Trismegistus New Edition - Because Alchemy is Cool and Shinyโ๏ธ๐งโ๐ฌ๏ธ๐
Hello graduates, it's Stella from Mele University and this is Stella short and sweet preview for Tris Majest's new edition from board and [Music] dice. Oh, hi folks. Welcome to the fascinating and somewhat smoky laboratory of the 19th century alchemist. No pain, no gain. Gone are the days of turning lead into gold just for fun.
Now we do it for rewards and recognition. Forget the tin foil hats. This is serious lab work. Look, I know what you're thinking. I may have a long way to go. But I know I can do it. And if I can do it, so can you. Grab some metals, add a dash of imagination and magic. And maybe, and just maybe, I'll publish a paper that finally impresses my parents.
Let's go. Tris Majest's new edition is for one to four ambitious researchers with mechanics such as dice drafting, resource management, contract fulfillment, and a sprinkle of transmutation magic. It is of medium to heavy complexity. In Tris Majest's new edition, you are stepping into the ropes of alchemy scholars determined to craft the philosopher stone guided by the cryptic notes of Hermes Tris Magisters himself.
Play of the three rounds or as I like to call them, years of increasing coffee dependence. Your goal is to perform clever experiments, refine metals, and advance on mastery tracks and publish theories, all while transmuting humble elements into glorious gold. It's real, I swear. Each round, you'll start by drafting a dye from the central pool.
Its color and symbol determine what action you can take with that dye. And the number of dice in that pool determines the potency, aka your action points. You take one action, spending some or all of your potency. Then your opponents go, then back to you, and so on. Potency lets you do actions based on the dice symbol or color such as gain metals or essence symbol based actions take experiments or artifacts colorbased actions or my personal favorite perform transmutations.
That's where the magic happens. You'll convert boring old metals into shiny refined ones like silver and gold along black, white, or red transmutation parts, also color-based actions. But wait, transmutation isn't free. You'll need essence or mercury to spend. You can spend any type, but for each one, you will also move up the matching elemental mastery track, earth, fire, air, and water.
Climb high enough and you'll unlock sweet bonuses and endame points. Artifact tiles are a great way to gain ongoing bonuses. They're not cheap. Three potency points. When you transmute the corresponding color, gain the bonus, flip the towel, you'll get it back next round. Experiment cards are your main way to score points.
Pay the cost, meet the mastery track requirement, then gain bonuses and score. Speaking of potency, managing your dice's potency can be dicey, but it is essential. Think of it as your grant money. You push it right as you spend it. Boost it with potency tokens if needed. When the dye is all spent, you'll draft another dice at the start of your turn till you have three dice and that's the end of your round.
Timing is important. Spend potency fast to grab the dice you want next or spend it slow to uh wait for I don't know opponents to give up or more likely wait till certain conditions that benefit you happen. Now let's talk about publications. Your publication siteboard tracks theories you've proposed throughout your alchemical career.
They're just like a real research paper, but with fewer peer reviews. You market through bonuses, experiment completion, and so on. Let people know you're actually working. Yes, I finally done it. The ultimate transmutation formula. Huh? Tin plus silver plus glitter equals gold. Um, it says in here you need to use refined tin and uh you've used an old soup can.
Details parent details. The essence is there. That's what's important. Besides, I added glitter. That's like alchemically shiny. Glitter was a mistake. Did your experiment just talk? Focus. Final step. Add a dash of copper. And taa. Oh well. Behold the philosopher's stone or duck. Truly the pinnacle of human achievement.
Gold is gold. Terren, and it floats in the bath. That's extra points. Why? Uh because it's hollow. Oh, don't forget books. When you complete a colored publication for the first time, shelf that matching colored book like filling your research in the cal of knowledge. Completing rows and columns unlocks juicy bonuses and discounts for future experiments.
Further books can be unlocked by creating and paying gold. At the end of three rounds, you'll add your points to completed experiments, mastery tracks, shelf books, your chosen secret objectives. If you complete the requirement and leftover goodies, whoever has the most victory points claims eternal academic fame or at least until the next game night.
And so then you draft a die with the Mercury symbol. Spend one ethereal die to shift it left unless it's already maxed and then you transmute tin twice along the red arrow, but only if your artifact isn't exhausted, unless you use the chameleon token to fake the color. So, you just use a die to transmute and spend an essence.
Well, yes, that, but with 300% more emotional damage. If you played the original Tris Majesters, congrats. You're ready to dive back in with this new edition. If you haven't, also congrats because Tris Majest's new edition is the perfect place to start with improved rules and layouts from its predecessor.
Tris Magaj's new edition masterfully blends thematic death with crunchy and strategic gameplay. The dice drafting both restricts and enables tactical actions. Resource management feels like juggling flaming potions with a smile. And you almost always wish you had just one more action or even round. Oh, and did you know there's a thris majestice roll and right?
Yep. More dice, more metal, more combo chained alchemy in compact format. So, put on your alchemy robes, grab your dice, and let's brew some gold or at least a fairy shiny rubber duck. So, thanks for watching, folks. Check out Prisma Majest's new edition project page. I'll put the link in the description below.
The components featured in this video are prototype, so rules and I work are not final. Please like, subscribe, let me know and share this video if you enjoy it. Find me on Instagram and podcast life beyond board games where I share the fun challenges and some more as board gamers. Hopefully I will see you there too.
See you next time. Bye. But it is real.