Gloomhaven: Second Edition is a revised and elevated version of the award-winning core game of Gloomhaven. This is the culmination of everything Isaac Childres and the growing Cephalofair Games team have learned since the initial release of Gloomhaven, including feedback from the community, playtesters, co-designers, and developers.
The world, story, and challenging gameplay are all still the same, but there is a plethora of additional content to explore. Even for those who have played Gloomhaven before, this edition brings new material to the table, with rebalanced and redesigned mercenary classes, items, and scenarios, as well as brand new artwork, newly written narrative and events, updated miniatures, a new faction-based reputation system, and more.
—description from the publisher
- Vanquishing monsters with strategic card play
Mechanics (from transcript analysis)
- Card Play — Mentioned as a strategic element in the tagline.
Video topics + discussion points
Quotes (from this video)
- Taglines so perfect you couldn't possibly misconstrue what game they were talking about.
- I'll be honest, some of these are easier than others.
- Let it be written. So let it be done.
- That's a man that's speaking from personal experience.
- Sometimes you learn things about games when you look at their taglines.
- I don't like the question master anymore.
- It's confusing without a question master.
- Why didn't I go with my gut? Why did I change my mind?
- Everything has value. the most democratic place on earth.
References (from this video)
- More nuanced, interesting, and dynamic tone in characters and story.
- Tongue-in-cheek humor in narration similar to Hades.
- Spectacular and inviting visuals and presentation.
- Obscured scenario progression via separate books for prompt and development.
- Dynamic and cooler character designs.
- Spellweaver has more flexibility with element choice and greater mobility.
- Bruiser has a high risk/reward system with more emphasis on attacks and repositioning.
- More utility and repositioning options for the Bruiser character.
- Preserves the core of the original game while incorporating best elements from other games.
- Direct focus on adventuring side of the game.
- More exciting to play forward than previous Gloom Haven campaigns.
- Production quality feels cheaper than original Gloom Haven and Frost Haven.
- Miniatures are smaller, muddier, and lack recesses for detail.
- Packaging uses cellophane wrappers instead of resealable pouches, requiring loose cards or baggies.
- Cards feel flimsier, using a thinner card stock.
- scraping by as mercenaries
- dire setting
- observational and dry in its humor
- Gloom Haven
- Frost Haven
- Gloom Haven: Jaws of the Lion
- Buttons and Bugs
- Hades
Mechanics (from transcript analysis)
- Area of Effect Attacks — There's a lot more AoE attacks in addition to their recurring bottom action to do an attack.
- Armor System — certain cards that are reducing the amount of armor that's given.
- Automated Enemy AI — the enemy automated behaviors are revealed.
- Campaign play — This is one of those campaign games that could take a lot of investment.
- Card-driven actions — every round, players pick, then reveal the cards, which will define their actions
- Character progression — you play through scenarios, you get upgrades, you level up your character.
- Health recovery — increasing the amount of health that you receive as bottom row actions or other recoveries that you're going to do.
- Initiative system — resolve in sequence based off of initiative order
- Loss Cards — emphasizing those loss cards that you know you're going to hopefully get back with the reviving ether.
- Push/pull mechanics — There are now four actions that have repositioning, a combination of two pushes and two pulls.
Video topics + discussion points
Quotes (from this video)
- Oh my god, it saves so much time.
- The visuals are so much more spectacular in this. Just the presentation of everything looks so much nicer and more interesting and more inviting and adventurous.
- A lot of the production does feel a bit cheaper, even above the original Gloom Haven and certainly uh more than Frost Haven.
- It's a damn good game. It's one of the best dungeon crawls that's ever existed, and this is the presentation by a more experienced, more confident company that I think is just going to be all that much better.
- right out the gate, I am more excited for carrying forward in this new second edition than I have in any of my campaigns of the original Gloom Haven