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Gloomhaven (Second Edition) box art

Gloomhaven (Second Edition)

Game ID: GID0143164
Game Info
Year
2025
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Description

Gloomhaven: Second Edition is a revised and elevated version of the award-winning core game of Gloomhaven. This is the culmination of everything Isaac Childres and the growing Cephalofair Games team have learned since the initial release of Gloomhaven, including feedback from the community, playtesters, co-designers, and developers.

The world, story, and challenging gameplay are all still the same, but there is a plethora of additional content to explore. Even for those who have played Gloomhaven before, this edition brings new material to the table, with rebalanced and redesigned mercenary classes, items, and scenarios, as well as brand new artwork, newly written narrative and events, updated miniatures, a new faction-based reputation system, and more.

—description from the publisher

Description

Gloomhaven: Second Edition is a revised and elevated version of the award-winning core game of Gloomhaven. This is the culmination of everything Isaac Childres and the growing Cephalofair Games team have learned since the initial release of Gloomhaven, including feedback from the community, playtesters, co-designers, and developers.

The world, story, and challenging gameplay are all still the same, but there is a plethora of additional content to explore. Even for those who have played Gloomhaven before, this edition brings new material to the table, with rebalanced and redesigned mercenary classes, items, and scenarios, as well as brand new artwork, newly written narrative and events, updated miniatures, a new faction-based reputation system, and more.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 11 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–14 of 14
Video Jwj3xPNUzhM Gaming Rules! Other at 52:10 sentiment: neutral
video_pk 85160 · mention_pk 217711
Gaming Rules! - Gloomhaven (Second Edition) video thumbnail
Click to watch at 52:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Video explains differences between editions.
  • Streamlined mechanics compared to previous versions.
Cons
  • Not a full tutorial for the game itself.
Thematic elements
Comparison games
  • Frost Haven
  • Gloomhaven
Mechanics (from transcript analysis)
  • Campaign play — The game is played over a series of linked scenarios.
  • Card-driven combat — Combat is resolved using cards.
  • cooperative play — Players work together against the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm actually going to be doing a little bit of rulebook work for Wizards of the Coast, which is quite exciting, but it meant I had to go back and play Magic the Gathering, which still has exactly the same problems as it did back then.
  • It's my number one favorite game and I don't get a chance to play it. So, I'm doing a solo playthrough of Mage Knight on Thursday the 3rd of July, which is my actual birthday.
  • And then on Friday, we are having a Games Workshop themed day. We are playing a fourplayer game of Forbidden Stars in the afternoon. And then to end the week, we are doing the thing which I said would never happen. I'm going to be playing Talisman.
  • Nanolith. It's a cyberpunk themed cooperative narrative driven adventure game, I think, from what I know about it.
  • The funny story about this is Dirt and Dust is being published by Albi. Albby are a Czech publisher, and they they've done a number of other games in the past. Last year, they did Tea Garden for one of them. And guess who works in the marketing department at Albi? It's Peta himself.
  • Now, it's a Euro game. So, don't let the fact that it's Dungeons and Dragons put you off. It is a Euro style game. It is very much a Euro style game, but it has the D and D Baldersgate theme.
  • I'm super excited about next week. You can't imagine just my my joy at at taking a week off work and getting to play games which I really want to play.
  • The patron support is fantastic. But if you want to support me, you are you are more than welcome.
References (from this video)
No references stored for this video.
Video noWw2AIj9O0 Watch It Played Discussion at 2:07 sentiment: positive
video_pk 83945 · mention_pk 212564
Watch It Played - Gloomhaven (Second Edition) video thumbnail
Click to watch at 2:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • revised and elevated version of the core game
  • new material, rebalanced and redesigned components
  • brand new artwork
  • dozens of modified scenarios and new events
  • updated miniatures and new faction-based reputation system
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What drew me to Legions is more Abyss.
  • Abyss is a fantastic game.
  • Gloom Haven second edition, which is a revised and elevated version of the award-winning core game Gloom Haven.
  • I like Aquatica.
  • I have a huge heart for this game. I love Rivals for Katan.
  • The Druids of Adora is a brand new Stefenfeld game that is just seems to have gone wildly unnoticed.
  • I'm super excited about the druids of Adora.
References (from this video)
No references stored for this video.
Video t0XoadgKYZw Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 83664 · mention_pk 211346
Board Games UnLocked - Gloomhaven (Second Edition) video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Challenging combat encounters.
  • Engaging strategic gameplay.
  • Satisfying character progression.
  • Cooperative play enhances the experience.
  • Unlocking new scenarios and content.
  • The narrative elements from events are interesting.
Cons
  • Dial components can be loose or too tight.
  • Obstacles can impede movement.
  • Some enemies can be difficult to deal with (e.g., living spirits).
Thematic elements
  • Frozen Hollow in the Copper Neck Mountains
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players use cards from their hand to perform actions, with some cards being 'lost' after use.
  • Combat — Players engage in turn-based combat, attacking enemies and managing damage and health.
  • Enhancements — Global achievements can unlock enhancements for cards.
  • Experience points (XP) — XP is gained during gameplay, contributing to character progression and leveling up.
  • looting — Players can collect loot tokens.
  • Movement — Characters have movement points that allow them to traverse the game board.
  • Obstacles — Obstacles are present on the board that can be moved through, climbed on, or destroyed.
  • Reputation — Reputation with factions affects available items and actions.
  • Resting (short/long) — Players can choose to short or long rest to recover or reset abilities.
  • Scenario completion — The game progresses through completing scenarios, which unlock new areas and content.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "We are the SW boys."
  • "You stand before the Crooked Bone, a derelict tavern on the edge of the sinking market, where you were told a magic ghost lived who might be able to help you learn more about the strange elemental rift you discovered in the cultist's layer."
  • "My name is Hail. I'm a researcher, not a barkeeper."
  • "Fine, I'll help you."
  • "This is a pretty sweet sweet move. Should work out if I get to go first."
  • "So, I'm doing my four jump and where I trample."
  • "Well, at least he'll be focused on me now."
  • "I really want to open up that inn. Got to show the people who exiled me that I can amount to something."
  • "Hans and Fron are dead."
  • "Well, at least all the hounds are dead."
  • "This is so much better than my phone?"
  • "He's immobilized. So, how does that feel? He can't move."
  • "So, I'm going to attack him at range three for three for four damage, of course."
  • "He's dead."
  • "Oh, you moved next to me."
  • "Mine was recluse. Never end your turn adjacent to any other character."
  • "With the last of your adversaries dead, you approach the back of the cabin where a small blue sphere floats above the floor. It's unbearably cold to the touch, and you have to wrap it in a cloak just to get it back to the crooked bone."
  • "This This is an extremely powerful artifact, a rift in our plane, somehow contained within a spherical barrier. This would be disastrous if it fell into the wrong hands."
  • "My hands are the right hands. Just so we're clear."
  • "I have an idea. And since you're here, I'm going to perform an experiment on you."
  • "Oh, and remember the thing I said about the hands."
  • "An invitation to a secret meeting."
  • "So, that will I believe allow us to I think that's what allows us to put stickers on the cards and two new scenarios."
References (from this video)
No references stored for this video.
Video B_V2B14_Rdk Stonemaier Games Discussion at 20:55 sentiment: positive
video_pk 83552 · mention_pk 210744
Stonemaier Games - Gloomhaven (Second Edition) video thumbnail
Click to watch at 20:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fixes issues from the first edition.
  • Adds more content and story.
  • Publishers are actively improving the game.
Cons
  • Significant time commitment required.
Thematic elements
  • Expanded story content.
Comparison games
  • Gloomhaven
  • Jaws of the Lion
Mechanics (from transcript analysis)
  • Campaign play — An investment of time, money, everything.
  • cooperative play — Implied through discussion of campaign games and RPGs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Quantity time I have like uh for a longer game. So one of these is for quantity time is play a longer game that you love but maybe you rarely rarely get to play. You get a big chunk of time with someone that you value and playing a longer game that you really enjoy. And there's quality time which is more about bonding with someone over a an activity that really connects you with that person. And so some examples I gave for this would be to like go to a game cafe or a store with someone else and you know play a game, have a have a cup of coffee.
  • Well, that kind of lead that's interesting because I I think people might I I think you highly value time. I do, too. I think maybe people value it in different ways because two of the categories that I have on the love languages are quality time and quantity time.
  • For me, the number one way that someone can make me feel uh appreciated or care for it or loved is if they learn a game that I don't know and they take the time to teach it to me. That is far more valuable to me than a new game.
  • So, yeah, I get that. I 100% get that. That's wonderful. And the thing I love about this whole concept of these love languages, whether they apply to games or otherwise, is that it it I think it leads to deeper connections with other people. It it means that you're looking outside of yourself.
  • Because for me, um my if I didn't know about this concept, I would assume that other people feel the most loved if I go out of my way to do something for them, if I save them time or inconvenience. But that might not be that might be way down on someone else's list. They might love to get a new game under the tree or, you know, as a gift. They might love to have that that game day or that time at a game cafe. That might be very high on their list. So, it it's really helped me to pay attention to how other people feel valued and to learn more about them in that way.
References (from this video)
No references stored for this video.
Video kHE0PWOM9lg Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 83518 · mention_pk 210603
Board Games UnLocked - Gloomhaven (Second Edition) video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • 10 out of 10 game, outstanding.
  • Significant improvements in clarity and flow compared to first edition.
  • Cleaner character mechanics and less clunky gameplay.
  • Improved scenario book system provides more story and better tracking.
  • Flowchart campaign structure is easier to follow.
  • Audio narration adds significant atmosphere.
  • Masteries and keywords add depth and passive perks.
  • Worth it for fans of the first edition; the definitive version for new players.
  • Second edition is a cleaner version of the game.
  • Improvements make the game feel more efficient and less fiddly, especially with companion apps.
  • Added extra scenarios created by other designers.
Cons
  • Most main scenarios in the first edition were 'kill everything', which persisted in the second edition main scenarios.
  • Minis in the second edition are considered a significant downgrade in quality and scale compared to the first edition, with the exception of the Bruiser.
  • The game can still be fiddly without a companion app.
  • Some players might find the lack of a full overhaul disappointing if they expected it to be more like Frosthaven.
  • The original story of Gloomhaven wasn't particularly strong.
Thematic elements
  • The story was serviceable and perfectly fine, but not something to write home about in the first edition. The second edition adds more story to the retirement system and audio narration enhances atmosphere.
Comparison games
  • Frost Haven
  • Jaws of the Lion
  • Kingdoms 4
  • Trespass Odyssey
Mechanics (from transcript analysis)
  • Campaign play — The game features a persistent campaign with character progression and evolving scenarios.
  • Card Play — Players use cards with top and bottom effects to perform actions, a design noted as clean and influential.
  • Character Retirement — Characters have retirement goals, and their retirement introduces new elements or characters into the game.
  • Flowchart Campaign — The campaign progression is visualized with a flowchart, making it easier to track unlocked scenarios and make choices.
  • Keywords — Character cards now include keywords that are applied in events, adding depth.
  • Legacy system — The game evolves over time, with persistent changes and unlockable content, though the second edition streamlines tracking this.
  • Masteries — Each class has passive perks called masteries that players can unlock through specific achievements.
  • Scenario Book — The second edition uses a book system for scenarios, which is considered a significant improvement by allowing more story and detail without cluttering the main play area.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So I mean, there's nothing really that could be said about it uh that hasn't already been said over time.
  • I still think Gloom Haven is a 10 out of 10 game.
  • the way the bruiser is being played. He's just way cleaner like way less clunky.
  • this book system. And this is from Haven, and I think it's significantly better.
  • The second edition just kind of reinvigorates, like or re-establishes the fact that it's still such a top-notch campaign game.
  • The minis are clearly the worst aspect.
  • On a scale of 1 to 10, would you give Gloom second edition? I've always given it nine.
  • I still think Gloom Haven is amazing and I'm actually very happy that I'm having as much of a fun time.
References (from this video)
No references stored for this video.
Video 5SH3JdsQwhI Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 83519 · mention_pk 210604
Board Games UnLocked - Gloomhaven (Second Edition) video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and scenarios.
  • Deep strategic gameplay with card management.
  • Satisfying cooperative experience.
Cons
  • Can be challenging and require careful resource management.
  • Some rules discussions and clarifications needed.
Thematic elements
  • Adventure, combat, and exploration in a dangerous fantasy world.
  • A fantasy world with mercenary characters, dangerous paths, and ancient ruins.
  • Text-based scenario descriptions and events.
Comparison games
  • Jaws of the Lion
  • Fate for Rowan Oak
Mechanics (from transcript analysis)
  • Card-driven actions — Players select and play cards from their hand to perform actions like movement, attacks, and special abilities.
  • Character progression — Players gain experience and potentially level up, unlocking new abilities and perks.
  • Combat — Players engage in tactical combat against various enemies, utilizing attacks, abilities, and status effects.
  • Hand Management — Players must manage their hand of cards, considering exhaustion and the long-term impact of discarding cards.
  • Initiative system — Players choose cards with specific initiative values that determine turn order, influencing strategic decisions.
  • looting — Players can collect gold and other rewards from defeated enemies or specific locations.
  • obstacles and terrain — Map tiles include obstacles and difficult terrain that affect movement and line of sight.
  • Scenario events — Random events or narrative choices can occur during gameplay, affecting the scenario.
  • scenario-based objectives — Players work towards completing specific goals within a scenario, such as defeating certain enemies or reaching a location.
  • Status Effects — Enemies and players can inflict or be affected by conditions like wound, poison, stun, and muddle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I know that he's Isaac's uh son, I think.
  • I don't suppose one of you might be willing to part with a stamina potion, would you?
  • The arcane construct collapses to the ground. It twitches and struggles to move, but it's severely damaged.
  • I was going to take a nap.
  • So, my plan was [laughter] go I can go here. Okay. Cuz that's where I'm going to end up right now. Unless you're going to kill it and I can hold back.
  • We are here to [ ] you up.
References (from this video)
No references stored for this video.
Video bF2YnqP4XjI Board Games UnLocked Playthrough at 0:17 sentiment: mixed
video_pk 83117 · mention_pk 208875
Board Games UnLocked - Gloomhaven (Second Edition) video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Character leveling up and acquiring new cards.
  • Gaining experience points.
  • Potentially increasing prosperity.
  • Successful completion of scenarios.
  • Acquiring treasure chest items.
Cons
  • Running out of cards leading to exhaustion.
  • Encountering difficult enemy combinations (e.g., archers, elite enemies).
  • Getting immobilized and unable to act.
  • Environmental hazards like traps.
  • Challenging scenario design, particularly in later rooms.
  • Enemies shielding and healing themselves.
  • Drawing 'miss' cards at critical moments.
  • The scenario design of the Black Barrow is considered garbage.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Characters engage in combat with enemies, using attacks, shields, and various status effects like stun and poison.
  • Deck Building — Players modify their decks by adding or removing cards.
  • Item Use — Players can use items like potions and rods.
  • Leveling up — Characters gain experience and level up, acquiring new cards.
  • Long rest — Players can perform a long rest to recover cards and health.
  • looting — Players can acquire gold and items.
  • Movement — Players use movement actions to position their characters on the board.
  • Obstacles — Players can create obstacles to hinder enemy movement.
  • Prosperity — Donating to the Great Oak can increase prosperity, potentially providing benefits.
  • Reputation system — Player actions affect their reputation with different factions, which can unlock passages or rewards.
  • Scenario Objective — The scenario involves clearing enemies in the room.
  • Short Rest — Players can perform a short rest to recover cards.
  • Status Effects — Characters can be affected by poison and immobilization.
  • traps — The environment includes traps that can damage players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gloom Haven is run by an idiot as well.
  • Make Gloom Haven great again.
  • It's Gloom Haven. That's all.
  • The Black Barrow in case anyone was curious.
  • Archers, man. We haven't even got the first freaking...
  • I still have one movement, but...
  • This is my heal though.
  • I hate this scenario so much.
  • The last bandit is dead, and you take a moment to catch your breath and steal yourself against the visions of living remains ripping at your flesh.
  • The Black Barrow is still as garbage as I remember.
References (from this video)
No references stored for this video.
Video DNMcefkdIrc Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 82850 · mention_pk 208155
Board Games UnLocked - Gloomhaven (Second Edition) video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and scenario progression.
  • Satisfying combat with impactful abilities.
  • Cooperative gameplay encourages teamwork.
  • App integration is helpful for setup and tracking.
Cons
  • The rules around generating and using magic in the same turn can be confusing.
  • The app can make it harder for other players to see game state.
  • Enemies can be overwhelming if not dealt with quickly.
Thematic elements
  • Chasing a thief who stole documents, battling bandits and a commander
  • underground burial site, crypts, underground crypt
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Card Play — Players select and play cards for abilities, affecting movement, attacks, and other actions.
  • Combat — Players discuss attacking enemies, dealing damage, and enemy attacks against players.
  • Experience points (XP) — Players gain XP from certain actions and track their progression.
  • Leveling up — A player mentions leveling up, choosing a new card, and adjusting their stats and abilities.
  • looting — Players discuss looting items and gold after defeating enemies or at the end of scenarios.
  • Movement — Players describe moving their characters on the board, including specific distances and types of movement like jumping.
  • Obstacle interaction — Players discuss creating, destroying, and relocating obstacle tiles, and how these affect gameplay and attacks.
  • Persistent effects — Effects like poison, ward, shield, and immobilization are discussed and applied to characters and enemies.
  • Reputation — Players gain reputation with factions based on scenario outcomes.
  • Scenario Objectives — Players mention the goal of killing all enemies and how the scenario progresses with opening doors and new enemy spawns.
  • Short resting — Players take short rests to recover cards or perform other actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Some viewers may find the following video disturbing. Viewer discretion is advised.
  • The stench of rotting flesh grows thicker as you kick past the corpses of your foes and head deeper into the underground burial site, chasing after the thief who stole Jaxer's documents.
  • This is gonna be a shitty scenario if we're dying there if we kill them that quick.
  • He couldn't resist the taste.
  • It's nothing compared to her power.
References (from this video)
No references stored for this video.
Video B7aKl1x5e6w Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 82458 · mention_pk 207151
Board Games UnLocked - Gloomhaven (Second Edition) video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The 'rock slide' ability is potentially powerful.
  • The 'Cragheart' character is enjoyable to play.
  • The scenario 'Shrine of Strength' was completed effectively.
  • Players gained significant experience points and perks.
  • The final objective of looting the treasure chest was achieved.
Cons
  • Some card abilities are considered 'trash cards'.
  • Enemies could summon more creatures, increasing difficulty.
  • The scenario presented challenges with enemy positioning and player movement.
  • Encountering traps and durable enemies like the Stone Constructs and shielded Wind Demon proved difficult at times.
  • One player felt they were 'not looking too hot' due to damage taken.
Thematic elements
  • Strength begets strength, proving oneself to gain power.
  • Shrine of Strength in the Copper Mountains
Comparison games
none
Mechanics (from transcript analysis)
  • card trashing — Certain cards are removed from the player's deck after use, affecting hand management.
  • Element generation — Players generate and spend elemental resources like 'earth' and 'wind' to enhance card effects.
  • Flight — Certain enemies can ignore terrain and obstacles when moving.
  • Immobilize — A status effect that prevents a character or enemy from moving.
  • Item cards — Players can acquire and use item cards, like the 'Tremor Beetle Lantern', for various effects.
  • Leveling up — Characters gain experience points, which can lead to leveling up and unlocking new abilities or perks.
  • Long rest — A more significant rest action that recovers more resources but may have other implications.
  • muddle — A status effect that imposes disadvantage on attacks.
  • Obstacles — Players create and interact with obstacle tiles on the board, using them for attack bonuses or to block enemy movement.
  • perks — Players can gain 'perks' which modify their ability decks, often by removing negative cards or adding positive ones.
  • Pressure Plates — Specific hexes on the board that characters must occupy simultaneously to advance the scenario.
  • retaliate — Enemies deal damage back to attackers as a form of defense.
  • Shields — Enemies have shields that absorb damage before health is reduced.
  • Short Rest — A mechanic that allows players to recover some lost cards or abilities.
  • Stun — A status effect that prevents a character or enemy from acting on their next turn.
  • Summoning — Enemies can summon other creatures onto the board.
  • traps — Hazardous terrain that can damage or apply negative effects to characters or enemies.
  • Wound — A status effect applied to enemies that deals damage over time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Strength begets strength.
  • The scenario is complete when the gold treasure tile has been looted.
  • No pain, no gain.
  • I'm like cooking here, man.
References (from this video)
No references stored for this video.
Video 2FgxWZkegz0 Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 82280 · mention_pk 206869
Board Games UnLocked - Gloomhaven (Second Edition) video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unlocking new scenarios and content.
  • Engaging narrative events and choices.
  • Strategic depth in combat and card management.
  • Satisfying puzzle-solving elements.
  • Thematic integration of mechanics and story.
Cons
  • Difficulty spikes, particularly with ranked-up enemies.
  • Frustration with certain mechanics, like complex puzzles.
  • The exhaustion mechanic can lead to scenario loss.
Thematic elements
  • Continuing a campaign, undertaking city events, and facing new scenarios.
  • Gloom Haven
  • Text-based event descriptions and scenario introductions.
Comparison games
none
Mechanics (from transcript analysis)
  • character abilities — Each character has unique abilities and perks, such as teleportation, area attacks, and the ability to ignore scenario effects.
  • City and Road events — Players encounter city events and road events that present narrative choices and consequences, such as interacting with Pinter Drowman or facing a temporal stash.
  • Combat modifiers — Players modify their attack decks with negative cards like 'muddle' and can gain perks to improve their combat capabilities.
  • Hand Management — Players choose actions from a hand of cards, and managing these cards is crucial for success, as seen in the discussion about using powerful abilities or resting.
  • Item Design — Players can acquire item designs that permanently add new gear to the city shop.
  • Obstacle interaction — Obstacles can be destroyed to gain benefits or used to block movement and line of sight.
  • puzzle mechanics — Specific events, like the temporal stash, involve solving puzzles with specific rules and sequences.
  • Reputation system — Players gain reputation, which unlocks new content or sections.
  • Scenario completion — The game progresses by completing various scenarios, with specific conditions like 'all characters have escaped' or 'any character becomes exhausted, the scenario is lost'.
  • Terrain effects — Terrain can be hazardous or difficult, impacting movement and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're we're just swole. We just work out. We're not going to know what the blueprints are.
  • Um, this is a Pinter original. May it never explode unless you need it to explode, in which case may explode spectacularly.
  • Rebellion fers in Gloom Haven. Most days it's all we can do to hold the monsters outside of the city at bay. But now enemies rise from within as well.
  • The sequence requires six presses.
  • God damn it. We're not communicating.
  • Dude, that's [ __ ] awesome.
  • We're just supposed to escape.
  • Well, and I should I I shouldn't have said anything about this leveling up, huh?
  • Scenario goals. Boom.
References (from this video)
No references stored for this video.
Video p-8_RmqNtUs Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 82379 · mention_pk 206993
Board Games UnLocked - Gloomhaven (Second Edition) video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative elements in scenarios.
  • Satisfying combat and ability usage.
  • Sense of progression and character development.
  • Interesting mechanics for movement and board interaction.
Cons
  • Some rules can be complex (e.g., monster ability cards).
Thematic elements
  • Investigating local legends and battling enemies.
  • A fantasy world with mountains and passes.
Comparison games
  • Borderlands
Mechanics (from transcript analysis)
  • character abilities — Characters have unique abilities, cards, and can gain experience (XP) and level up.
  • Combat — Involves attacking enemies, dealing damage, and managing enemy health and abilities like shields and retaliate.
  • event cards — The game features city events and road events that present choices and consequences.
  • Long rest — Players can choose to long rest to recover cards and abilities.
  • Loot and Treasure — Players can collect loot and open treasure chests, which can unlock new classes.
  • Movement — Players move characters across a hex-based board, with rules about moving through obstacles and other characters.
  • obstacles and terrain — The game board includes obstacles, hazardous terrain, and traps that affect movement and can cause damage.
  • scenario progression — Players advance through numbered scenarios, with requirements like reputation and completing specific scenarios.
  • traps — Traps are present on the board and can be triggered by players.
  • Wound and Poison — Characters can suffer from wounds and poison, which have negative effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The distant wind of machinery draws you to a curious contraption impossibly embedded into the mountain side is a metal doorway and several blinking crystals.
  • You all die immediately.
  • The sequence requires six presses and the first is pressing the center button.
  • So, two damage and we get rid of a card already. Ow. Yeah, that's rough.
  • A bunch of ranchers in the Copper Neck Mountains have lost entire herds this season. And according to spy master Az's intelligence network, the locals are blaming a dragon.
  • They had clearly intended to kill you with the rocks, but it seems your survival has motivated them to pursue a more conventional method of murder.
  • Oh god. It's Hans. We We kicked him out a long time ago.
  • It's Tiny Dick Hans. Hey, come on. Come on, guys.
  • It's a trap. Yes, it is.
  • The rain of stone finally stops and you climb up to the Inox's hidden camp.
  • You rifle through the raiders's belongings, but find nothing of interest there except a notebook full of mad scratchings referencing a voice.
  • An enormous winged lizard flying toward Ice Crack Peak. A dead Gale drooping from its claws. The mountain shakes with a mighty screech, and you leap back inside, watching the small avalanche of snowcovered boulders bouncing down the cliffs.
  • It seems the dragon wasn't a figment of local imagination after all.
  • I'm level five.
References (from this video)
No references stored for this video.
Video 4vuU4OxRVn8 Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 81537 · mention_pk 203050
Board Games UnLocked - Gloomhaven (Second Edition) video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Versatility of the Quartermaster character.
  • Interesting item mechanics and management.
  • Engaging scenario design with choices and consequences.
  • The 'Booster Pack' card allows for a fun distribution of items.
Cons
  • A specific scenario (demonic rift) is described as tedious, badly designed, and potentially unbalanced for a two-player count.
  • The complexity of the rift scenario with endless demon spawns is frustrating.
Thematic elements
  • The history of Valraths and humans, their past conflict and current focus on economic strength over domination. The role of a quartermaster in maintaining supplies for a fighting force.
  • Cascia, specifically the Red Desert and Storm Brew Plains
Comparison games
none
Mechanics (from transcript analysis)
  • Attack modifier deck — The Quartermaster's Scroll of Foresight allows revealing and manipulating cards from the 'attack modifier deck'.
  • Character Retirement — The host discusses retiring characters and the options available for their retirement, such as 'journeys off on its own adventures' or staying in Gloom Haven.
  • City Events — The discussion references drawing and resolving 'city events' after a scenario, specifically event C42.
  • Enemy Spawning — The scenario has rules for spawning 'night demons' and 'wind demons' based on player positioning and round progression.
  • Hazardous terrain — The scenario includes 'hazardous terrain' that deals damage to characters moving through it.
  • Item Management — Abilities allow players to recover 'items' with a gold cost equal to or less than the spent supplies. There's also a 'personal supply of items' that can be given to characters.
  • Road Events — The group encounters and resolves a 'road event' which involves a choice with consequences.
  • Spellcasting/Rift Closing — Scenario 17 involves closing a 'demonic rift' using an 'orb' and channeling energy.
  • Status Effects — Various status effects like 'poison', 'muddled', and 'immobilize' are mentioned.
  • supply management — The Quartermaster's abilities involve gathering and spending 'supplies' to recover spent or tapped items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I again, I refuse to redo scenarios especially for the channel.
  • I hated the idea of retiring characters. Uh, but now I'm kind of excited to see how it how it plays out.
  • He has no elemental affinities. Complexity is five.
  • Uh, the invitation looks to be in order, so you uncip the leather gate rope and allow him to step aside.
  • You really want to help them, human? Find us.
  • This is such a that's such a tedious thing to do.
  • The rift shatters and begins to close.
References (from this video)
No references stored for this video.
Video T4KSM5CBL4k Other at 1:29
video_pk 67971 · mention_pk 164283
Gloomhaven (Second Edition) video thumbnail
Click to watch at 1:29 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Vanquishing monsters with strategic card play
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Mentioned as a strategic element in the tagline.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Taglines so perfect you couldn't possibly misconstrue what game they were talking about.
  • I'll be honest, some of these are easier than others.
  • Let it be written. So let it be done.
  • That's a man that's speaking from personal experience.
  • Sometimes you learn things about games when you look at their taglines.
  • I don't like the question master anymore.
  • It's confusing without a question master.
  • Why didn't I go with my gut? Why did I change my mind?
  • Everything has value. the most democratic place on earth.
References (from this video)
No references stored for this video.
Video IlbSNg00uHg Review at 0:05 sentiment: positive
video_pk 67679 · mention_pk 163860
Gloomhaven (Second Edition) video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More nuanced, interesting, and dynamic tone in characters and story.
  • Tongue-in-cheek humor in narration similar to Hades.
  • Spectacular and inviting visuals and presentation.
  • Obscured scenario progression via separate books for prompt and development.
  • Dynamic and cooler character designs.
  • Spellweaver has more flexibility with element choice and greater mobility.
  • Bruiser has a high risk/reward system with more emphasis on attacks and repositioning.
  • More utility and repositioning options for the Bruiser character.
  • Preserves the core of the original game while incorporating best elements from other games.
  • Direct focus on adventuring side of the game.
  • More exciting to play forward than previous Gloom Haven campaigns.
Cons
  • Production quality feels cheaper than original Gloom Haven and Frost Haven.
  • Miniatures are smaller, muddier, and lack recesses for detail.
  • Packaging uses cellophane wrappers instead of resealable pouches, requiring loose cards or baggies.
  • Cards feel flimsier, using a thinner card stock.
Thematic elements
  • scraping by as mercenaries
  • dire setting
  • observational and dry in its humor
Comparison games
  • Gloom Haven
  • Frost Haven
  • Gloom Haven: Jaws of the Lion
  • Buttons and Bugs
  • Hades
Mechanics (from transcript analysis)
  • Area of Effect Attacks — There's a lot more AoE attacks in addition to their recurring bottom action to do an attack.
  • Armor System — certain cards that are reducing the amount of armor that's given.
  • Automated Enemy AI — the enemy automated behaviors are revealed.
  • Campaign play — This is one of those campaign games that could take a lot of investment.
  • Card-driven actions — every round, players pick, then reveal the cards, which will define their actions
  • Character progression — you play through scenarios, you get upgrades, you level up your character.
  • Health recovery — increasing the amount of health that you receive as bottom row actions or other recoveries that you're going to do.
  • Initiative system — resolve in sequence based off of initiative order
  • Loss Cards — emphasizing those loss cards that you know you're going to hopefully get back with the reviving ether.
  • Push/pull mechanics — There are now four actions that have repositioning, a combination of two pushes and two pulls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh my god, it saves so much time.
  • The visuals are so much more spectacular in this. Just the presentation of everything looks so much nicer and more interesting and more inviting and adventurous.
  • A lot of the production does feel a bit cheaper, even above the original Gloom Haven and certainly uh more than Frost Haven.
  • It's a damn good game. It's one of the best dungeon crawls that's ever existed, and this is the presentation by a more experienced, more confident company that I think is just going to be all that much better.
  • right out the gate, I am more excited for carrying forward in this new second edition than I have in any of my campaigns of the original Gloom Haven
References (from this video)
No references stored for this video.
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