Match making game #ShallWeDance #SaashiAndSaashi #boardgamereview
Shall we dance? Plus two to four players, where you pair off colorful ladies and gents, swipe on paired dancers from your friends to basically run a cutthroat ballroom to be the best matchmakers. Shall We Dance is a set-collecting card game with some twists. You have eight cards in your hand. Each turn, you must play between one and three of those cards to the table.
You must play either all ladies or all gents. And if you're playing a color you don't currently have, then you can play only one color on your turn. While if you're playing colors that you already have, then you can play them in any combination. If you play a matching colored lady and gentleman, then they're paired off to dance.
That pair will be with you till the end of the game and will score you points. For those without a partner, check around the table. And if anyone else has the partner they need, you must take it from them. You now gain that couple again for its point, while the player you raided gets a point for popularity.
Or two points if you took that last card of that color. Like in other matchmaking, it's usually mutually beneficial. You'll finish your turn by redrawing to eight, starting from any one of the face-up or face-down decks, and proceeding clockwise until you're full. The game ends when the required number of draw decks is empty.
Players get one last chance to [music] play a card and make pairs, and then you'll go to final scoring. You get one point for each of your pairs. You get the points from your popularity, and you resolve majorities. Three points for whoever has the most cards of a given color, and one point for second, whether those cards are paired or not.
Number eight cards has got eight of them, number 20 cards have got 20 of them. So, how you get the majority is different. Add up all your points from all those sources, and whoever has the highest score wins. This is a simple filler card game by Sashi and Sashi that reminds me of my old old years ago dating days.
But, that's just a theme. Yeah, certainly it fits well into that light filler category. It's not a highly strategic or tactical game, and it's the kind of game you can play with people of any level of board game experience, [music] gateway up to heavy. It's pretty easy to get to it, but if you want to be more strategic, you could.
I do like that it ultimately comes down to majorities. When you've got a game where you're adding up majorities at the end, that always adds for a good sense of tension, and it gives you something to shoot for. It also means you do have to watch for not over-investing in a given color, because of course that's all dead time.
It's not going to give you the majority anymore than you already have it. I agree with that. Shall we then smash an easy to the table game?