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Adventurous | Solo Board Game How to Play | Tutorial Playthrough (Review Copy Provided)

Totally Tabled Mar 31, 2025
Transcript 17:20

Hello everybody. Welcome to Dole Tabled. My name is Shaggy and today I'm doing a full solo playthrough of Adventurous. In this quick playing card laying micro game from Buttonshy Games, we're exploring the vast ocean, uncovering its secret marvels and untold dangers. Keep in mind this is a prototype of the game which is currently seeking funding on Kickstarter. If you're interested, please check out the link in the description below for more information. Now, I went ahead and I got everything set up for a solo game. You're going to take the ship card and you need to decide if you want to play with journey effects on or off. I'll have them on for this playthrough. You then want to decide on your difficulty level. I'll be skipping novice and going to seasoned for this playthrough. You can go all the way to veteran and even legend difficulty. All that changes is the makeup of your Marvel deck. For seasoned, we need two level ones, two level twos, and one level three. I've picked those at random, shuffled up the deck, and then dealt one off to the side. You then take the rest of the map cards, flip them over, shuffle them up, and that's it.

We're ready to begin. On our turn, we have two options. We could either play a map card or we could play a marvel card. Playing a map card is exploring and playing a Marvel card is discovering. And we're just going to keep playing cards to the tableau until we've played all the cards or we can no longer play a card. Because we're playing with the journey effects, we need to see which is our active Marvel. In this case, it's Merolk, which is just a level one. And as we can see on our ship card, it says that Marvels on top of the Marvel deck cannot be discovered. Normally, we would be able to discover either of the two face up marbvels, but because we have a level one active, we can only discover that one. But I think I'm going to start by exploring. Now, I'm going to draw two cards from this deck. I can either draw the top card or I can draw the bottom card. So, I think I'll go ahead and draw the top card. And then once again, I can either draw the top card or the bottom card.

And obviously I can't look at the bottom card to see what it is. I think I'm happy to draw the top card again. So these are now my two cards that I now need to play. And there's a few rules about placement. We're basically charting out a path for our ship to uh travel. And here, as part of our first play, we must make sure that this waypoint symbol that's on the ship is covered by a waypoint symbol on one of our cards. So, for example, we could do something like this. Now, we can't overlap the part that shows the ship, but this would be completely legal. Could also do something like this. You can play these in either landscape or portrait. So that would be legal and I kind of like that.

So I think I'm going to stick with that. Now for this card, however we play it, we have to make sure that a couple of things happen. One, we have to make sure that we cover up one way point on the other card, the card that we just played. But they don't have to cover up exactly. So I could do something like this. That would be fine. even that would be fine. You cannot cover up both way points on the other card. You just have to cover up one. The other thing you have to make sure that you do is that the path is, you know, one continuous path that there aren't branching paths or that no part of it is cut off ever. Can't do that. For instance, we could do that. That wouldn't be horrible.

That wouldn't work very well. I think I'm actually going to go like that. Okay, perfect. There we go. Okay, now we're going to go again. I think I want to continue to explore. And I'm not sure I like that card. I want to draw the one from the bottom. Okay, I like that a little bit better. Okay, now we can take the one from the top. That should be fine. And let's see here. I think I want to get this one. This is tricky.

Let me try this. That's not going to work.

We could go like this. Okay, I like that. Nope. That's not That's not good. That's not good there at all. This isn't terrible. I could also consider doing something like that. Doesn't quite get what I need. I'll go like that for now. This is a bit of a risk, but I think I'll stick with this.

Now I want to take a discover action. And so we are going to discover these muroke. Down on the lower right hand side of the card, it shows what you need to cover up in order to play that card. So in this case, we need to cover up at least one trident. And so I want to put it right up here. I covered up one trident along with some other stuff. And covering up some of that other stuff is good because at the end of the game, every one of these blue whirlpool symbols that's still showing is going to be worth minus three points. The other three types of symbols will be worth two points each, but we have a limit of how many can be showing at the end of the game or else we'll automatically lose. And that limit is shown right here on the side of the card. So, we can have at most four of the shark fins showing, three of the kraken, and two of the trident. If at the end of the game we have more of any of those showing, we're going to automatically lose. Keep in mind with the Marvel cards, you have to put them in this orientation. You can't like flip them around or anything like that. You then just deal the top card, which will become now the new active card, which means we have a new journey effect.

Since this volcano is a level two, our new rule is that when we play map cards, the card says path cards, but that should read map cards. Remember, this is a prototype version of the game. This says that one of the map cards must cover at least one of the path segments when exploring. So, we need to cover up these paths now. And that's bad because every one of those path segments will be worth one point at the end of the game. So, we'd like to have as many of those have as long of a journey as possible. Now, this volcano has a six there. That just means we need to cover up six of any kinds of symbols. I was kind of hoping that I could get it done right here, but I'm going to need to kind of swing in in order to do that. And now because we don't have a one here, we could actually do either of these. We have this ghost ship here. So we need to cover up one of each of the symbols, but we must not cover up more than two encounters of the same type. So if we could get that kraken symbol over here, then we could actually accomplish that right in that corner. So let's explore.

And we do have a kraken here. So, let's take that one. And then I don't care for that so much, I don't think. Yeah, let's grab the bottom. Okay, great. We got two krakens there. Is there any way for us to swing this around? Boy, I also like that this has four symbols on it. In fact, it has one of each symbol. So, this would be perfect for the ghost ship. just right on its own. If we could just get this even like that, we have to cover up a path. If we did that, we'd have to do this. Got to cover up a path.

Ah, that would still work though because that's just two of those symbols. That's not more than two. And then if we had some way of swinging this around, it's getting path here is getting a little

tight. Would have to be something like that. And now we're off onto this way. Oh man, there's so much to think about. I mean, we can't do that because get trapped. So, we'd have to do something like that. I think that's fine. Oh, sorry. We have to do it like that. I think that's fine. We can now do the ghost ship right here. We got one of each and we're not doing more than two. The problem with that, of course, is that that keeps us from getting to any of those. So, all of those would just be there, which is not ideal. But I think we're stuck with that. We're going to go with that. We now need to build out something nice going this way. Ah, this just needs two water.

Man, if only we could fit it right there. So close. Well, okay. We definitely want something hooking back this way. Unfortunately, we're going to have to cover up a bunch of that stuff. This is not going well. Okay, I'm going to take this. Let's move these aside. Need a little bit of room here. And then yeah, let's take this one as well because we can do something like this. Oh, we got to Oh, we got to cover up a This is

fine. And then like that. Two, three, four. Where could this go?

Just wish I didn't have to cover up all those. Well, we could do it like this. Okay. Yeah, this is better. There we go. I like that. And now I'm going to go for a bottom one. And another bottom one.

So, if I went like that. There we go. Oh, no. I'd have to go. No, that's fine. I could do that. I could even do something like that. Or even like that. Nope. Can't do that. But this one

could two, three, four. I mean, that's a perfect place for a volcano right in there. And then this one could be like that. So, we'll go volcano. Boom.

Okay. Oh, and we're down to two cards. So, okay. I don't know if we can make this happen. Maybe we can. Oh, nope. That doesn't work. But that works. Okay, hold on. That works. So, we could at least get this played. But we have to be careful because we already have three shark fins. We have to make sure that we're not leaving shark fins out there. Oh

no. Ah. Go like that. Oh, that's so close. Yeah, we can't do that. We'll have too many shark fins and we'll lose the game. So, at the very least, we have to make sure this is awkward little

guy. That could Nope, that doesn't work either. Oh, that's close. Okay, one moment while I try to figure out how not to lose. Aha. Like that. Okay, there we go. I figured out a way because now we can do this right here. And unfortunately, we can't play that one. We could if we could do that. But we can't do that. Oh no, not even that would work. So there we go. We have played everything that we can play. And so now we just have to score up. First of all, every path segment is going to give us one point. And that doesn't count the waypoint symbols. So we have 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33. We now get two points for every one of these kraken, trident, or shark fin symbols.

That's going to be 2 4 6 8 10 12. But we get minus three points for every one of these whirlpool symbols. So that's going to be - 369. So in the end for the symbols, we're just getting plus three. We would get five points if we had placed all of our marbles, which we didn't. And then we get minus five points for any marvel that we didn't place. So, we're getting minus five. So, in the end, we only got 31 points. And unfortunately, 39 or less points is lost at sea, and we lost. If we had gotten between 40 and 49, that would be a successful voyage. And then anything over 50 is a marvelous adventure. So, there you go. We weren't quite up for a seasoned voyage yet. Once again, if this looks interesting to you, please check out the link for the Kickstarter. But until next time, thank you so much for watching and goodbye.

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