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Seoul Journey - Journey through Seoul. A Cozy Inspiring Tableau Builder. Board Game Overview.

Meeple University Feb 24, 2026
Transcript 8:10

Plan the perfect day across souls iconic sites, street eats, festivals, and mystical guardians as you race to craft the most unforgettable itinerary in Soul Journey.

And today we'll show you a quick how to play or overview for Soul Journey. And do check out the project page for the game. We'll put a link to that in the description below.

And hey everyone, it's Stella

and Tarant. Welcome to Maple University.

And hey, if you enjoyed this video after watching, like, subscribe, and comments. You know what to do. Now, let's get to the classroom.

Soul Journey is a card tableau game in which players compete to have the most exciting holiday journey around the Korean city of Seoul. It was designed by Jean Kersy and published by Play to Z. The game plays two to five players in 20 to 40 minutes and is of light complexity. In this video, we're showing you a prototype copy of the game, so the art rules, and components may not be final. In Souljourney, players collect and play cards, trying to enjoy the best itinerary of Korean activities each day. There will be highlights, which are specific activities which you'll seek out to experience. These can be enhanced by delights. These are the festivals that you'll enjoy or the foods that you'll eat as you experience those highlights. And of course, on any good tourist trip, there's shopping.

The end of a day's play triggers once someone has a tableau of nine cards, and players count their discovery points to see who has best experienced the city. You can choose to play the game over a single day of highest score wins, or spread your trip into a two or three round journey through Soul, where you'll add up each day's score to determine the winner. Although there are four types of cards distinguishable by their backs, the game is played with one big shuffled deck. Players begin with three cards in hand, and there will be five city piles on the table. Each begins as a single face up card, but may later have a mix of face up and face down cards.

On each turn, you will add one card to your tableau, and you may do it in one of two ways. First is book. You'll play one card from your hand to your tableau and add a second card from your hand face up to a city pile. The second option is experience. Pick up a city pile revealing any of its face down cards face up. Add one of the piles cards to your tableau and add the rest to hand. Then add any one card from your hand face up to a non-MPY city pile. Then one at a time, add new cards face down to the city. The first card going in the empty space and the others going wherever you choose. You'll add two cards in a two or three player game or three cards in a four or five player game. This gives players the choices to look out for the best card combinations on the table, to push their luck on the types of cards they need, hoping to get the perfect combinations,

and to employ strategies to not lift too many juicy options for their opponents.

The different types of cards are played in different ways. Highlights are the backbone of your day plan, each representing a discrete activity that you'll go to do. Play each new highlight to the right of your previous in a row. Some highlights are tiring, and once you have three highlights with the tiring icon, you can't play anymore. All remaining card plays will have to be in one of the other types. My body battery is 0%. All these big highlights are great, but they tire me out. Let's see. easygoing stuff and eat.

When you play a delight, slot it either above your most recent highlight as a festival or below the card as food. If the colors match, the card play is free. No need to discard anything to the city piles. You can have at most one food and one festival per highlight and can link only to the most recent highlight. As such, once you've moved on to your next destination, you can't go back. Meaning, you'll often find yourself choosing between snatching the right highlight from the city when it's available or waiting to ensure you add the lights as efficiently as you can. Just like any holiday, right?

Yep. Do you cram in as many quick adventures as you can, or do you stop at each a bit longer to smell the roses? In Soul Journey, both options could earn you points. Shopping cards when played are kept to the side. They are not linked to your highlights. Since on travel, you can go shopping anytime. And you could even spend a whole day shopping if you want to. Whatever path you take, your total tableau of highlights, delights, and shopping cards will be limited to a total of nine cards. through the deck. There are also six guardians who can guide you on your journey. You can play one in the usual way, except that it doesn't count towards your nine card limit. Each guardian has a special power, and you can flip its token once per day to resolve it, or save the token to score discovery points.

The first player to have nine non-guardian cards moves into the nightlife, except in the case that they've played three tiring highlights, in which case they're too tired to go out. Either way, each other player takes one more turn and then the day is over. Count up the scores. Highlights will generally score for combinations of other highlights played. Festivals and shopping score points for matching colored sets. While food cards simply score six points for every two food, there'll be one or two trending colors for the round depending on your player count. And if you have the most cards in a trending color, you gain four points. An unspent guardian scores three points as long as you have at least one matching colored highlight for it to nest on. And unspent nightlife scores two.

In a single round game, the highest score wins. And in a multi-day journey, return everything except for your guardians and nightlife tokens and reset the game for the next day. Soul Journey is a simple and quick playing game which leans into the fun and vibrancy of Korean culture.

From non-trademark survival game track suits to delicious fish shaped bread while still offering meaningful decision and combo making. The cards show a range of well-known attractions, foods, and cultural features of Soul, all brightly illustrated. Players need to play the right cards in the right order to make the most of scoring objectives, which frequently rely on their placements and positions in your tableau, as well as to use welltimed immediate effects, either from shopping combos or certain highlights to make strong and surprise plays. The placements of cards on the city piles make for neat tactical play. You can see the perfect card. So, how do you keep that pile unattractive to make sure it's there for your taking next time round?

Overall, Soul Journey is a fun and accessible card game for all ages and experience levels, as well as a thoughtful postcard into Korean culture. Thanks for watching. And if you like this video, maybe you'll go to Korea and you'd like to watch this next one. Have a great day.

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