Movers & Shakers - Teach & Playthrough
Hi everyone, my name is Monique >> and I'm Naveen from Before You Play >> and today we're gonna be doing a two-player playthrough of a game that is currently on Game Found called Movers and Shakers. >> Yes, this game is designed by Nuno Bizaro Cintiro as well as Paulo Soladad and published by Quinned Games who are helping sponsor this playthrough.
Now, in this game, we're going to be taking on the roles of railway magnates in the Bengal region of India. We're trying to fulfill contracts so that ultimately we can be the best investor. >> That's right. This is an action selection, train movement, and contract fulfillment game for one to four players in which players will need to ship various goods to two different cities in order to try to score the most amount of points by the end of the game.
And so today, as per usual, we are going to start with a teacher the game and go straight into a two-player playthrough. If you'd like to drop around, we'll include timestamps in the description below. >> Now, we do have to mention this is a prototype copy of the game, so things are subject to change in the future.
If you are interested in the campaign, there's a link in the description which you can check out. And lastly, if you like these kind of videos and you want to see more in the future, please consider subscribing. And with that, we are ready to begin. So, if you please direct your attention to the center of the table, we're all set up here for a two-player game of movers and shakers.
Welcome to the industrial age in the Bengal region of India. Now, like we're mentioning, in this game, players play as railway magnates who are competing to complete contracts by loading cargo on various trains and shipping them to both Benaras as well as Kolkata. As over the course of only two rounds, we are going to be taking turns playing cards to our company boards in order to take actions that include loading these crates, moving trains, and advancing in the various markets.
And at the end of the game, players will score points for the various assets that we've been able to ship according to their final asset values, as well as the various investments we've been able to make along the way, amongst other things. Now, before we dive into the gameplay mechanics, let's just first talk about the purpose of contracts as well as shipping crates because that is probably going to be one of the main focal points of the game.
Each player starts the game with two starting contracts as well as two stacks of faceown contracts of two different types. We have the red seal as well as the black seal and the significance of the two types we'll discuss later. And each contract features one of the four different types of assets in the game and they are actually represented by your four asset value markers at the top of your company board.
The black marker represents resources which has like a coal symbol. Orange represents infrastructure. White represents bonds and purple are valuables. In addition, at the top right hand corner of each contract, it shows the number of crates you'll need to load in order to actually complete the contract.
And at the bottom lefthand corner shows the immediate reward that you'll gain for doing so. Now, over the course of the game, many benefits and rewards will allow us to increase the value of these four assets on our player board. And so at the end of the game, one of the main ways in which we'll score points is by counting the number of each type of asset we've been able to ship via these contracts, as well as by acquiring them through setup asset tiles and other asset tiles that we'll be able to gain throughout the game.
And we'll multiply the amount of each type of asset that we have by their ending value. And that'll contribute to our final score. >> Yep. So, as you can see in this game, one of our main goals is to try to unload these contracts and get these crates onto the various different trains so that we can satisfy these contracts.
ultimately moving up these tracks and try to get a nice multiplier for endgame scoring. >> And as soon as we're able to load the various trains with cargo, then our other main goal will be to actually move the trains towards their destination cities, deliver this cargo, and advance on their corresponding markets so that we can earn a lot of money and eventually invest this money for points.
>> And just so you're aware, all the points in the game will be scored at the very end of the game. >> And so like we're mentioning, the game is played over the course of only two rounds. And each round is split up into two phases. Starting with the action phase where in turn order players will choose a card from their hand to play to one of the slots on their company board and resolve those actions.
And as soon as all players have played a total of six cards filling their company board, then the action phase ends. Now in this game, there are two main types of cards. We have cards that allow you to load crates primarily, and we also have cards that allow you to move trains. In addition, each slot on your company board is divided into two sections.
So, we have this top development section and the bottom logistics section. And so, on your turn, you'll choose a card from your hand and play it to one of these slots covering one of the two sections. And the uncovered section is the area that you actually get to activate. >> So, the main action you'll be taking is what's depicted on the card.
And then whatever is exposed is kind of a bonus for what you chose. >> Right now, each card at the top lefthand corner shows this banner here that represents a development action. And the multiplier at the top is the number of times that you get to do that specific action. And of course, each slot also has a bonus action to the side.
So in essence, when I play a card like this, I'm going to be able to do all three of these things in any order of my choosing. >> The only thing is you must fully resolve one of the elements before moving on to another one. >> Now, had I played the card like this, leaving the bottom section uncovered, I would still be able to do all these actions in any order of my choosing.
However, it would just be the main card action as well as whatever's at the bottom here. So, you would no longer be taking what's depicted in the top left corner. >> Right now, in this game, there are a lot of different types of actions that you'll see in various combinations across the cards as well as in various effects.
So, we'll just quickly go over the various concepts and then we'll leave the specifics for the playthrough. First, let's talk about money. Many actions in this game will either gain you money in the form of rupees or require you to pay rupees whenever you see a number in red. And so, in this game, our rupee track is at the bottom here.
And anytime we need to spend money, then we'll just go down the track. And anytime we gain it, we'll go up the track. However, anytime we go past the nine, then our money immediately gets uh converted into an investment token and our rupee track will go back down to zero. Now, this is a very important part of the game because at the end of each round, we'll be able to spend our investment tokens to invest into points for the end of the game.
However, that also means you'll have less cash in hand because you cannot ever reconvert the investment tokens into rupees. And as exhibited by this card, sometimes you will need cash on hand to take certain actions. So, managing your rupee track is going to be very important. Now, as you'll see, there are a lot of minor types of actions in the game, but let's just go ahead and jump straight into loading crates and moving trains, which are the main actions that we'll be taking.
During setup, each player will draft a setup card that determines our starting placements for our various freight cars. And so each player actually has four freight cars of different sizes. We have two size ones. And the size is going to be correlating with the number of crates they can hold. So each of these size one freight cars can only hold one crate.
Now, we also have a size two freight car that can hold two crates as well as one size three. And so the way the trains works in this game is trains can be comprised of freight cars that belong to different players. And so each of the spaces on the board can only hold a maximum length of three freight cars.
So a train can be anywhere from size one to a size three if I did something like that. >> Yes. So this is a size three train comprising of two different players. One of size two and one of size one. >> Now we wouldn't technically be allowed to form this train yet as you'll see, but hopefully you get the idea.
And so actions that allow you to load crates will typically show the number of crates you're allowed to load. And you can take those crates from any combination of your two contracts that you have face up. However, each crate must be loaded onto a different freight car. But they can be loaded onto any player's freight cars.
And so as an example, if I were to take this action, I would be required to spend two rupees in order to load two crates and do two train movements. And by the way, in this game, all actions are required. The only thing that's sort of optional is the number of crates you're required to load. You can always do up to the number shown on the card.
So, if I were to take this action as an example, I could load both of these crates from this one contract, but they would have to be on two different freight cars. So, I could do something like that. Alternatively, if I feel like Naveen is really going to start moving this freight car, then I could have chosen his freight car to load my crate onto.
And as soon as a contract becomes empty, even though the crates have not yet been delivered, this contract has been fulfilled, I would be able to gain the uh reward of the contract immediately. And now this is going to be an orange asset for me at the end of the game when scoring my points. >> Yeah.
So that's kind of how you do the multiplier. So Mon'nique is going to want to try to get her orange asset as far down as possible because for every orange symbol that she has from contract or other tokens, you multiply by the value that's depicted below. And at the end of my turn, I will refill this contract from its corresponding stack by drawing two of them, choosing one, and then placing the one I did not choose either back to the top or the bottom of the stack.
And by the way, when loading these crates, they can get placed on freight cars that have space that are in any loading zones. And loading zones are going to be in the two cities before actually leaving for their destination city or on spaces that have these red symbols, which are going to be in two of the junctions on the board.
But that's essentially how loading crates works. And again, we're going to be doing this over and over again during the playthrough. Now, as for moving trains, anytime you see a train with a number on the actions, whether it's on the action cards or if it's at the bottom, the logistics action, that tells you the number of spaces that you are required to move trains.
It's not up to, you're actually required to move the amount that is shown. But again, that can be uh a combination of anybody's trains on the board. Yes. >> Now, we have two main cities that are our destinations. because we have Benares over there and Kolkata over here and so the direction that trains will be moving in is always clockwise.
>> Yes, going from one city to the next and then back to the same city. >> Now, before we continue, we do need to mention that this is a prototype copy of the game and so they're actually going to be uh various board sides for the various player counts. Now, because it's a prototype, we didn't have the two player side uh ready.
So, we've blocked off the spots that we're not going to be able to use with these uh turquoise cubes. Now, in moving trains, for each movement point, you always have the option of either forming a new train or moving a pre-existing one. And so, when forming a train, um, like I was mentioning, you can form a train that's up to a maximum of three freight car length.
>> However, each freight car that participates in that train has to be carrying a minimum load requirement, which is at least half of its length. And so, in the case of the uh single freight cars here, they have to be carrying at least one crate. For the double, they also have to be carrying at least one.
So, this would meet the minimum requirement. But for the uh size three freight cars here, they have to be carrying at least two because if there's only carrying one, then they would not be allowed to leave. And that's going to be for each freight car segment that you choose to be a part of the train you're forming.
So, as an example, if I wanted to move uh two spaces or two train movements, I can start by forming a train over here with maybe this one as well as this one because both freight cars are carrying their minimum load requirements >> strategically. This is probably not something she would want to do, [laughter] >> right?
Because I would probably want to prioritize my own freight cars when possible, but it is an option. And then I would place the train in the first spot leaving the city just like this. And that entire process of forming the train and placing it in that spot costs one movement. Now, as we're moving trains, each point of movement allows you to choose a train and move it to the next available spot.
Here, these single rows are just single spaces, but these junctions here are different because as soon as you enter one, you can actually choose to split up your train. >> In all other cases, your train has to stay together. But if as an example, Naveen were moving this train out of here, maybe he would want to split up these two freight cars because maybe he wouldn't want to take my freight car with him.
>> Yep. So if I had maybe three movement points from here, I could go one into here, splitting us up, and then go two, three, so I can kind of leave her back behind. >> That's right. He could be mean. >> Yes. >> In addition, if ever there is a row that's occupied and I'd like to move a train into its space.
So, as an example, if I had my three freight car length here that has met its minimum load requirement, and now I'd like to move it into this starting space here, all of the freight cars in that space get pushed. So, that is a good way for you to be able to move multiple trains uh if you'd like. And in this case, because I'm entering a junction, I could then choose to split them up or I could keep them together.
>> So, for one movement point, she was able to actually move two trains there. Now, if I were to move this again, I could either choose to push this train again, or I can just come into this empty slot here, and we'd both be in the junction. And so, a lot of the moving trains aspect in the game is going to be how can I prioritize my crates while leaving my uh my opponents behind, right?
Because at the end of the day, we're just trying to get our crates to their destination cities as quickly as possible. And so, speaking of, there are actually two spots on the board that are considered to be shortcuts. They are the last sort of spaces before you reach the destination city. And so as an example, if I had a train that were in uh this junction here and I would like to go directly to that city, maybe bypassing Naveen's trains here because maybe >> let's just say I was completely loaded up and Monnique doesn't want to >> I don't want to push this for you.
>> Doesn't want to push that for But I have a lot of train movements. And so if I could spend four points worth of movement, then I could just bypass this entire section uh taking that shortcut and landing me directly to my destination city, >> crossing over this. >> Yes. And so that is going to be how uh train movement works generally in the game.
Now, as soon as you get to your destination city, you actually unload all of the crates there. You place them in the warehouse here, and these are going to score you a certain amount of money at the end of the round. And that's going to be dependent on how far you were able to advance the corresponding marker.
And we'll talk about these markers again in a second. But for now, all you do is unload the crates. And you also advance on the performance track uh depending on the size of the train that arrived. >> So because this is a three, Mon'nique would advance three spaces. One, two, three. Just like that. >> Now, this performance track is uh useful in three different ways.
The first thing is it gains you bonuses for passing the white marker. The second one is for passing the red marker. And the third thing is at the end of the game, you'll also score points depending on how far you are able to reach along the track. Now, again, this is a prototype copy of the game, so these values are actually going to be different.
And we'll explain what that values are uh right before we start playing. But just you're aware, anytime you reach a white performance bonus, you get to choose one of the tiles along that section there and gain its reward immediately. You would remove it from the board because you've now taken it. you gain the bonus and you also gain the corresponding amount of rupees that are in its row.
So, white uh performance bonuses gain you money whereas the red performance bonuses, these cost you money because when you pass that symbol, you'll have to pay a certain amount of rupees in order to take one of the asset tiles in its row. So again, these asset tiles are going to score you depending on the asset value marker value at the end of the game.
So that's another way in which you can gain these these asset symbols. Now, don't forget, especially with these white uh sections here, you have to be very cautiously aware as to how the rupees convert into your gold investment markers because maybe you have plans to use rupees for your next actions.
So, if you don't have enough and you've taken on too much, then you could have to force yourself into an investment marker that you're not quite ready for, >> right? And by the way, for each space that you pass uh at the end of the track here, you gain in rupees. And you'll do this for every train that reaches its destination city.
So, if my train is comprised of multiple players freight cars, then all those players will gain the performance uh bonus. This also means that as an example, if my crate had been on Naveen's freight car here as soon as this train reaches the destination city, I would be able to unload both of my crates, I would gain a performance bonus for my own freight car, but Naveen would also gain a performance bonus for his freight car.
>> So, I would gain a two uh movement on the performance track because this freight car is of two value. And that's essentially it for moving trains. Now again, this is one of the core mechanisms in the game. So we will also be doing this over and over across the playthrough. Yep. And again, you can take that train movement action anytime you see the train symbol.
So as you can see here, it's also visible on these development actions. So if I were to place the card like this, I would get to do two movements because of the 2x multiplier in addition to the two movements in the main action. Now, as for the other minor actions in the game, sometimes you'll have development cards that have this symbol here.
And this symbol pertains to the three different market tokens on this side of the board. Each player has a financial adviser, a market token that corresponds to Banaras and one that corresponds to Kolkata. And anytime I take this action or I gain it as a reward, I can choose which marker I'd like to advance.
And basically, these two markers are going to determine the amount of money I get per crate that I deliver to that city at the end of the round. So, in our earlier example, I delivered two crates to Bonarez. And so if at the end of the round my Banara's marker was all the way up here, I would gain 14 rupees at the end of the round because it's seven times the two crates there.
>> And remember, this game is only played over the course of two rounds. So you got to get your money when you can. >> And the Kolkata marker works the same way just for the other city. Now, as for your financial advisor, this marker, every time it reaches a row that has a benefit on the left here, you gain that benefit.
And so these are typically going to be in the form of these agency tiles, which is another type of action or reward that you'll see in the game. In this game, there are four different types of agency tiles. There are the north, south, east, or west. And each time you gain one, you're going to place it on the rightmost open space of the agency track here on your player board.
And so, as you can see, we both start with one. That's because of player setup that we'll go over right before we start the game. Now, these are useful for two main reasons. The first thing is each time you place one, uh, the east one specifically gains you four rupees immediately. And they all typically gain you a multiplier for your deal tokens, which are these rewards here.
Over the course of the game, we'll have some opportunities to gain these tokens. And at the end of the game, we'll count up the number of these deal tiles that we have and multiply them by the sum of all of the points shown on our agency tiles. >> The south one has a 2x. >> Yes. And so if it were to look like this at the end of the game, I would score two, three, four points per deal tile.
And so that's how the north, south, and east agency tiles works. The exception is west because west does not actually give you any points per deal tile, but they are very long. They take up space. >> The reason for that is because as soon as any of your asset tiles reaches an agency tile just like this or passes it, then you gain its one-time bonus.
That's going to be at the top right hand corner of your player boards. Now again, this is a prototype. These rewards may change for the final copy. >> From our understanding, they're going to be asymmetric. >> And you can score each of them once throughout the game. So in this example, if it were to look like this, then I would gain three rupees and one asset tile advancement of my choice.
And speaking of, that is the next type of action or reward that you'll see in the game. Anytime you see this symbol that shows all four of those colors, that just means you can choose one of these uh asset tiles to advance. And sometimes some benefits will allow you to do several. So, as an example, these bottom uh logistics actions allows you to advance on specific ones, one of them once and the other one twice, and you can choose which combination to do that in.
>> Mhm. And so, that decision point is really going to depend on what kind of contracts you're fulfilling and what you're trying to multiply at the end of the game. >> Next, we have this symbol here, which corresponds to the performance bonus. So, anytime you see the gear symbol, you just get to advance on the performance track.
And finally, the other main type of action is the ability to load crates onto these three ships. And so, anytime you see this symbol, you can choose a crate from either of your contracts and place it in one of these three ships, which will gain you a specific reward. So, this one lets you advance your financial advisor one space.
This one gains you three rupees, and that gets you an asset value advancement. Some action cards require you to load your crate onto a specific ship, but this action here lets you just choose any. And there are other benefits to doing this that we'll discuss uh at the end of the round. Now, as soon as all players have six cards on their player board, which means you'll take six turns per round, then this phase ends and we go into the administration phase where we earn some money and basically reset for the next round.
During this phase, we'll start by counting the number of each player's crates that are in the ship area. And whoever has placed out the most number of crates gets a double deal tile. So, there are single deals and there also tiles that show two of these suitcases. And that's just 2x the number of points for your agency multiplier at the end of the game.
If you've contributed at least one crate, then you'll get a single deal tile. And whoever has contributed the most gets first in player turn order. So this is going to determine turn order for the next round. Then we'll collect money from all of our deliveries. Basically multiplying the number of crates we've delivered by wherever the corresponding marker is on the market track.
We'll also devalue all of our markers. And so during this point of the phase, we're basically going to bring all of our markers down to wherever the lowest marker is. So you kind of want to bring them all up somewhat >> because as an example, if it were to look like this, then during this part of the phase, my markers would just come down to here as a starting point for the next round.
In addition, after devaluing your markers, you'll gain a bonus depending on what space they land on. So the first two rows do not gain you a bonus, but if you at least go down to the third row here, you'll gain three rupees, etc. And finally, we always end the round by purchasing investments using our investment markers.
So this is going to be in the new turn order that was uh dependent on the ships here. >> Each player is going to be able to spend one, two, three, or four investment tokens in order to place out our investment markers onto these open spaces. Now, again, the teal uh tokens here are all blocked off in a two-player game, so we can't even choose those spaces.
But let's just say as an example, on my turn, I were to spend one investment marker to place this here. At the end of the game, I'll be scoring five points, and immediately I get to advance one of my asset value markers by one space. Then it would be Naveen's turn. And we basically keep on going back and forth like this until both players have passed.
Yes, you're not required to spend these uh in this particular phase, but definitely by the end of the second round, you are going to want to spend these. >> And some spaces can hold multiple tokens. This first column here can only hold one player piece. The second column can hold up to two, and the third column can hold up to three.
However, for each marker that's already there, so as an example, if I were to do this again, spending one investment marker to place a second one here, I would gain one fewer asset value uh advancement. So, in this case, I would not be able to advance anything at all. And that's essentially it. As soon as that's done, then we do some clean up.
We basically return all of our crates except for the ones that are still on trains that are uh in transit. And then we set up again for the next round by drawing three cards from each deck each. And at the end of the second round's administration phase, the game ends. During that administration phase, we'll also gain some money for uh crates that are in transit.
And at the end of the game, players will score points for our various assets multiplied by their asset values. our deal tiles multiplied by the sum of all of the values on our agency tiles. We'll score points depending on where we are on the performance track. All of our investments according to the value of their spaces.
And finally, we'll also score a secret investment bonus, which means for each investment token you have in this area here, it'll be worth the value of your lowest asset value marker, which is going to try to incentivize you to move all four of your asset values forward instead of just one or two. And at that point, whoever has the most victory points wins.
And that's essentially how you play movers and shakers. So, we're just going to get cleaned up and we get started with our playthrough. >> Okay, we are all set up. We are ready to go. We've shuffled both decks. Each of us have four each from the respective decks. Now, there was some player setup, which we have to talk about now.
>> Yes. So, during setup, in initial turn order, players will draft these player setup cards that are labeled A through E. So, there's five of them, and each one has a random asset tile assigned to them. And so in this draft, I went first and selected the E card here, which gave me an initial uh black asset tile.
And so my starting uh setup here for my various freight cars is my size two freight car will start at the E junction here with one crate already loaded onto it. My size three freight car is going to start in Bonaras and my two uh size one freight cars are both going to start here in Kolkata. In addition, we also start with asymmetric bonuses.
And so for my card, I actually got to bump up my financial adviser twice. uh on this track which gave me a northern agency which is why I have that here. In addition, I got to load one of my crates from one of my two starting contracts onto specifically ship three. And so as a result, I also got a bump up on an asset tile, which of course I chose black because that is my starting asset.
>> So you bumped up on the black. Yeah, >> you have a black and then you took one off of the black contract. >> Correct. >> All right. [laughter] >> So I think I'm starting with the direction here. >> You have a Yeah, you have a direction. And since I was the first player to draft, I start the game with two rupees, whereas Naveen starts with three.
>> Yeah, three. Okay. So, my setup card here is a single freight is going to be on D. So, that's why I have one out there with a um crate on top of it. Now, that came from the supply, not from my contract, which I'll show in a second. Uh my three train starts also in Bernardes, and then my two and my one start in Kolkata.
Uh over here, um my bonuses are I got to move up on both the Benaris and Kolkata track and I got to unload one of my cubes from one of my contracts onto a loadable uh train. So that would be this one right here. I chose this one. >> Very nice. >> Okay. And then in addition to that, I got a South Agency tile.
And as for my asset tile, I have a leg up in purple. >> Now, once player setup is finished, the true turn order for the first round is going to be dependent on which letter card you drafted. So it's in alphabetical order basically. So since Naveen chose D, he gets to go first. >> So that's essentially how setup works.
Now, if you did not join us for the teach, this is a prototype copy of the game. So we had to block off spaces for a two-player game. In the final version of the game, there will be different sides to the boards to reflect that. But for now, we had to use these cubes to signify the areas that we cannot place trains onto, as well as the investment spots that we also cannot choose to place.
Right. But otherwise, I think we are ready to begin. Again, it is only two rounds, but it is six turns per player. Per round. Yeah. So, choose your action cards wisely. >> Wisely. Yes. >> And uh Naveen is going to be our first player. I'm first player. Yeah. >> Whenever you're ready, take it away. Actions phase.
>> Okay. Okay. For my first turn, I'm going to play one of my action cards into this slot. Slot six, covering up the purple section, meaning I'm going to be activating everything in the green. >> The development action. >> The development action. Yeah. So, uh I'll just go ahead and resolve this gear symbol first.
So, I'm going to move up just one step on this track. That's performance track. Yep. Then I am going to be able to move up uh two of these tokens. I can split it into one in one or two of the same. And seeing as I have a white and a purple contract and I also have a purple here. I'm just going to go ahead and do one and one.
>> Let's just get the party started. Get >> that started. >> Yeah. Get moving. Okay. And then the actual action here. This basically says I can load uh crates from one contract paying one rupee per crate loaded. >> So basically I can load uh for two rupees and unload this entire contract. So I'll do that.
Let me >> choose one contract. >> One contract. Exactly. But eventually these contracts that are in our stacks, they they can house about four of them. So that would be very useful later. But I have that card now. So I'm going to use it now. So it's going to cost me two. So three goes down to one. >> Okay.
>> Uh and then I'm going to load these. Now, when you load, each crate has to go onto a different freight car. So, I already have one in this, too. So, I'm going to go ahead and place one there. >> And then, you know what? I'm just going to place my other one right here. >> You could load onto mine.
>> I could, >> that is always, >> but I will not. >> Always an option as long as I have one available. And uh even though, as a reminder, even though I have an available slot right here, the freight cars have to be in loading zones, which again are going to be in the spaces that have these red uh symbols.
>> Yeah. And if you weren't here for the teach, anything that you see with this like teal turquoise color, that is blocked off as if we don't have it. So that's it for me. I've done my action. I've resolved this as well as this twice. >> All right. So then it goes to me and I'm going to go ahead and play an action card to this slot.
Also covering up the bottom. So I'm going to do the development action up here. >> Again, you can do all three of these things in any order. I'm going to start by taking a western agency tile. >> So this is just the long agency tile that doesn't score me any points at the end of the game, but does get me closer to converging these two.
the asset tiles as well as the agencies together for these bonuses. Next, in order for this action to be super worth it, I have to do my development action first, which I'll be able to do twice because of the 2x multiplier. And this is going to be advancing two times up on this track here. And I can sort of choose the combination that I'd like between my three markers.
Now considering the fact that I already have a crate that is headed towards Kolkata, I'm going to advance my Kolkata marker up one space and my financial adviser up one space as well because this gets me a single deal tile. Okay. >> And the reason why I want to get that right now is because the action here allows me to load two crates plus I can load an additional one if I have at least one deal time.
So I needed that in order to unlock that bottom here. And by the way, we didn't mention this during the teach, but the action cards are going to have sometimes a plus sign. And in that case, then you can do both actions in any order of your choosing. Sometimes there'll be a slash, which means which means you have to choose between the two.
And as an example, in the case of Naveen's card here, there's like a really faint line here, and it basically just means it's all one action, as if it were all on one line. >> So, this means I get to load all three of my crates that are on my contract. So, I will be able to complete these both at the end of my turn, but again, they have to be loaded onto different freight cars.
So, it's going to have to be here, >> here, and then one on my size three. >> So, you you want to go on to your turn, >> not not yours. Yep. >> Or I mean, I guess it wouldn't be too bad, but that's fine. I'm going to go selfish for now. >> Okay. >> Now that that's done, my turn is technically done. And so, I get the benefits of these contracts.
So, I've completely unloaded them. This gains me three rupees. And so, um, I sort of mentioned that there is a difference between the red and the black seal contracts. And the difference is the red contracts typically get you like short-term rewards. So, as an example, this gets me three rupees that I can use immediately.
Whereas the black the black seal ones are long-term rewards. So, this is going to get me a performance bonus. Do you mind moving me up once there, please? >> Yeah. >> And so, now I have an orange and a black asset uh for scoring at the end of the game. >> And now that these are cleared off, I'm going to choose a new one to fill in both spaces.
So, I'm going to choose two for the red. Yeah. >> And I'm going to go ahead and choose this one for the red. Now, the one I did not choose can either go on top or at the bottom. I wasn't too happy with it. So, I'm going to place at the bottom. Good. >> And I'm going to do the same for the black contract.
And I think I will choose this one because I do want to try to get more of the colors that I've already advancing on. You know what I mean? >> Now, when you uh replace the contracts, you also fill them with cargo. So, this one requires three or four, sorry, four cargo. And this bottom one here requires three.
And there's a little tiny cargo ship symbol there. All right, that's it for me. So, now it goes back to you. >> All right, so um I did this earlier. I should have [laughter] done that. Totally forgot. So, same thing. Uh I had fulfilled this earlier. So, before I start taking my turn, um this is done.
So, I get to go up on this gear track over here. Very nice. >> Uh so, that's done. So, now I have a purple. So, I have now two purples, which is good for my multiplier. I really want to get this thing moving. Um, then I have to do the thing where I fill this in. Now, this should have been done on my previous turn.
So, sorry about that. >> At the end of your turn, if you've fully unloaded a contract, then you get to to get a new one. >> Okay. I'll put this one here. >> Okay. >> And then I'll put this one this one on top. >> On top. >> Yes. On top. So, then you kind of know what you're working towards on the next one, right?
>> That is true. >> Okay. So, now I go into my regular turn after filling this with three crates. There we are. Okay. Okay. So, I'll play a card here into the third slot and I'm going to cover this up. Resolving the purple section here. So, uh let's go ahead. I'll do the purple section first. Okay. >> So, this one allows me to move up to four times towards Barus over here.
>> Yes. And that's exactly four. That's exactly four. You have to do all four. >> So, I'm going to form a train. Okay. >> Cuz why not? So, I'm going to make myself one right here. So, so it's going to be one in. So again, whenever you take movement actions, you can either form a new train or you can move pre-existing ones.
And this whole process of forming a new train costs one movement action. Now, the reason why this is legal is because all of the freight cars involved have met their minimum load requirements, which again is at least half of their space. >> So now Naveen has formed a selfishly uniform [laughter] train made of only his freight cars.
>> I have. So that's you left me behind. >> That's going to be one, two, three. This doesn't exist. Four. So I'll be at this junction over here. So I'll just take it through. One, two, three. Four was here. So that's me. Okay. So again, it was one to form it, putting it into this slot. Then two, three, four.
>> All right. >> Then technically, I have now moved into a junction. And at this point, I could have made the decision to break this up into two separates. >> But why would >> why I'm not going to do it. Yeah. So I'm Yeah, there we go. >> Perfect. >> So there we are. We are attached. Okay. Then I'm going to resolve the actual action that's depicted here, which allows me to put a crate onto one of the ships and also move twice.
>> So I'm going to put a crate from this contract. So this will be done. >> Okay, >> let's go ahead and get the three rupees now >> and not forget this. So this is done. Um, and then I will fill that in afterwards. And then this will go onto any one of these three ships over here. I think I want my investor to move up.
>> Very nice. >> So now we have a baseline. Remember, at the end of the round, it will always drop back down. >> You get a Northern Agency. >> I get a Northern Agency, which is fantastic for me. >> Yeah, >> there we go. There you go. Perfect. >> And actually, it doesn't matter too much right now, but you gain the reward from the contract and replace them at the end of your turn.
Okay. >> That's only important because you can't you don't technically don't have that money right now. You know what I mean? >> I see. Yeah. So, this one uh technically I will I'll just break it off to the side there and I'll leave myself here. So, at the end of my turn, I'll >> end of your turn. Yeah.
If you have to create good habits. Yes. >> Okay. So, I have two more movements. >> Yeah. >> Now, I will move out of this junction. And we're just going to park here. >> Okay. >> And then I'm going to move my little single one into this junction. >> Nice. >> Just like that. >> There we go. >> Get out of there.
>> You're attached to me. [laughter] >> Maybe. All right. So, now it's the end of my turn. I get my three rupees here. This contract is done. So, now I have uh two purple, one white, and then now I will draw two. Okay. I will put this one in play. And then I'm going to put this one back on top. >> Okay.
So, go ahead and load it with crates. >> Yeah, three crates. So, this is easy to forget about. So, you got to make sure you load those. >> All right. Done. >> All right. Well, it's back to me. And I am going to play this action card to this slot here, covering uh the logistics. So, I'm going to take the development action up here.
>> Okay. >> So, first thing I'm going to do is I'm going to gain myself two rupees. One, two. Then I'm going to do the development action, which allows me to go up twice. I'm going to go up on black. And let's just go with orange because it's already completed. Okay. >> And then the card action allows me to move three movements on trains >> and gain a northern agency tile.
So just get that first so that we don't forget. >> And then I am going to move. So first things first, I'm going to form a train. >> Let's just form this train here. That's my first movement because >> uh they're full so they can go and I don't want what happened here to happen again. I would like to be the one getting pushed.
You know what I mean? >> Yeah. Sure. And then for my last two movements, I'm bringing this home because I really don't want Naveen to just attach to me >> and sort of ride my my wind here. So, one, two. All right. So, that was three movements. >> That was three movements total. >> So, one plus two. [laughter] >> One plus two.
>> So, I've arrived in Kolkata. I'm going to go ahead and unload my crates into the warehouse. And that's going to score me four rupees at the end of the round. As of right now. >> As of right now. But also, I gain a performance bonus depending on the size of my freight car, which is a size two. >> Two.
So, you're going to go from one to three. Now, if you get one more, then you get first dibs on all this stuff out here. >> Yeah. Although, I feel like you're going to get to it before me. I'm going to >> try to get to it. >> You're going to I know you're going to try. >> Yes. >> So, that is it. I did all of my actions.
It's back to you. >> All right. So, it's back to me. Third action here. I am going to place it in the second slot. Sliding it up so that I'll resolve the purple. Uh, so this one I'm going to do the actions first. Now, this is one of those ones that doesn't have a plus or a slash. It's you do this and it feeds into this over here.
So, I'm going to pay two rupees. So, four down to two. >> And this allows me to load a crate and also uh move the locomotive or a train four times. >> Okay. >> Now, if I load onto your train, then it's eligible for movement. >> But that means if you get to the end, >> Yeah. >> you will get three bumps on this.
So, I'm going to load my own. >> Okay. >> I'm just going to load my own logic. >> Let's go ahead. Yeah, it was logic. Uh, okay. >> I would want to move my train anyway. >> Let's do the white one. Do I like the white bonus better? Maybe. All right. You are going to move your train anyway, but you know, we both have to load.
So, that's one right there. >> Okay. >> Okay. So, that's my one load. Then I can move the train our trains four times. So, I'm going to move one, two, three here. So, it's going to go three. >> Okay. >> All right. So, we're all here. We're all going to break apart. And then one, two, three. Now, I get to move a couple times.
So, these are the ones that came in. >> Yes. And you're supposed to resolve them from front to back. >> Yeah. So it came in like this. >> It's especially important for if the trains have multiple players. >> Yeah. So if like this was out in front and then you had your blue, but we're like one away from deciding this right here, then it would matter.
As of right now, I'm just going to get three movements really. So it's going to be one, two, three. And because I've crossed this, I get first dibs on something here. >> Yeah, I knew it. I knew you were going to do it. >> Well, I think I want four coins. And oh, this is kind of good. But so is also this.
So again, if you did not join us for the teach, there are white and red performance bonuses that we're going to gain depending on when we cross them. The white ones are just an instant reward that you get plus a certain amount of rupees. >> Okay? >> And then the red ones you have to pay for an asset tile.
>> Yeah. So they're kind of inverse like you want the good stuff here cuz you have more rupees. And if this is working out for you, then that's great. >> In addition, Naveen has passed or has reached the first uh point scoring marking. And so at the end of the game, he's going to score at least a point here.
Now, because it's a prototype, these values have changed and so they're pretty much doubled. >> Everything is doubled >> there. You'll score 20 points at the end of the game. >> Big rule of thumb for here. Everything is doubled. So, one is two, two is four, right? Except for the seven. The seven is 15.
So, double it plus one. >> Yeah. And those specifically for those purple markings. >> Okay. So, um I've moved my three. I am going to choose. And here's here's my reasoning for why this it's going to be four. And I'm going to take this and not this one. Okay. >> So, this one is going to allow me to move up on the Kolkata >> trackship.
There we go. >> And so, now I take four coins, four rupees. >> Y. >> Okay. And the reason I did that was because everything was matched. >> My purple benefit here >> is going to be going up. One up in ours, two on the tracks, and then one of these. So, I kind of like that. >> So, you're bringing up all of them.
>> I'm trying to bring everything up. So, um, but I still have one more movement point before I do. >> So, that's done. You can just take that out of going to see it again. >> One more movement point. Let's just find myself here. >> Oh, okay. Okay. >> Getting slightly closer. >> Getting slightly closer.
>> So now I'm going to resolve this here. And basically uh of these two symbols that you see, this is the ability to move up on the respective track. >> Yeah. Specifically, Banaras and your financial adviser. >> So Bonaris is this shape. Kolkata is the ship and then your financial adviser is the gentleman with the top hat.
[laughter] >> So I knowing that I have three crates in Bonaris. Yes. That's going to score me. I'm going to move that one up twice. >> Yeah. So you get to choose which one goes up twice and the other one goes up once. And then my uh financial advisor is going to go up here. >> All right, >> there we are.
That was good. Yeah. So, that was my entire action. Okay, let me just clean these up. So, now these are all ready to be loaded in the future. >> All right. So, then it's back to me and I'm going to go ahead and play my card to this slot here, covering up the top. So, I'm going to be able to activate this bottom action >> first.
I'm going to activate the card action, which either So, this is that slash here, which makes you choose between the top or the bottom action. And so this card allows me to pay one rupee to either load three crates or move three times or I can pay four rupees to do both. >> Oh, nice. >> So I'm going to pay four to do both.
So So that's a lot of rubies. We're not getting any investment tokens here. >> You you'll get a bunch by unloading the crates at the end. So that's good. >> All right. So I paid my rupees and now I can uh load three crates >> again on three different uh freights. >> Yes. And then I can move three times.
So, I'm going to definitely load one here, >> one on my size three, >> and let's just go one on your size three. >> Okay. So, >> one, two, >> you are incentivized to yours, and I will also get a kickback for that. All right. So, now I move trains three times, but I also get to move four times towards >> uh So, you're going to go this way.
So, these trains are reserved for that movement. >> Yes. So, you do have to keep that in mind. Let's just form a train here for the first movement >> using my own. Yeah, cuz that has met its minimum load. >> That's one of three. >> That's one of three cuz I have to finish this action first before doing the bottom one.
>> That's one. For two, I'm going to move this into this spot. So, I'm forming this train and it pushes this. >> So, that's two. >> So, that's two. And then for three, I'm just going to move this one again. Now, I could choose to go in its own row, but you can also just choose to push your own train.
>> You might as well. >> So, I'm going to do that. I'm just going to push this uh because they don't fit in the same row. So it gets pushed >> four four spots in a three spot area. >> Exactly. So I formed for one, formed for two, and then moved for three. >> Okay. >> Now I can move four times towards Bara specifically.
>> So this one, this track over here. >> Yes. So let's go ahead and keep pushing along. Right. >> So we're just going to go >> one, >> one, two, >> two, three, and then one more. Yeah. Four. >> If you can just help me, please. >> I'm assuming you're pushing this through. Yeah. >> Yeah. Okay. Four. There you go.
So, I'm very close. You're lined up. >> Very close to the end there. Yeah. >> All right. Uh, that is it for me. So, now it goes back to you. >> Okay. Very good. >> And keep in mind, we are playing our cards without redrawing cards. So, there is an action on our company boards that allow us to draw a card, but otherwise, you're going to have to just wait until the end of the round to get three and three.
>> We've both covered them up. >> Yes, we did. >> Yeah. >> Okay. I like this uh movement stuff. So, I'm going to play this card here. >> We're going to cover up the green. Last time I played, I I covered up a lot of purple, >> but this time I'm covering up a lot of green. I see the the benefits of >> there's a lot of benefits down there, but the 2x is really nice, but money, you know, I'll get money some other way.
>> It's it's it's a strong decision point that you'll have to make. >> Yeah. So, I'm going to do this one. Uh I'm going to resolve uh this center text first. So, this is a plus. >> So, I can uh do two crates loading. >> Oh, wait. Sorry. This is very important. I finished this. >> Yes, this happens. >> All right.
So, sorry to interrupt your turn. Of course. So, I finished this contract. It gains me the Eastern >> uh what? Sorry. Eastern. Eastern agency. Oh, that's great. I totally did not calculate this, but it's a good thing because the Eastern Agency gains you four rupees immediately. Boom. >> So, they're going to spend anything.
Although I really did. >> You did. >> And then now I'm going to re replace this. And let's just go with another purple cuz that's what I have going for me there. >> Solid. >> And I'm going to reload this with four crates. So, sorry to interrupt your turn. >> Oh, no problem. >> Go ahead. So, as I was saying, um I'm going to load two plus I can load another one if my uh marker on that uh performance track is at least at five.
Five or higher. It's exactly at five. >> What do you know? >> So, it's all about timing like when you're going to, you know, play a card. It's like if I played this earlier, I would not be able to do that, >> right? >> So, uh three, but I still have to follow the same rules where even though these are broken up into like two separate like loads, they can't go on to the same freight in the same turn.
>> Yes. Yeah. It's It's uh different freight cars per turn. >> Yes. >> Okay. >> So, I'm gonna do one, two, and then three like this. So, this I'm just gonna slide this forget that now. >> Slide this so I don't forget. >> Very bad at remembering that. >> So, uh well, since you've loaded this up, I'm going to go one.
>> Okay. >> Uh I'm going to go two and then I mean what else then? All the trains are out. It has to be this one. >> Yeah. >> Every train is like now in circulation right there. >> Yes. That is why cargo loading cargo is up to the number. You don't have to do the full amount. That's the only like slightly optional action in the game.
>> Yeah. So now I must move four spaces towards Kolkata. And now it doesn't uh behoove me to to move this train, but it's it's a nice little blocker. >> It is. >> It's a bothersome train. >> You're required to do it. >> I'm going to form a train. One. >> I'm going to move you. >> Thank you. >> Here.
One. There you go. >> Very nice. >> This train is going to be two. So we're going to move in like this. Oh my gosh. Don't mind me. >> Two. Okay. Then three. I'm going to push myself. >> Of course you will. >> Come on. And then So I'm here, right? >> Uhhuh. >> And then four. I'll push myself >> one more time.
>> Yeah, why not? What's one more? >> And now you're in such a beautiful >> Look at that >> pushing area. >> Yeah. >> Well, at least I have one little one little cube right here. >> You do. You know, you want me to get there. I do. >> Yeah. Uh, so that I believe is everything. I've taken my actions here.
I've done the bottom. >> Let's do this before we forget. >> Yes. Thank you. This one says, "I get to offload from a contract onto space or ship number three." >> Specifically, ship three. >> Ship three. I'll go there. >> And now you're in the lead here. >> This is white contract. So, >> Oh, wait. Don't get forget your bonus.
>> Yeah, that's what that's what I'm trying to figure out. White contract, meaning like, do I go white? Do I go purple? Yeah. >> Do I bring up the rear on stuff I'm not even working on? >> Oh, don't do that. >> Don't do that. [laughter] >> Okay, don't do that. She said, "You got it." So, >> don't listen to me.
>> I'm thinking about the crossing bonuses. I'll go purple. >> Purple. Okay. >> Yeah. When I when I get these agency tiles to cross, purple gets me two of those gear symbols, and it'd be nice to just keep going fast on that. >> Okay. >> Okay. Now, I get to draw. I have seen this, I believe, from before.
I'm going to put this one here, the one I did choose earlier. >> Okay. >> I'm going to tuck this one to the bottom. >> Ah, you're >> to never be seen. Nay. >> Okay. >> To never be seen again. All right. And of course, you got to fill the cargo. So, this one is three. And that is going to be it for my turn.
>> All right. So, now it's back to me. I'm going to play this card here. performing the logistics action which I might as well start with. >> So this is the um Bernarez seeing as I'm almost going to be unloading there. It's Bernard and my financial adviser. So I think I'm going to do my Bernard's track twice.
>> Yeah, makes sense. >> And financial adviser once. >> Look at you. >> Yeah. >> And then because that's going to come down anyway. >> It will. Yeah. >> So >> if you can get it to the S. That's nice. >> Yeah. We'll see. >> South. So then I'm going to take the action of the card which allows me to either move three times or move five times if at least one uh size three freight car train has been moved >> which you're going to do >> which I'm probably going to do.
So let's do the five. Um I'll start with this is going to require two movements, right? >> Yeah. It's going to be one. This one will put push it in and then two. >> Okay. So let's start with this one first. >> So I'm going to push here. I'll help you out. >> Thank you. So it's going to move one. >> One.
You're going to force this push now into this row. >> Okay. One. >> So there you go. One. Okay. >> Who do you want to push? >> This one, >> I'm assuming. Yeah, cuz you're you have a blue cube there. >> So it pushes this. >> So this is two. >> That's two. And this goes here. >> And then three. I'm going to push this into this second.
>> There you go. >> So it's still it still pushes Naveen's trains, >> albeit slowly, and it puts me in pushing position as well. >> Yes. >> So for my last two movements, >> four, >> it's going to be four five. That's great. >> So you're going to push yourself in. So boom, four. So let's just >> unload those now.
>> Unload these. So you have one more to push. So these two come in >> and then now you have a single single. >> So one, two. I now get a um marker, the white performance bonus. I'm definitely going to take this plus four. So this goes to 11, which is technically one and an investment. >> An enforced investment.
>> Yeah. Which I'm happy about cuz the round is almost going to be over. Now this allows me to choose one of those to advance. Let's go with black. >> Oh, you're just pushing it. Well, because I already have two of them full. I have three of these. I have three of those assets. I definitely want >> as of right now.
If the game ended, you would have one, two, three times three for nine points. >> Nine points. Yeah. Hopefully it won't stop there. >> The game doesn't end now. >> Uh and then I have one more. >> Yeah. So now you're going to get this two piece in. Boom. >> Then this is going to go here. And now you're going to get one, two on this.
>> Yes. All right. And that is it for me. So now it goes back to you. And we are down to our last two actions for the first round. So make a cat bean. >> Well, I got a lot of cargo that needs to come home. >> Yeah, >> but you're in the way. >> So that's >> You can do something about that. >> You did help me a lot.
>> Very easy solutions here. >> Okay, I will play this card here. Uh and then let me just go ahead and resolve the purple section first. >> Okay, >> so this one is up one on one and then up two on the other. So >> yes, >> you're far on. >> Let's go up. This is Kolkata and the >> the ship and the I'm going to do the investor first for one.
So I get one because a single deal >> single deal. Got to make some deals in this. >> You're making some deals >> society. And then Kolkata is going to go up too. One, two, cuz we plan on bringing some cubes to Kolkata. >> Yeah, your markers are looking good. >> They're looking good right now. So So this one has a slash.
Now I am only able to do this bottom one, which is an extra movement of train if this is the third card I played. >> That's the fifth card I played. But it's fine. All I need is four movements based off of what I'm seeing here. Okay. >> So, I'm going to move the trains four times. So, I need to do this as efficiently as possible.
I'm going to go one. >> Okay. Who are you pushing? >> I'm pushing the small one. >> The small one. >> One. >> That's one. >> Okay. And then two. I'm going to push myself. >> Okay. So, this comes home. >> Yeah. >> So, you have two more movements, but let's resolve this. So, this goes in here. You get one performance bonus pop up.
All right. So, you have two more movements. >> Three. This is going to push. >> You're leaving me behind. >> Yeah. Three. So, there we go. >> So, this gets unloaded. >> Uh-huh. And you get three performance. Yeah. >> Uh advancements. >> So I'm going to go one, two, three. >> Oh, red performance. >> Red performance.
Okay. >> Bonus. >> So I am a cheapkate. And so seeing as Oh, these are only good if you move these up. >> Yeah, it's interesting. >> This is such a good one for you. And >> because you're going up black and orange. >> Yeah, these are randomly shuffled. And you know, but I mean you too can have black and orange.
I remember what I tucked here. >> So, I will spend one rupee to get the black. >> You just don't want me to have it. >> I don't want you to have it. And like I said, I know what I tucked in the contracts. And that's basically me signaling I tucked an orange. >> This is a sour man. [laughter] >> Sour man next to me.
>> No, I I need >> You could have had purple for two. >> I could have. >> Okay. >> But I didn't want to. And then I have one last move. This one. >> Let's bring them on in. >> All right. So, this is going to get you. So, let's unload these. And these are two different >> Yeah. So it's one two performance >> one two >> and then a single >> 12.
So all of your freight cars are here. >> They're ready for loadings. >> So they're all just kind of moving like a like a clump. Like a clump. Yeah. >> Yeah. >> It's kind of strange. >> It is a little bit. >> All right. Anything else? >> That's it. That was all four movements. >> Okay. So it goes back to me.
Yeah. >> Well, seeing as there's only one train that's out right now, it's a quiet night. Movement values are not very valuable at the moment. >> Yeah. You just need two movement basically. >> I do. or I can start loading some stuff to sort of prepare for the next round. >> Loading is good. >> Now, something that we didn't mention is if you find yourself in the rare circumstance that you cannot take any actions on your cards, then you would still place a card, but you would just not take any actions.
You would gain three rupees. So, >> yeah, not the ideal thing. >> Not the ideal thing to do at all. >> Doesn't sound right. >> So, what I'm going to do is I'm going to play this action card covering that like that. >> So, you covered up the purple. >> I did. I covered up the purple. I I don't know. I I might have some regrets about that.
But anywh who, this is going to allow me to either load two crates or I can load three crates, but they all have to be on rival freight cars. >> Oh, come on in. >> Such a convenient time, right? >> Are you going to do it? >> Yeah, I'm definitely going to do that so that I can clear off an entire contract.
>> What do I want more? A southern agency now >> or two purple and one I guess. Uh, >> you can get started on the purple. >> Okay, let me just let me do this first. >> Okay, >> so this Oh, no. No, >> let me do this first. So, one advancement. Let's just go with one. Let's just try to push that as far up as I can.
>> Okay. >> And then now I have to decide which contract I want to work on because I'll be able to technically deplete one of them. >> Yes. >> So, >> do you remember what you tucked in what's on top of the next stack? >> I don't. >> Cuz that's part of the >> But I think I'll just go with this because it gets me the advancements now.
>> Yeah. On purple. That's pretty good. >> This allows me to place a crate onto a ship. So, I think I'm going to go here because this gets me a popup on my financial adviser. So you get the cell >> getting me a southern agency tile >> again. So you just track all the way here. That's why she gets this.
>> Yes. That's good. >> Thank you. >> Very good. You're getting close. >> Getting close to the overlap. >> Yeah. >> And then I'm going to resolve the card action which is going to be three crates but on rival rate cards. >> Okay. >> So >> I mean, >> how do we >> You're probably going to put it on the three two and then on one of my ones.
>> Yeah. I was going to say, how do I make this really annoying? It >> There's no other way, right? >> Like this? >> Yeah, >> like that. >> I mean, that's pretty annoying. That's pretty annoying, isn't it? >> Yeah, >> that is a pretty annoying. >> All right, that's the end of my turn. I'm going to not forget to do this.
So, I go up one, two. >> Okay, that's what that's what the benefit is there. >> That's what the benefit is. And then one more on a different one. Let's just continue, right? >> Yeah, that's a good eventually going to want to move this up at least once because at the end of the game, you'll see how the investments work.
But at the end of the game, the investment tiles are going to be worth your lowest asset. >> Yep. >> So, anyho, that's done. I now have a purple >> going into it. >> Very good. And I'm going to replace this real quick. >> Good luck. >> Thank you. Let's go with another purple because now I have purple sort of taking the lead over orange.
And that is going to require three crates. And now it's back to you for your final card action of the round. >> Wow. This is almost a clean sweep of purple here. I was not expecting to do this. So I don't really like my hand right now. Um >> my my loading of crates is not very strong with this card.
Ah, >> and what I have to do next is needs me to load crates. I I have no crates anymore. >> Yeah, well, we both covered up that spot. We snoozed on that. That spot allows us to draw a draw card. >> Yeah, >> but alas, >> I know. So, this I mean I'm working on purple and white here. I got to do this.
So, I'm going to I'm going to waste this top. I really wanted this top, >> but I'm going to waste it. So, this one is >> just place out one cube onto a freight >> and then I get two coins for every different one of these types. So, it would have been nice to do it here because then I would have the west.
Then I get six total rupees. >> But now I'm not gonna get that many. So, >> let's just go ahead and do this one right now. So, I'm gonna move up one on the white and then two on the purple. >> Boom. Like, there we go. >> Okay. >> Okay. And then I'm going to offload this last crate here. I'm going to put it on the two >> on two.
>> Yeah. That way that's that's fully loaded, ready to go. And then uh this is going to be done. So, I'm going to get that in. >> Oh, don't forget this your you get the rupees. >> Yeah. So I get the rupees. So it's going to be uh two * two. So it's going to be to nine. >> Very nice. >> There we go. And then now that should end my turn.
So this is done. I get the east. >> The east. So this gains you four rupees immediately. >> There you go. You get the four Oh, four rupees immediately. Nice. So it's going to be one, two, three, four. I have >> investment. >> All right. >> Investment grade stuff. Okay. So that is it for this contract.
>> Now let's go ahead and grab two. Okay. I will put this one here. >> Okay. >> And I'm going to put this one back on top. back on top. Oh, you like them both. >> Yeah, I liked it. >> All right, load your crates. >> Okay. Yeah, three crates. Thank you. >> And then it is back to me for my final turn.
>> And I'm going to go ahead and play this card like that. >> Nice. >> So, I debated playing it like this so that I can get the bump on the orange and black and get the reward. >> Yeah. >> But I think being able to bump up my >> my shipping tracks here is a little bit more important right now. >> You're going to put a lot of cubes out.
You want that money. >> Yeah. All right. So, let's go ahead and go up on that. >> The gear. >> The gear. >> Single gear. >> Yes. And then I get to go up twice on my markers here. Oh, I could get a double deal. >> Don't do it. >> Don't do it. So, I have three. I have three there. And I'm going to have if I deliver bring home, I'm going to have four here.
>> So, you want to get Kolkata up. >> H. Yeah. I guess I just have to go one, two. Yeah, like that. >> Your math is better that way. >> Yeah. All right. So now I can either move three times or I can move five times if my financial adviser has reached the six at least. >> Okay. >> I wanted to play this card now because there's no guarantee that my financial adviser is going to be this high in the next round.
You know what I mean? >> Yeah. Yeah. >> So um I'm going to move five trains worth of movement. >> Okay. I'm assuming you're bringing yourself home first. >> Let's bring this one home. This is going to be one, >> two, >> two. Okay. >> So you get three movements on this right here. Okay. >> Unload these.
It's going to go one, two, three. Now you have the option on the red. Did you want this one >> to buy the orange? >> You you only have one rupee. So just uh that's the only thing you can buy. >> Yeah, that's the only thing I can buy. Yeah, let's do it. >> There you go. >> Didn't want you to agonize over something you >> complained about it.
[laughter] >> There you go. >> Okay. So that was two movements, right? So I have three more. >> Um >> so the only trains that are really eligible to vacate are these two, right? >> Yeah. Let's form a >> forming one. Oh, that's horrible. Look at that. >> My trains housing your stuff. >> And I have to move this.
I have to just continue moving this one. One, >> right? Cuz I moved one, two, three, >> three, four, >> four, five. There you go. >> Well, there you go. >> And you have to resolve it. You can't you can't just say, "No, I won't." >> I didn't have a choice. I wasn't just being mean. I actually had to do that.
And those were the ones that were eligible. >> I'm going to get the gear symbols out of them, I guess. >> Yeah. You get the you get the rewards for that. I just get the crates. >> You have one crate. >> I have a crate. Yeah. >> Any that is it. We're done with the action phase. We have two cards left in our hand, which will stay in our hand for the next round.
But let's go ahead and jump into the administration. >> First things first, we're going to evaluate the shipping zone. And this is going to be very unfortunate for me because it's whoever has the most crates across all of them gets a double deal tile. >> Yeah. >> Uh and in the case of a tie, which we have here, you break the tie in order of the ships.
Now, there's a tie here, a tie here, and a tie here. So, if it goes to a three times tie, then you break ties in order of the current turn order. >> Oh, looks like me. Looks like Naveen gets a double deal tile. >> Double deal. >> But for anybody else who just has at least one crate, you get a single deal tile.
So it's it's not nothing. >> It's not nothing. Yeah. >> But this also determines the turn order for the next round using the exact same method. >> So Naveen is going to be first again. >> No problem. >> Next, we are going to earn money for our deliveries. So let's just start in Barez, shall we? >> Okay.
So >> Okay. So we have three each. >> Three each. >> Now our Bernara's marker is this one. >> Yep. So Naveen Naveen's multiplier is six rupees per crate. So you get 18. >> 18. So >> and minus five rupees per crate. So I get 15. >> So go ahead. It's basically going to be one investment marker plus five.
>> Yep. >> Because you have to um immediately >> Yeah. >> convert that. >> So what am I at? 18. So I'm going to I'm going to make it as if I'm 20 by going back to and then give myself two investments. >> Oh, okay. >> Yeah. Does that make sense? >> Yep. There you go. And then next we have Kolkata over here.
So it looks like I have four to your five. Oh, you're just doing better in all regards, >> but your your setup, you know, you have some crates on trains. I don't really >> We shall see. You're thinking positively. So, mine is a 6x multiplier times four is 24. So, I'm just going to go up one, two, three, four, and two invest.
>> Nice. That's nice having nine going into the >> Yeah, it is. That's true. Yeah, >> that is true. I'd rather have a fifth, but that's okay. >> You have five of them, and your multiplier is seven. >> 30. >> So, 35. >> 35. >> You go up five. >> Okay. plus >> and get yourself three. >> Okay, that I like.
>> Ah, wow. You have six of those >> monies. >> Oh, this is not good for me. [laughter] Oh my gosh, >> money. >> All right. Well, before we start investing, we're going to now adjust the market. So, again, you're going to bring all of your markers down to your lowest one, >> which is so good for you.
Again, Naven, you're playing the game just a little bit better. And then we gain the bonus, which is going to be to the right. So, you get six rupees. >> So, my six is going to go to two and I get another one. But you're going to get one right now. >> I get three rupees. And again, if you're in the first two rows, you get nothing.
>> So you go up uh to what? >> One, two, three. >> Yep. >> Other investments. >> That's not great. I only have two rupees going into the the next round. Oh, so do you. >> Yep. >> All right. And finally, the whole reason why we're gaining these is so that we can invest. Yeah. >> So, this is going to be starting with a because it's in the current turn order now, which is the same.
Uh you're going to choose a row and spend the number of investment tokens in that row to place out an investment marker and and go up. however many number of uh asset value markers. Now, again, we have some blocked off spaces in a two-player game. We cannot place on these spaces at all. >> At all? No.
>> So, just forget that they exist. But Naveen, what would you like to do? >> All right. I'm going to spend four. >> Of course you will. >> And I'm not going to get the 44. I'm going to take the 40. >> Really? >> Yeah. I'd like to move up a notch. >> Okay. >> So, I'm going to do that. And then I'm going to move up since I have this.
I'm going to move up the black. >> Okay. >> Bringing up the rear slightly. >> All right. So, now it goes back to me. I think I'm going to spend three of them. >> Okay. >> To take the 24 spot. >> Yeah, that's a good spot. >> Now, again, Naveen can place a marker here. I can also place another marker on top of this spot.
Yep. >> But for each marker that's already there, it's one fewer uh asset advancement. >> And if this ever goes down to a negative, then you can't actually place it. So, it's basically one max, two, and three. >> Y. >> So, I'm going to advance twice. And I think it's going to be >> Are you going to go to all black?
Let's go with a purple. >> Yeah. >> And a black because now that these two have crossed, I get the bonus. Yep. >> Which is going to be three rupees. One, two, three. And an additional advancement. >> Are you going to get the white off the block? >> Oh, that is so tempting. I can always do that later.
Let's go with orange cuz I already have one of those completed. >> You want to get them to cross? >> Yeah. And I would eventually like these to cross the agency tiles. >> Very good. >> All right. So, now it goes back to you. >> Yeah. So, Monnique will never resolve that black uh crossing ever again.
She's done it once. That's it. Uh, these boards are supposed to be asymmetric also. So, this should be different for every single player. We have a prototype. Just be aware of that. Okay. I am going to spend two >> and take that 14 slot. I I don't know if this is a good play or not, but I'd love to move up two two uh tokens here.
>> Okay. Which ones? >> All right. I will push. You know what? I'm going to bring white up too. >> Oh, okay. >> There we go. Cuz I wanted to get to that next threshold. I don't know if you noticed, but it's 02 33 44566. So, >> interesting. >> Yeah. I got to bring things up. All right. Well, it's back to me and I might as well spend both of these >> on the 16 >> because it's going to be the same amount of advancements.
Might as well go for the one with more points, right? >> Yep. >> So, one advancement. Let's go with purple. >> Yep. It makes sense to closer it goes to Yeah. From three to four. So, that's me. >> I got one more. All right, I'll spend it. Why not? I'm going I'm going to spend it and I'm going to take that five spot.
>> The five spot. Okay. Advance one. Uh I have purple and white here. Yeah, this is hard to decide what to do, isn't it? >> So, I have one, two, three purple symbols. >> Yeah, >> this will be a four. This is one, two, three. Uh, all right. I'll move up purple. >> Purple. >> Yeah. >> Okay. >> We'll see what happens.
>> All right, that's it cuz we're both out of investment tokens. So, we're going to go ahead and do some clean up to prepare for the next round. And this is going to mainly be discarding all of the cards from our player boards cuz these are now out. >> Yep. >> We're also going to bring back all of our delivered crates.
So, we're leaving the crates that are on freight cars. Yes. >> And we're only bringing back the ones that are in the warehouse as well as the ones in ships. >> Okay. So, these >> these are hard reset. >> You just dump it in my hands. There you go. >> There you go. >> And then we each get new cards. So, it's going to be three load.
I'm just going to give you the top three. There you go. And three movement. So, we do still start the next round with eight cards. Yep. just like we did with >> So my hands a little asymmetric now because I have I have three brown and more more blue. >> Yes. So it's really going to be dependent on what you left behind.
>> But otherwise that is it for the first round. We're now going to move into round two which also just happens to be our last round. It's a two round game and it's going to function the exact same way. The only difference is during the administration phase we're also going to get a little bit of money for any freight cars that are still in in transport.
So Naveen, take it away again. Well, well, well. What have we done? >> And don't ignore this spot. >> Yeah. Yeah, I might I might need it this time around. Okay, I'm going to play this card here. And I'm going to cover up the purple this time. So, I'm going to gain two rupees, which is very valuable.
>> Okay. >> Uh, and then this one allows me to move up u on these respective uh tracks over here. >> So, I would like these to cross ASAP. >> Okay. So, >> so [laughter] this one, okay, so this one's so I am actually going to do this in a different order. >> Okay, >> because >> in order to access this extra crate loading benefit, I need my BARS track to be the highest among players or tied with the highest.
Right now, it's the highest. So, if I was to move other things up, that would make that no longer true. >> So, I resolve this. I'll do this and then I'll go back to do that. >> Okay, >> so because this is true, I get to load three crates. So, I am going to do I like the the benefit of E. E is going to get me four coins.
I'm going to unload these three or offload these. Okay. >> It's going to be one into the double. >> Okay. >> Uh one into this one here. >> All right. >> What do I do? Monique, do I load onto your big three one? >> Come join me. >> I'm going to load. All right. Fine. >> Okay. >> There we go. We're all moving this direction.
>> Yeah. >> You You took up my my trains. >> I know. Isn't it beautiful? You're going to get the performance. I am going to get the which is one, two, three. That's good. That's that's pretty nice. >> That's points at the end. >> That is. Yeah. Okay. So then now I will go back to this and I am going to move up my financial advisor because I'd like the south.
So it's going to go one, two. So now my financial advisor is there. I get a south >> which is going to get me just that much closer to trying to cross these two over. >> Yeah. And it's still it's a multiplier for your your deal tiles. You have three of them. >> 1 2 3 4 5 6 * 3 is 18. >> Yeah. It's really nice.
So keep trying. I only have five. You're doing I think you're doing better than me everywhere. >> Yeah, maybe. Yeah, >> literally everywhere. >> All right, finished. >> That's me. >> Okay, so then it goes back to me for my first turn. All right, I'm going to have pretty much a very similar situation to what Naveen had here.
I'm going to play this card here. >> I'm going to gain myself two rupees. >> Oh, very similar. Yeah. >> Yes. And now my card action also lets me do three crate loadings if my Kolkata marker Oh, >> is the highest. >> So that's very important. So your symbol says if it is among yours >> among mine >> mine was amongst all players.
>> Yes. There's a little player symbol on Naveen's card. So as it stands right now, they are all tied which makes it so that I can do this. I'm going to load all three of these. >> And uh where do I want to load? That's the question. >> Yeah. >> I mean I think I I'll do one here right on my own. >> Okay.
>> And I'll do one on the two and one on the one. >> So one on the one, one on your two. >> Yeah. >> You got you're loaded up. >> Yeah. You're locked and loaded. >> I'm locked and loaded. A little bit. >> I got to get in. >> All right. So, now I can do two advancements. >> As it stands, I have four crates potentially headed to Bernarez.
>> Yeah. >> So, I might as well move that one up one. >> Definitely that one. >> And then my financial adviser up one. So, you get a deal tile. >> He's dealing. >> Yeah. Thank you. >> Taking meetings. >> All right. That's it for me. >> Okay. Very good. Okay. I'm gonna play this card. Oh. Oh, Naveen.
>> Me, too. Okay. You do yours. I'll do mine. Yours first. >> Done. I know everybody's screaming at us. Yeah. >> So, there we go. So, I draw two. >> What's your reward? >> Oh, the E. >> Okay. >> So, I'm supposed to put um Oh, wow. This is Yeah. >> Easter. There you go. So, you get four, >> which I get four coins.
>> Four rupees. >> Very important. Two, three, four. Okay. That was important. >> All right. Well, you choose yours. Shall I do mine as well? >> Uh, yeah. >> Okay. So, mine allows me to place a crate out on ship three. >> Oh my gosh, we're awful. >> I know. >> Okay. Okay. So, that gives me one advancement, which will be um I guess let's go with purple just to get that closer to the agency crossings.
>> Solid. >> And I'll also choose my next one. >> Don't forget to put crates on top. >> Thank you. Let's go. >> There you go. >> I don't know if I'll be able to finish these. That's the thing. But let's go with this one. >> And it's going to be four crates. One, two, three. >> There's only so many actions, you know.
>> Yeah, it's true. Okay, go ahead. >> Okay, so now that is there. I really do not want to cover this up. >> Okay. I I really don't want to cover this up because it's my thing right there. >> You really don't have to. >> I I don't. So, I will play this card here. I'm going to cover up the draw card spot.
>> Okay. >> Covering it up. So, I'm going to go that way. So, it's this one uh allows me to pay three rupees to load two. >> Uhhuh. >> And move up two different uh one of these >> asset tile. Okay. >> Asset tile. And then I get move towards benaris. So, I'm going to spend my three. One, two, three >> to load two.
>> Uh-huh. >> Gosh. this thing off >> here. >> Okay. >> One, >> one. >> And then what are you going to do over there, Monique? >> You going to do mine or you going to do mine? >> Which direction would you like to go in? >> What are you going to end up doing? Yeah, I know. I should probably just focus on one and just try to dump everything.
>> That's the hard part. >> Yeah, >> it's going to be different in a two-player game, right? Because we only have each other's trains to choose from. So, it's a little bit more limited in terms of like what direction and what combination that you can do it in. Higher player counts. You have a little bit more flexibility.
So, >> I'm looking at what cards I have left. Like, if I put this out here, it's like, uhoh. All right, I will put it on yours. >> This is all like you can just leave this behind and not care. But you I mean, you really want to move up this. This is a lot of points if you can move that way. Okay, so that was that.
Then I also get to um I get to move up two different tracks. Is it time to get orange off the block? I'm going to move up purple. >> Okay, >> I'm going to move up white. Just got to try to get them across. And then now we can move four times. >> Okay. >> So four times going from Kolkata to Benaris. So let's just get moving.
We're gonna go >> form a train. >> I'm gonna form I'll form this one out in front. >> I was going to say you're going to do the single >> one. >> Okay. One. >> Then this is going to push. Two. >> Right. Okay. >> This is going to push. Three. >> Okay. >> Okay. Then you're going to move. All of you are going to move.
And then I'm going to Yeah. I'm going to break this apart. >> Oh, interesting. thing so that you're forced to push. >> Yeah. And then with four, I'm going to bring in this tiny one. We're going to bump. And then we are going to bump just like this. >> There we go. >> Oh, that was weird. Then was weird.
>> If you knew you were going to bump them, why didn't you just keep them together? >> Yes, you're right. >> Because it would force once that moves into there, it forces them to join. >> Yeah. Yeah. Yeah. There we go. >> If they can join, they must, right? Unless you're in a junction. >> Yeah. No, that's good because then it gets it's faster for me to move out.
Yeah. Yeah. Okay. You're right. Okay. That's it for me. >> All right. Now, seeing as I have four crates potentially that are headed towards Manares, maybe I want to focus more on that multiplier. I don't know. I feel like I'm not making the the best decisions. >> Yeah. >> So, um I'm going to do this.
>> Okay. >> And this is going to allow me to do five movements. Oh, I guess I could load two. Yeah, I'll do five movements. >> Okay. >> And one additional. So, for that one uh train movement, I'm going to form a train. Do you mind forming a turn with the two that are >> Do you want the one in front or the two in front?
>> The Oh, >> probably the two in front. The two in front because if you get there like >> if if I end up doing some funky thing where I break it up. Yeah. [laughter] >> Thank you. >> Yeah. >> Then I'm just going to move this five times. This is one, >> one, >> two, three. Pushing this into here. >> Okay.
As a solo. >> Yeah. As a solo. >> Okay. Then which one? >> Four. Pushing this forward which pushes those. Are you going to break this up? >> Uh, do I break it up? >> So, how many of that total? Four. >> Yeah. >> One, two, three, four. Do you break this up is the question. >> Yes. >> Okay. Four. >> Four.
Because five will be to push this. >> And who are you connecting? >> Which I guess it's the same difference, but let's just do that. >> Sure. >> There you go. >> Very good. >> So, I'm now in in the way. >> Yeah, you are [laughter] in the way. >> Done. >> Uh, and then finally, you get to load a crate onto a uh I get this one going.
I'll get this one going onto a ship. >> Okay, >> so let's go with this one so that I can move this forward and gain my bonus. Now that the purple and the agency token have met, >> I get to go up twice on the performance track. >> Please. >> Twice on the performance track. Boom. You're one away from that.
>> Yes. >> Okay. Very good. >> That's it for me. >> Very, very good. >> Back to you. >> Okay. Think I'm going to play this card here exposing the green. >> Okay. So, uh, this one allows me I'll just start with the top right here. >> Okay. >> I'm going to unload onto >> So, one cargo onto which ship?
>> Onto the three. >> Onto three. All right. So, one asset advancement. Which one? >> All right. Purple. Let's do it. Bang. So, now we have crossed. Yep. >> So, when I cross, purple for me is move. >> Performance track. So, you're red. >> Yeah. Red. One. Two. >> So, now that's that. Would you like >> three coins and a benaris or a north?
North [sighs] >> north is the least exciting. >> I know. But it gets me closer to get this white over here. >> Yeah. Yeah. And it is still an extra multiplier. >> Okay. I'll take three coins and a north. Oh, I don't know. >> So painful. >> Yeah. I can't really I I the benaris was probably the right play, but that's okay.
I'll take three coins, though. >> Okay. >> There we are. >> Okay. >> So, this contract is done. I just have to remember that. Okay. >> Yes. And then now I can advance an asset. Let's just bring up orange. I don't know when else. Well, >> you could get the white bonus. >> The white is 51. >> I feel like I'm going to get that white at some point when I get down here.
>> Okay. >> Yeah. >> So, I'm just going to bring up the rear just like that >> cuz if I if I want to spend some rupees cuz some of these cost rupes, I don't want to be in a trouble >> like this. >> Like the action that I'm about to take. That's why I didn't do it. So, cuz if I did take this, I went one, two, three.
Yeah, I couldn't do that. So, >> it's all about what you do. All right. >> Uh Okay. And so, uh I'm going to spend three rupees to move six times. So, we're going to go down to five. >> Okay. >> And now we're going to move six. Okay. I think I'm just going to move this whole thing and try to get this to work out for me.
>> All right. Bring >> one. >> Which one are you pushing? >> I'll push this one here. >> Okay. >> Okay. One. And I have six. Two. >> Okay. >> Oh, boy. Two. This one's going to come home. Very nice. >> Right, that was two. Would you agree? >> That's two. Yeah, I would agree. >> All right, that's two.
Um, so now >> bring those home. Yeah, two. So you have four more. >> And then now I have these two right here. So it's going to go one, two. >> Yeah. >> So I have four more. You said >> cuz you did two. And you have six total. >> Yeah. Here's three. Coming on home. Oh, don't worry about it. >> Fear not.
We just have a little minor derailment. Here you go. One, two. Then I'm going to go up one, two. So that's three. >> Three. >> Then we're going to go four. So, it's going to go home. >> Come on home, Benaris Peoples. There we go. >> That's three up. >> You hitched a ride here. >> I did. I know. But look how great.
>> Was that four? That was four, huh? >> Yeah. Three on the performance track and you get a rupee. >> One, two, and then bump. Three. Get a rupee. Now, now I have to help you here. >> You have to help me. >> I should have just done three. And then you >> should have taken a shortcut. >> Oh, is that a thing?
That That was a thing, huh? >> Yeah. But you wouldn't have been able to bring home one of your trains. >> Just bring this one home. You have crates in it. I do. It's true. It's true. All right, I'll do it for you and for me. >> Oh, so sweet. >> All right, there you go. >> Thank you. >> I got some crates coming in.
And you got a crate performance. >> One, two, three. So, you get the silver thing. >> You're going to bring white. >> Oh, bonarus. Yeah. Yeah, you should do bananar. >> You know, I'm going to take this one because as tempting as this is, that increases my rupee multiplier and it doesn't necessarily translate into points.
You know what I mean? >> You get you get two coins. So, >> two rupees. So, it's just one. >> So, had you gotten three, you would have been um you would have been forced to take an investment, which could be bad. >> That could be bad. So, I'm going to take this and I'm going to use it to advance one on white just so I can have it >> similar to me.
>> Yeah. So, that we're we're going evenly here. >> I'm I'm so sorry, Monique. I I'm doing this thing like all game where I'm not. >> Well, it's still your turn. >> Yeah. Oh, >> you delivered [laughter] that for me. >> It felt like it was your turn. >> Silly Naveen. He's losing it. >> I am losing it a little bit of the day.
>> Okay. So, did you do everything that you did? >> Yeah, I did. [laughter] >> Sorry. >> Okay. >> Okay. So, you've done all your actions? >> I have. So, now I resolve this. I'm like, look at what I've done. Okay. I take one of these off of a contract, >> put it into here, >> which allows me to move up.
I think I have to move up this. >> Okay. >> Cuz when I do that, does anything cost me money here? >> Well, you get this. >> Hold on. >> Oh, cuz you're going to have to >> Things might cost me money. I'm going to bring this back for one second here. >> Okay. >> Okay. Surprisingly, >> yeah, >> I'm moving up the black one.
Oh, okay. >> I need my money for I only have one brown card left and it might have >> money needs on it. >> All right. >> So, no problem. >> That's me. So, contract done. >> Contract done. >> There you go. That's a red one. Let's see. >> That's half of your round, just so you know. >> Oh, like half my round.
Oh, yeah. Yeah. Okay. I'm going to put this one into play. I This is not going to happen. Well, maybe. [laughter] Maybe it will. >> Yeah. >> I'm going to put this at the bottom. >> Don't let your dreams be dreams. >> Well, I only have one more load, so I think it's over. >> All right. >> There we So then it goes back to me and I'm playing this here.
So I am going to get to draw a card this time. >> Nice. >> We ignored that last time. Uh let's see. I have >> two loads. >> Two loads and three movement. My movements are pretty good. So >> maybe I'll go with load. Let's just draw a load card. All right. I can advance twice here. But let me do this first because this is going to allow me to do three cargo loads if my financial adviser is at the top.
>> Kind of like how I did at the beginning of the turn. Yeah. Okay, >> so I could either clear this out or clear this out. I already have three. I can make a fourth and advance twice on black to get an extra. Let's do that. I'll clear this out. >> Three. >> So, let's load >> your big your big green or your big blue.
I mean, >> my big blue, >> I would imagine. >> Okay, let's go with the big blue. >> Okay. >> And the small blue. >> Okay. Are you hopping on mine? >> They're all there. So, yeah, I might as well. Where's my other ones? Oh, they're on. >> You're in transit. Um, >> so do you want to hop on my three, my two, or my two ones that I probably won't move?
>> Let's do your two. >> Yeah. Okay. [laughter] That's that's the honest truth that you put on here. >> If you put on here, I'm not moving them. So, there's only so many, you know, turns left. >> That is true. All right. And now I can advance twice on my my my markets. Yeah. >> And I'm just going to advance up once on my Kolkata and then once on my financial adviser.
>> Okay. >> There you go. >> You do have four cubes in Bard. So, you don't want to move up on that. >> Well, I'm potentially going to have I don't know. Your potent going to have 1 2 3 4 five in >> Yeah. Kolkata. Yeah. Okay. >> Okay. Okay. Maybe you're right. Maybe you're right. Let's do that. Okay.
>> Let's do that because they're already there versus potential. >> Yeah. >> Right. >> Oh, so you definitely want your advisor up is what you're saying. I thought you would just move these two and up the adviser. >> Gosh. >> You know what I mean? Because these these are definitely cubes that are going to score money.
>> All right. There you go. >> You know. Yeah, >> I went for it. >> Yeah. >> Okay, that's it for me. >> Okay. Very good. [laughter] >> Now it goes back to you. You have three last turns here, Navine. >> Oh my gosh. >> Make it count. Although you're doing pretty well, so >> yeah, pretty good. >> You're making it count already.
>> Yes. Seeing as I only have one load left. I I got to load now. >> You only have one load left. >> One load left. I know. >> That's such bad news. >> For who? >> For you. >> Oh, for me. [laughter] Yeah. All right. If that's the case, then I will put it here. >> Okay. >> Because I don't know what else I'm doing.
>> Uh this is going to cost me uh three coins. So down to three. >> And I'm just going to unload. So this is uh I can load for every different one of these that I have. So, I have a north, east, and south. I don't have a west, so I can't do a four load. So, it's three load. >> I'm take these three off.
>> Okay. >> And then >> Oh. Oh my gosh. >> Oh, yeah. Go ahead. >> This is gonna happen every single time. >> No, it's okay. >> I think I think so. >> So, >> it's pretty much over the game. Yeah. So, [laughter] >> yeah, we failed completely. So, it's going to be two advancements on black. >> I get it.
No, I I totally get it. >> One on something else. >> If you bring up the white, then now your white is the three times however many. >> Let's do it. You've convinced me. I'm probably going to do something similar to that. >> Um, so that's that. This is at least my fourth of the black and then I can replace it with something I'm not going to be able to do.
>> Let's do this. >> Okay. Looks good, though. >> So, three cubes. Oh, thank you. >> Yep. >> All right. Go ahead, Naveen. >> Okay. So, I cleared these off. Yeah, >> I have three in hand. I have to go on three different ones. So, I'm going to go onto my two. >> Okay. >> Onto my one. My three. And then >> onto my [laughter] >> Do I Ah, I'll go onto a single.
>> Okay. >> Yeah, >> it's going to stay there forever. You vowed to never move it. >> I did vow to never move. >> You all heard it here. >> You did hear said he's never going to move it. Correct. So that's a crate that's not coming home. >> That's true. Yeah. So I do have a one and two. Now >> I'm I have six cubes and benaris.
We're going two. >> Okay. >> And then up one. >> Wow. You're almost at the top there for a double deal tile. Wow. Yeah, multiplier is wild. >> 1 2 3 4 5 6 7 8 I'm going to get a south right here. >> Oh, you are. >> Oh my gosh. >> So, that's the end of your turn, right? >> Yeah. But there's a couple things.
So, this is done. So, I get a south. >> Okay. >> So, south goes here. Now, now it makes me feel like, wait, do I get the double instead? >> What double? >> So, I could have done one and then make that two like that. >> Oh, cuz you did twice. >> I did two and one. Yeah. >> Yeah. Because this is just money.
I mean, the money helps for investment tiles, tokens, which is what it's hard. >> What cards do I have? >> It's hard to do. [laughter] >> Okay. >> It's hard to do the math. >> It is very difficult to do the math right now. Okay. That's hard. [snorts] >> Which one are you going with? >> That. So, I'm going to get a double deal.
I don't know. The math is The math is there and I just >> I can't do it right now. [laughter] So, I got the south now. This finishes this right here. So, that's nice. >> Five rupees. >> Yeah, white is five rupees. So, back to eight. >> Nice. >> There we go. Okay, let's not forget to get a new contract.
>> Oh, you went hard on two colors. Nice. >> That's so good. >> Okay, then let's just uh Oh, it doesn't matter here. >> I'm not going to get this done. So, there you go. >> Okay, >> so three crates on that. >> Three crates on it. Okay, that is me. >> Very good. >> Okay. >> All right. I'm going to go ahead and play this card here.
>> Loading time. >> Yes. >> Okay. >> But first, I'm going to do this action. Okay. So, I'm going to load a crate. H, do I do I already have four of them because I can basically unload one of these. >> This other one would get me another two multiplier. So, it's another >> six points. That's better. >> And and you're probably leading in the ship because whoever gets the most in the ships will get two extra.
>> Okay. So, I'm going to load one from here to any ship. And in order for me to use this benefit to its max >> has to be a different ship. So one of these two >> and I definitely need at least two rupees. >> Okay, >> this is tough decisions. >> Well, if you go if you put it on the three, then you do have two rupees.
>> Yeah, but then I'll have zero rupees after that. Okay, fine. Let's do it. >> One, two, three. So now I get an investment token, please. Thank you. Okay, >> so I did that. Um, I'm going to load three. So this is pay two rupees >> to load one crate plus one additional for each different ship you're on.
>> Ah yeah, there you go. >> So that's three crates total. Oh, it's three. So I guess it's going to be both of these and one of these. >> Okay. Um I'm going to load one here. I'll hand all three of them. >> One on your own big one, I'm assuming. >> Yes. One on my own big. >> One on yours. >> All right.
>> I think those are the only three has to be here. Yeah. >> Yeah. >> Wow. >> All right. Um then I get one movement. Where is it? This one. >> There you are. >> One train movement. And with that movement, I'm going to just form a train with my >> The big one. >> Yeah, the big one. >> The big one's just going to push in.
>> Yeah. So then those >> Are you not going to break this up? Did you want to break this up? >> Oh, do I break it up? >> Probably not, >> right? >> Yeah. Probably not. >> Yeah. >> Okay. Uh, that's it. So now it goes back to you. >> Okay. >> Oh, wait, wait, wait. No, let's do this, right? >> Yes. >> I finished this.
I got a southern >> agency. Thank you. And I get another one of these. Let's see. All right. Um, I'll go with this one. >> Okay. >> I'm going to put this one at the bottom. Okay. So, now it goes back to you. This is three crates. >> Okay. Okay. I'm going to play this card here. >> Okay. >> Now, this one, uh, >> your pen ultimate turn.
>> Pen ultimate turn here. So, this says, uh, I get five movements if I move at least a medium car once, the the midsize card, size two card. >> Okay. >> Uh, and then I get these bonuses here. So, let me just do these bottom ones first. So, I'm going to go black up one, two, and then this orange up to the three spot.
So, that's good. So, now they're both in different numbers. >> Nice. >> And then now I have five movements. So, let me go ahead and I'm just going to form a train with this the two and the one, which is my requirement to get five movements. >> Okay. >> So, we got one. I'm going to move you into Oh my gosh.
[laughter] One. >> It's a very blue junction. >> Then we're gonna Yeah. Then two is I'm gonna bring myself in here. >> Okay. >> Two. And then I'm gonna It doesn't really matter. Two. >> Okay. >> All right. So, that's two. Then I'm going to push myself. Three. >> Okay. >> Thank you. >> Uh-huh. I know.
>> Three. Four. >> Okay. >> Okay. And then [clears throat] five myself >> in. All right. >> Five. >> Very nice. >> There we are. That looks good, right? >> It looks okay. >> Looks just okay. All right. All right. So then I did this and then I moved myself five. >> All right. So you have one last action.
>> I have one final action. >> So I should make this count. So here's the thing that's interesting. I have this action card here. >> You need some >> which allows me to load I could load these last two cubes for one last contract. But it first it requires us to have space which we actually [laughter] do have because these are both in a loading z >> loading zones.
Oh, >> they're two different freight cars in a loading zone. But I need rupes in order to take this action. >> Yes. >> So I think I can get there. It's just kind of unfortunate because I don't have any white asset tiles and it's going to require me to move that up. >> So first I'm going to resolve this.
It gets me a western agency. >> Big. >> And then I'm going to resolve this which allows me to bump up. >> So then white >> twice. So white is going to go up one getting me five rupees. >> Yeah. And then you can bump something else up, right? >> Yeah. I could bump something else up. But I don't know.
I guess if I could do orange. Let's do orange. That way, um, >> that's great. >> I can move up an additional two. So, maybe I'll just get this to the max. Yeah. Right. Because it's going to be another >> another black contract. Okay. So, now I have the money. >> And I can do the main action. So, I'm spending two rupees >> to load two.
>> That's pretty good. >> Two crates on >> clever >> on two different. Thank you. Do you mind putting those in there? And it's a loading zone. >> They're in loading zones. No. >> Yeah, that's what's so funny about it. >> This is not good. >> All right. So, this goes here. Dang it. >> And I've emptied this.
And I get that Northern Agency T because of the action here. So, I've emptied this, which allows me to put an additional crate onto ship three, getting me an additional advancement. So, do I do I think I'm going to be able to get the purple to the six? That's the question. Cuz I only have two orange, but that gets me to the Let's just try, I guess.
>> Okay. >> Okay. I'll advance that there. >> Very good. because there's still the investment portion of the, you know, >> yeah, >> the round. So, let's do that. Okay. So, I'm clearing this off. I'm doing this right this time since it's the end of the game, basically. >> Very, very good. >> And let's just put this in there.
>> All right. Back to you, Nine, for your final action. >> That was pretty good. >> What are you going to do? You're going to move trains probably, right? >> Yeah. Because all I have is train movement. >> Yes. And we each only have one action left, so there's no more space. don't want to bring your I'm at the max on the um the performance track.
Yes. So, I don't want just one rupee to bring home your >> You're going to have to. >> So, I'm going to No. Well, I'm going to do something different. So, I have this card here. >> Okay. >> So, this one I'm going to play this and I move it up here. >> So, this one says I gain a rupee and I get one trained movement >> equal to the amount of cubes that are on a contract.
So, I'm gonna designate this contract. So, I get three movement. >> Okay. So, let me go ahead and get my one rupee. >> Okay. >> And then I'm going to get uh three movement. So, I'm going to go this one. One, two, three. >> All right. >> That's it. I'll leave that behind and you can you can do it yourself.
>> Okay. At [laughter] least you at least I don't have to push you. >> No. And then I get one, two, three. So, it's just bing bing bing. Three of those. So, it's going to be one, two, three. So, I get >> Okay. So, you get an investment. >> An investment. >> Very nice. >> There you go. >> So, which card was that?
>> Uh, that was this one right here. Did you do the bottom part? >> No, not yet. So, I'm going to get uh two on the white. One, two, to get me to the five, and then one on the purple to get me to the six. All right, >> so new thresholds. >> Very nice. >> There you go. >> Finished. >> Yeah, that's me.
That's my game. Yeah, >> it's my last turn. And I have a lot of cargo that's just waiting to get shipped. And unfortunately, they're all going here. My multiplier. >> Mine's not very good either. >> Not very good. But let's see if we can get there. Now, I don't think I'll be able to get those home, but I can at least try to get both of these home.
Okay. >> So, I'm going to play this card here. This allows me to either move three times or five times if in the first round I'm at least on the three here or in the second round it's eight. I would definitely pass that. >> So, I'll be able to move uh five times. >> Okay. >> So, I might as well just do that now.
>> Go hard. >> So, let's just go one. >> Okay. >> Two. Pushing that here. Right. >> Mhm. >> Three. Pushing that here. >> Four. Four and five. >> And five. >> Yeah. Wow. >> So, this came in first. >> A bunch of cubes. >> Two and three. And that's three up. >> Yeah. So, you're one, two, three. >> Oh, you can do the red.
>> Oh, I can do >> Oh, did I never do my red? >> I can do the red. >> I don't think I did my red. >> Okay. Well, you do yours first. >> All right. Um, since I only have two money here, so this is a long time ago. >> I don't know how much money you had at that moment. >> At the moment, I don't know, but it is pretty significant.
So, I'll I'll just take the two and then >> I'll do the one that I'm lagging in the most. One, not the one that I'm scoring better. So, I'll I'll do the white. >> The white? >> Yeah. Sorry about that. >> Yeah. Unless it Well, I'll let you have first dibs. Did you want the white? >> Go ahead. You take it.
Take it. >> Yeah. Sorry about that. >> All right. Um I only have three rupees right now, so I'm just going to spend them all >> to take the orange. >> Uh I really want that four. Could I have done this in a different order? That's the question. No, I don't think so. >> I don't think so. Um, then I'll just spend two to take the purple.
>> Two to take the purple. >> Yeah. Okay. >> That's the second best scoring for me. >> Oh, yeah. There you go. >> So, all right. >> Now you have one more movement. >> That's that. So, this is the This is the Yeah, this was the last movement, right? >> Yep. >> Or was there one more? >> I think that was it.
>> Okay. Yeah. >> So, these unload and you get three >> three coins, rupees basically. >> Comes back. >> And then, um, I'm going to get an additional performance advancement. >> There you go. You're there. >> So, I'm there. I reach the end of the pack >> and I get two of these advancements. I'm just going to go up on purple.
So, I made it to the six >> and I'll go up on orange, >> right? Get to the four. Totally. >> Unless cuz I only have two orange. Am I going to have more? Oh, no. It's the same thing. >> It's the same thing. Mathematically, it's >> mathematically. Yeah. All right. I think that's it, right? >> I don't know.
All right. Well, in that case, that ends the action phase. So, let's go into our final administration phase before endame scoring, shall we? >> All right. First things first, the tides have turned. >> I have the most cubes in shipping. So, I get the double. >> So, I get the single. >> You get single.
>> Oh my gosh. Your multiplier is so bad >> for me or for you? >> No, it's it's good for you. Bad for me. >> Okay. >> All right. So, we did that. Um I'm technically if you want to just switch those. I'm not sure if that's tiebreaker or not. >> Anyh who, let's go ahead and cash out our cube. Let's just start over there.
>> Okay. >> So, you have 1 2 3 4 5 six. >> Six times uh seven >> is seven. So 42. So >> up two and give me four >> markers. Um I have four. Oh, I just realized. Yes, this turn order is important for investment. >> Yep. >> So I have four times seven. >> So 28. >> So 28. So >> So go to nine. >> I go to nine and then two markers please.
Thank you. >> Uh next we have this area here. So you have three >> three times six. So 18. So I'll go back to give me two. And I have 1 2 3 4 5 6 * 6 >> 36. >> 36. >> So, uh, 1 2 3 4 5 six and four. >> Four. Okay. >> Yeah, cuz I went one additional. >> Okay. >> Thank you. All right. So, let's move these down.
>> Uh-huh. >> To the lowest space here. And we both get the same bonus. Six each. >> Three to nine. >> So, I go to Dang it. >> Once I get another one of these. >> Yeah. Yeah. Three to nine. That's not good. Eyes have turned. >> They've turned. >> Thank you. >> Three, four, how many you have going into this?
>> 1 2 3 4 5 6 7 eight. >> Oh, no. I have seven. >> That was one one buck. >> Well, maybe you'll be able to move these up because of the investment part. >> Yeah. >> All right. So, it is time to invest. Starting with me this time. >> Okay. >> Um I mean, just turning in the four for the 44 that you can't have, right?
>> Yeah. >> Is pretty sweet. >> It's pretty good. So, I'm turning in four for that spot because nobody can place on there. You can still place >> I can place four and then not have >> and not have an advancement, but it's just four points. Not as good. [laughter] >> Thanks. >> Just, you know, uh yeah, I'm going to do it.
One, two, three, four. >> Okay. >> To place on my own with no advancement. >> Yeah, >> there we go. >> Still pretty nice. >> So, now it's back to me and I'm going to do three >> for the 30. >> Three for the 30 >> cuz the advancements, they're not really going to help me right now. I mean, I guess I could advance one more time, but oh well.
>> So, I'm going to take three. >> Okay. >> And I'm going to put it on this one here. >> Okay. >> So, that means I only get one advancement, right? >> Yes. Cuz there's already one token there. >> So, three. >> Yeah. >> That goes on. I get one advancement. I'm going to advance the black. >> Okay. >> And now I've crossed over.
>> Yeah. >> So, black means I get three coins. One, two, three. >> Yeah. And I get to move >> another advancement. >> Another advancement. Okay. So, I can move my white over here. >> Yeah, >> there we go. >> Very nice. All right. I have one last marker here. >> So, let's just go with eight points. >> Okay.
>> Right. >> Yep. >> Boom. >> Oh, does that mean I can't move anywhere? >> No, you can. You can still place here. >> Oh, I can place there. Yeah. >> Yeah. You just don't get an advancement, but it's five points >> and it's an additional marker >> there. So, it's really eight points. >> Eight points.
Okay. So, I will Yeah, this is the only place I can legally place this. >> Okay. >> It's going to go there. I one minus from one on that advancement. So there you go. >> You're right. >> Very nice. And you know what? This doesn't affect anything right now because it's not that much money. But when we were cashing out our crates, I'm also supposed to cash out the ones that are still in transit.
>> It's one, two, or three rupees depending on how far they've reached like which junction basically they've met. >> And at that point, it really doesn't matter who owns the freight cars. It's just who owns the crates. Yep. So, because I have two crates here on the first junction, I would gain two rupees.
>> Okay. Which is not enough to have another gold. >> Yeah. That wouldn't have gotten me to another investment token. >> And the ones that are in the cities don't get you anything, right? >> Right. Yes. They have to be in transit. All right. So, we have now reached the end of the game and we're going to go into endame scoring.
Scoring for five different things. So, I'm just going to keep track on a separate piece of paper here. First things first are our assets. So, we are going to count the total number of each of the four types of assets we have and multiply it by their ending values. So, shall I go first? >> Yeah. You want to do all yours?
>> I have no white. >> Okay. >> I have two orange * four. That's eight. >> I have one, two, three, four. >> Four purple >> of the purple * 6 is 24. >> 24 + 8 is 32. >> 32. And then I have 1, two, three, four, five of the black. >> Five. So, 35 plus >> because 7 * 5 is >> 35 + 32. What is it? 60. >> 67.
Yep. >> Okay. So, that's me. How about >> Okay. 67. Okay. So, I have the similar thing with the orange. I don't have any. >> Mhm. >> Um, let's see. White or let's do uh let's do black. So, I have just one black. >> Okay. So, four. >> Four. Okay. White is going to be 1 2 3 4 * 6. That's 24. 24 + 4 is 8.
>> 28. >> 28. Yep. So, then 1 2 3 4 5 for the purple. So, plus 30. So, 28 + 30 is 58. >> 58. >> So, 67 to 58 as of now. >> Okay. >> Okay. >> Next, we have our deals. This is where you shine. >> I shine. >> So, it's the number of these multiplied by the multiplier on your agency tiles. So, I have one double deal.
So, it's 2 3 4 5 >> times 1 2 3 4 5 6 7 8. So, it's 40. >> 40. Okay. Uh for me, I have 2 4 5 6 >> Oh. >> times 1 2 3 4 5 6 7 8 9 10. So, 60 points. >> 60 points. Oh, >> that's crush. That's crushing. All right. All right, next up we have the performance track. We are both tied here now. Again, the values are all doubled.
>> It says 10, but it's really 20. >> So, we both get 20. >> Yes. >> And again, that's because this is a prototype, so things are still sort of being worked out. Uh, next we have the investment track here, which is going to be the base values of all of our investment. >> You want to count all yours?
>> Sure. So, this is eight plus 16. >> So, 24 >> plus 24 + 30 >> 78. 78 + 44 >> 78 >> 122 >> 122 >> right >> okay so 122 is your score there >> all right what did I get >> for you have two of these for 10 >> plus 14 24 >> 24 plus 48 >> 48 + 80 >> 48 + 80 >> it's uh 128 >> 128 >> that's a good number that's bad all right and finally we have a secret investor >> that's going to be the number of your tiles multiplied by your lowest asset.
>> So you have five blue tokens. >> 1 2 3 4 5 * 3 is 15. >> Okay. Uh so I have 1 2 3 4 5 six * 3 is for 18. >> 18. >> You want to hear yourself in every category going up in >> Yeah, that's what that's what you want. Is that true? >> I [laughter] think I think we have >> Well, that's what Naveen >> I think we have something here.
>> But uh anyh who, I just have to do some math to find out how much Naveen won by. But I'll get back to you in a second. All right, final scores are in and they are me with 264 to Naveen with 284. >> Nice. >> 20 points. >> There you go. >> To be fair, I thought the spread was wider. So, >> you had a good uh back end right there.
Like you got a lot in Kolkata. Yeah. But, >> um I think had you gotten your Kolkata marker up more, >> that could have been like just a little bit of the difference. >> It's hard to do the math. It's hard to know because you're like the the the Bernard marker and the Kolkata marker are going to get you money.
Yes, >> we don't know what that's going to translate into in the end in terms of the number of investment markers. So, you really want to find points, but the investment markers get you a lot of points at the end. >> And so, I think part of it is turn order really kind of matters in a two player game.
I should have pushed harder to be able to go first in the second >> because you needed one more cube on a ship, but then that comes down to like exposing the green. >> Like I had first draft when it came to player setup. >> You did? Yeah. And I chose the E card, which looked really enticing, but it came with a trade-off of I'm gonna have to >> You were definitely gonna go second, but you had your investor up, so you had the north tile already, >> right?
So, it's a trade-off because especially in a two-player game, you know, you're kind of spending the first half of the round loading and then it's kind of like who's going to start moving the trains first. >> Yeah. Like you want you want to get yours out in front so that you can ideally, you know, get the the money from uh crossing that white bonus.
>> Yes. So then you're going to take the four plus whatever you know is beneficial to >> you. Yes. And you are the one who was kind of getting those performance bonuses first. Yeah. Along the way. >> But there you go. I mean good job scoring right now. High scoring game. Yeah. >> Again that was a two-player game.
We really only went through like half the decks. Like the all these actions are going to show up in different combinations on both the loading and the movement decks. But again, >> the prototype rule book is pretty uh good at explaining like exactly what these iconography says. >> Yes. Yes. There is a uh there's an index at the back that shows every single one of these cards and exactly what they mean because as you saw there are different combinations and different requirements that you need in order to put a card into play.
>> So like you know like of the four like you will have four ways to load and you'll have four ways to move, right? >> And then it really comes down to how you slide these around and can like you know what tracks you're moving up, which contracts you're making a decision on when you're taking a look.
And so you kind of want to bring up the rear, but then you kind of want to specialize in something. So it kind of pulls you in both different directions. >> Now again, this is a prototype copy of the game. So in the final version, there is going to be some asymmetry with the boards. There also going to be different sides depending on the player count.
And so all of this is going to scale for player count. This is going to look different in a three and four player game and so are the different tracks. >> Well, there you have it. That is Movers and Shakers. Now, this game is currently on Gamefound. So if you are interested in the campaign, there's a link in the description which you can check out.
If you have any questions about the gameplay you saw here, feel free to leave in the comments down below. We'll try to get back to you as soon as we can. And thank you all so much for watching the video. We hope you enjoyed it. If you'd like to see more videos like this in the future, please consider subscribing.
>> Thank you. Bye.