Skip to main content
Loading video...

Street Fighter: The Miniature Game {Free-For-All Mode}: Discussion

Board Games UnLocked Apr 5, 2021
Transcript 16:23

viewer discretion is advised hey everyone welcome to the discussion for the free-for-all variant of street fighter so if you haven't seen devin and i's discussion on street fighter for the 1v1 definitely go check that out here we will be talking a little bit because josh wasn't here for the discussion on his thoughts on the game but mainly our thoughts on the free-for-all and how they how they manage that so let's get out of the way josh what do you think of the game uh this game's really fun yeah uh superb i was i'm not gonna lie my hopes were not high um just because i was like how the [ __ ] you gotta translate street fighter into a board game but it works really really well um yeah i like it thanks a lot awesome so uh the free for all which is kind of what they were going for like they wanted this to be a two to six player game uh where uh with tons of different modes so josh you don't know but they have different they have different variants they have a three on three they have classic arcade where it is just the line to where there's no movement around the map you just go back and forth uh traditional uh street fighter they have tag team they have power up mode where there's power up tokens that you can land on that can give you an extra die or an extra action or stuff like that free for all and then team mode so and then of course just regular you

know 1v1 so a lot of different modes and with a game that's like this it was going to be curious as to how they manage free-for-all and i specifically wanted to do this as a three-player game because three is usually a bad number for uh free-for-all um there's very few games that are competitive that i think can work well at 3 especially if they're head-to-head like this yeah um smash-up being one of them is always best at three uh but very few someone just gets gained up on it it's like there's nothing you can do about that yeah we kind of saw that towards the end so with that being said how do you think they did for free for all well i like their original system i like the you know the dice you know and the gathering of defense because i originally that really helped us kind of change targets a lot but then when supers and ultras completely just negate that i mean that's i don't know how i feel about that right i mean when you get two alters on you right off the bat so yeah yeah it's um i don't know and i don't know how they fix it yeah because i'm like you still want your supers to feel badass yeah i mean and i wasn't drawing any events to defend myself so and in that last round i didn't i barely got anything and i didn't use any for utility so i just got [ __ ] wrecked yeah the way it's either they worth of it poorly or

that was their intent that if you're getting attacked a lot you just defend a lot like okay i'm blocking okay that's two oh i'm blocking again now it's three four or five it's just gonna keep racking up because there was a time where you he had the most health but he had like four or five defense and you're just like okay i'm gonna go after seth even though i had less health it's like it made sense like what you said but then you're right yeah you either do a super which the wording on super and ultra say they can only defend with boost cards so then you translate that against what the guard token gives you then it's like i guess if i was attacked five times i guess i don't get my five defense dice because you happen to pop an ultra on me right um then you clean someone out early game yeah granted i will say kind of a small counter to that is it does take a while to get ultras um and it does take a little and you can see how much meter they have um so but it just so happened in that particular moment that josh had his and then i immediately had mine right i mean there's not a lot of escape in this game is incredibly small yeah and i know that was their intention but there's nothing really tactically i can do to avoid it exactly when i am like the chosen target yeah um i will preface i only chose you because my range sucks and i couldn't have made it to him and done an ultra well the interesting thing of what we did because what we did different than when devin and i just played 1v1 we did

the variant or if your deck runs out that's the round timer and uh in that moment one of us would get knocked out before someone's deck ran out so that made rounds last a lot longer and then here uh we have the timer which brought an interesting mechanic where having someone's health matters like i was at 16 or something he was you were at 20 and you were at 23 or something it's like oh well there's only eight minutes left so i'm going to target you to get your health lower than mine right so i can try and have the most by the end of the round which is interesting uh that's an interesting idea it definitely feels like video game whenever you are trying to bait and stall out the clock yeah uh but i don't know i think they did the best they could with a free-for-all i don't think free-for-all is awful it definitely needs a mitigation for uh an odd number if you're being targeted by more than one other player with an ultra or a super at the same time maybe instead of well you can you can never do a super and an ultra oh if someone if someone does a superintendent well it's like short of the supers and ultra it's fine we were bouncing back and forth between each other right it kept even it's just when you get ganked by a double ultra when you still had no wins under your belt so you're completing on threads um but yeah when you get double uh super there's nothing you can do about it right i mean it's very unlikely that it

occurs otherwise i do feel like it's still pretty balanced yeah but it still can it still can happen which might rub some people the wrong way there are definitely definite mechanics in games i'm just like the fact that something can happen still bothers me um so yeah i mean it could easily be a maybe i don't know how you would fix it like you can ho house rule to where you only get the defense dice if you have the guard token you can't boost it against an ultra but that would be that would be weird too like at least you get two dice i mean i don't really see a way around it right just because also at the end of the day it also you could roll [ __ ] on your ultra we saw it in our run through yeah just wet noodle um like i had like all that five dicers and i got [ __ ] three meters yeah on you yeah after i yeah yeah so yeah but then your ultra that you got off you did nine damage and i negated six only because i held three cards right uh so i mean i i definitely think that in a free-for-all for a game like this it's definitely better than nothing uh like otherwise yeah one person's just like what's stopping us from just targeting the guy with the most help you know yeah uh or the one who packs the hardest punch or who has the range he'll just both close it close in on him yeah um saying he's [ __ ] slow jesus christ

yeah and here's why i like it because if the the the guard dice are only useful if they choose to block like it's not like oh i get to counter and i get my defense dice you know so it that i do like that um because either they just keep blocking and it only it's like okay i get my default two but if you combo they're still only getting there too because it basically says after the combo action resolves then okay now you get an extra die um and so it takes a while for it to stack and it potentially can go up to where your default dice is just eight if you are still constantly being attacked but the player has to decide to block at the same time and as we've seen in multiple games no one's too keen on walking they always want to try and counter because it's that good risk reward instead super tasty i got it once right you just cancel and just i'm gonna do two damage to you oh i'm gonna throw you yeah so what i did like was that more people on the map made spatial awareness matter like if you were sandwiched and you were getting charged into or you were getting thrown you can collide and it's like okay i mean josh as zangief probably tanked a max of five damage on both you and i just keep pushing you into me or vice versa um so i like that say uh

the game is tactically wise it's thought out other than like cover but it's a fighting game so cover's not really there shouldn't be cover right they give you enough with movement that it can matter but it most likely won't yeah like it took my whole turn to get to get up here and that's what we started doing like i would like do an attack that knocked you back and i knocked you back to him then i'd run run away it kind of be like to bait him into attacking you and if he wants to come after me then he has to run to me um so yeah they do i think they do a pretty good job with the movement yes you're not going to ever be out of someone's reach there is not a ranged character like doll scene that can just stay back the entire fight and just keep keep punching if he wants to do that he has to spend actions to move himself to gain that range but for close-up fighters like balrog or zane keith you closing that distance is not out of the question yeah uh so i think they did a good job there um out of the three here out of the three fighters going with wrestling mixed martial arts and and boxing i i mean it's it feels like balrog was kind of the the wet fart i had one combo yeah i just they do not want to [ __ ] link he's got a lot of singular attacks you have a lot of cancels the cancels are nice yeah that's what that's what boxing it's like dancing

around your opponent making them bait and switch and all that deals he deals a decent amount of damage and cancels out counter attacks so then it's like okay well this power this attack's going through no matter what um so hanky's combos just hit like a [ __ ] tank yeah i had that one [ __ ] that at the beginning yeah zangief is pretty rough uh i think you have to fight him a little bit different i don't know there's a guy who wanted me to tell him what i thought i'm saying thief uh i don't know if i can fairly answer that because we played in a free-for-all like i didn't think he was that bad but that's not what it was um and as for dj i thought he was pretty well balanced he didn't hit hard um but he had pretty decent combos that would hit you because yeah he had he had his mixed martial arts you're just like oh you're two spaces away that's a projectile nope strike nope special oh it's gonna knock you back and chain into a projectile uh so he was pretty interesting but he didn't hit that hard i think he comboed very easily yeah uh he has one card which is a super that has a four for but the rest are all twos he does not have that much in terms of in terms of damage zangief uh his lightest attack is a two but he's got two fours one is a special and the other one's an event that is his super oh gotcha and then the ultra of course is five

he just hits hard yeah so i mean i know this discussion isn't going to be super long uh just because or robust uh because devon and i clearly talked at length about what our thoughts on the game were but i i can probably say would you guys say that this is a variant that is worth playing uh it's a good time well i mean because there are some games where it's like no this is a two-player game you know uh it says four no it's two i definitely would say this is probably better with more people and they do have a tag team variant it's probably better with two teams instead of a free-for-all because what they do is you for the stage setup is if it's 1v1 then you start in the red spots and then the rest are uh placed around uh um i assume blue is teams yeah or multiplayer actually the rules for free-for-all is you have to be at least three spaces away from each other that's why i was here there and then you're in the middle um so but yeah i mean i think i think it could easily be great now it still is long i think that i don't know i really don't feel the round the three best out of three in a free-for-all yeah i'm not sure because if you had one then we have to play one more round right because of the timer and it comes down to a sudden death and it's like ugh no i'm like a free roll no that's gross yeah i think in free-for-all you should just do the

the winner go till someone's deck runs out or until both people are knocked out um and then the 1v1 do the timer with the 25 minute rounds i think that fits a lot better than time yeah so uh on a scale of one to ten what would you guys give the free-for-all i'll give it a seven or eight okay in that range okay it wasn't too bad but yeah i mean you can never that when there's three people on the board it's difficult um from experience uh mini quality card quality efficiency and rules uh mechanics even though these are like a little cardboard they're still nice oh 3d they could have been standees i'll give it an eight and eight um yeah i'm there with an eight as well for free for all i think it could it could have been bad it could have been way worse underdog yeah it would have been like man this is a two 1v1 game hey guess what balrog here eat all of the obstacles yeah exactly so because devon and i gave the 1v1 to 9.

so it does it does go down by one for the free-for-all but it is a very valid option if you want to if you have multiple people over it plays up to six six would be crazy six would be insane and imagine all of the collisions i don't know if like the 25 minute timer's not gonna go very far

exactly yeah yeah i definitely think that you do the the deck runs out or something i mean single round yeah one round just do one round and free for all and in the 1v1 do the timer i think that fits a little bit better um but that's our thoughts on the free for all variant ford street fighter let us know what you think of the game in the comments below other than that like comment share and subscribe and have a wonderful whatever time of day it is for you hey everyone thank you for watching i really hope that you enjoyed the video if you would like to see more of my content go ahead and click that subscribe button and the bell to be notified whenever i upload any new content if you feel like supporting the channel you can go ahead and click that patreon link to be taken to my patreon and any help is truly appreciated other than that stick around for any any other run-throughs or reviews or cool top tens or whatever i feel like putting on other than that like comment share and subscribe and have a wonderful whatever time of day it is for you

Progress saved