first space is going to explode this bomb and do one damage to them but they don't seem to be too worried about that so this brings their damage track down and now they draw a rush card and it's now time to readjust the standings we are still in first but it looks like green has now overtaken blue so this can slide over and now we get to move when we look at our options I think it's a high priority to get out of these red zones and even though it kind of wastes a missile let's go ahead and use this one right here uh we can launch the missile it goes forward and essentially does nothing and now we can move three spaces which will go one two three we go onto a lightning bolt spot but none of one is actually on a red location so we don't actually have to roll the die it's mostly important for us to just get away from these red spots and there is still no one behind us so we don't have to worry about missiles coming up we once again draw the top Sprint card and it is a two acceleration with a missile it looks like the game really wants us to shoot Stu stuff next up we have the green player who can move they've decided to use this Sprint card right here which is going to give them one repair action and then they can move three forward so that'll be one two three and once again we don't really need to roll the die because nobody is on a red spot and they're healed up to full they get to draw a Sprint card from the top and now blue gets to move they've decided they haven't dropped enough bombs yet so they're going to put another one down they'll put it right behind themselves kind of hoping for the yellow player to run into that and then they get to move forward twice which once again hits a steam vent but we've all strategically kept ourselves off of these red locations blue now gets to take a rush card and yellow gets to move she has decided to do a repair action and then move five forward we see this is going to take her right through this bomb so that's one two three four five uh so they're going to repair one and then take another damage this explodes and doesn't actually do anything else to anybody else and once again the steam vent doesn't hit anybody so their health went up and then right back down again and for the moment yellow has decided to not use their star abilities just yet so they take another Rush card and we can now look at the standings and see that nothing has actually changed so we get to go ahead and move when we look up ahead we see that we are approaching this bridge super fast and that is a bit of a problem because we've already taken one damage and all three lanes merge into a single Lane as you cross over the bridge which leaves anybody who's up there very vulnerable to missiles coming in or as well as just being rammed from behind so I think what we probably want to do is not force ourselves to be in the lead uh for the moment let's go ahead and use this one we'll not use the steering at all because the top part is optional and we're just going to move one which brings us right here and we're essentially hoping that maybe somebody else goes onto the bridge first we can now draw back up with a Sprint card it looks like oo it's a three and a repair that's a really nice card for us to grab and now green can move it looks like green is less concerned about running up onto the bridge they're going to use this Rush card it shoots off a missile but that's not actually going to hit at this point and then they're going to move four so they will go one two and then this rant part doesn't actually count as a space so they'll go three and then four they pick up a Sprint card into their hand and now blue gets to move they've decided to spend a rush card as well and we see that this one is well the same one it fires a missile and moves for but this time the blue player does have a Target the missile follows their Lane merges up and slams into the back of the green car so they take one damage and then blue is going to move four locations so they're going to go one two three four hopping up onto the bridge green was at full health but now they take that one damage blue gets to draw a rush card and now yellow gets to move it looks like they've decided to go with this rush card right here it's going to give them one star power and then let them move four so we may as well move them first we go one two three four technically you get the star power first but they can't actually activate it between these two things the star power brings them up to three and at this point they have decided they do want to activate this because again you can do this star action either before or after the main card action and we see this is going to do the propeller rocket which will move them eight spaces without changing lanes they pass through bombs obstacles and other cars without interacting with them this is going to bring the star all the way back down to the bottom and we can see this will let them move one 2 3 4 five six seven and then eight falling just off the other side of the ramp there and of course they don't interact with anybody because of that special ability the moment they land on this tile we get to roll the track die to see what kind of Boulders we have to deal with looks like they got a three so that means we're going to have a boulder on the two spot and the three plus spot and finally they get to draw a Rush Card back into their hand and we can now look at the standings yellow is now in the lead green is still in second blue is still in third and now we are in fourth so that means we simply traded spots with the yellow player and yellow now gets to move for the moment they've decided to go with this Sprint card instead of the rush ones we see it's just a seering and then a one acceleration with the steering they move to an adjacent uh new length so they'll pop over here so not much of a gain for them and then they'll move one forward it just looks like they're trying to dodge these Boulders yellow then draws a Sprint card and now green moves it looks like they want to use this rush card here and it is a missile launch and whenever you shoot a missile from the bridge it stays on the center lane after you uh after it exits the bridge so that's another reason why the yellow player maybe got out of the way so that means that this missile is going to zoom over slam into this Boulder and remove it from the board and then green is going to move four spaces forward so they are unfortunately still on the bridge they now draw a Sprint card and blue gets to move they've decided to use this Sprint card here which is going to repair them once and then let them move three on the bridge so we see that it's going to take them one two three and of course they repaired before they actually moved they now draw a new Rush card from the top of the deck and we get to move we as essentially have two options because these cards are the same and I think well with this three we would go one two three and not quite Ram into the back of this car we could use a repair action but I think it's more fun to use one of these missiles so we will do this we'll fire the missile it's going to jump up onto the bridge and slam into the back of the blue player and then we get to move two spaces forward which is going to bring us over to here and this brings blue back down into a very critical situation we get to draw a Sprint card it looks like oo four movement with a bomb and now we can readjust the standings it doesn't look like there were any changes throughout this last turn so yellow gets to move and they decide to use this Rush card here it is going to repair them once and then after they do that they get to move five spaces forward we can evaluate that right now we'll go 1 2 3 4 five they've just entered a new piece of track so we roll the die and see that they got a four and that means that they're actually going to have a boulder go down onto every single one of the spots so this is going to be a little bit scarier of a track Bend they now draw a Sprint card and we see that the green player gets to move they only have Sprint cards to choose from and they're going to go with this which gives them a steering action unfortunately they're on a bridge so there's no way they can Seer into another Lane so instead all they're going to do is move three forward taking them one two three they now draw the last Sprint card into their hands so we'll Shuffle up the discard and bring a new one out and now the blue player gets to move and they've decided to use this Rush card right here which is going to give them one star power and then allow them to move forward four this brings their extra action star power option online and then they race forward four which is going to take them 1 2 3 four just barely off the bridge but not quite running into the back of green it looks like the blue player is not quite done with their turn now though they're going to activate their star power allowing them to play an additional card it's just going to be this Sprint card here which is going to give them one repair which makes them a little bit less uh scary on their health meter and then they're going to drive three forward however the moment they run into the back of the green player they actually stop but this is going to push the green car forward green is going to take damage they actually get pushed forward twice and the main reason the blue player probably did this was really for that heal so this puts the green carard back into a critical condition blue now only has one card in their hand so they're actually going to draw two of these Rush cards so that they always have three at the start of their next turn and now we get to move at the moment we are starting to feel really far behind way back here on the bridge it's unfortunate we don't have any star power activations so I think let's just go ahead and go as fast as we can there's really no reason to drop a bomb since we only go through this track once so let's just zoom forward four and then draw up this Rush card and we see that oh man this is actually not that great steering is okay but only a three on a rush card is not what we were hoping for we once again take a look at the standings and it seems for the second round in a row nobody actually overtook anybody else so yellow gets to go they decided to use this Sprint card right here which is going to launch a missile in front of them that'll rush over here and smash into this Boulder destroying it and now they get to move two spaces forward they get to draw a new Sprint card and now the green car moves they only have Sprint cards and they're going to use this one right here it's going to give them a steering action so they can move adjacent probably so that they are not in line with the blue player anymore and now they just move one forward they now draw a Sprint card and blue gets to move they only have Rush cards in their hand and they're going to use this one right here it's going to generate them a star power and then after that they get to move five so we may as well do that right now we go one two 3 four five and they have zoomed ahead of the green player and this brings their ahr missile back online they now draw another Rush card into their hand and now we get to move we are still feeling really far behind and unfortunately our acceleration numbers are not that great so I think what we should probably do is use this Sprint card right here because it's going to launch a missile that will uh exit the bridge on the center lane and smash into the back of the blue player doesn't quite take them out but maybe we could finish them off on the next turn and then we get to move to so that is going to take us off of this bridge and with that missile blue is now in critical condition we now finish out our turn by drawing the top Rush card and we got a five acceleration and a missile this is a really good card it's once again time to readjust the standings and looks like blue is able to overtake green so they swap around on the track and now the yellow player can move they decide to go with this Sprint card here which is not very good it's going to give them one star power upgrade and that they only move once along the track although I suppose they've crossed this checkpoint which is a nice thing to do that star power bump brings their gritty twitch back online which they could use to move two squares forward they haven't used this one just yet we'll see if they like this or maybe doing an extra action better I suppose if they got all the way up to propeller Rockets again that would be good as well they go ahead and draw a Sprint card and now the blue player moves blue decides to use this Rush card right here it's going to allow them to steer which will take them over there and unfortunately brings them out of that lane so our plan of shooting with a missile is probably not going to work but now they move three spaces forward they'll go one and two at that point They smash into the back of the yellow player which pushes yellow two forward and now the yellow player takes one damage and blue doesn't and unfortunately they have crossed that checkpoint this brings yellow down to critical just like green and blue it looks like a lot of people are in a very scary spot right now blue now draws a Sprint card and now green moves they've decided to use this Sprint card right here that lets them drop a bomb into an adjacent spot they are going to do it right there uh probably hoping that we will catch it as we're coming down the middle lane from above and then they get to move two spaces forward they draw a rush card and now we get to move our plan to kill the blue player did not quite work out especially considering they got across this checkpoint so if they were uh destroyed right now they just move backward one spot which does not feel very good and it's not even really an option for us because our missile path brings us like this so I think we just need to try and catch up we use the best acceleration we have we do launch a which is going to slam into this bomb right here and the bomb does explode and when it does it takes out everything that is adjacent to it which means this Boulder is taken out as well and now we get to move five spaces forward we draw a new rush card into our hand and it's a pretty good one star power is nice we haven't used much of that for our car so far of this game moving for is good and now let's look at the standings it doesn't appear that anybody overtook anyone else so the standings will stay the same and yellow now gets to move they've decided to used this last remaining Rush card they've had this in their hand for a long time because they've been in the lead for a while this is going to allow them to steer so they will go to an adjacent lane and then move one two three spaces forward most likely trying to uh Dodge the potential missile coming from the blue player they have one star power which means no matter what they could always launch a missile at the beginning of their turn so that's probably why yellow got out of the way they've entered a new track section so they roll the track die and we see that yep both of these spots are going to get Bowers they now draw up a Sprint card and blue moves when blue looks at all their options they decide to actually use this Sprint right here this lets them drop a bomb and they're going to throw it right behind themselves hoping to blow up the green player and now they get to move two spaces forward they draw a Sprint card and now green gets to move they decide to use this Rush card right here which is going to repair them once and then let them move five this brings them back into the middle Health spot and then they Rush forward five so the first thing they do is go into this spot which explodes the bomb they're going to take one damage but they are okay with that because they just healed one up and now they're going to move uh two three and then four which is going to ram into the back of the blue player the bomb damage brings green back to critical and the Crash damage actually knocks the blue player off the track so their health is going to reset back to full their star power is going to go up by one and they are going to fall all the way back in their Lane until just before the previous checkpoint at this point green isn't quite done they are now worried about blue shooting them with a missile from behind because they are only one away from dying so they're going to use this star power activation for the Daredevil ability which gives them a free steering action and they're going to shift over into this Lane Green draws a rush card into their hand and now we get to move we have some pretty good options in our hand I think for the moment uh while we could repair that's not a high priority for us but instead we could use steering which would not do a whole lot we would essentially move into a new Lane and likely Ram into the back of the blue player but they're at full health right now now so I think what's more important is for us to use this card right here it's going to gain us a star power and allow us to move four forward which will go one two three and four we've crossed the checkpoint we've also taken third place and we now have the ability to play an extra card on our turn although I kind of like being in third place at the moment because we're going to get another rush card on our following turn and I think it maybe makes sense to save up to try and do this gigantic bouncing curse move eight spaces forward is a really big amount and perhaps that could C P us into the lead at the right moment the last thing we do is draw up a new Rush card and it's a really fast one that's great and now let's re-evaluate the standings yellow is still in the lead but now green is in second we are in third and blue is in fourth place so it's now yellow's turn to move and they're going to do this Sprint card right here it's going to give them one steering action they'll go back into the middle and then they'll move one forward once again likely trying to dodge the potential missiles from the green player they draw a Sprint card and now green moves they decide to use their Rush card here it has an optional steering ability but they don't want to jump into the path of this Boulder or potentially our missiles so they're just going to move four spaces forward which gets them just over the uh checkpoint and they're still slightly in second place they draw up a Sprint card and now we get to move it's the first time we've not been in fourth place for several turns we have a couple of interesting options here the first is we could just repair once and then bust through this Boulder we'd stop on this spot so we wouldn't get all three movement but it would leave us relatively safe with nobody behind us in our lane another option is we could change lanes over here and then move one two three bust through this Boulder here and be in a really good spot on the next turn to hit this boost ability to try and catch us back up even more the issue is that would bring us down into critical levels and we' be in the same Lane as the blue player who could very easily missile us from behind so I think we don't want to do that just yet let's go ahead and do this card here kind of reserving these really nice Rush cards in our hand the health is going to bring us back up to full and then we move one two smashing into this Boulder bringing us back down to Middle Health we go ahead and draw a new rush card it's a pretty good one missile that could be good for clearing out Boulders potentially or of course hitting our opponents and now the blue player gets to move they decide to use this Rush card right here it has a repair but they are at full health because they were knocked off the racetrack on the last turn so instead they're just going to move five spaces forward bringing them 1 2 3 4 five smashing them into this Boulder they would have had to stop there anyway and now they're going to take one damage this brings them back to the middle position on their health meter and they draw a rush card from the top and we can now look at the standings yellow is still just barely in the lead green is still in second uh we are no longer in third blue just barely overtook us so we are going to go fourth in this round and once again the yellow player goes first they have decided to use this Sprint card right here which is going to launch a missile in front of them destroying this Boulder and now they get to move two spaces forward and that brings them up to a new track segment this means they need to roll the track die and as we can see there are a lot of potential Boulder spots in the section and with a four we're going to put a bunch down in fact I'm going to move the bridge for a second you can see just how many Boulders we have to apply they draw a new Sprint card and now green gets to move they've decided to use this Sprint card right here which is going to shoot one missile in front of themselves which will knock out this one Boulder although there are a lot of Boulders still left in that specific Lane and now they only move one space forward they go ahead and draw a new Sprint card and now blue gets to move they decide to use this Rush card here it is going to repair them once and then allow them to move five spaces forward when they do this they'll be crossing over a boost with their first and then two three four and then five they're actually going to run into the back of the yellow player the one repair brings them back up to full and the one damage that yellow suffers for being rear-ended will knock them off the track so their star power will go up by one their health goes back up to full and they fall back to the checkpoint for the lane they were just in but we're not quite done yet because the blue player did cross over this one boost so they're going to draw the top Sprint card and it pretty much doesn't matter what this is oh it's a one okay so they get to move one forward which shoots them right into this Boulder which means they are going to take one damage and this brings them back down to Middle Health they get to draw a rush card and now we get to go when we look at our options we are actually a little bit bummed that yellow got knocked off the track because we could have used the steering wheel to jump over into the middle lane and then hit this boost and try to go really far but now if we do that we're just going to run into the back of yellow and still be back there so that's not very good for us I think instead let's go ahead and do this one right here we will launch a missile in front which will knock out this Boulder and now we will move all the way up to here now at this point we have are no longer in the rear and I think that we are very close with the green player to figure out who is actually in the lead and unfortunately if we get out this ruler and put it on the binoculars it is going to hit our space before it hits the green space and that means that we are going to be in second place and we're not going to draw a rush card on the next turn so a little unfortunate but I think it's still okay our turn is now done so we do get to grab a Rush Card right now and now let's look to changing standings blue is now in first we are in second as we just mentioned green is in third and yellow went from being in first for many many turns to now being in last place and now the blue player gets to go they've decided to use this Sprint card right here it is going to repair their car for one which brings them back to full and now they move three spaces forward this is going to take them one two under the bridge and then three that's going to actually collide with yet another one of these Boulders right here so they'll take a damage and that brings them back to Middle Health blue now draws a Sprint card and we get to move when we look at our hand we have some pretty good options uh some good numbers some good steering and a missile and I think in order to fully evaluate our turn let's go ahead and move this bridge out of the way a little bit because we're going to do some pretty cool things here the first thing is this card right here we can steer and that brings us into an adjacent spot in another Lane so we can zoom over there and then move five spaces forward this is going to be just enough to bring us one two 3 four five and run into the back of the blue player who then suffers one damage and then gets launched forward into this Boulder right here which is going to cause them to take one more damage and that knocks them off the track so their health is going to go back up to full they're going to gain a star power and then they're only going to fall back to here but that wasn't our main goal because now what we want to do is spend our star power to gain an extra action we'll bring this down to zero and now let's go ahead and use this card here it has three movement and a searing ability first and this will let us shift over here and then move one forward so we don't get the full three movement this Boulder is going to stop us and we will take a damage which is going to put us into critical but we positioned ourselves so that next turn we can hit this boost and try to whip around here and get to the Finish Line as fast as possible and if you look behind us there are a couple boulders to block uh our opponents from shooting us with missiles because we are a little bit close with uh just one life remaining and the blue player can't even even shift over and run into the back of us because of all these Boulders so let's go ahead and record our health we are in a bit of a sticky situation when it comes to that and we draw two Sprint Cards into our hand it really is a bummer that we were in second instead of third because because well we would have drawn two Rush cards instead but I still think we're in a pretty good spot with that all resolve now the green player can move they've decided to use this Sprint card right here it's going to launch a missile in front of them which will knock out this first Boulder here and now they get to move three spaces forward this is going to take them one two three and they do cross over this boost so they draw the top Sprint card and evaluate the bottom part and they only move one so I think they were actually kind of hoping to move two it would have caused them to spin off the track but they also would have been able to go over the checkpoint which is certainly a nice thing to do they now draw a rush card into their hand and yellow gets to move they've decided to use this Sprint card right here it's going to gain them a star power and then they get to move two spaces forward this brings them up to maximum star power once again they've chosen not to use it just yet but it's likely we'll see it soon they now draw a rush card into their hand and it's time to look at the standings we are now in first place blue is in second green is still in third third and yellow is in fourth so we get to go when we look out to the track we see we are 1 2 3 4 5 6 7 8 nine steps away from crossing over the finish line and uh even if we were to use this three and then use this boost the maximum we could go is six the other problem is there are no checkpoints between these two spots and we are one damage away from dying the last thing is that the blue player was able to charge up to their third level of star power when we took them off the road so maybe that wasn't the best idea because their uh their ability will allow them to do two damage to everyone who's in front of them regardless of the lane so we are looking at a pretty dire situation I don't think we're going to be able to stay in the lead at this point so we're going to have to try and hedge our bets and I think instead let's drop a bomb to potentially hinder the blue player by putting it right here in the lane they are currently in and then we move two spaces forward which will take us over the Boost and it looks like that is going to be another two spaces that we get but once again I don't believe we'll be staying at this point for too long our turn is over so we will draw a boost and we see that it is a two acceleration missile card not exactly what we were looking for now blue gets to go before they even play any of their cards they are going to activate their star power we see it's the Grog Cannon and each opponent ahead of them on the track regardless of the lane is going to take two damage and then the blue player gets to move forward two spaces so this is going to go down to zero currently we are the only ones ahead of them just barely the green car is feeling a little lucky two damage is going to knock us off the track so our health will reset and we'll gain a star power so we fall all the way back in this Lane to the checkpoint but unfortunately the green car is already there so we go one space farther back now the blue player gets to move forward twice for their Grog Cannon this is going to run into the bomb so they will take one damage for doing this this puts their health to the middle section and now they're going to play a card they like the look of this boost so they're going to use this Rush card here it's going to allow them to change lanes over over to there and then move three spaces forward so they go one two three and then evaluate this boost we draw the top Sprint card and it's a two so they go two farther along the track and now they are in a very dominant position they now draw a Sprint card and green gets to go they've decided to spend this Sprint card right here which gives them one lane change which they'll use to go right over here and then they get to move only one forward which takes them into this safe spot right there they draw a rush card and now yellow moves for the second time in the game yellow decides to use their propeller Rockets this brings their star power all the way down they get to move eight spaces forward without changing lanes and they pass through any obstacles so they go 1 2 3 4 5 6 7 8 all the way up to this spot and then they play a card and this will be the rush card which launches a missile in front of them which will take out this bomb right here and they then get to move one two three four spaces taking the lead they now draw a rush card and we reevaluate the standing and it looks like the only change is that yellow has gone from last to First and we've gone from first to last I'm not feeling too great about our position now in this race so yellow gets to move again essentially going two times in a row it's no surprise that they decide to use this rush card here it will shoot a missile which doesn't really do anything for them and then they get to move four spaces which is going to take them one two 3 four over the Finish Line because the car has now crossed the Finish Line This Means this will be the final round of the race the yellow car stays on the the track they can't do any more special actions and they are effectively uh not there if somebody was to drive through so there will be no more collisions but they will stay there for the final standings there's no reason for them to draw a card so blue now gets to go they will also play a rush card it is this one right here which gives them a star power activation but they can't actually use it and now they get to move four spaces forward that'll take them one two 3 four and I do not believe they get to use this boost because as I mentioned before once you cross the finish line you don't get to evaluate any special abilities with Blue's turn over green can now go they decide to use this Rush card right here it will repair them once which is nice and move them five spaces forward so they go 1 2 3 4 five and unfortunately they are not going to be crossing the Finish Line it likely won't matter but their health does go up to the middle spot it's finally come to us for the last car move of the game and unfortunately there is nothing too spectacular that can happen here we weren't able to set our star power positioning into a point where we could do much and uh unfortunately this boost is really far away from us and there is still a boulder in the way so I think the best thing that we can do is play this one it shoots a missile into this Boulder right here and then our car moves one two three and we are just nowhere near that Checkered Flag unfortunately with that round over we are going to readjust the standings for one final time but it looks like nothing actually changed with that final round yellow is now Victorious they won the race blue came in second green came in third and unfortunately we pulled up a pretty significantly far back last and that completes this full game of Russian bash I hope you enjoy this playthrough even though the main card that we were controlling did not do very well at the end of the race my goal here was to try and show the different decisions that go into picking one of the three cards that you have to do on every one of your turns and it seems like this might be a simple decision but there are often other things to think about with the special actions that are along the top do you shoot a missile into an opponent or do you maybe repair right now because you also see somebody is right behind you and they could shoot you as well and the numbers that are on the cards you don't necessarily always want to go as fast as possible and I think that we were maybe a little bit too cautious at certain points in this race and not cautious enough at other points because um in that middle part of the race we got really quite far behind but we got a good hand of those Rush cards but then right near the end I got ahead at the worst possible time I did not notice that the uh blue car had uh fully charged up their star power until too late that that was the ability to do two damage in front of everybody else in front of them so I absolutely should not have knocked them off the track it would not have engaged their star power and it would not have put me in front of them with that specific action that I did so I think with this race uh I came in fourth place and I definitely deserved it because I did not play the field quite as much quite as well as I should of and if I had been a little less aggressive with that one turn where I knocked blue off we may have actually been in the running to uh win the game or at least be a lot closer to that Finish Line U so U thinking about how far you want to go forward with the numbers is key because you sometimes don't want to be in second place the difference between second and third place uh can be uh almost negligible on the board but it's a really big difference with you being able to grab those Rush cards versus the Sprint cards because the rush cards really do push you quite a bit farther forward so obviously it is a bit of a zany game there are a bunch of different types of boards I decided to do I think only one of the custom ones with the uh volcano at least one of the more special ones there are some that uh can have rockfalls there's another one where you use the bridge differently and as you're driving across the bridge you can actually fall off the bridge as new people get onto it there is a lot of variety to the different maps and I mostly built my map because I really wanted one where the bridge went up and over a different section of the track even though it was a little bit hard to film near the end of the game so I think that wraps up all of my thoughts about this specific play and as always I'd like to thank everyone who's been supporting this Channel Through patreon including all of these producer level pledges if you too would like to directly support the channel you can do so at patreon.com jongetsgames and I'd really appreciate it also if you like to see more full game playthroughs like this one as well as in-depth board game reviews and 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