Gloomhaven: Buttons & Bugs is a solo play game, with an original campaign story written by Isaac Childres, that features a playstyle similar to Gloomhaven in a fraction of the size.
Gloomhaven: Buttons & Bugs is set after the events of Gloomhaven and Forgotten Circles. The Aesther recluse Hail has earned a reputation for being highly instrumental in saving the city from recurring disasters, and she absolutely hates it. Wannabe heroes are constantly barging in on her studies at the Crooked Bone, looking for help in becoming famous themselves — not to mention all the demons that come by looking for vengeance. She briefly considered moving, but as that would require effort, she instead just placed an enchantment on her front door: Anyone who attempts to open it becomes miniaturized and therefore is no longer a problem.
Your character is one such wannabe hero. In an ill-advised attempt at fame, they try to visit Hail, and poof. Now they're the size of a mouse and have entered an entirely different realm of lawlessness and self-preservation. They must find a new way into the Crooked Bone to convince Hail to return them to their previous size.
Each scenario is a single card, pitting one mercenary against a handful of enemies with simplified actions and AI. Each mercenary has a hand of just four double-sided cards, but they can be used twice — both the front and the back — before they are discarded. Attacks are resolved using a die in conjunction with a modifier table, and both the table and the mercenary ability cards can be improved as you level up throughout the campaign.
—description from the publisher
- More approachable and quick to play than Gloomhaven
- Cute aesthetic
- Streamlined for easier setup and teardown
- Good for playing on a business trip
- A full game experience in a smaller package
- Not for those who dislike dungeon crawlers
- Adventuring as a miniaturized hero
- Miniaturized Gloomhaven
- Campaign story
- Gloomhaven
Mechanics (from transcript analysis)
- Campaign progression — Both the table and the mercenary abilities can be improved as you level up throughout the campaign.
- Card Play — Each mercenary has a hand of four double-sided cards but they can be used twice both the front and the back before they discarded.
- Dice combat — Attacks resolve using a die in conjunction with a modifier table.
- scenario-based play — Each scenario in buttons and bugs is a single card pitting one mercenary against a handful of enemies.
Video topics + discussion points
Quotes (from this video)
- I love Gloom Haven but due to the time and setup and tear down and having to replay many missions my wife and I haven't finished any of the games until now.
- I love buttons and bugs and for $15 I was able to take the cutest Gloom Haven on the planet which is a phrase I never thought I'd be saying on a business trip with me and play through three scenarios on the desk in the hotel.
- The size and simplicity and the duration all make this game a winner for me and most likely the first Gloom Haven I'll finish.
- I really enjoyed my play of buttons and bugs which I was not expecting.
- I enjoyed it that much I thought it was great and at some point there's a Twist and you go what how okay cool let's do that.
- This coin system has been the most remarkable bridge between different parts of the hobby that just really stands out and shows that it must be something very very special.
References (from this video)
- Adorable theme.
- Solo game, fitting current life stage.
- Replaced another game (Agonia) on the list due to playability concerns.
- Comes with a baby item.
- Teddy bears and insects
- Gloomhaven
- Crimson Scales
- Jaws of the Lion
- Frost Haven
- Agonia
Mechanics (from transcript analysis)
- solo — Designed for solo play.
Video topics + discussion points
Quotes (from this video)
- We are sad to be missing I'm I'm crushed
- these are the five games we think you should not miss out on at Gen Con
- we are saving for a child the child needs a bed to sleep in first not board games
- I don't have games on here that I don't think I'm going to be able to play
- you're going to stand in line yes I'm for one of the games yes so and this is where you're this is where he made a face at me
- my problem with this game is that as far as I'm aware I have never seen a music oriented like become become people saying that people are saying that becoming a musician is not a very common theme among board games there's a reason
- I love my boards I didn't know that about you
- I'm going to have a baby duck
- if I can only have one knowing that we might have friends who will be sending us some of these titles
- we missed um and let us know how J goes
- it's a Euro with very with variable carplay
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Gotta shoot for shoot for the moon if you miss you'll wind up with the Stars
- I don't know man I mean it's just like when somebody wants to like get all up in my uh area and and and like and like I said I'm trying to give him empathy and saying I understand you know you have a shitty day a lot of people are like probably all up in your uh uh business about it
- It's just like instead of you could just come up with so many real reasons why why that guy's just an idiot and what's my what's my expression I don't know what's your you have enough ammunition stop trying to load a knife into the chamber
- The convention hall was just so so let me let me ask for I'll ask you how did Saturday feel I didn't I didn't really see it much
- My favorite part of John Conan was this year my hug
- I I love and hate you all in equal my favorite Jenna my favorite line that I've used that I stole from you and I've used it dozens of times is I used to have a friend that look just like you
- I don't know he's got he said he's got a fever and he's got sore throat hopefully he hopefully it's mild
- I was like you know what you know you know what really chaps my ass I'm just G to say this right now this really chapped my ass and I I I realize this is political and I apologize for it and and I'm willing to let people say say what they want to say but you know I think that Donald Trump Trump is a complete and total [ __ ] [ __ ] and I think that JD Vance guy is a complete and total [ __ ] [ __ ] as well and there is in a world where I would vote for either of them I wouldn't put them in charge of a 25 cent pay toilet
- It's like you know like wrestlers who come out and just say you know what I was driving into Minneapolis Minnesota that's where we're from yeah just like he said the name we're in the city we're in it's just it's just and so what it does then is that it gives the people that like are are are gonna vote for them it gives them all of the like ammunition in the world to say those idiots blah blah blah couch jokes you know it's just like instead of you could just come up with so many real reasons why why that guy's just an idiot
- I mean you guys pay attention to me but nobody else wrong again SC okay by the way also Twitter I hate that site
- I mean you guys told everybody to f off and they did and now you're suing them because they like what world is this now I don't know if anything they did is illegal not not a lawyer yeah but uh I suspect they probably didn't really do anything illegal in my just observations I don't know they're like oh so much has come to light I'm like huh really
- So Scott we we really need to do that well I forgot what you sent me the the lifetime VIP oh lifetime badge didn't we try to do a lifetime v no we just need we just need Gen Con hot games room VIPs for life bch
- There's a lot of games those see did anyone see the game it was there just demo I think um String Theory I saw it yeah that thing looks ridiculous it's basically there are it's they're hex tiles with these like spools on them I see it and you get actual string and you string together uh all these conspiracy theories
- I was like I'm not gonna play it probably so oh the big bucks yeah it was it was a definitely like i i i i i 50 bucks for a car I hesitate to say this it's a steep hill I hesitate to say this if if I had seen Ted there I would have tried tooo him first TR trade yeah and then I would have felt bad about like I don't know just you would have got over it
- I mean you know when I think about it the booth that was ridiculous for us from my my booth they had so many games at the end of the C they had to pack back up and take home
- I mean you know it's like oh yeah we you know we offered to pay more we offered this with that and just like yeah nothing you can do like you'd think there was only one convention in America it's crazy
- I mean you know it's like oh I I I I I I 50 bucks for a car I hesitate to say this it's a steep hill I hesitate to say this if if I had seen Ted there I would have tried tooo him first TR trade yeah and then I would have felt bad about like I don't know just you would have got over it
- People are still going to get really really sick from it and people are going to get really are going to you know die from it as well right but it is one of the nice things about viruses is that you know viruses are with us forever is that they do you know as they mutate and change and whatever you know our bodies adapt and and and grow more used to fighting it because you're just get exposed to it you get exposed to it you get exposed to it just except when long Co would hit you w you know you're believe everything you read
- they're hex tiles with these like spools on them
- you get actual string and you string together all these conspiracy theories
- sold out every day fairly quickly
- how's your hand he's like it really started to cramp up
- The Cat In The Box hat they had in the booth 50 bucks
- it's a really good game
- it's so good brilliant
- You're gonna be sad you passed on that
- perfect game for me
- it's a meaningful ending apparently
- and then you can start over with different characters different race different um class tons of classes tons of races tons of quests
- was landmarks one of the very few games I did play was things in ring
- if you don't advertise with me f off
- I will not be blackmailed with money but I will be blackmailed with chocolats
- there's a lot of dark chocolate
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- what do you enjoy what made you subscribe to this channel why are you still here why are you clicking on a video that's a channel update why are you interested in uh whatever it is that's going on behind the scenes and in front of the camera
- if I don't enjoy creating it it's not going to make it to The Cutting Room floor
- it's hard right now to sit down in front of the computer for six seven eight hours and dive head first into a video project
- I love collaborating with people I love sitting around and playing games and having fun with friends it's one of the best feelings ever
- I'm not an actor I am me This is how I talk if you were to meet me in person this is the way that that we would engage with each other
- if you don't want me talking about things like ADHD like mental health like depression like the type of whiskey I like like the books that I'm reading like my son who is the most remarkable incredible wonderful thing to exist in my life outside of my marriage then I don't I don't I don't know what I don't know what to offer you
- we will lower the production quality as far down as necessary so that we can continue and get back to regular consistent scheduled posting
- go get married and make a baby it's a pretty good it's pretty good pretty good part of life
References (from this video)
- Fabulous game, loved it.
- Successfully captures the Gloomhaven essence with minimal components.
- Terrible storage solution in the box.
- Cards are low quality and warp.
- Pieces may be too small for some players, especially those with visual or dexterity issues.
- Abstracted Gloomhaven experience
- Gloomhaven
- Frosthaven
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Good components can't save a bad game though a mediocre or good game is almost always improved by having better components
- The BGG solo Community... they will solo anything you could give them a hamburger and they're like we made a solo game out of it
- I think that components go a long way in you know elevating the experience the the cute novelty
- I think that if someone's like I don't care at all about the theme or the components then they're they're to a degree lying because if that were the case you'd just be playing spreadsheets
- The most intimate thing to me certainly is starts with the visuals
- Every production of castles of burgundy has felt like it has been made a worse game because of the components
- I think that it's definitely a theme that I haven't seen really mentioned other than briefly in board games where it's like just a thing that kind of happens to you during a civilization game
References (from this video)
- Offers Gloomhaven experience in a small package
- Quick playtime (20 minutes)
- Good value for the price
- Solo only (primarily)
- Gloomhaven experience
- Gloomhaven
Mechanics (from transcript analysis)
- Campaign — Designed to offer a campaign experience.
- solo — This is a solo-only game, though it might be playable co-op.
Video topics + discussion points
Quotes (from this video)
- It's just for fun, people.
- It do be luxury hobby.
- You can't buy a board game that's not a card game for less than like 30 bucks.
- Games are pricey, man.
- For the price tag, you get so much return on that game.
- It's so good and you can play it so many times.
- I just pissed because I didn't pick it.
- You want that big campaign experience in a tiny little box and it only takes 20 minutes to play up.
- Who do you think made the better collection?
- Who helped you make your money go further?
- Americans don't ever call it crib.
- The downhill trajectory of Tim Hortons was fast. Directly correlated to Burger King buying them.
References (from this video)
- Imperium Horizons
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It was fantastic. It was just there was so much stuff going on that was really enjoyable.
- Well, I think there's that one Warhammer guy that syn There's some synthesizer show synthesizer synthesizer shows that I watch that have been around for a long time.
- We must slay them.
- Thanks for nothing, Danny Nunan.
- It's like, Oh, honey, I'm so sorry.
- This is the longest running weekly live stream thing held on YouTube 10 years or so in a row.
- Americans don't even like America.
- It's not like we're keeping track here yeah, who's keeping score
- Oh, really? Runner up code names.
- You don't make a podcast.
- I mean, the definition I don't even know what you're saying.
- You're just making up words.
- So defeist.
- Yeah, that gumballs.com. They suck.
- This is not a good website.
- The two eyes are swords.
- It's like, how does anybody know this guy exists?
- I'm always impressed when things like that exist.
- Oh, yeah. I guess you can. Yes, you can. But that's not the same because podcast is a different
- It's like, oh, you know, use use use non like you have didn't make this game colorblind uh friendly.
- Be excellent to one another as Bill and Ted would say.
- The fact that the dice rolls were so unlucky against me.
- I love the game, but it's when those dice rolls don't go your way.
- It's like, Oh, you know, should he fight the wolves or should he run away?
- This is the most evil, most powerful terrorist organization in the world that never wins.
- It's like, 'No, nobody's died. This is realistic.'
References (from this video)
- Dark Tomb
- Massive Darkness 2
- Catan
- Dungeons and Dragons dungeon crawl board game series
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I swear my engineering classes are easier to understand than this game.
- Paul might be right because engineering is based on like real world things and things that just make sense and logic. So that's why it's easier to understand because you can explain everything.
- When you read the rule book in this game, uh, sometimes it's not explainable why or what they're doing it the way it does and sometimes it just doesn't make sense and it's just they don't have to follow any standards.
- Dark Tomb is not a great game, Beth. Uh, in my opinion,
- It's like slave to the D20. It is just like super basic though.
- This is pay to win. Big time. Pay to win. Pay to win. Such a scam.
- We got a trick room.
- The only problem is I'm at five. I don't need that. I have to cleanse my first two actions on my next turn. Or at least
- So, you're going to awaken from the realm shift if you do, take the bond of separation card from the adventure deck. Proceed straight to interlude three hand of fate on page 60, skipping chapter 13, the ugly truth.
References (from this video)
- Gloomhaven experience in a palm-sized box
- Epic solo experience
- Over 20 scenarios
- Multiple characters
- Lots in a tiny box
- Portable
- Gloomhaven
- Gloomhaven
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm very grateful that they are full of games. um but how I want to continue to explore many more games in the future and I just don't have room for them. And so I am valuing more and more games that fit into a smaller space.
- And uh and even better for the publishers, smaller games mean that you can put more games in a carton, more games on a pallet, more games on a shipping container or a or a truck or a train, however you're transporting them around the world, and so it's uh more cost-effective to freight ship these games, too. Better for the environment, too. You're using fewer components to make these games. Um and less materials, basically.
- It's kind of a miracle of a game how well this game works and how long it came out.
- This to me is not a filler trick taking game. This is a a really substantial trick taking game.
- I am completely enamored with this game.
- I love the card row in the middle and how you can either buy a card or remove a card so your opponent can't get it. I think that is such a clever mechanism.
- Every card is two cards. It isn't just one card. [...] It's brilliant. It is so so clever.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm going to attempt 30 solo games in 30 days.
- This is totally not premature ranking of these games.
- There's one takeaway, there's a solo game for everyone.
- What a fitting end to this solo gaming journey that I play the hardest game on a cruise ship.
- I ended up finishing this challenge at 32 days.
References (from this video)
- Rulebook is not fully included in print form, requiring online access for some rules.
Mechanics (from transcript analysis)
- rulebook — The host discusses the frustration of not having a complete physical rulebook included in the box, requiring players to go online for additional rules. This is seen as a misstep, especially for a game with a small footprint.
Video topics + discussion points
Quotes (from this video)
- I want the whole rules. I want reference cards. I want you to go above and beyond to make the game playable out of the box.
- Are phones a cardinal sin? Is a digital thing intruding upon our physical space an unforgivable fault?
- At what point for you do the expansions, upgrades, deluxeifications, big box editions when does it become so much game you don't find yourself actually pulling it out to play?
- I would rather see, instead of a big box for something like Root to come out... I want to see the trend of big boxes, I want to see it die down a little bit.
- games good, digital space bad.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is in lieu of us doing our yearly top 10; it’s a category-based discussion.
- I think this format is more interesting and adds flexibility in terms of the games we’re talking about.
- Anyone who says this game is luck-based, you’re just wrong.
- Through the Desert is one of the greatest designs ever in my opinion.
- Magic's back in my life now because of drafting.
References (from this video)
- Cute, tiny minis; adorable production for a pocket game
- Nice teaser into Gloomhaven-scale experiences
- Miniature scale may feel gimmicky for some players
- Pocket/dungeon-crawler experience with tiny minis
- Gloomhaven world micro-tabletop adventures
- Tabletop dungeon crawl vibe
- Gloomhaven (full-scale)
Mechanics (from transcript analysis)
- Dungeon Crawl — Compact, compacted dungeon crawl with minimal setup.
- Solo/small-batch dungeon-crawler — Compact, compacted dungeon crawl with minimal setup.
Video topics + discussion points
Quotes (from this video)
- Hang is excellent.
- Hang is obviously based in ancient China and is a very good game.
- It's a cracking game.
- World Wonders is tremendous.
References (from this video)
- Compact, puzzle-like scenarios (~20 minutes) with clear pacing
- Innovative top/bottom action card system enabling combinatorial play
- Rich environmental interaction: obstacles, traps, and terrain-based tactics
- Element system adds depth and tactical resource management
- Campaign progression with upgrades and scenario-specific inventory choices
- Learning curve due to new element and A/B card mechanics
- Occasional complexity in tracking persistent effects and multiple trackers
- Atmosphere occasionally relies on visual clarity; some players may wish for more miniature variety
- Heroic adventurers navigate a modular campaign, using environmental interactions, character upgrades, and a mix of tactical combat to progress.
- A whimsical yet perilous fantasy world where factions contend in a city-wide narrative arc (Crooked Bone Tavern, Button Kingdom, etc.) and dangerous locales connect through an evolving campaign.
- episodic, scenario-based progression with recurring characters and a continuous sense of progression across a linked campaign
- Gloomhaven
Mechanics (from transcript analysis)
- Campaign — Scenario level influences upgrades; level-one start with baseline abilities; campaigns unlock upgrades and new cards across scenarios.
- campaign progression and upgrades — Scenario level influences upgrades; level-one start with baseline abilities; campaigns unlock upgrades and new cards across scenarios.
- Combat: Damage Based — Muddle, immobilize, poison, wound, bleed and shields alter damage, hit outcomes, and actions; some effects persist for a round or longer.
- Dual-sided cards and persistent effects — Cards have A and B sides; activating an A side may replace or unlock a B side; persistent effects endure until ended or refreshed.
- Element system with consumables — Elements (Earth, Air, etc.) are visible in hand or on cards/enemies and are consumed to grant boosts; they do not refresh until the round advances.
- Health, shields, and damage flow — Enemies and heroes use health trackers and shields; some attacks bypass shields or stack with poisons or other conditions to maximize damage.
- Initiative and enemy activation — A dedicated initiative mechanism for heroes and a die-based or stat-based system to determine enemy activation order each round.
- Inventory and items per scenario — Scenarios present items you can carry; bag items and hand items determine temporary boosts or long-lasting effects within limits.
- Multi-Use Cards — Cards have A and B sides; activating an A side may replace or unlock a B side; persistent effects endure until ended or refreshed.
- Obstacles and terrain as weapons — Obstacles on the map can be targeted to deal damage to adjacent enemies; obstacles also influence tactical decisions and movement.
- Reclaim as Action — Options include long rest (refresh discard, heal, lose cards) and short rest (recover while possibly losing a card); pacing is tight and requires strategic rest planning.
- Resting options — Options include long rest (refresh discard, heal, lose cards) and short rest (recover while possibly losing a card); pacing is tight and requires strategic rest planning.
- Status effects and debuffs — Muddle, immobilize, poison, wound, bleed and shields alter damage, hit outcomes, and actions; some effects persist for a round or longer.
- Two-card per round action system — Players choose two cards (top and bottom) to perform combined actions; the top and bottom halves come from the same card or two different cards, with initiative determining activation order.
Video topics + discussion points
Quotes (from this video)
- I love obstacles you will start the game with four level one ability cards and then as you progress through the campaign you can use and swap out level ones to level two cards.
- this is a tight puzzle I have heard it's quite challenging as we go so we might have to gear it down to easy but we'll start on the normal mode.
- these scenarios are quite tight and so it may be you have to play them a couple of times to beat them.
- the whole Crux of the game is that you play two cards out on the table each round and then after determining initiative... you're going to activate use the top of one of the cards and the bottom of the other.
- I really love the Craig Heart in gloomhaven; it is a whirlwind of destruction and environmental play that makes every scenario feel dynamic.
References (from this video)
- Mindblowing amount of game in a tiny box
- Excellent for solo players
- Limited to solo play or very specific setups
- tiny-box solo campaign
- Gloomhaven fantasy world
- Gloomhaven
Mechanics (from transcript analysis)
- solo campaign in a tiny box — A fully realized Gloomhaven-like scenario in a compact form with a dedicated solo mode.
Video topics + discussion points
Quotes (from this video)
- it's like Scrabble on methampetamine
- mindblowing just how much game is jammed into this very, very tiny Gloomhaven box
- Scout is a phenomenal Spa box game
- it's a great filler game
- you can't see your own cards
References (from this video)
- Deep strategy compressed into a small form
- Limited scope compared to full Gloomhaven
- Deep strategic combat in a compact form
- Gloomhaven micro game within the Gloomhaven universe
- Familiar heavy game in a palm-sized package
- Gloomhaven
Mechanics (from transcript analysis)
- Card-driven actions — Core combat resolution system
- Tactical combat — Small footprint but deep mechanics
Video topics + discussion points
Quotes (from this video)
- Touring Machine is my most played game ever.
- I've played over 80 plays of this game.
- 100% recommend it on BGA.
- Mage Knight is my number one.
- Captain's Chair is a heavy deck-builder tableau hybrid.
- There are infinite puzzles to solve every day on BGA.
- I have a central magnificent idea for a game—the build Network out of dominoes.