Founders of Gloomhaven Full Playthrough - JonGetsGames
Welcome to ChugIt's Games. Today, I'll be doing a full three-player play-through of Founders of Gloomhaven. This is a fully competitive game where each player takes on the role of one of the many races, and they will be collectively trying to construct the town of Gloomhaven piece by piece starting off with basic resources and building all the way up to beautiful and amazing prestige buildings.
Each player has exclusive control over a couple of the basic resources, and they will have to work together buying access into each other's resources in order to get all of these buildings built. And of course, at the end of the day, they want their race to have the most prestige when the city is complete.
This game is being funded through Kickstarter, and I'll explain how it plays as we're actually playing it. So, let's jump in. Out in the middle of the table, we can see the blank open canvas that will one day be the city of Gloomhaven. I have done all of the setup steps to get us to the point where we can jump into the first turn of the game, but it is worth noting that several things, including what resources we're controlling as well as where our starting resources are out on the board, are player-controlled, but I decided to just a fast-forward it to the first turn, and we'll play from there.
We're going to be playing as the yellow player, which is in control of the human race, and this token right here, it shows that we are the start player for this round, and this is a good time to mention that this is a prototype version of the game. Not everything is locked in as far as arts and components, so that's why I'm using this poker chip right here.
And if we look at our overall player board, we can see printed on here is this little symbol which stands for the population resource. Now, this means that the human player is always going to be in control of the population resource, but we also chose metal as the resource that we'll be controlling in this game.
So, we can look over here to this hand of four cards, and these are the starting actions that everybody has available to them. And on a player's turn, all you do is select one of these cards, and you evaluate the top action, or you can evaluate just a follow action, but I'll explain that when we actually bump into it.
Let's go ahead and briefly look at these four main actions to figure out what our first turn is going to be. The first option is upgrade, and this allows us to place a road down onto the map as well as construct a level two or three building. Now, the thing about constructing these buildings is you're going to need access to several different types of resources, and at this point in the game, we only have access to the population resource.
So, we know that we can't really use this at this point. We have the construct card, and this will let us put down either houses or bridges and gates that can go through the various sections of the city. And we could put a house down because if you look at our player board, we have these three house slots, and we have these little workers right here.
Now, there is a little bit of a worker placement aspect to this game, but you start the game with no workers available to you. So, it is kind of an interesting idea to actually place down a house so that we unlock the ability to use one of these workers. We're going to backburner that as a potential option.
Now, we have trade, and this looks kind of intimidating, but realistically, all this means is we can now spend a little bit of our seven money that we start with to put down another one of these base resources. I mentioned that we already have a population down on the board, but we could also build a metal spot, put that on the board, and now we would have access to metal, which will allow us to build various other buildings.
But, I think for the moment, we don't want to do trade as much as we perhaps want to recruit. This is how we bring in new cards into this hand of four, which is going to increase our options throughout the game as well as give us other nice little perks. This lets us recruit somebody from the advisor row, and then gain a fleeting influence.
I'll explain how that works soon. This means we're looking at these two cards as options. And unfortunately, as much as we might want to build a house, we can't at this moment. It says that we get to do it at a minus one discount. And if you look at the house itself, it has this little four money symbol.
This means we could spend four money, actually three money because of this discount, to place this down. But, the issue is there is a cardinal rule of the game, and that is that you must place down any buildings that you control so that they are connected to a previous constructed building that you control.
For instance, this spot right here, which makes the population. But, you're also never allowed to be adjacent to any building that you control. And in this game, orthogonal and diagonal are adjacent. So, we cannot simultaneously put this next to something we control as well as not adjacent because we have not built any roads yet.
So, because of that, I think that the construct is not a good option for us. Let's go ahead and do a recruit. In order to recruit one of these advisors, we need to spend money equal to the cost that is right above them. But, there's another major restriction, and that is in the bottom left corner of each of these advisors, we can see a resource that we must have access to in order to be able to recruit that advisor.
And at the beginning of the game, we only have access to the population resource. As you can see when we look out to the startings of Gloomhaven, you are in control of a building when your token is on top of that building, which means we start the game controlling population, the teal player is controlling crops, and the purple player is controlling gems at the start of the game.
When we come back to the advisor row, we can see that we actually only have one option, and that is the taskmaster because it requires the population resource. So, we can go ahead and grab this and spend one money to the bank in order to do so. And if we look at the card itself, it says that in the future when we play this, we are going to be able to recruit two advisors at once, which is a pretty nice ability.
Now, let's look down on the bottom, and we see this plus zero. That means that we're going to gain zero victory points for taking this card because it's relatively low level. And then this little eye that has the solid border around it means that we are immediately going to grab a lasting influence.
There are two different types of influence in the game. We have it the red lasting influence gems, and the white fleeting influence. Now, the red ones are worth one point at the end of the game, and we can keep them as long as we want to, but we also have the option to spend them in order to bolster a bid in an auction phase that I'll explain later.
And these fleeting ones are going to disappear every auction phase whether or not we spend them. And speaking of the fleeting ones, when we actually activated this recruit card, not only did we get to recruit an advisor, but we got to gain a fleeting influence as well. So, that means that we're going to get to grab both of these with this action.
And with that, we are now done with our main action here. But before we move on to the purple player's turn, everybody else gets to do a follow action in player order. So, it's going to start with the purple orchid player, and they get to follow, and one option they have is to recruit an advisor, but you'll notice that they don't have the added bonus of getting a fleeting influence when they do this.
When we look out to the budding city of Gloomhaven, we can see that purple is only controlling the gem resource right now. And over here on the advisor board, first you'll notice that we did not slide these down or fill in any spots. We only do that once everybody has taken their follow actions, and they do have the option of grabbing the showman for two money because this is the one that requires those gems, but they've decided that they don't actually want to recruit this one just yet.
Maybe they don't want to spend that much money for them. And instead, they're going to take one of the many general follow actions that you can always do on an opponent's turn. The first is you can just take one money. The second is you can grab a fleeting influence if you like. And the third is that you can put down a road onto the board.
And they decided that this is the one they want to do. And just like when you place buildings down, when you put roads down, they have to be connected back to a building you control. And the definition of connected is just following a path of roads clear to a building with your token on top of it. Now, they can put this one right here, here, or really any spot around this gem spot because that's the only spot that purple player controls.
And they've decided they're going to put it right there for the moment. And now the teal player can follow, and they also choose to place a road down for this action, and they're going to put it right there. Now that every player has taken a follow action, we can go and reset the advisor board by sliding these down, draw a new one from the top, and we see that this one is the hagler, and it requires access to the metal resource, which is great because that's the other one that we have access to.
So, potentially, we could try to build metal out onto the board, which will allow us to get access to this character, which says that you can perform a trade action at minus one cost, which is certainly a nice ability to have. We can now move the current player token over to the purple orchid player, and they're going to choose a card to play.
They've decided they're going to do a construct action, which is the one that we almost did on our first turn. And as you can see, this means they can build a personal building at minus one cost. The options are building a gate or bridge, or building a house, and they've decided they want to get one of these houses down onto the board, which is going to unlock one of their workers that they can then use.
This costs them four minus one money, so actually three money total. So, they can throw this into the bank. And now they can put their house down on the map. But before they do, if you'll notice on this tile, there's actually a green border around it, which means that it must go on a green forested location somewhere within Gloomhaven that is of course connected to a building they control.
They put this road down, so they can actually put the house here, here, or over here. And they've decided they're going to put it right there. The teal player now gets to follow, and they've decided they're going to grab a money for their main follow action. And now it goes up to us. And unfortunately, as much as we would like to get one of these houses down to unlock one of our workers, we can't place it.
Just like we mentioned before, we need a road built down, and I think that means that for our follow action, we better take a road. Going off our starting position, if we want the ability to construct a house soon, we're going to need to put the road either here, here, or here so that we can connect up to this green area.
And I think it probably makes sense for us to build over there so that we have a little bit more option to grow out and build other things that are going to be connected to our road as well. We're all done following, so play now moves to the teal harrower player. They decided they're going to play this upgrade action.
Now, if you remember, this one says that you can build an advanced resource building and then a connected road, but you can actually do the connected road before you build the building, and it can be a level two or three building. This means that it's now time for us to look at all of the various resource building options that are available to us.
There are three different sections that I've sorted them into. The first are these down here, which are the basic tier one resources, which are the same as the population and gems that are out there on the board. And since we're playing a three-player game, that means that two of them are not controlled by anyone.
They are a neutral resource that we can put out on the board through various ways. And I'll explain how that happens soon. But with the upgrade action, players only have access to these tier two buildings, which all cost four money to place, and these tier three buildings, which all cost six. But in addition to the money that is required to place these buildings down, a player must be able to have access to all of the resources that are required to actually build that specific building.
Now, right now the teal player has decided that they're going to build this bakery or I guess cooking spot. It's going to make food for them. And the reason they can do this is because if they look in the top, you can see that it only requires access to crops. And when we look at some of the other options around, we can see that this jewelry maker over here only needs access to gems, but many of these other spots require two different resources to grab.
And unfortunately for us, the one that we can do with our population is the bricks down here. And we're going to need access to stone, which is this neutral resource, before we can get bricks out. So, teal can now put their kitchen out on the board so that when they place it down, it's not going to be adjacent to any other building they control.
So, it has to go next to this road right here. And they've decided they're going to put it right there. They of course need to spend a four money to the bank when they do this. And as part of their main action bonus, they get to place a road down. And they've decided they're going to put it right here because it must be connected to the building they just constructed.
But again, connection works through any series of roads. And since diagonals work, that means they can put this road here. And they're trying to increase their network maybe over to us. They might be interested in our resource or just getting over to this large open area of Gloomhaven. Next up, victory points get allocated based on who helped build this building.
And we see that for the kitchen, it only takes these crops to build. And we know that the teal player has access to those. And that means that whoever controls the crops gets one point. And the teal player does control that, so they're going to grab that point. And that brings them up to one. The last thing that teal gets to do is update their income track in the top left portion of their player board.
Now, we all start with an income of one because this tells us how many different types of resources we control out on the city of Gloomhaven as it's being built. We all start with one on the map, which is why we're at one. But teal now controls this kitchen that's making food, so they get to go from one to two.
And I'll explain how you actually get money out of the income track in a little bit. Needless to say, having a bigger number here is always better. Each other player now has the option of doing a follow action, which is the same as the main except you don't get the free road. And we go clockwise. That means that we get to go first.
But unfortunately for us, as I mentioned before, the population resource does not chain into a tier two building naturally by itself. So, instead we could place another road down, get a fleeting influence, or take a money. And I think that we may as well take a money because most things in this game cost money.
So, we'll probably be happy that we have it in our pocket. Now seems like a good time to talk about the cheat sheets that every player has in their area. One is printed on their board and it's associated with the resource that is associated with their race. So, for us as the humans, it is the population resource.
And we see down here with the dark spots, this is the different types of buildings that we need population to build into. So, I already talked about the brick maker requiring population and stone. But we also have this skilled labor area, which requires population and cooked food that comes from a kitchen.
And that's interesting because the teal player just placed one of those out on the board. And we could later on use this trade action to buy access into that kitchen so that we could use it to build skilled labor. And we see the great out section down here just informs us how we actually make food. And we know that it comes from crops.
And so, we can look up to the metal up here. And we see that metal is going to lead directly into the garrison if we have access to hide. And we can see this is how you make hide. And we also know that metal plus knowledge is going to get us the access to machinery with this gear. And the purple orchid player has the ability to play knowledge down.
So, we have a quite a few options to chain in. But at this moment in the game, unfortunately, with just population, we can't actually play anything. Lastly, it's purple's turn to follow. And they decide they are going to build one of these advanced resources. It's going to be this jewelry maker, like I mentioned.
All it requires is access to the jewelry resource. And they have that. And they also have a road because again, this cannot be adjacent to any building that they already control. And they've decided they're going to put this building They're going to put it like that on the board. This cost them four money, which they exactly had.
And they can now put this disc down. And we see that whoever controls the gems is going to get one point. And that is the purple player. So, they join teal at one point. And their income also goes to two. With that, this turn is over. We can move the current player token back to us. We have completed one full round around the table.
And we once again get to pick one of the cards that we have in our hand. We still have four options because we did that advisor pull. And let's now see what some good options are. At the moment, taskmaster doesn't really do anything for us because there are no advisors on the panel that we even have access to.
We also know that upgrade Well, we can't do that just yet. Otherwise, we would have followed up on the teal player's turn. So, we now have construct and trade as our options. Now, construct, we know how that works. And if we were able to use this, we'd be able to get one of the houses down onto the board.
And we'd have access to this little worker. And at the beginning of the game, every player only has one worker placement spot, which are these asymmetric actions that are printed on their player board that only they have access to. So, I'm sure the purple player will be doing that relatively soon. Now, for us, our action down here says that we can gain a fleeting and a lasting influence by placing that worker down, which is pretty great.
That means we could just spend a worker to get potentially one guaranteed point. And then fleeting influence also can lead to a lot of points based on how we bid in the various auctions that are going to happen throughout the game. But the problem is that even with this discount, that's going to spend it three of our money.
Right now, we have seven money. That would only leave us with four money left over in order to do other things like potentially try to get some trade down so that we can get into get access into other resources out on the map so that we can build some of those advanced buildings, which will allow us to increase our overall income.
And I haven't explained how the point trickling works in extreme detail yet. But it's definitely a good thing to try and race forward and grab access early to as many of those tier two resources as possible. So, I think for the moment, let's backburner the construct ability. And let's go ahead and do trade.
So, let's look at the trade action in a little more detail. And there are three columns on the card, which involve the three different actions that you can do for the trade. The first is importing. And this is where you can take one of the resources that is affiliated with your race. For us, that is population or metal work.
And you can put it down on the board. And there's a price that is variable based on the color of the location you put this down on the board. The second column is buying access into a resource that somebody else controls. You'll see it's a little bit more expensive. And the way this works, we could say that we want access to this baked food that the teal player made with this kitchen.
We could then take our token and we actually put it underneath their token out here on the board. So, they still control it. In fact, there are no ways to lose control of a building once you build it on the board. But now we have access to this food. But we are going to have to pay money. And we see that the kitchen is over green and white spots on the board.
We look to the cheaper one. So, we see that is three money. And we actually pay that three money to the teal player as opposed to the bank. So, it's definitely a bit of a perk for them for us to buy in. But I don't think we want to do either of these actions for our turn. Instead, let's now look at the third column here.
And this is only available in two and three player games because this is the import and buying access action that happens at the same time. And this is how you get neutral resources that are not controlled by anybody out onto the board. And the reason I think we want to do this is because if we have stone and we have the population If we have access to both of those, then we can actually build into the tier two building, which is brick making.
And if we have access to this kitchen over here, right now it doesn't really sync up with population in any super meaningful way. So, we are going to take a neutral token. We'll put that onto this resource. And then we'll take our token and we'll slide it in underneath. So, we do not control this specific resource, but we do have access to it.
And we now have a decision to make. We can put this down into maybe this red zone. And if you look at the card, you'll see that that is cheaper at only three money. But our other options are white and the green and gray. And it might seem obvious, well, just put it into the red and not worry about it.
But there is one reason why we might want to consider putting it into one of these green or gray spots. This is because when you look down to the bottom follow section, you'll notice it is identical to the top except they don't have access to this bottom row, which is how you go into green and gray.
So, if we were to put this resource into gray or green, then our opponents would have it no way to actually buy access into that as a follow action. They'd have to lead with trade. Also, it is just more expensive for them to buy into these things. But I think for the moment, we probably respect having more money in our pocket than we do have denying access to our opponent.
So, we don't think they want stone so much. We'll put this down over here. And that's going to complete our trade action. It's now purple's turn to follow, but they have no money. So, as much as they might want to actually import down the knowledge resource onto the map, they can't do it. But this now unlocks a different general follow action.
I've already talked about gaining influence. I've talked about getting money as well as putting roads down. But the fourth option is you can take one of your workers and put it down onto that worker placement spot I already talked about. So, that's what purple is going to do. And we can see the ability says that they get to recruit an advisor at minus two cost.
Purple currently has access to gems and jewelry. And when they look to the advisor board, they see that only the showman matches up one of the resources that they currently have access to. We see that this is going to give them the ability to perform a trade action and then gain fleeting influence equal to half of the money that was spent.
So, that's really quite nice. And of course, whenever you take this, you gain victory points equal to the plus zero. And you may have noticed that all of these are plus zero. That's because we shuffled up all of the low tier cards and then put those on top of the mid tier and then the larger tier three cards.
So, they'll start giving actual victory points soon. But they do gain one lasting influence for hiring this advisor. We can now slide this over and see what the next one is. This is the ringleader. It requires access to the food resource, which is probably going to make the teal player quite happy. And we can see that this says they can build a personal building and then gain one temporary influence or fleeting influence for each of the houses that they have already built.
So, that gives them potentially quite a bit of fleeting influence later on the game if they do a lot of personal building. It's now teal's turn to follow and they decided they are going to do the main trade action follow. They have access to red and white zones, so they're going to put this down right here.
This is the livestock resource. They now have access to it and you might be saying, "Hey, wait a second. I thought when you placed a building down it had to be connected to a previous building that you control." And with these basic tier one resources, this is the only way you can get around that. When you do an import, you can put it down anywhere on the map.
The only restriction being, and this is a cardinal rule for all building types in the game, there can never be two of the same building type within a given district of the city. Here we can see the three different districts. One is split by water and the other one by a big wall and this is where the bridges and gates come into effect and the teal player was able to put this over here.
They could have also imported this good way up here into this red region, but they decided they wanted to go down here and this is a big way that players are able to jump into a new area and build buildings adjacent to that spot so that you're not necessarily hemmed into the area that you started the game at.
We can see on the card that importing into a white zone is going to cost them two money so they can go ahead and put both of these into the bank and lastly they can go up once more on their income. They're doing much better at this than the rest of us. The reason we didn't bump up on income is because this is only different resources that you control and we just bought access into a new resource.
So, unfortunately, our income is still at one while teal is at three. With that, our turn is done so we can move the current player token to purple and they can now take their turn. And I should mention now that when you actually do your turn, you're going to do one of two different options. The first is a call to work which is the main actions that I've been talking about with these cards.
The other is a call to vote which is how you pull these cards back up into your hand and then several other things are going to happen. I'll explain how that happens once somebody actually needs to do that. So, for now purple is going to choose one of these actions and they're going to do a call to work.
But for their turn, they're going to do something slightly different. They're going to take one of their cards and they're going to put it face down onto their action stack and now they're just going to evaluate one follow action. This is what you can do when you either don't like your specific action options in your hand or if you just really need that follow action.
So, in this case purple just needs more money. They have no money and it's restricting a lot of their options so they're going to grab one money from the bank and the other perk for doing this kind of pseudo main action is that nobody actually follows when you lead with a follow action. So, with that, the purple player's turn is completely done and we can move the current player token down to teal.
They decided their main action will be recruiting. They currently have access to food, crops, and livestock. That's kind of interesting. All of the resources are very food oriented. This means the only one they have access to is the ringleader with the crop resource down here. So, they're going to spend two money to the bank which happens to be all of their money and they now have this advisor in their hand which allows them to build personal buildings and then grab fleeting influence based on the number of houses they've built.
They of course also get a lasting influence for the card and a fleeting influence as the bonus for leading with recruit. We can now follow and grab this paver if we wanted to because we bought access into that neutral resource with the stone. But even though we have four money, I think let's go ahead and hold off because right now nobody else has access to stone so it's not like we're worried about somebody grabbing this out from under us.
And as soon as we get a metal built on the board, we'll have access to both of these and the first person that we hired allows us to recruit two more advisors at the same time. So, I think let's go ahead and be efficient with our turns and instead do one of the other follow actions. Considering we are planning on spending all of our money very soon by putting down that brickyard, I think let's go ahead and take one extra money because having that lying around is definitely going to be good for us.
Purple decides to do the same thing. They're going to take one money for their follow action and with that, the teal player's turn is over. We of course need to refill the advisor row. We see the next one is the driver. The required resource for this is livestock so the teal player is probably pretty happy to see this one.
It says that they can build an advanced resource building and then gain two or three fleeting influence based on the tier of the building. That's a really good way to get a bunch of fleeting influence. We can now move the current player token up to us and we get to take our turn and I don't think there's really much thinking involved here.
We're going to do a call to work and we are definitely going to be doing this upgrade cuz we've been building towards getting that brickyard down for several turns now. As our main action bonus, we do get to put a road down either before or after we place this brickyard and I think we'll do it after and we can place this down right over here because we know that it needs to be connected to both stone and population that we have access to and here's the stone and there's the population.
Also, since we don't control the stone, it is fine to go adjacent to it because technically the neutral player does. So, we go ahead and spend the four money to put our token down onto the building and now we can give victory points to everybody who helped make this building happen. Well, we're going to get one point for controlling the population and since the neutral player controls the stone, that means that well, nobody actually gets that point because there's no reason to track the neutral player's points.
And this means that we now tie everybody else at one point. This also means that our income goes from one to two because we now control two different types of resources. Lastly, we get to put this road down and it must be connected back to the building that we just placed. And again, being connected means you can essentially draw a path in roads back to that specific building without hitting any other buildings in the way.
So, I think that we probably want to put this down right here because before we place the road here, this brick building is currently only connected to this population spot and the stone spot. But by putting the road here, we have now increased its connectivity and now it goes all the way over here.
It's connected to both of these and if we hypothetically want these bricks to be able to be transported across the water perhaps if we build a bridge, then this just helps us get over into that situation. And what is going to happen is we're going to be trying to supply some of these resources with the basic ones and the higher level ones to large prestige buildings that are going to go down on the board pretty darn quickly as soon as we do a call to vote which should be soon.
It's now time for our opponents to follow and the purple player decides they're just going to take a money and the teal player is also going to do that it's probably because they currently have none. We can now move the token over to the purple player and they get to take their turn. They've decided to do a call to work with the showman and this is the first time that a player is actually using one of the advisors that they have hired in the middle of the game and we see that the text down here says that they could do a trade action and then gain fleeting influence equal to half rounded up of the amount of money that they spent.
So, they're going to go ahead and put this down here and they've decided they want to put knowledge out onto the city of Gloomhaven. They like the idea of not spending much money so they're going to put it into a red zone and they like the idea of being over here in the western district so it increases the number of spots that they are connected via locations that they actually control.
So, once that goes down, they're going to have to spend one of their money and then their income goes up one because they now control three different types of resources. When it comes to following actions that come from these advisors, you'll notice it says trade down at the bottom and that means that all of the opponents to this player just do a typical trade follow action which is of course doing the importing or buying access into spots out on the board that are not green and gray.
Teal decides they're just going to take another money and now it comes to us and with our one money, we are definitely interested in putting down a metal import section out onto the board. But since we only have one, that means we're restricted to red locations. When we start considering where we could put this down into a red zone, we need to keep in mind that we are not able to go adjacent to a building we already control.
And it's also worth noting that we could build up in the northeastern section of Gloomhaven in one of these red spots, but we'll be so far away from the rest of the infrastructure that everybody is building that I think that we won't really get much benefit from that. The idea of this game is we are all building Gloomhaven together and we're kind of swapping around and sharing resources and trying to build this thing together.
And so, we want to get this close to everything else. So, I think that we want to definitely go in this red region over here. And I think I like the idea of putting it over here. Again, the imports are the only thing in the game that do not need to be placed and connected back to a building that you already control.
And I think going there is good because then we can put one road there and potentially a road here in order to connect this metal back to a bunch of other things going on. If we put it down over here, we already sort of have a wall of buildings. We could potentially squeeze through by putting a building here, but if somebody else puts something there that's not a road, then we might find ourselves in a tricky situation trying to get our metal out to the rest of the city.
So, we'll go ahead and put it up there. This of course costs us our only money. And now we go up to three income cuz just like everybody else, we control three different resources. With that, the purple player's turn is done. We move the token down to teal. They're going to take all of their cards and after thinking about it for a minute, they've decided they don't want to do a call to work.
Instead, they want to do a call to vote. This is the first time it's happening in the game and there are several steps that are going to happen in order. The first is they are going to reset their hand and before they bring these cards back in, they count up the number of cards they had not played and they get to take a special little action for each of these.
For each card, they can either take a money, a fleeting influence, or put a road down onto the board connected back to a building they control. And they decided they're just going to take three fleeting influence right now. And once they've done that, they can take their cards, put them back into their hand, and if they happen to have had their workers placed out somewhere on other boards in the game, they would reset those, too, but they haven't actually unlocked any of those just yet.
Next up, every single player that is not the one who called the vote, gets to take their income. So, this is actually really nice for all of us. We're going to take three money right now from the bank. We get to add that into our personal supply and the purple player is also at three income. So, they take these three money, but you'll notice that they have uncovered this spot down here when they built their building.
That means that as part of their income, they also get to grab a fleeting influence for this spot. Lastly, and probably most importantly, we now get to do a vote to figure out which one of these three prestige buildings is going to get placed out onto the board and be constructed by everyone in the city.
You notice we have this triangle, this circle, and the square icon, and every player has one of these each one of these voting chips. At this point, we are now going to be using our influence and doing a blind bid where we decide which one of these three buildings we want built out onto the board. For us, we happen to have one of these lasting influence and one fleeting influence, and this is the moment where fleeting influence will go away no matter what we do.
So, it makes sense for everybody to bid all of their fleeting influence no matter what. Each one of these is worth one vote power, and the actual token that we select is also going to be worth one vote power. But, if we decide to put one of these lasting influences down into the auction, this is worth two vote power, but we do lose it whether or not we actually win the bid.
And these are worth one victory point at the end of the game. When you look closer at each of these buildings, you'll see the different resources that it requires to actually build these as well as the number of victory points that the people who actually supply these resources are going to grab. So, right from the get-go, we are very interested in this Superior Sundries because we are supplying metal, it's already out in the map, and we have already built bricks out on the map.
So, we can supply two of the three things that is required to actually build this building. And if we look over here, this one requires cooking, it also needs wood and stone, both of which are neutral resources. So, the only one who's going to be particularly interested in this one is probably going to be the teal player.
And then over here with the Shipwright Imports, this requires wood, skilled labor, and silk. And right now, none of those resources exist in the city. It seems like a no-brainer for us to vote with the yellow circle, and no matter what, we are going to be putting this one fleeting influence as well, so that's two vote power.
The only real question is, do we go ahead and put this one lasting influence in, so that we would have four vote power, but no matter what, we'd be losing one victory point. And I think we would be very tempted to do that if the teal player had not just taken three more fleeting influence. It's public knowledge how much influence everybody has, so we know that they have four fleeting influence plus the one for their token.
They probably did this intentionally cuz they could tell how good this tile was for us, and they wanted to make sure that they could win this bid outright. Of course, if we did this bid and the purple player also bid on yellow, then this tile would still win, but it seems very unlikely that the purple player would do that considering they could also see how good this tile is for us.
And because of that, I think that we're just going to go ahead and do the one fleeting influence bid. That's just two right there, and we of course keep this kept in our hand, but for the sake of the video, I'll put this out here. And now let's see what our opponents decided on. And it's no surprise that nobody backed us up with this bid.
Purple decided to go over here instead of with the Shipwright Imports. It doesn't seem like they had much of a dog in either of these fights. So, the first thing we do is count up to see which building got the most votes. Obviously, yellow got two, and the red triangle over here got 1 2 3 4 5 6 7 votes, so it definitely wins.
And now we need to look to see which player bid the most within those that went for the winning building. So, this is obviously the teal player, and the only real benefit of actually winning this part of the bid is that they become the player who gets to choose where this building plan is going to be placed down into the city, which is a very important decision.
When the teal player looks at the Crooked Bone, they first of all notice that it needs the food, the wood, and stone. It looks like it's maybe a bit of a tavern. And this red border means that at least one part of this tile has to be on a red spot on the board. And they've decided they're going to go ahead and place these plans over just like that onto the board.
And in fact, the border color and the fact that you cannot overlap tiles in this game are the only restrictions as to where you could put prestige building down onto the map. No player ever controls these buildings, so it can go adjacent to a building controlled by the player who put it down. And the moment a prestige building is connected back to a resource that it requires, the player who actually supplied that resource is going to take a cube of their color, and they're going to fill in that spot on the building.
The reward in victory points for doing it is printed just below that spot, so the teal player is looking at getting two points, but there's one thing to consider, and that is that this required food, but food required crops. And if the teal player happened to not control the crops, if maybe the purple player had their token on top of it just like this, then that means that the purple player helped make the food, which actually supplied this tavern, and that means that the purple player would take one point from the two points allocated, and teal would only get one.
But, in actuality, the teal player controlled every single step to this process, so they're just going to get two points for filling this need. And that brings them all the way up to three points. But, the current construction of the Crooked Bone is not quite done because you may have noticed that it requires stone, and there is stone out here on the board.
It is currently connected, and we're going to take a neutral cube and put it down onto that building. And it's worth noting that these don't actually need to be connected. In the two and three player game where you have neutral resources, if this stone was actually, I don't know, over here, we would still fill this in.
We wouldn't have to wait for roads to actually connect those because these points don't actually go to anybody, and we don't want to stall the game out. Because the moment a prestige building has all of its cube slots filled in, we're actually going to grab one of these six completion discs, put it down on top of that building, and this is the game clock.
Once all six of these have been placed out onto six completed prestige buildings, we will finish out that player's turn, and the game will end. So, we now know our ultimate goal. We're trying to get these buildings built with resources that we control the most before we get six of them fully completed.
Lastly, we have to reset this auction area. All of the building plans for the buildings that were not chosen are going to be sent to the bottom of the deck, and we now get to get rid of all of this various fleeting influence. It was going to be lost anyway. We'll take all of our scoring tokens back, and now this card is actually going to come into play.
You may have noticed the bottom part right here has this little worker symbol. This is now a worker placement spot that is available for players that have cubes placed on that specific building. So, if you've helped build the Crooked Bone, then you gain access to this ability, which says you gain one money for each adjacent resource tile.
And currently, it is adjacent to two of those. So, that means that this worker placement spot effectively means take two money. So, we put this card in the middle of the table where everybody has access, and I'm going to go ahead and put a teal cube down on top of this card to show that currently the teal player is the only one who's helped make this spot, so they're the only ones who have access to this worker placement location.
Once multiple players have helped build specific buildings, we're going to have a bit of a race to get our workers down to activate these abilities because only one worker can go on these spots at a time. The last thing we need to do is refill the offer for the auction so that we know what we are going to be trying to build next time.
We can put all of these down, and it's worth noting that if you ever have two buildings that are the same shape and the same color out here in the offer, you actually discard the right-most one and pull another one out so that you always have a good variety of stuff out here for auction. And with all that, we are finally done with the call to vote action.
The teal player's turn is over cuz there are no follows when you do a vote, so that means that it is now our turn, and we can decide what we're going to do with our two cards. We actually have two good options here. With three money available to us, we could do the taskmaster. We now have metal out on the board, so we could potentially hire the person who is for the metal and the person for the stone.
That would actually cost us three money, so getting two advisors would be good. And the other thing is, if we do a construct action, we see that normally costs four, but we'd have a minus one discount, and that would allow us to get a house down onto the board, and more importantly, it would unlock our worker, which we could then place out somewhere.
Most specifically, we could put it down here because we now know why we want influence so much, and this spot every time we put a worker on it is going to get us one fleeting and one permanent influence. And the earlier we actually start doing this, probably the better because, well, it is points for us.
And I think because of that, let's go ahead and try to construct a house. We know that this must be connected back to a building that we control, and it cannot be adjacent to a building we control, and it has to go down onto a green spot. And that means there's only one location we can actually put this on the board.
That's going to be right there, and that's going to cost us all three of our money. It's now purple's turn to follow, and they've decided to build a road. We see that they have this knowledge spot here, so they can actually plonk this down right here because it does go back and is connected for them.
And teal decided simply to take a money. Our turn is now done, so it moves over to the purple player. They have two cards, and they decide they're going to be doing a trade action. They've decided they want access to the metal resource, so they're going to go ahead and put their token underneath ours.
We see that this is a red spot on the board, so when we look at the card, this means that they're going to have to pay two money to us. And we are certainly happy to see that, although it does mean that the purple player most likely has plans to get some points out of that metal. And so, we have some more money.
The teal player gets to take their follow action. They're just going to take a money with it. And now we get to follow, and I think let's go ahead and use our worker. Once again, this gives us a fleeting and a lasting influence, and that'll be nice to have. Purple's turn is now done, and it goes to the teal player.
They decide they want to do a construct action, and it looks like they are finally wanting to get one of these houses built out onto the map. This is going to cost them four minus one money to do so. And they can squeeze this in over here because it is connected via these roads all the way back to at least one building that they control.
And now it comes to us for a follow action, and I think let's just go ahead and get a money. We can't afford getting another house down. We don't really have a spot for it on the board anyway. And I think a good reason for this is because it'll give us enough money to do potentially a double recruit on our next turn, and we'll see if that makes sense then.
And now the purple player decides they want to put another road down on the map. This one is going to go all the way up here. It looks like they're trying really hard to connect that metal making spot back to other things for them, and it's kind of nice for us. We built metal over there, but now purple is spending all these actions to connect that up, and we'll hopefully make use of that, too.
With that, the teal player's turn is over. We are now the active player, and we only have this one card here. We could do a call to vote, and we get one extra money or fleeting influence or a road for the one card we have, but I think let's go ahead and actually activate the taskmaster. This lets us recruit two different advisors at once and we have a little bit of an urgency now because the purple player bought access into the metal spot, which means they could potentially recruit the metal advisor over there and we have not seen them actually use the recruit card.
This face down card might be recruit or this could be recruit and they could potentially do it on their turn. So I think let's go ahead and do this now and recruit two different advisors. The ones we have access to are the paver with the stone and the hagler with the metal over here. That's going to cost us two plus one or three money, which happens to be all of that we have.
And of course we get a lasting influence for each of these. So we're starting to get quite a bit of this. It's time for purple to follow. They're just going to take a money and now the teal player can follow and they've decided to do the fifth and final follow option. We've already talked about money, we've talked about gaining fleeting influence as well as putting roads down and using your personal asymmetric power, but the fifth and final way is to take your worker and put them out onto a prestige building that you have helped build.
And like we mentioned already, this one gives one money for every basic resource that is adjacent to the crooked bone and we know there are two. So the teal player, it's two money for doing that. And of course we get to refill the advisor row. We see that we have the scholar, which is associated with the knowledge skill and this lets you recruit at a discount, essentially recruiting for free since it never costs more than two.
And we now have this one. Ooh, this is one of the level two ones. It requires actually gives you victory points when you take them. It requires hide and it lets you build a personal building and then use the action of an adjacent prestige building. So that's kind of interesting. With that our turn is over.
Play now moves to the purple player who only has one card in their hand. And instead of calling a vote, they are going to play this card. We see that it is an upgrade. So this is the one that lets them put down a tier two or three building and a road. And they've decided to put this machine shop down.
You'll see that it requires access to metal and knowledge and they're going to go ahead and put this one just like that onto the board because it is now adjacent to the metal and when you follow this path over here, it is also connected to their knowledge. This costs them all four of their money and they get to put their control token down and we see that whoever controls metal gets one point and that is us and whoever controls the knowledge gets one point and that is purple.
So we both go up to two. Next up their income goes all the way up to four because they now have four different types that they control. And lastly for their main action bonus, they get to put a road down that is connected back to the building they just put down and they're going to go ahead and put this over here because we are essentially forming a bit of a main avenue through this western part of Gloomhaven.
It's now time for teal to take their follow action and they're going to put a road out onto the board. They decided they like the look of this spot right here, which is going to unlock quite a few locations they could potentially build in because they're going adjacent to their livestock. And now we get to follow, but we have no money.
So we're certainly not going to be building any upgraded buildings. Let's just go ahead and take a money because well, we don't have any at the moment. With that the purple player's turn is done, so we move down to teal. And they decided they're going to do a regular recruit action, grabbing an advisor and then a fleeting influence.
The only advisor they currently have access to is the driver because they have the livestock resource. So they're going to spend one money to the bank to do this and then they're going to get one lasting influence for the card itself and then one fleeting for the recruit action. We can now follow, but unfortunately we don't actually have access to any of the current advisors with the resources we have.
So let's just take another money and the purple player does have access, but they don't have enough money and they're just going to go ahead and take a money from the bank as well. Now that everyone has followed, we can refill the advisor row. We see the next one is an engineer. It requires access to the knowledge resource, which currently nobody has built out onto the board, but it's a very powerful card.
We see that you can build an upgraded two or three building or lay two roads and then you could do it again. So hypothetically build two buildings or a building and two roads or four roads, which is also a very powerful effect. Teal's turn is now over, so it goes back up to us and we have played a lot of cards so far.
We picked up these two on our last turn and let's see if either of these actually make sense. We only have one money right now and we see that the paver would let us put down a upgraded building and then two roads, so it's slightly better than the basic one we have and this hagler would let us perform a trade action at minus one cost.
And you know what? Let's go ahead and play this hagler down. We currently have two money, which means we could do a trade action with up to three money worth of power and we are interested in getting in on that kitchen that the teal player made earlier on in the game. We see down here that if we have access to a kitchen and population, we can actually build down the tier three building, which is skilled labor and this is actually a pretty good time to buy into access with other players because we have to give it to them.
And so we're giving one less money to the teal player. So I like the way that sounds. So we can put our token just underneath theirs. We give them that two money and it seems like teal's pretty happy about that. They've been doing a lot of follow actions just taking money. And that finishes our main action because unfortunately we again don't get income because we have access to the food, but we don't control it.
Purple can now follow and they're just going to take a money for that action. And teal's just going to take a money as well. With that our turn is over. It's going to go to the purple player, but we know they have to do a call to vote. They have no cards left in their hand and since they have no cards in their hand, they don't actually get any benefit actions of extra money or fleeting influence or anything.
They're just going to take their whole hand back and now everybody else is going to generate income. So we see that we are going to get three money and one fleeting influence. And so is the teal player. It's now time for us all to grab our voting chips and we look down and we see that we have two fleeting influence.
Purple has none and teal has two of them as well. They have two lasting and we have four, so we might want to consider potentially using some of these up. Let's now take a look at the three different buildings on offer to figure out how we are going to bid. We see that this archer's garrison here needs stone, which is the neutral resource.
It needs skilled labor, which we're working towards and it needs a garrison, which we are nowhere near supplying. This comfort and class just needs jewelry and silk and so we're pretty sure that the purple player is going to be trying to get this one to go, but they have no fleeting influence at the moment, so a lot less power than they might want.
And then over here we have the burnt onion. This needs metal work. It also needs hide and bricks and this is really I think the one for us. We control metal. We also control bricks. This is just a really solid pick and we'd be okay if the garrison happened as well. We know there's no reason for us not to use all of our fleeting influence, but we now need to consider whether or not we want to use lasting influence, which is plus two vote power as opposed to plus one with the fleeting.
Now we know that the teal player may want to go for this archer's garrison and they have the same number of fleeting influence. And if there's a tie wins the bid, then the player who has less overall victory points gets to win that tie. And right now we have two points and the teal player has three, so we would win that tie.
But here's the other thing. The purple player is almost for sure going to be going for comfort and class. They have no fleeting influence, but they do have one lasting influence and if they were to add that up with the their vote token, they would be at three and we are currently at three over here.
We are tied at two victory points each and the second tiebreaker is player order, whoever's closest to the person who called the vote and purple did that. So I think all things considered, let's go ahead and sacrifice one point to virtually guarantee that we are going to win this bid and get to place down the burnt onion.
We all reveal our bids now and see that that actually happened. We currently have one, two, three, four, five bid power over here. The teal player has three and the purple player has three over here as well. So I'm really glad that we actually sacrificed that point and actually in doing so we caused purple to lose a point as well.
So that worked out pretty well. That means that neither of these buildings are going to be built and now we can go ahead and place the burnt onion out onto the map. We know that it is going to require metal, hide and bricks to be built and we also know that at least one part of it has to go down onto a green section.
And considering, let's see, our metal is over here, our our bricks are over here, we probably don't want to put it down into this green section cuz it's so far away. But this also means that there's no way to place this such that we are actually instantly connected to all of these. So I think let's go ahead and look up here.
There are a few different options we can place this down with and still do good things for us. No matter what, we are going to be connected to the metal, so we'll get those points immediately. We could put the building like this. We could also do it like that or wrap around if we wanted to and I think let's go ahead and place it just like that.
It's connected to metal, so we can put this cube down immediately and we will be able to grab two points for that, but currently the brick yard is not quite connected yet. We just need one road right there or I suppose wrapping around. Those two points put us in the lead up to four. We can now add this card to the worker placement area.
We see that the ability here says that you can build any advanced resource or personal building and one connected road. So this is effectively a way of using follow action with one of your workers to do a very powerful action that's also flexible, being able to do a personal building or advanced. And of course let's put our cube down here so that we're reminded that we have access to this ability.
It's time to bring out the new auction lots and of course all of this influence is gone. We see that the first one is the salt barrel. It requires wood, skilled labor and silk. The next one is the let's see, traveling troubadours. This needs a bunch of stuff. It needs wood, jewelry, also brick and silk.
And the third one is going to be Golems and Gizmos. This needs crops, livestock, and gears. Well, that one is not particularly good for us at all. With that, this vote is done, and purple's turn is over. It goes over to the teal player, and now they're going to figure out what they're going to do. They've decided they're going to play their ringleader card, which is essentially a construct action.
They can build a personal building, and then they're going to grab one fleeting influence for each house that they have already built. And because of this, they are actually going to get their second house built out onto the map. As I mentioned before, players are never allowed to construct two of the same type of building in a given district.
And since the teal player already has a house over here in the west, they're going to have to expand out here into the central district, and they have to put it into a green spot. They're just going to tuck it in right over there because it is now connected to a building that they control. There is no discount to construction with the ringleader, so this is going to cost them four money, but the perk is they now grab fleeting influence equal to the number of houses they have out here.
So, that means they get to grab two from the bank right away, and this is going to make them much more powerful in the next vote. We can see down below that the follow action for the ringleader is a construct ability. But at the moment, neither us nor the purple player have four money to actually do one of those abilities, so we're both definitely going to be doing one of the standard follow actions.
We know that we are planning on trying to get this skilled labor out, and it's going to cost six money. So, I think let's just go ahead and take one more money for this follow action. And purple decides they're going to do the same as well. Teal's turn is now done, so we become the active player. We only have one card we have not called a vote just yet.
This card is the paver, which lets us build one of the upgraded tier two and three buildings, as well as getting a couple of roads down. But at the moment, we only have four money. We don't have available the ability to actually get any of the tier two ones down. So, I think it's finally time for us to call a vote.
We have only the one card left over when we reset. So, that means that we can take a money, put a road down, or grab a fleeting influence, which might be nice right now to help actually influence the vote we're about to do. When we look at the three potential buildings, we see that we really don't care about this Golems and Gizmos.
The Traveling Troubadour would be kind of okay because it does need brick, although it has jewelry and silk on there, which potentially help our opponents out more than us. And then over here at the Salt Barrel, well, wood is a neutral resource. We are working towards skilled labor, and then we also have the silk.
And I guess either of these would be okay for us, but we're not super excited about getting either of these built. So, let's go ahead and just take one money for that last card. And now let's let everyone else take their income. Purple is going to get four money and a fleeting influence. And teal gets three money right here, and then they're going to grab two fleeting influence because they've already built two of their houses.
When we look at the current influence situation, the teal player has four fleeting influence, which is a very powerful position to be in. The purple player only has one, and we have zero. So, I think it's probably good that we don't terribly care about any of those three buildings that much because we're not going to have much of a say anyway without spending lots of lasting influence, which I don't think we should do considering this is potentially just victory points at the end of the game.
Because of this, I think let's just go ahead and bid one over here on the Salt Barrel. It has the skilled labor, which we are close to being able to build, and that's slightly more points than the bricks over here. But either way, we don't terribly care because we are not confident that we'll have any say.
We now reveal everybody's votes, and once again, we all go for something different. And unfortunately, the teal player definitely has a dominant vote here with five voting power. They're going to be able to get this Golems and Gizmos down onto the board, which is a really good spot for them. I suppose purple is also pretty happy about that, too, because they control gears.
But the teal player has both crops and livestock under their control. They can see that the tile has this white border, which means at least part of this has to be on a white coastal area. And they've decided they're actually going to place this one down way over here. They can actually slide it even like that if they wanted to.
And you know, I think they'll go ahead and match the coastline right there. And the moment they do this, they're actually connected up with the livestock right here. And we can see that this is going to give them three points for helping build that part of the prestige building. This brings them back into the lead at six points.
And they now add the card to the worker placement area. We see the ability down here says they can pay one money to perform the action on any other prestige building that is connected to this building. And currently, this building is not actually connected to any others, but it's likely that it will be relatively soon because not only are they incentivized to get the crops connected up here, but the purple player really wants to get these points in for having the gears supplied to this spot.
Since teal helped build this one, we'll put the cube there to show that they now have the option of putting a worker down on either of these, which is probably one of the reasons why they tried to get that second house built so they have more workers than anybody else does to make use of these good abilities.
It's now time to reseed the auction row for the next vote. We see the first one is the Ghost Fortress, and this one requires five different things. We have jewelry, skilled labor, bricks, garrison, and a government. And the really interesting thing about this specific spot is that there's a special spot on the board where this tile has to go, and no other building can.
So, this is sort of reserved for building up the Ghost Fortress. If it ends up getting built, it will be over here. And wow, it will give a lot of points to a variety of people for building up that infrastructure. It's worth noting that there are two other of these restricted locations for the Westgate and the Northgate.
They can only be placed in those spots if they end up coming out of that stack in this game. The next one is going to be the Merchants Guild. This one wants hide, jewelry, bricks, and government. So, kind of okay for us considering we do have bricks, but probably better for our opponents. And the last one is the Graymare Estate.
This one wants population, jewelry, bricks, and wow, skilled labor. This one would be really good for us to try and get out. So, maybe we want to try and prioritize taking more fleeting actions fleeting influence with our follow actions as opposed to money so that we can make that prestige building happen.
The last thing I have to do is reset my workers so that I can use them in either this spot or over there on that building that we now have access to on our turn. So, with that, the vote is now over. Nobody gets to follow off of that. We get to pass the current token marker over to the purple player, and they get to take their turn.
They decided they're going to do a call to work with the showman, which lets them do a trade action and then gain fleeting influence equal to half rounded up at the money that they spent. They decided they want to get in on the crops that the teal player controls. This is a gray spot, which means it's actually going to cost four money for them to put their token down and have access to that resource.
So, all that goes over to the teal player, who is now kind of drowning in money. They have lots of options available to themselves, and they now get to follow off on that trade action. But before they do, the purple player, of course, grabs two fleeting influence because they divided that four in half because of their showman's ability.
Teal has decided to follow on that trade ability, and they're actually going to do an import and buy access to get wood out onto the table that is controlled by the neutral player. They decided they like it down here on the coast, which means it's going to cost them four money. And now it comes to us to follow, and I think we don't want to follow with that trade action.
Let's instead take a money and hoard our money so we're up to six so that we can now get that skilled labor out on our next turn instead of actually trading into something else at this point. With that, purple is done with their turn, so it goes down to the teal player. And they decided to do an upgrade action.
They are going to go ahead and build a road first before they put their tier two or three building down. And this is going to go right here, which gives them the ability to get this hide down in such a way that it's not adjacent to their house over here. And if you look at hide, you can see that it requires the livestock and wood.
They are connected to both of those, and they're just going to slide this one down over here cuz that's actually the only one they can put it down over here. Otherwise, it'd be adjacent to this house. This, of course, costs them four money. They now take control of it, and they're going to get one point because they control the livestock, and the neutral player will just eat that other point.
So, nothing happens there. This puts them even further in the lead at seven. And lastly, their income goes up to four cuz they control a new resource now with the hides. It's now our turn to follow, and I think let's go ahead and take a fleeting influence. As I mentioned before, we would really love to win the bid to get one of those specific prestige buildings out.
And we now have enough money to evaluate the next action that we're planning on doing. So, let's go ahead and take that one, and potentially we can get our worker down here to get even more fleeting as well as the lasting influence, and potentially spend quite a bit of this to actually make that building happen.
And lastly, the purple player just takes one money for their follow action. So, with that, the teal player's turn is over, and we can move up to us. When we look at this big stack of cards, we know we have a lot of options available to us. We have the Hagler who gives us a discount. We can also potentially hire a bunch of people and construct buildings.
But I think the thing that we have been waiting for the most is to try and get that skilled labor down. And let's go ahead and use our paver as opposed to using our regular upgrade action because it is essentially the same, except we also get to place a second road down instead of just the one as normal.
We know that it needs to be connected back up to a kitchen as well as a population source. And I think that we want to maybe put this way over here in the north, and we want to do this in such a way to increase the number of options for future buildings. We don't necessarily want to just wall things off so that nobody can get through here.
Of course, we can just grow this way, and I'm sure people will be building bridges to get across this river at some point soon. But for now, let's go ahead and put one of our roads right there, and we'll put the second one here. And before we even put this building down, the moment we place this road, we've connected this prestige building up to something it needs, which is these bricks right here.
So, we get to take one of our cubes and put it down over here, and you'll see that it is potentially worth up to six points. So, we go back over here to the bricks, and we see that we are supplying the population which is connected, so that's fine. But, we also see that this neutral player is supplying the stone for this.
So, right from the get-go, you need to kind of deduct these points from the overall maximum amount which is six, but as an extra little rule when you're playing with neutral players in a two and three player game, they actually take two of the base points away as opposed to one. So, unfortunately, that means that we're going to get six minus two points or four points for putting this cube down, but that's still a pretty good deal.
And this just clearly puts us back in the lead. Next up, let's go ahead and put this skilled labor building down just like that. This costs us all six of our money, but we do now control it. And if we look over here, we see that whoever supplied the the food is going to get two points. And in this case, the teal player controls that, so they'll get two points.
And whoever supplied the population gets one, and that is us. So, we go up to nine, and teal also jumps up to nine. We're tied up here at the lead. The purple player is lagging pretty far behind, but they have some things in the fire. I bet they're going to be getting quite a bit of points soon once some things get connected.
And lastly, we now provide skilled labor, so we can bring our income up to four, and that matches both of our opponents. It's now time for both of our opponents to follow. They could do the general options or do an upgrade action, and that is what the purple player wants to do right now. They've decided they want to put this bookmaker down onto the board.
We see that it requires access to crops as well as knowledge. And they're going to put it down just like that onto the board because the purple player has bought into access of these crops right here, and they can trace back to their knowledge just over there. This costs them all four of their money.
They now take control of it, and it looks like they're going to get one point for supplying the knowledge, and teal will get one point for supplying the crops. Which brings them to three and teal to 10. Since purple now supplies books to Gloomhaven, they get to increase their income up to five. The follow action now comes to the teal player, and they've decided they're going to take where their second worker, and they're going to activate their racial ability for the first time.
We look down here, it says that they can lose one point to gain five money. So, they go back down to nine. And they've definitely increased their options with this extra five money. So, with that, everybody else has followed, so our turn is now done. We can pass the current player token over to the purple player who decides what they want to do.
I've also unfortunately just realized that the purple player forgot to actually reset their worker back into the area when they did that call to a vote. So, there are a few rounds there where they could have actually used them, but I'll pull them out there so they could use them now. And they decide for their main turn that they are just going to do a basic follow action.
They're going to take one money from the bank because they spent all of their money on our last turn getting out that one upgrade. So, this is kind of okay for them though because obviously nobody gets to follow off of that turn. So, the token that moves down to the teal player who decides what they're doing on their turn.
And they decide to do a call to vote. They have two cards left in their hands, so they can take two of those bonuses, and they're going to actually do two road building actions. One is going to go down right here, and the other is going to get built just like that. It looks like they are probably trying to work themselves towards getting a bridge built over this river right there.
They can now reset their hand, and both of their workers get to come back to their in use area. We get to take our income, which is four money and an influence. So, unfortunately, we were not able to get this guy down onto that spot. It was pretty big deal actually, I think, for the purple player to do this.
We likely would have done that action on our turn, and that denied us well, at least one fleeting influence for this one specific vote. And now the purple player gets five money for their income as well as one fleeting influence. It's time to figure out how we're going to bid, and we see that we have two fleeting influence.
Purple has three, but that's all they have, and the teal player has none, but they do have a couple lasting. So, we could get into a very dominant position by potentially giving up some of our lasting influence if we want to on this bid. When we look out to the buildings, we actually realize that all three buildings are pretty darn good for us.
This green mare estate is definitely the best because we control three of the four options for it for a total of 11 points, although some of that will definitely trickle down into neutral player as well as potentially our opponents. But, this merchant's guild, we control brick, and this one gives eight points for brick right there.
But, it also gives some for jewelry, which will help the purple player, and then some for hide, which could help the teal player. And over here at the ghost fortress, well, we currently have brick, which is six, and we also have this skilled labor, which is five. So, that is once again potential of 11 points, although some of that will trickle down.
But, it also has the seven points for garrison and eight points for government. So, it seems like this is going to be the best potentially for us to not spread points around to our opponents. But, I think that it probably doesn't make sense for us to actually give up some of our lasting influence now to ensure that this one happens versus these two considering we're going to get a decent amount of points for all of them.
So, our bid is going to be three over here for the triangle. And when we reveal our bids, it appears that both of our opponents went for the merchant's guild. So, it's definitely winning. It has 1 2 3 4 5 bids to our three. Although, if we had actually discarded one of our lasting influences, we would have been tied there, and it would have gone over here because the purple player has less money.
So, I'm glad we did not throw away a point for doing that. And then between these two players, we see that purple bid the most, so they're going to have control over where the merchant's guild gets placed. The border of this tile is white, so that means at least part of it has to be on the coast, and the purple player decides they're going to slide it in just like that.
It means that right now nothing actually fulfills this over here. There's going to have to have some roads get built down over here, but it's likely that the purple player is going to try and make that happen soon on their turns. When we look at the ability for the merchant's guild, we see that you can build a number of roads equal to the number of adjacent buildings, which is probably part of the reason why the purple player put it right here.
It is now adjacent to three different buildings, although of course, nobody can activate this until they put a cube down onto this spot, which is going to require at least two roads from somebody. But, we are all somewhat incentivized to actually make this building get built. And let's now go ahead and see what our new options are for the next time we call a vote.
The first one is the university, which wants people. It also wants gems and stone and books, which kind of makes sense. A lot of low-level scoring things for the university. The next one is going to be the salt barrel. This one wants wood, which is neutral. It wants advanced labor, which is something that we control, so we like to look at this one so far.
And then silk, which nobody has just yet. And the final one is the westgate house. This is nice that it's the west one cuz that's close to everything that we've been building so far, so it's more incentivized for us to grab it. And it wants gears, bricks, as well as a garrison. With that, the call to vote is done, so we can move the token up here, and now we get to figure out what we're doing on our turn.
I just realized that a few turns ago when the teal player put down this neutral resource of wood, it should have immediately fulfilled the wood need over here at the crooked bone. Because again, with the neutral players, you don't actually need a connection in order for this resource to be fulfilled.
So, this should be filled in like that. And once all of these cubes are down, that means we take one of these six tokens, put it just like that to show that one of these six prestige buildings is done for the end game clock. Should have done that a few turns ago, but there's no actual difference on the game play.
We have quite a few options available to us on our turn, but one of them is somewhat time-sensitive. Let's go ahead and do this construct option, and instead of building a house for the first time, let's go ahead and do this other side, which lets us build one of these bridge/gates. We see it costs four money, but we have a discount of one for leading with the main action there, and we have four money total, so we'll spend three of it.
And let's put this bridge down right here onto the map. The teal player kind of did us a favor by building those roads. Maybe they didn't realize that we could just jump in like that and take what was probably the spot that they wanted to go. And this is important because with these gates and bridges, only the player who matches the color can actually use them.
So, that means the moment I put this down, this road is connected all the way through just for us. So, none of the other players can. But, of course, due to diagonals, the teal player could potentially place their bridge down right here, and they'll still be fine. But, this is really good for us, and the reason it's time-sensitive is because we can now built right there.
So, it's definitely a more versatile spot to put down so that we can get access to potentially both of these forks on the player gets to follow first, and they are also going to do that. They're going to build a bridge. It costs them four money, and they're going to put the bridge right here. So, it's actually a pretty big mistake on the account of the teal player to put those bridges those roads down in such a way to give us the advantage to put this stuff down because the moment this gets placed, the road is connected all the way through here for the purple player, and it actually means that the gears located all the way up here can travel down this road through the purple bridge and deliver over here to the golems and gizmos.
So, this could go down just like that. There are six points available. And so, we look down and see that for gears, it requires metal as well as knowledge. Purple controls the knowledge, so that's fine, but we control the metal. So, that means we are going to grab one of those six points. So, we get one, and purple gets five.
So, we go up to 10, and just like that, purple is definitely back in the race. This also means that the purple player now has access to the ability on golems and gizmos because they've helped build that building. It's finally teal's turn to follow, and they are also going to build a bridge. They're going to put it down right here, which is definitely nowhere near as good as this one over here.
It means they are now connected all the way up here to this road, but if they want to satisfy the crop needs down here, they're going to need to get at least 1 2 3 4 more roads to wrap around this jeweler here to satisfy that to get the two points. And it may or may not actually be worth it for them to spend all those actions just to get those points.
They of course have another option available to them. They could do a trade action to put a new crop maker over here in the central district to feed over to this, and they're going to consider that amongst all of their options when they're taking their turn. That gigantic bridge building turn is now done, so we can move this down to the purple player.
And they've decided to do a recruit action, so they get to grab an advisor from the board. They currently have access to resources available to get them this scholar or this engineer over here, but they've decided they're going to grab the scholar for just one money. They're probably doing this because the ability on this card lets them do a recruit action for minus two, so maybe they'll chain into this to grab this bookmaker later on.
This is going to give them zero victory points immediately, but they do get one lasting influence as well as the one fleeting for playing that recruit card as a main action. It's now time for the teal player to follow, and they've decided they're going to take this carpenter over here because they bought access into the wood resource even though they don't control it, so that's going to spend the one money of theirs.
And lastly, we can follow, but we don't have access to either of these resources, so let's just take a money. With that, we can slide these down and see some new of tier two advisors. We see this first one is the bricklayer. So, right off the get-go, we can do this one cuz we have access to the bricks.
It says you can build a personal building and then two connected roads, which is kind of nice. And the next one is going to be the tinker. This requires access to the gears, which currently is just the purple player, and it says that you can gain some combination of three with the money build road as well as build an advanced resource building, which are really good options.
Recruiting is now done, so the play now goes over to the teal player. And they decide just to take a basic follow action for their turn, and with it, they're going to be putting one of these roads out on the map. And it'll go right here. It looks like they're trying to start building that road around to increase their options, potentially get over here to the Golems and Gizmos, but also maybe get themselves closer to this third district over here.
Because they led with a follow action, nobody else gets to follow behind, so we can move the current player disc up here, and we get to go. When we look out to the board, we realize that there is an interesting little race that we have a slight advantage on right now, and that is to be the first person to get a garrison built.
So far, none of the prestige buildings actually need garrisons, but many of them do, and they can provide lots of points. And in order to have a garrison, you need metal as well as hide. And we are supplying metal over here on this district, and the only hide currently is over here that teal player controls.
This means that if we buy into the hide, we would actually have that connected to our metal long before, hypothetically, the teal player is able to build these roads down over here, reconnect this, and then also have to buy into our metal over here. So, I think that this is probably a good time to try and get in on the hide.
Unfortunately, when we then look back to our money supply, we see we only have two money. So, it was a great idea, but we would require actually four money in order to get in on hide because it's on only green spots. And we do have this hagler, which lets us do a trade action at minus one cost, but that is still one off from being able to actually make this happen.
So, I think let's just go ahead and we'll flip over this recruit card just like that. So, we're going to take a follow action as well. Let's just grab one money from the bank so that we are increasing our options so that next time we can lead, we can jump in over there with a hagler, or if something else interesting comes up along the way, we'll have more options to us on our next turn.
Of course, we could have just called a vote and then pulled a whole bunch of money from our hand, but we have not actually used this worker yet, and it would be nice to use the hagler to buy in and give less money to our opponents. So, I think let's go ahead and stick it out for now. We don't let any of our opponents actually follow.
That's two of these in a row, and we move this down, and purple gets to take their turn. They've decided they're going to use their scholar right here. This allows them to recruit an advisor at minus two cost, so effectively no cost. They currently have access to both books and gears for both of these, and they're going to go ahead and grab the tinker because it's a little more expensive.
Both of them would give one victory point. They like the look of this one better. It's also going to get them one lasting influence, but they don't get the fleeting because they used not the regular recruit, but that scholar, which gives them the big discount. And that point brings them up to nine. It's now time for teal to follow, and they do have access to the hides over here, but they decided they don't want to purchase this advisor right now.
And instead, they're going to activate the crooked bone to get themselves two money again because it is still adjacent to just two of those basic resources. We have access to bricks, so we could grab this bricklayer for two money. We only have three money at the moment, though, and I think we probably want to save that for other projects for the moment.
Instead, let's go ahead and use our worker down here onto our human racial ability, getting us one lasting and one fleeting influence. Now that everyone's followed, we can refill the advisor row. We see that we now have the blackmailer, which is access to the kitchen, which is both us and the teal player.
And the ability says that you can gain access to any advanced resource for free. Wow, that is a really good ability because not only do you not have to save up the money to get in there, but you also don't give that money to your opponent. This is a very strong card. And with that, the purple player's turn is done, so we can move down to teal to figure out what they're going to do on their turn.
They decided that they're going to lead with the recruiter, and they're going to grab one of the advisors out on the board. It cost them two money, but they like the idea of this blackmailer so much, especially considering they're worried that we might grab it out from underneath them. So, they're going to get to grab this.
They'll also get a fleeting influence for the recruit action, as well as a lasting influence for the card, and one victory point, which brings them back up to 10. We're still feeling a little short for cash. Let's go ahead and take one money for our follow action. And the purple player decides they're going to do the same thing.
We can now fill in the advisor row. See, the next one is the patron. It requires access to jewelry, and it says that you can buy access to a resource at normal cost and then recruit an advisor requiring that resource. So, it's a bit of a double whammy card there. Teal's turn is now done, so we now get to figure out what we're going to do.
I still really like our hagler plan to try and jump in on the hide before the teal player can get that garrison built. So, let's go ahead and lead that character out now that we have the money to actually make this work. So again, this is a trade action at minus one cost. The entire hide building is on green, which is unfortunate, so that means it costs four overall.
We get a minus one, so we can go ahead and sneak our disc underneath there for the cost of three money, which we then pay over to the teal player. It's now time for purple to follow on this trade action, and they decided to use their worker here, and instead, they're going to activate their racial ability, which lets them recruit an advisor at minus two cost.
They currently have access to this engineer as well as this patron over here. And even though the patron is more expensive, they really like the look of this engineer. They have the books out there on the map, so they can go ahead and grab this one. It is going to give them one victory point immediately, and they'll get another lasting influence for it.
And with that, we are all tied up at 10 points. We can go ahead and slide this row down, bring out the next advisor. We see that this one is the bureaucrat, and we have finally reached the tier three advisors. They're associated with the hardest buildings to acquire. We already have that advanced labor one out, so we are really hoping to see that one first.
But this one is associated with government buildings, which have not been built just yet. And it says you can deliver a resource you own to an unconnected prestige building. Wow, that is a really powerful effect, and you'll notice it also gives you three points when you hire that advisor. And now teal gets to follow my trade action, and they're just going to take a road and put it down on the map.
Not unsurprisingly, they decided to put it over there, expanding their road around. With that, my trading turn is done, and now the purple player can take their turn. They decide to go ahead and play the engineer they just picked up on that last follow action. And again, this says they can build an advanced resource building or two roads and then build an advanced resource building or two roads.
Well, they are pretty interested in connecting things up on the board, so it's likely they're just going to be building a lot of roads with this. They're going to start by putting two roads over here, which are connected back to several buildings that they own cuz this is kind of the main thoroughfare here.
And the moment this second road goes down, it's going to connect this merchant guild up with a couple different resources. The first is the jewelry. It's we going to go through here, through the purple bridge, and connect over here. So, purple gets to place their cube down right there. We see it is four points for jewelry, and over at the jewelry area, we see that they are controlling every single part of that process, so that's four points for purple, which brings them up to 14.
And this also connects the merchant's guild up to our brickmaker over here. This is going to be a potential eight points available for us right there. But when we go back to the brickmaker, we see that we are in control of the population, but again, the neutral player is controlling the stone, which is minus two to the overall points, so we're only going to get six points for that cube going down.
And with that, we actually pull into the lead with 16. With those deliveries, both yellow and purple now have access to the ability with the merchant's guild, which is just the ability to put even more roads down on the board, which is certainly pretty nice. But purple's turn is not quite done yet. They can either put two more roads down or put an advanced building, and they decided they like the idea of two more roads.
They're going to put one of them down over there, and the other one they're going to put kind of along the same road, but all the way up here. With the main action done, it's now time for teal to follow. They decided they don't want to do an upgrade action even though they could likely afford it. And instead, they're going to put another road down on the map.
We can see they are inching closer and closer to connecting that hide up through their bridge to the rest of the things going on over here. In fact, they are just one road away from making that happen. And now for our follow, let's just go ahead and take a money. We are trying to get that garrison built, and it costs six money, so we have ways to go at this rate.
Purple's upgrade turn is now done, so we move down to the teal player. Teal decides to play their blackmailer. It says that they can gain access to an advanced resource for free. They like the look of purple's gears over here, so they're going to go ahead and plonk that down just like that. We can now follow.
We don't really have enough money to do a trade, and we're pretty happy with everything we have access to. So, let's keep on banking our money to try and get that Garrison built, and now it goes over to the purple player. And they're just going to take a money as well. That means green's trade turn is now done, and we can now take an action.
We currently have a taskmaster, which lets us hire a couple people from the advisor row. We have an upgrade, which would let us build a big building on the board and get a road as well as a trade action. But, we keep gunning to try and get a Garrison down, even though there are no prestige buildings that need swords just yet.
It still seems like a really good thing to try and go in and grab first because well, a prestige building that uses it might actually come out. And we have one other option available to us. We could go ahead and well, I guess two. We could just discard a card and take a money. But, that's a bit slow, and working our way up to six money is not the best way to use all of these turns.
I think instead, let's call a vote and then just take 1 2 3 money because we haven't used these three cards. That's going to jump us up to six bucks. It of course gives money to our opponents as well, but I think this is probably the best way for us to get the funds we need soon so that we can keep doing this plan as well as potentially other stuff.
So, after doing that, we now get to reset our hand. We also get to bring our worker back and be available to us. And unfortunately, our opponents do get to take their income. Purple is going to get five money and a fleeting influence, and teal is going to get four money and two fleeting influence. It's now time for us to figure out how we are going to bid, and when we look around, we see that we have three lasting influence and one fleeting.
Purple has three lasting and two fleeting, and teal has three lasting and three fleeting. So, we're not in the strongest position for winning over this vote right now. When we look at the resources that all of these three require, we can definitely tell that the Westgate House is best for us. We are currently making bricks, and we're very close to be able to get a Garrison out.
In fact, it feels like we are probably going to be able to do that before the teal player is able to do that because we have already bought in everywhere we need to, and teal has not bought into our metal just yet. Looking over here, we do already have this advanced labor done, and it is five points for us, but we would immediately lose two points of that to the teal player.
So, it's really only three point bonus over here. Whereas, if you add up the four and the seven, and then you subtract all of the trickle down points for everybody else, this would actually be five points, which is certainly better than three. Last over here, we'd get three points for the population resource.
And that's pretty much it. I definitely feel like the purple player is much more interested in this one. So, I think we should bid on the blue one. We are of course going to use one of our fleeting influence. And while we do have four lasting influence, our opponents have so much fleeting influence already wieldable, I don't think it really makes sense to commit any more to this specific one.
So, let's go ahead and see how our opponents are going to bid. And here we go. It looks like the purple player bid really hard on the university. In fact, they have 1 2 3 4 5 6 7 voting power over here. When you compare that over to the Westgate House, it has 1 2 3 4 5 6. That means that purple is going to single-handedly win this one away from both of us on the Gatehouse, but they did have to throw away two permanent points to do that.
So, we can go ahead and discard both of these away. University has a green border, so at least one part of it has to be touching green, and the purple player decides they're going to put it right down there. So, it is actually connected up to this road. The first thing that happens is the neutral stone is going to get filled in, and nobody gets any points for that.
Next up, this population spot gets filled in by us because we are connected all the way back to our population resource over there. That's going to get us three points right there. And that gets us up to 19. And now purple fills in this book spot right here because that's connected back to the books.
We see that's six points, but when we look at the bookmaker, one of those points is going to go to crops, and the other one is going to go to knowledge. So, that means that teal is going to get one point, and purple is going to get five. So, teal goes to 11, and purple ties up with us at 19. The last thing the university requires is access to the gem resource, but they are not actually technically connected just yet since the gems are up there, and the purple player can't go through this blue bridge.
So, as soon as this gets filled in in some way, this will actually fill in for them. So, for the moment, this will stay almost complete. We can now add this to the worker placement area. We see the ability on it says you can return up to three discarded cards, except income cards, to your hand. And the income card only comes out in a two-player game, which is why you might not be familiar with it from watching this video.
We were able to make a delivery to the university as well as the purple player. So, both of us have access to this ability. Let's now go ahead and refill the row. We can see the first one is the brown door. It wants wood, jewelry, bricks, and silk. So, kind of okay for us with the bricks, but not that exciting.
The next one is going to be the finer things, which wants jewelry as well as silk. We really don't care about that building right now. And the last one is the Northgate House. Okay, so this is the other one that's way in the northeastern portion of the board. It's unlikely any of us will really care about this cuz it's so far away, and there's a lot of roads that would be required to actually get over to that spot.
With that, our call to vote turn is now done. So, we can move this over to the purple player for them to figure out their turn. They decide they want to do a construct turn. So, they're going to actually place down one of their houses, their second house. It's at a minus one discount, so this is going to cost them three of their money to do.
The first house went down in the central district. So, the second one needs to go in either the west or the eastern one, although no one is over there just yet. The house also must go down onto a green patch of land, and it cannot be adjacent to anything they control. They were actually somewhat restricted.
This is one of the reasons they put this road all the way up here because now they can just fit this house just like that. This actually blocks off that final little area up in the top right of this district in the west, but the purple player is fine with that. It's not adjacent to anything they already control, and with that extra house, they're going to get more influence and more importantly have access to that second worker.
With purple's main action done, it goes over to the teal player. They're going to place a road as their follow action. It's going to go right here, and just like that, they have now managed to connect this section over here all the way around through the bridge to the rest of the kind of main road set here.
We had two roads, and now everything is connected again. We'll see if it fractures, but the moment this happens, we actually now have a hide being supplied across the bridge into this western district, and it also means that this grain can get fed across the bridge into this lower area right here for this Golems and Gizmos.
We'll start with the Golems and Gizmos. The teal player now gets to deliver the grain, and since this is a tier one resource, we don't have to trickle any points around. Teal will just get those two points, and this now completes this building. So, we get to put this disk down, and we only have four left for the end of the game.
These two points bring them up to 13. Next up, we can see that the hide is delivered all the way around over here to this Merchants Guild. It gets placed right there in the back. It is four points, but if you remember over here on the hide, it's both livestock and wood, and wood is controlled by the neutral player, which takes two points away.
So, that cube going down gives teal two more points. Which brings them up to 15. And now means that they have access to the Merchants Guild worker placement spot. Lastly, this hide is delivered all the way around into the northwestern portions of Gloomhaven to fulfill this spot over right here at the Burnt Onion.
That is six points for hide, and once again, since the neutral player is using the wood to make the hide, that reduces it by two points. That gives the teal player four points for doing that, and this takes another one of these completion disks and puts it down on the board. So, we are halfway through completing enough buildings to finish the game.
These four points are exactly enough to get teal tied up with the rest of us all at 19 points. And that last delivery means that teal now has access to use the Burnt Onion's ability, which nobody has used just yet. It lets you build an advanced resource and a road. It seems like a pretty good use of a follow action as long as you have the correct resources set up and ready to evaluate.
That was quite a lot of action based off of the teal player putting one road down. That was a follow action, so now it comes up to us. We are about to spend all six of our money getting down a Garrison, which I think we should probably do. We've been planning so long to actually do that, even though there are no Garrison spots on the board that require it to give us points.
Well, let's go ahead and take another money so that we're not bone dry once we've actually done that action. With that, purple's construct turn is now done, and we can go down to the teal player. They've decided to lead with the driver, which is a upgrade sub action here. We see that on the card, it says that they can build an advanced resource building, and then gain two or three fleeting influence based off of the tier of that building.
And they've actually decided they're going to spend six of their money. And they're going to build a cloth maker. You could see that it requires livestock as well as mechanics. And well, livestock is one of the two things that they began the game with as an option, and they used that blackmailer to get in on the mechanical manufacturer away from the purple player.
So, they can now put this out on the board. And they decide they want to put it down right over there. They now control this spot, and they're going to get one victory point because they control the livestock here. And there are four victory points that are associated all the way over here with the gear maker.
And if you'll look over there, in order to make gears, it takes metal as well as knowledge. Purple controls knowledge as well as the gears, but we control the metal. So, that means those four points, well, one of those three comes to us, three goes to purple, and then of course, teal gets one. So, quite a bit of points for everybody when this silk spot went down.
It did not actually facilitate any deliveries to any prestige buildings, but the teal player is hoping that that will happen soon in at least one of the upcoming votes. So, purple goes up to 22 and both yellow and teal are at 20. Since teal just upgraded a tier three resource, they're going to grab a three fleeting influence for their driver's special ability.
It's now our turn to follow and I think let's go ahead and actually use our worker. We haven't gone over here to use any of these spots just yet, but I think well, with only one worker that's still such a good ability. I think we should go ahead and activate this which gets us a fleeting and a lasting influence.
It's now time for purple to follow and they're just going to take one money. I've just realized there was one more ramification of the teal player putting this road down a couple turns ago and that is that these gems are now actually being delivered all the way up and over into this university. So, this should have happened a couple turns ago, but this purple goob gets put down here and this means that the purple player is going to get three more points and it means that this is the fourth completed prestige building of the game.
So, purple should actually be at 25. With that, the teal player's upgrade turn is now done, so it goes back up to us. We've got seven action cards available to us and we finally have enough money and we're built up to the point where we could actually get that garrison built, but I have to admit that I am starting to have some second thoughts.
I really thought that by the time we actually got all these things set up that we would have been able to get a prestige building out onto the map that required those swords for the garrison and that has not happened yet. Now that we have completely filled up four out of the six prestige buildings we need to end the game and there are actually five of them out there and it looks like the purple player is likely to complete that fifth one soon.
I'm now realizing we might not actually get paid out for putting that garrison down onto the map. So, I'm starting to think maybe instead I should stall on that, leave it as potentially an option in case we can get one of those sword spots out, but instead do something that's going to get us direct points as opposed to hopefully getting points in the future.
I'm worried I'm going to shoot myself a little bit in the foot there, but I think let's go ahead and put out this recruit card right here. This is going to allow us to bring another person into our hand and get us some points. And points are definitely the right thing for us to be working towards. The only one we have access to is the bricklayer right here and this is going to cost us one of our money, but we still have six money left over in case we do end up deciding to build a garrison and this is going to get us one victory point as well as a lasting influence and a fleeting influence from the recruit card itself.
That point brings us up to 21. The purple player decides they're just going to follow with a money. And now teal decides they're going to use their worker. They're going to put them down on the golems and gizmos which allows you to activate the ability of a prestige building that is connected and they're going to activate the university.
The purple player is now a bit bummed. They realize if they had gone there instead of taking a money, they could have actually blocked this entirely out from the teal player. I guess purple could still go here and do that action if they want to with their worker. So, we see the copy ability is return three discarded cards to your hand.
Teal actually likes the look of all three of these face up ones, so they'll go right back into their hand and that is their follow action. Since everyone is done following, we can now refill the advisor row and we can see that we have the manager. This is all right, this is the one that requires the advanced labor that we have access to.
It looks down here. It says build an advanced resource building and two connected roads, then gain one lasting influence for each delivery made by that resource building. Well, that looks really nice and it would be great since we're set up to build a garrison if there was any of these prestige buildings out there that required a garrison.
So, we might really try to make that happen. I'm not sure if this is going to end up paying out for us, but it is also worth three points plus one lasting influence. So, essentially four victory points, which is not too shabby either. With that, our recruiting turn is now done, so the purple player can now take their turn.
And I just realized that I forgot to give teal their extra income when they placed that silk down a turn or two ago, but nobody has actually voted since then, so we're okay. After looking at their cards, purple decides they are going to play this tinkerer. It says that they can gain some combination of three take one money and build a road and then they can also build an advanced resource building.
So, they have decided they are going to play one road and then they're going to grab two money from the bank and then play out a government building. They decide to put the road right there and then if you look at the government building itself, it requires access to jewelry as well as books and they've had access to both those for a little while.
They're going to put the building down right over there. You can see that this is going to cost them six money to put the token down, so they'll discard this to the bank. And now they can award some points. So, when it comes to the jewelry, well, they are connected all the way over here to the jewelry which just requires the gems, so they have every aspect to that supply.
So, that's going to get them two points and then looking over at the books, that is connected well, I guess all the way down over through here to the books and books require the grain as well as knowledge. So, that means from these four points, one is going to go to the teal player for helping supply the grain.
So, that means all told teal gets one and the purple player is going to get five points. So, purple jumps up to 30 and teal ties us at 21. It's starting to look like purple is pulling into a humongous lead. Especially when you consider that the moment this goes down, this government building is now going to supply this resource all the way over here to the merchant's guild.
We see there are eight points available there and when you go back all the way to the government building, well, we just kind of did all of that math. We can tell that four of those points will potentially go to the bookmaker and one of those four is going to the teal player and since the purple player has access to the entire line with the jewelry, that means that teal is going to get one of these eight points and purple is going to get the other seven.
So, teal goes up to 22 and now purple jumps to 37 and wow, is just dominating the game now. And with that, the merchant's guild is now complete. In fact, every prestige building on the board has been completely fulfilled at this point. It'll be interesting to see how the next call to vote goes because that will likely be the last prestige building that gets built in this game.
It's now teal's turn to follow. They're just going to take a money and now we can follow. We have the six money. I'm starting to feel like it's very unlikely we're actually going to build that garrison, which is really unfortunate considering how much time we spent doing it. So, let's just go ahead and take a fleeting influence so that we have more control over the next vote and potentially trying to squeeze some points out that way.
The last thing to happen is that purple goes up to six income because of the government bureaucracy resource they now have and with that, their turn is over. We can now pass it over to the teal player. Teal decides they're going to play their ringleader card and lets them build a personal building and then they get one temporary influence for each of their houses that they have built.
They are going to spend four of their money just like this and now they're going to take this bridge which could also be a gate and they're going to put it out on the board. They decide to put it right over here. They're essentially branching potentially into the third district. We'll see how much time they actually have to do stuff over here, but they now have that option.
They could have of course traded an import into this zone at some point earlier and built out from there, but this game kind of organically flowed across the board and that's just the way this one turned out. We can now follow and I don't see a super strong reason to spend our money getting one of these personal buildings down at this point.
Let's go ahead and just take the fleeting influence so we have a little more power in the next vote and the purple player decides they're just going to take a money. And with that, it now comes back to us for our turn. And I think let's go ahead and do a paver action. This lets us build a level two or three building as well as two roads.
When we come back over here to look at the different building options, the reason I'm doing this is well, we kept chasing this garrison, but realistically, it would only give us one point for owning the metal resource when we put this down as long as we don't actually deliver it to any other particular spot in a prestige building and it's starting to look unlikely to happen.
But of course, we can have multiples of these buildings in on the board as long as they're in different districts. So, I think let's go ahead and build ourselves another brick making spot on the board. The paver lets us put two roads down before or after we place and I figure let's go ahead and put this here and we'll put this over here and just start reaching up into the farther northern reaches of Gloomhaven.
We're getting close to this big purple pit. That is a spot that you're never allowed to go onto. It's the void. Nothing gets around that one and when we put this down, it of course needed to be adjacent to the population as well as stone, but that is connected all the way through our bridge back over here.
So, we're going to grab one point for putting this down and we of course have to spend four money to do this. And four money for a point might not seem like a great return, but at this point, I think it was probably the better option for us considering the current game state. For purple's follow action, they've decided to use their worker right here and they're going to put it onto a prestige building.
They like the look of the university which is going to let them pull three cards back into their hand. And they decide they like the scholar as well as the tinkerer and the engineer. It's now teal's turn to follow and they're just going to take one money. With that, our turn is now over, so we can move the disc over to the purple player.
Despite having four cards in their hand, they've decided to call a vote and they're going to use all four of their little bonuses with these cards to get four fleeting influence. So, they now have a much bigger say in the overall bid. Of course, now we all get to take our income. All these cards are going to come back to the purple player as well as their workers.
Unfortunately, our income is still at four and we only get one fleeting influence for our house. And down here we see that teal is going to get five money and two fleeting influence. It's now time to figure out how we are going to do our bids. We see that we have a five fleeting influence and six lasting influence.
We are quite far behind the purple player, but at least we have that edge on them. The purple player has four of these fleeting influence and just one lasting and the teal player has three lasting, and then they have five of these fleeting as well. When we look out to the building options, unfortunately, it's not looking that great.
This North Gate House does look good, but it's forced to get placed in the northeastern corner of the board, and we're just nowhere near there with our network. And at this point in the game, it's unlikely we'll actually reach over there. The finer things is just terrible for us because, well, the purple player would get a bunch of points for having jewelry, and the teal player would get a bunch of points for having the cloth.
So, I think this means we have to put our bid down over here on the brown door, and we just have to hope that the purple player does not pull in the lead with this one. Uh we're going to talk with the teal player and explain that they really can't make this happen. And hopefully, teal also goes over here.
I'm not going to commit any of the lasting influence though because, while this is good, it's not amazing for us. In fact, if anybody should be committing uh the influence, it should be the teal player because they control the cloth. All right. So, it looks like teal went along with us, and uh with all these bids, it looks like that is 12 voting power over here for the brown door.
And then just five voting power for the finer things. So, this is going to be the one that gets placed down on the board, and these two are going to be discarded. And interestingly enough, we are tied for our voting influence here, and we're also tied in points. So, the second tiebreaker goes to the player who is closest in player order to the uh player who actually called the vote.
And since purple called the vote, teal is next. So, that means they get to choose where this goes down on the board. The brown door has a red edge around it, which means it could go in uh any spot as long as a little bit of it's touching the red. And so, it could go all the way up here. It could also potentially go down into this area.
And the teal player decides they're just going to put it right over there. It's not currently connected to anything, but it's getting a bit cramped in these parts. The brown door requires wood, so it that immediately gets filled in because uh that is a neutral-controlled resource. We can now add the worker placement spot for it.
It says it discard a card and perform its main action. But at the moment, nobody actually has delivered anything to it besides the neutral player. So, and we'll see if anybody actually evaluates this one this game. It's now time for us to refill the auction row. We see that we have the Shipwright Imports, which is wood, uh manual labor, or skilled labor, as well as cloth.
That's okay for us. We also see this one right here, the Happy Alchemist, which is a crops, livestock, and gears, which is good for everybody but us. And finally, we have the Archer's Garrison, which I believe we saw in the beginning of the game. So, we've gone through the whole deck. And this one is actually really good for us with stone.
It also has the skilled labor and a garrison if we do actually get a garrison built. So, those are some varied options. With that, purple's turn is now over, and teal can go. They've decided they're going to lead with the carpenter, which lets them build a personal building at a minus two cost. And they've decided they're going to put their third uh house down onto the board.
It's only going to cost them two money. This can't go into the central district cuz there's a house there, and it also can't go into the west. But now that they've built a uh gate through the wall, they can build this one over here. The only exception to the non-adjacency rule with buildings you control is you are allowed to put one you control next to a gate or a bridge.
It's now time for the rest of us to take follow actions. And I think that we are going to do a call to vote on our turn. So, let's go ahead and take a fleeting action so that we have a little more power to try and get that Archer's Garrison built out onto the map. And now the purple player decides they're just going to take a money.
With that, teal is now done, and it is our turn. And like I said, we've already played at least two cards, so we can do a call to vote. We have 1 2 3 4 5 6 cards available to us. Uh we certainly have enough money in order to get one of those uh garrisons built uh if we want to now. So, let's go ahead and I think just take six fleeting influence so that we can dominate this auction round.
But of course, our opponents also get to take their income when we do a call to vote. Purple is going to get uh six money as well as two fleeting influence, and teal will get five money and three fleeting influence. We can now reset our one worker and get all of our cards back. And now let's figure out how we're going to do the auction.
We know that we're going to be voting for this red Archer's Garrison, and we have seven fleeting influence. So, when we add that to our token, we have eight uh voting power right now. But we also have six lasting influence we could potentially spend to try and make this happen more. When you consider that purple only has two uh fleeting influence and one lasting, and teal has three of each, I think we are still pretty solid.
Let's just go ahead and stick with this bid and see what our opponents do. Well, there we go. It doesn't look like it was much of a contest. We definitely blew this one out. In fact, maybe we could have taken a little less fleeting influence and taken some money instead. But either way, these can both be discarded now.
Unfortunately, there's no place for us to put this down so that it's touching a little bit of green for us to fulfill this stuff just yet. Uh it's kind of an odd shape, and this is getting really crowded over here. So, I think let's go ahead and put this way up there. And we uh all we need is 1 2 3 roads in order to actually make this connection.
And of course, the moment the Archer's Garrison comes down, we fulfill the stone need because that is controlled by the neutral player. We can now add this card to the worker placement area. It says you can buy access to any resource tile for the normal cost. And now we can once again refill this auction row.
We see the uh Superior Sundries is two metal, it is hide, and it is brick. So, that's pretty good for us. Uh we have the Soldier's Garrison, which is just like the Archer's Garrison we just put down. And the other one is going to be the Salt Barrel, which is wood, skilled labor, and cloth. So, this is a okay set of uh buildings if any of these actually get down before the game ends, I wouldn't be too sad about it.
With that, our turn is now over, and it goes to the purple player. Despite having this gigantic hand of cards, they are simply going to play a card face down to do a follow action. They're going to take one of their workers, and they're going to put it down on the Merchant's Guild. They have access to it.
In fact, we all do. And it says they can build a number of roads equal to the number of adjacent buildings. The Merchant's Guild is now adjacent to 1 2 3 4 5 buildings actually. So, the uh purple player could put five roads down, but they are just going to put these two over here, and the remaining three don't really matter because the moment this happens, all three of these uh goods are going to be fulfilled.
In fact, it looks like maybe the teal player should have actually taken this building and put it way over here so it'd be harder for the purple player to reach. But uh as you can see, they were able to get a bunch of roads down anyway. They probably would have reached it relatively soon. And so, let's go ahead and take a look at all the points here.
First, we have two points for jewelry, which connects all the way up through here, and then it goes uh through this bridge and all the way over there. So, that's two more points for purple. Next up, we have bricks. And I actually just realized that this was already adjacent to bricks, so this should have happened immediately when this building went down.
I just missed that. So, that is four points. But of course, when you go to brick making, two of those points are sucked up by the stone maker. So, unfortunately, we are only going to get two points for that, bringing us to 24. And lastly, teal is going to deliver these cloth all the way around over to there.
There are seven points available on that cloth spot. But when we look at the manufacturer, we'll see that four of those points are actually going to get absorbed by the cog maker. So, teal is only getting three points from that right now. And at the cog maker, which is controlled by the purple player, we see that one of those points is going to come to us.
So, that means that with all of those deliveries, purple actually gets three points, teal gets three points, and we get one. This bumps purple up to 42. We are now at 25, and teal is 1 2 3. They're tied with us at 25. Now, the moment all this stuff happens, we're going to take this final token. It is going to complete the brown door, and that means that the game is going to end at the completion of this player's turn.
And since the purple player did a follow action as their main, nobody is going to be following. And that means that the game ends now, and we need to calculate the number of points we have. And the only end-game points that we even need to consider are the lasting influence. We were able to pick up six of these throughout the game.
So, our ending score is going to be 31. Purple only ends the game with one, but they're still happy with it. They're at 43 points. And teal comes in with three lasting influence, which brings them up to 28. And there we have it. Purple wins the game with a commanding 43 points. We come in a distant second at 31.
And teal comes in third at 28. And that completes our full three-player game of Founders of Gloomhaven. Well, I hope you enjoyed this play through. It was the longest one I've ever recorded, coming in at around 10 hours to actually film this thing. And it was certainly challenging trying to keep the strategies for the three players uh in my head, as well as trying to figure out how all the bidding was going to work.
And my goal here really was to try and show how the city organically evolves from these tiny little uh market stalls out on the board at the beginning into this big bustling city with large major avenues of roads and bridges and a large infrastructure of various resources that each player is actually building.
I will admit that I am a little disappointed in myself for how I strategically played through this game. The purple player had a pretty decisive victory there. And I think it came down to a couple important uh auction bids. Uh in particular, there was one where the purple player won the bid to get that Merchant's Guild down, and they got so many points for getting that one onto the board.
Uh at that point, it was probably looking a little hard for uh their opponents to actually catch up. And perhaps I should have bid um several points worth of my uh lasting influence in order to make one of the other towns that worked really well for me actually get down on the board. I don't think I quite uh valued giving up those permanent points at the end of the game in order to uh have a better board position with getting the better prestige buildings out there uh for me.
You know, giving up um two or three victory points worth of uh lasting influence could give, you know, uh four or six uh voting power, which definitely could swing things back into um the my favor in that particular case. And I think I would have probably netted a lot more than those three points I would have lost uh over the purple player in particular, but also the teal player.
So, um I hope this play through shows how the game plays in a relatively decent manner. But don't take from it any high strategy. And in fact, I I don't think there was quite enough jostling around and trying to take over the various different uh tier two and three resources from each other in the opponent perspective.
I think we probably should have been trying to buy access into those basic resources a little bit more and then build our own tier two infrastructure so that when a prestige building got placed on the board, there were a couple different options that could be delivered and then the question would be who actually gets those points.
I think I mentally seeded the control of certain resources to certain players mostly just in in a way to try and keep myself straight as I'm trying to play all the rules correctly and have each person do smart things. It's hard to also add that extra layer of having them compete highly on all these various intricate little competitions that are happening throughout the game.
But either way, I don't think that is a particular problem for this one play through. It's one way that the game certainly can be played especially for newer players to the game. I played the game a couple times down and it seems like as you play this game more, you will start to see more of the the intricate ways that these things intersect and how you can go into a deeper side strategic perspective to try and get some advantage over players that might not be blatantly obvious the first time you sit down to play it.
But I think that pretty much wraps up everything I have to say about this play. I would like to give a shout out. If you'd like to see a full play through of Founders of Gloomhaven from a two player perspective, you can check out Slicker Drips video. That's a really great way to see how the game is definitely a little bit different with less players on the board trying to build up Gloomhaven and it's definitely worth checking out.
As always, I'd like to thank everyone who's been supporting this channel through Patreon including all of these producer level If you too would like to directly support everything I do here, you can do so at patreon.com/johngetsgame and I'd really appreciate it. Also, if you'd like to see more full game play throughs like this one as well as in-depth board game reviews and vlogs, please subscribe to the channel.
Thanks for watching.