Wildblooms Review: A Bloomin' Fun One
Transcript
Hey everybody, I'm Tom Vassal and today we're taking a look at a game CALLED WILD BLOOMS. WILD BLOOMS. IT'S IT'S IT'S A flower S game from Casper Lap here. This is a game in which you are going to be growing flowers and then you're going to be doing so by drawing flowers and activating flowers and bugs and ants and me oh my. It's kind of If someone said, "Describe this game quickly to someone else." I think I might have a tricky time doing it. Happily, I'm going to show you how it plays and we'll be back. The goal of Wild Blooms is to grow your flowers and when you move these seed tokens to the top of the flower and it comes off, you'll take the flower and you'll put it into this stand, which by way I had the hardest time building these stands. I My daughter finally built them for me. I guess I'm just a Each player is going to start with a flower in front of them with a seed token. You're going to have seed tokens The number of seed tokens you have is based on the number of players in the game. But what you're going to do on your turn is you're going to take one of these flowers in the middle. Each flower is on a different background. So let's say I take this flower here, this one I took a blue flower but that doesn't matter. What matters is the background.
So the background I say is blue. So everyone, including me, who has a blue flower will grow their seed up one. Now whenever you move into one of these spots here, you'll notice a double spot, you can immediately move to the next step and this will let me grow my purple flowers. But I don't have any purple flowers so that combo doesn't work as well. So what might have On my next turn, and these will This is replaced from turn to turn. Let's say next turn I take this red flower and I say white. So my white flower grows and one makes my blue flowers grow. And my blue flower here gives me an ant. Now, ants when you get an ant, you can put it on a spot, and that just means when your seed gets to that spot, you'll jump over to it. Bees are the same way. The only difference is all your ants have to be on the same flower, and your bees have to be on different flowers.
There are other things that you can land on. You saw already saw some where when you land on it, it will move the other color your flowers up. There's a grasshopper. When you get to a grasshopper, all your other flowers that have a grasshopper will also go up to those. Going on a ladybug lets you draw another card from the top of the deck. It is possible that you have too many flowers and not enough seed tokens to go on them. So, when that happens and it's your turn, you just say a color. You I might say red, and all my red flowers move up. When you say a color, everyone's flowers move up on everyone's turn, but when you get these bonuses, those only affect you. And then, like I said, when your seed goes at the top, this one grows, and you put it in here. And that's the game. The game's going to go until this deck of flowers runs out, and then whoever has the most flowers here is the winner, with ties being broken by whoever's has the tallest flower that's almost out on the board.
Wild Blooms is a pleasant game. It's really, I think, the best way to describe it because there's not a lot going on in it. There's definitely sometimes where I go, "Hmm, I could take that white flower there that grows red, but I don't necessarily want to grow red because Ruby has three red flowers, and I'm going to grow three of her flowers. I don't know if I want to do that." But really, that is the extent of interaction between other players. You are drawing a flower, and you are picking the color of the flower. You might even pick it based on the different bonuses that are on it, but you're often picking it because it's the color it's on is going to activate one or more of your flowers. And you want to do the combo. You want to do this one which moves you up and let you grow this flower which gives you a bead and put it on this flower so next time you can skip over that.
Is there long-term strategy in the game? No. It's just a very tactical game. You're playing the flowers that you get. Visually, it's very pretty. You have to punch out all those cards, those little weird rounded flower cards. But, and and they're a little weird to shuffle because of the shape that they're in. But, they look pretty and putting them in those stands looks like you build a group of flowers. Has a very clear tiebreaker rule, you know, so while you're all going to be growing flowers, it's possible someone grows a little faster than everybody else and that person is the winner. But, this game almost feels like it's more about the journey than the destination because you are doing something on everyone's turn. When Susan calls out red, I'm moving. You know, when I call out blue, Bob can possibly move up some of his flowers.
You were doing something all the time. It keeps you active, it's interesting, and it ends before it gets too samey, I think. It's a 30-minute game and I think that's about the length that it should be before you would get bored of it. It's kind of a fun game to play in between other ones. I do wonder that we will forget about this game in a few years because I don't know that it keeps itself in your front of your mind that strongly, but it's a nice style game that I think a lot of people will enjoy. A seven out of 10 Wild Blooms.
Hey, everybody. Thanks for watching this video. If you like this review or whatever you just watched, wasn't it amazing? Uh check out our channel, Dice Tower. Uh we have all kinds of things. We review games, we do top 10s, we play games live. It's all about board games, but especially the people who play them. Check out Dice Tower YouTube channel.