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Founders of Gloomhaven box art

Founders of Gloomhaven

Game ID: GID0133097
Game Info
Year
2018
Players
1-4
Age
12+
Playtime
120 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
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Description

Description from the publisher:

Founders of Gloomhaven is a competitive tile-placement, action-selection, city-building game in which each player controls a fantastical race working to build the city of Gloomhaven and gain influence over its residents. This is a standalone game set in the same universe as Gloomhaven. The events, however, take place hundreds of years before Gloomhaven and depict the original construction of the city.

In Founders of Gloomhaven, players use action cards to place resource buildings on the map of the city, use these resources to create more advanced resources, then deliver them to proposed building sites to earn prestige. An individual player, however, cannot do everything on their own because they can import only a small number of resource types, depending on their race. To create more advanced resources, they have to work with other players.

The game also features an auction mechanism in which players vote periodically to determine which new building proposals come out and where they are placed on the board. Players can also add the influence they've gathered to increase the strength of their vote.

Description

Description from the publisher:

Founders of Gloomhaven is a competitive tile-placement, action-selection, city-building game in which each player controls a fantastical race working to build the city of Gloomhaven and gain influence over its residents. This is a standalone game set in the same universe as Gloomhaven. The events, however, take place hundreds of years before Gloomhaven and depict the original construction of the city.

In Founders of Gloomhaven, players use action cards to place resource buildings on the map of the city, use these resources to create more advanced resources, then deliver them to proposed building sites to earn prestige. An individual player, however, cannot do everything on their own because they can import only a small number of resource types, depending on their race. To create more advanced resources, they have to work with other players.

The game also features an auction mechanism in which players vote periodically to determine which new building proposals come out and where they are placed on the board. Players can also add the influence they've gathered to increase the strength of their vote.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video ECPhTkQkRiA Game Night Picks - Pair Of Dice Paradise Top List at 13:23 sentiment: positive
video_pk 65542 · mention_pk 159238
Game Night Picks - Pair Of Dice Paradise - Founders of Gloomhaven video thumbnail
Click to watch at 13:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Standalone game in the Gloomhaven universe
  • Competitive tile placement, action selection, citybuilding
  • Resource management
  • Balance between cooperation and individual goals
Cons
none
Thematic elements
  • building the city of Gloom Haven and gaining influence over its residents
  • same universe as Gloom Haven, hundreds of years before Gloom Haven
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • action selection — a competitive tile placement action selection citybuilding game
  • Citybuilding — a competitive tile placement action selection citybuilding game
  • Cooperative goals with individual focus — each individual player can't work all on their own independently because each faction can only import a few of the various resource types therefore to create more advanced resources players are going to have to work together while still keeping their individual goals in Focus so they have to find that critical balance between the two objectives
  • Resource management — players use action cards to place resource buildings on the map of the city use these resources to create more advanced resources then deliver them to proposed building sites to earn Prestige
  • tile placement — a competitive tile placement action selection citybuilding game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this top 10 list is based on the daily averages from boardgamegeek.com hottest game list over the past 30 days basically these are the games that people are looking at and talking about the most over on the internet's largest board game database website
  • the quality of the single player experience keeping the quality of its solitire gaming as pristine and as high a priority as possible
  • now will this game have been worth the wait well let's hope so
  • the eighth most popular game in the BGG hotness this past month was the newest offering by designer Emerson matsuuchi Century spice road
  • Arkham Horror the card game is what's known as a living card game or lcg
  • a periodic point of contention with Arkham Horror the card game is that in order to have enough potential cards to accommodate multiple players at least two core sets of the games need to be bought
  • in dice Forge players fight to gain Valor with the gods using an Armory of dice with removable faces
  • I'm wondering will dice Forge suffer the same fate or does this dice game have more to offer in terms of its gameplay and Longevity than its predecessor did
  • a bold statement one that leaves me wondering if these strides towards improving the game's functionality will really cause it to continue to LEAP froggit way to an even higher position in our top 10 next month
  • first Martian aims to bring several Innovations to the board gaming scene by hoping to take app integration to the next level
  • now that the game is starting to ship initial reports are that the game has been worth the wait
  • for the past 4 months the number one spot on the list has belonged to one and only one game Gloom Haven
  • even though Gloom Haven is technically the game in the number one spot we're going to take this opportunity to highlight a different game that's worth talking about
  • it sounds like even though this is another game set in the Gloom Haven universe it is vastly different than its predecessor which is very neat and encouraging to see
References (from this video)
No references stored for this video.
Video QcZRiRlPaDY Getting Games Playthrough at 0:02 sentiment: positive
video_pk 63579 · mention_pk 157017
Getting Games - Founders of Gloomhaven video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dynamic, multi-layer bidding and resource management with visible player interaction
  • Rich integration of building, connectivity, and resource delivery into scoring
  • Clear progression toward end-game through prestige building completion
Cons
  • Rules are intricate and can be challenging to grasp for new players
  • Long playtime and heavy bidding may be demanding to track across turns
Thematic elements
  • city-building with resource management, network expansion, and prestige-building progression
  • the city of Gloomhaven being constructed as a shared town by rival races
  • live, on-camera playthrough with rule explanations
Comparison games
none
Mechanics (from transcript analysis)
  • Advisor/recruit system — advisors provide special abilities; recruiting uses money/resources and grants lasting and/or fleeting influence.
  • Auction / Bidding — an auction-like voting phase decides which prestige building is constructed; players bid influence and use votes to determine outcomes.
  • Auction/bidding and voting — an auction-like voting phase decides which prestige building is constructed; players bid influence and use votes to determine outcomes.
  • Building construction with adjacency/connection rules — buildings must be connected to existing structures and cannot be adjacent to other buildings controlled by the same player; roads help connectivity.
  • income — players' income increases as they gain access to more resource types; income is used for purchases.
  • Income tracking — players' income increases as they gain access to more resource types; income is used for purchases.
  • Influence Points — two types of influence exist: red lasting influence points and white fleeting influence; lasting persists, fleeting disappears after auctions.
  • Influence system (lasting vs fleeting) — two types of influence exist: red lasting influence points and white fleeting influence; lasting persists, fleeting disappears after auctions.
  • Network/route building — buildings must be connected to existing structures and cannot be adjacent to other buildings controlled by the same player; roads help connectivity.
  • Neutral resources and shared economy — neutral resources exist and can be acquired or delivered; ownership dynamics affect scoring and strategy.
  • Prestige buildings and end-game trigger — prestige buildings are completed by delivering required resources; six completed prestige buildings end the game.
  • Resource management — players control and trade resources (population, metal, crops, gems, stone, etc.) to build buildings and advance on the map.
  • Resource trading and access — players can import their own resources or buy access to resources controlled by others, including neutral resources.
  • Roads and network expansion — creating road networks to connect buildings and to enable further construction and resource access.
  • worker placement — each player has a worker placement area and can place workers to trigger actions and unlock buildings or bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a prototype version of the game.
  • This game is being funded through Kickstarter.
  • This is a fully competitive game where each player takes on the role of one of the many races, and they will collectively trying to construct the town of Gloomhaven piece by piece.
References (from this video)
No references stored for this video.
Video r_uIFT2VS2k cardboardrhino Discussion at 3:49 sentiment: positive
video_pk 5109 · mention_pk 15162
cardboardrhino - Founders of Gloomhaven video thumbnail
Click to watch at 3:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Standalone with strong player interaction
  • Deep strategy and planning
  • High production values
Cons
  • Two hours of play time
  • Heavy learning curve
Thematic elements
  • Prestige and urban development
  • City building within the Gloomhaven universe
  • Competitive but cooperative interplay; long-term strategy
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Blind bidding — Hidden bidding to add tension
  • card play for actions — Play cards to perform actions
  • tile placement — Building the city with prestige buildings
  • worker placement / hand management — Managing hands and worker actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's simple but intense
  • it's called beasts of balance created by a sensible object
  • an award-winning game of dexterity and strategy
  • you have to suck magical creatures and artifacts into towers
  • the expansion includes updated miniatures a revised rulebook and text on cards as well as a new game mode
  • it's not an expansion to gloom Haven it's a standalone your game for wonderful players
References (from this video)
No references stored for this video.
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