Spirit Train - Teach & Playthrough
Transcript
Hi everyone, my name is Money.
I'm Naveen from Before You Play.
And today we're playing through a game that is currently on Kickstarter called Spirit Train.
Yes. Spirit Train is basically a game about being a train conductor
in the spirit realm.
That's right. Uh and you're trying to guide souls on your train to the afterlife. You're trying to interact with these various souls and spirits. You're trying to help them form their memories and eventually end with a positive experience as they get to the afterlife.
Yes, this game is a combination of different mechanisms. On one hand, each round we are going to be building out our spirit train with the various rooms. And these rooms determine the types of actions we can take during the round. So there is some action selection, but on the other hand, the game features a ton of unique spirits who will also contribute actions before we eventually try to cross them over into the afterlife. And so this game is sort of a mix of different mechanisms.
Yes. Now, this game plays two to four players in roughly 60 to 90 minutes. It's designed by both Casey and Zoe Matis and published by Sweater Bear Games, who are helping sponsor this playthrough. And so today, as usual, we are going to start with the T of the game and we'll go straight into a two-player playthrough. If you'd like to jump around, we'll include timestamps in the description below. Now,
we do have to mention this is a prototype copy of the game, so things are subject to change. If you're interested in the campaign, there's going to be a link in the description, which you can check out. And lastly, if you like these kind of videos and you want to see more in the future, please consider subscribing.
And with that, we are ready to begin. So, if you please direct your attention to the set of the table, we're all set up here for a two-player game of Spirit Train. Welcome to the Spirit Realm.
Yes, you have your train. I have my train.
That's right. Now, like we're mentioning in this game, we play as spirit conductors who are trying to house the various spirits, raise their moods, collect spirit stones, interact with these spirits, and then eventually help them cross over into the afterlife. Along the way, we'll also potentially be engaging in prank wars, and we'll also have to go up against the ethereal challenge, which is basically different formations of death itself. But at the end of three cycles, the player who is able to score the most amount of points wins the game and earns the honor of hanging their portrait on the wall.
Definitely.
Now, in this game, in order to actually score points, each player has three main objectives, and they are collecting spirit stones, helping spirits cross over into the afterlife, and also interacting with the various spirits. Now, over the course of the game, we're also going to have to pay attention to the mood of our spirits because at the end of the game, their overall mood is going to determine the score multipliers for each of these three main things.
So, let's say at the very end of the game, our tokens end up exactly where they are in this middle column. Uh, basically what you're going to see at the top here is for every spirit stone, you would score three points. So, you want to collect those. This next row, you would score three points for how far up on the spirit track you've gone, which basically symbolizes the spirits that have crossed over to the afterlife. And the final row here, you would score one point for every interaction you've had with the spirits,
right? You'll also score points for the actual spirit mood, as well as some other things, but those are the main objectives in the game. Now, the game is played over the course of three cycles, and each cycle consists of several rounds, each of which is split into five phases. at the start of each round before the first phase. Players are going to have sort of a preparation phase where we'll always start by drawing the top card of the event deck. And these cards are always going to have some effect that's either going to be immediate during the round or happening at the end of the round. So, as an example, this is Labyrinth Tracks. During the round, each player will have one fewer movement unless your train fills two or less room columns, which will make sense later. But as you can see, this is a large deck of cards, so there's a wide variety of events that'll be in the game. So, we'll explain those as we play. In addition to drawing an event card during this step, players will also simultaneously build out our trains for the round. Now, each player has an identical set of 10 rooms. And during this part, we are going to be choosing which rooms to actually place onto our train because each room shows a combination of different actions and these are going to determine the actions that we can take during the round. Now, each player also has their own player screen. And so during this step, we are actually going to cover our trains with our screen because when choosing our rooms to place on our trains, this is done simultaneously and in secret so that you don't know which actions other players will be able to take this round.
Now, as for the rooms, they come in all different shapes and sizes. And when placing them on your train, you'll typically build them out from right to left. And the reason for that is because depending on how many spaces you actually cover on your train, it'll determine how many bonus movements you get to take during your turn. And these movements are important because they'll allow you to actually move your train across the map, which will make sense later. And so, as you can see, on each player's train, if you only cover these squares that are underneath the two movement symbol, then you'll get two bonus movements during the round. But if, however, you cover at least one square in the next column, then you'll only get one bonus movement. And similarly, if you covered even just a single square in the leftmost column over here, then you don't gain any bonus movements and you must pay one train energy because now your train is really heavy.
And the train energy is tracked right here. Each player is going to start with five each.
And in addition to the various actions, some room tiles, such as the library, also have special abilities, which require you to spend train energy if you'd like to take them. In addition, room tiles are double-sided. So, in building out your train, you get to decide which side of the tile to use. But keep in mind that in this game, we are going to be cycling through all of our room tiles. So, at the end of the round, the room tiles on your train, unless you've locked them, which will make sense later, they'll be placed in your used pile, and you won't be able to use them again until you've used all of your other room tiles.
Yeah. So, basically, you have to work through all 10 of your room tiles in order to play them again.
And there is an exception, but we'll talk about that in a second. And again, this is done in secret. But let's just say for example for the round we decided to build out our trains using these rooms. In addition to room tiles, the other main way in which we'll be gaining access to actions is via the various spirit cards. Now for the first round of the game, players will not have any spirits housed on their trains. But over the course of the game, we are going to be able to house these spirits by spending tickets from our supply and placing them in one of the five slots underneath our train. And each spirit also has their own combination of actions that are listed along the left side of their card. During this preparation phase, players will have the option of activating a certain number of their spirits depending on their current spirit mood. So, at the start of the game, we're going to be right here, which is content, which means we'll be allowed to have two active spirits as shown at the very bottom row here.
So, if your spirits are happy or better, then you're going to get up to three of them that can be activated. And if they're in kind of the sadder area of the board, then only one can be activated.
Now, in choosing which spirits to activate, you're going to place this border around your spirit card to show that they are active just for this round. So, you will be able to make this decision uh from round to round. And any active spirits now contribute their actions as well. Each spirit also has their own unique stand, which will typically be covering their extra bonus action that's in the circular spot right there. And during this phase, if you have a room in your train that matches their favorite room, which is listed underneath that bonus, then you can actually place the spirit into that room. And during this round, you'll have access to their bonus action. In this example, Tootses over here really likes either the theater or the restaurant. And so, if I were to place Tootses in the theater, then during this round, I gain an additional movement. Now, even though I've activated Sylvia over here, unfortunately, their favorite rooms are either the ballroom or the apothecary.
Neither of which are on my train. So, their stande will stay on my card and I won't have access to their sweet, sweet action, which is unfortunate,
but you might want to consider placing that room in the next round because you have Sylvia who's ready to go.
Now, lastly, each spirit also has their own sort of unique unlockable actions at the very bottom of their card. And these actions can be unlocked by purchasing memoriala blocks, which we'll talk about later. But for now, unless you've unlocked them, you won't have access to them yet. Now, once all players have finished preparing their trains and their spirits, then we'll remove our screens and we'll move into the first phase where we get to collect our resources. And that's going to be in the form of tickets, memory shards, and potentially gaining spirit mode. This phase is done simultaneously, and basically during this phase, we're going to look at all of the symbols across our room tiles, as well as our active spirits. And for each red ticket symbol, we'll gain that many tickets from the supply. And for each of these purple memory shard symbols, we'll gain those memory shards from the supply. Tickets are primarily used to house our spirits onto our train. So, basically, put a spirit card into play. And these shards are used in a couple different ways. One of the ways is those memorial blocks that we talked about in order to activate the better actions on our spirits.
And lastly, for each of these yellow symbols that you have, you'll be able to go up on the spirit mood track. And again, this is going to be very important for both your endgame multipliers as well as determining how many active spirits you can have each round. And again, this is done simultaneously. So once all players have collected their resources, then we move into the next three phases, which is done in turn order. For this part of the round, turn order is first determined by the player who has the least amount of rooms in their train. That player will get to go first. So this example, I have two rooms and Naveen has three. So, I'll be able to go first and I'll place my bird on the number one symbol on my antler here.
In the case of a tie, it's whoever's train is furthest behind would be first player. And if there's still a tie, it's whoever has the least amount of tickets.
And if there's still a tie after that, then you just do rock, paper, scissors. So, that is common, I guess, in the first round, but after that, then you'll be able to break that tie a little bit more. So, then starting with your first player and going clockwise, on your turn, you'll perform all three of these steps before moving on to the next player. The first thing that happens is you resolve any movement that you have across your rooms and your spirits as well as the bonus on your train. So during this phase, you'll basically count up all of those train track symbols. And so in this example, I have one from my spirits bonus action as well as another one from my train. So this will bring me to a total of two movements. And for each movement, you're going to advance your train along the map. And so the map consists of a total of 10 technically destinations. Players will start at the topmost station here and progress through these spaces in numerical order, eventually ending at the bottommost station, which will actually trigger the end of the cycle.
Yes. Again, the game is played over the course of three cycles, and you play several rounds in a cycle until somebody hits that final destination.
And it is a bit of a race because whoever can get here first gets first pick at these different bonuses, and whoever gets here last just suffers a penalty of minus one mood. So, you do want to pay attention to that. In addition, locations six and eight both allow you to draw additional spirit cards into your hand. And when doing so, you'll have the option of drawing from the face up display or from the deck, which we have offcreen. Now, the other main significance of the map is that each location corresponds to a specific type of terrain. So, as an example, here we have a city, and there's a little outline of a city as well. Here we have mountains. We also have the forest, the sea, as well as the meadow. And the reason why that's important is because each spirit has a connection to a particular type of environment. It is believed that the spirits sort of came from those environments. And so if you are able to cross over a spirit when you are still in their favorite environment, instead of going up one space on the crossing over track, you'll be able to go up too. But we'll talk about that more later. Now, going back to the movement step, one thing that's really important to keep in mind is that this is the only action that is not optional.
So if you have access to these movement actions, you are required to move your train. And the last thing is specifically in cycles two and three, so not during the first cycle, if after moving your train shares the same space as another player's train, you'll have the option of initiating a prank war because spirits are sort of silly in that way.
And this is basically one of the ways in which you can collect spirit stones because again, these are going to be very important for endgame scoring. Now, we'll talk about this more in detail during the playthrough, but in general, when initiating a prank war, one player will collect the leftmost deck here, and the other player will collect the other deck. These decks are comprised of three base cards and three modifier cards. And each player is required to choose one from each type. And basically, each base card will show a certain amount of these prank points. As example, this slime bucket here has three prank points. And the modifier card will modify that total in some way. So, the confetti cannon will also give you an additional prank point per active spirit you have on your train. Now, once each player is ready, you're going to reveal your selection at the same time. But one thing to keep in mind is that the player initiating the challenge will have the option of swapping their modifier card with your opponent because there is a card that sort of does some funny business when swapped. It's the water balloon. So, that is one thing to consider.
So, this is truly a head game uh when you're taking this particular action. And once both players have revealed their selections, then whoever has the most prank points wins the prank war. That's a very general explanation of how the prank war works. And again, we're going to be explaining it more in detail when we actually do it in the playthrough. We'll actually timestamp it just in case you want to go directly to it and see it in action. But the important takeaway is whoever wins a prank war gains a spirit stone. They'll also be required to move their train one space forward on the map, which is very important to consider in case you are trying to cross over spirits that round. And the loser must lose a spirit mood. In the case of a tie, whoever initiated the prank war loses a spirit mood.
Now, another thing to note is you can only ever earn two stones via prank wars.
And that's essentially it for movement. Once that's done, then the next step is you resolve any spirit interactions. And these are going to be the pink actions with a heart. Some of them are going to have a one and some of them will have a half. And so you're going to basically add up all of the values across your eligible actions and you're going to round down to the nearest whole number
and that is the number of spirit interactions you get to draw from the deck. Now this deck of cards resembles what you're actually doing with the spirits. So as an example, you're sharing a funny story. Sometimes they will increase your spirit mood. They're always sort of random in terms of either uh increasing or sometimes decreasing your spirit mood, but you'll always get some combination of stuff. So, when you share a funny story, you'll go up to spirit mood, but you'll also gain a memory shard. And so, that's just one example of a spirit interaction. But regardless of the outcome, you'll always go up one space on the interactions track for each card you draw. Because at the end of the game, the number of interactions you've had will be multiplied by whatever number is in this third row, which is either going to be one or zero, depending on your spirit mood.
And this track is another way in which you can gain a spirit stone. Anytime you meet or exceed the five, 10, or 15, you're going to gain a spirit stone.
Then once that's done, you move into the fourth phase where you can purchase memora blocks. Now, in order to do this, you have to have an action available to you that lets you do it. Amongst all of the actions in my example here, I actually don't have an ability to do that. But let's just say as an example, on a future turn, I was able to put out Sylvy's stande or apothecary. Their bonus action, which is the deep purple type, is the ability to purchase a memorial block. Anytime you see these actions, it'll actually tell you how many memory shards you have to spend in order to purchase however many memora blocks. In this case, I have to spend one memory shard to purchase one memorial block. Now, in this game, there are four different types of blocks, and each cycle will have a different combination of them come out through this tower because we've sort of prepared it that way during setup. And when purchased, you'll actually take these memorial blocks from the supply here. And you'll be required to assign them directly to one of the bonus action spaces at the bottom of one of your spirits. If you do not have an available space to place them, you are not allowed to purchase one. And each action requires a specific memora block to be placed there. So just to say as an example, I wanted to purchase this one over here. This requires the wispy blue block and it's going to be the same price regardless of the type of block you're purchasing. The only limitation is which uh types are available that cycle. When purchased, you'll place it on top of the action. And now that bonus action is permanently unlocked as long as this is here and as long as I've chosen to activate that spirit that round. In addition, whenever you
purchase these blocks, you're going to gain spirit energy depending on which type of block you purchased. The antler one will gain you three energy. This one is two. This one is one. And in the case of this purple crescent moon one, this is a wild block which you can assign to any of the different symbols. But the downside is that it does not gain you any train energy when purchased.
Yeah. So, this basically represents these spirits remembering memories from their life. Now, the other benefit of these memorial blocks is over the course of the game, you will have the opportunity to actually collect them for yourself because right now they are assigned to these specific spirits. But if at any point you either lose the spirit because they crossed over or if you have to flip the spirit over, as you'll see during the ethereal challenge, you'll actually gain these memorial blocks into your supply. And during this phase, you can spend these in order to either purchase a spirit stone by spending five of them, which is very expensive.
Or you can spend three of them to discover a new room because over here we have seven additional bonus rooms that are different from the rooms we start the game with. And if you discover one of those, it goes into your cycle. And at the end of the game, for each of those you have, they'll score you a point. Or you could choose to spend two of these stones to discard a room out of your game forever. Now, once you're finished with that phase, then it moves on to the next player in turn order, who will then take all of their three phases. And once all players have finished taking a turn, then we'll end the round in the fifth phase, which is done simultaneously. During this phase, we'll be resolving any of these green actions as well as the blue lock actions. The green actions allow us to do one of two things. For each action, you can either put a spirit card into play by paying the amount of tickets at the top right hand corner and then placing them into an available slot uh at the bottom of your train, or you can choose one of your house spirits to cross over into the afterlife. And if you choose to do so, it does not have to be an activated spirit. Now, whenever a spirit crosses over, you're going to discard their card out of the game, and then you'll progress up one space on this track. Now again, if they cross over when you're in their preferred environment, then you'll instead advance two spaces up this track. But regardless of what happens, you must always lose two spirit moods because the spirit crossing over is sort of a sad thing. So it sort of brings down the mood of your entire train.
And again, depending on which column you are at the very end of the game and how far up on this track, you're going to get a certain multiplier. So in this case right here, if Mo'Nique ends here, she would get three points for every movement that she went up on this track. So she would want to get them to their ideal environment in order to try to press up on this track as much as possible because it just makes your multiplier that much sweeter. Also, this is another way in which players can earn a spirit stone, very similar to this track. As soon as you hit the five space, you would gain a spirit stone. 10 or also the 15 is the same way.
And finally, we have the lock action. And this basically allows you to pay a certain amount of these memory shards in order to lock one of the rooms that are on your train so that you can use it again in the next round. Now, when you lock a room, it does not have to be in that specific spot in the next round. You're basically just saying that you're going to use it. In fact, you can also flip it over. So, it does not have to maintain the same orientation. Then, once all players have finished that phase, the round ends, and we just do a little bit of cleanup. We'll take back any of our standies. We'll discard all of our rooms except for the ones that we chose to lock. And then we'll move into the next round by flipping over an event card and beginning with the preparation step again. Once a player has reached the bottom station. At the end of that round, the cycle ends. And again, like we're mentioning, we're going to gain benefits depending on the order in which you arrive there. In a two-player game, though, only the first player to arrive there will get to choose a benefit. The other player will have to lose a mood.
But once a cycle ends, before moving on to the next one, we must first face an ethereal challenge. So, this deck of cards represents death in its many forms. And so, over the course of the game, we're going to have to face death three times. Basically, participating in three of these challenges. And each time, we're going to flip over the top card. And at the bottom of the card, in this case, death's gravestone, it will tell us which spirit is at risk of being lost to death.
Yes. And there are five spaces on the card. And that is relative to our five spaces that we would have on the train. Now on the right hand side of the card, it basically tells us the strength of death over here, which is going to be the number multiplied by the number of players. So because there's a five strength, it's going to be 10 strength total in a two-player game. And below that value is the reward and the bonus for defeating this card. Now, each spirit also has a certain amount of strength, and that's going to be the sword symbol on the right hand side here. And during this challenge, all players are going to take their standees into our hands and we are going to secretly and simultaneously determine which spirits we want to send into the battle. So just say as an example, Naveen had this spirit also in play.
Once we're ready, we're going to simultaneously reveal our spirits and then place them in the battlefield. And then we're going to add up all of their strength values. So in this example, Sylvia has a strength of five and Solstice has a strength of six for a total of 11. Since we met or exceeded their strength, we defeated the death card. In that case, all players will gain the bonus, which in this example is going to be two memoriala blocks. But only the player who contributed the most strength gains the reward, which is always going to be a spirit stone. And just like with prank wars, players can only earn two spirit stones max through these ethereal challenges. Sometimes, like in the case of our spirits here, in order to actually uh contribute this strength, we'll have to go down in spirit mode. Yep. But after getting our rewards, since Naveen was the one who contributed the most strength, he also would be required to lose the spirit who contributed the most strength. This one,
so he'd have to discard that spirit, unfortunately. But the good news is that he'll also get to advance one space on this track for that spirit without having to lose any mood,
right? Because typically when you get them to the afterlife, their final destination, using that green action again, you have to lose two mood because it gets a little bit sad. But this was kind of a glorious way.
Very brave. very brave. So you don't lose the two.
On the other hand, if we fail to defeat death, then the player who contributed the least amount of strength will suffer the penalty, which is losing the amount of spirit mode at the bottom, and all players will lose the spirit that is in that space or the spirit closest to that space. And that's essentially how the ethereal challenges works. Again, we're going to do this three times over the course of the game. So feel free to jump directly to that time step if you want to see it in action. Now, after the ethereal challenge, at the end of the third cycle, the game ends and we go into final scoring. At that point, we're going to add up all of our points via our multipliers. Again, depending on our spirit moods, we'll also earn points for the actual spirit mood track with miserable being zero. So, in this example, the red player would get two points for being sad and blue would get three points.
This is not an ideal place you want to be. You You really want to be hanging out up here,
right? Whoever reached the bottommost station here first in the final round will score five points. The next player will score three points, and so on and so forth. Each bonus room you've acquired will also score you a point. And finally, you'll add up all of your leftover tickets, memory shards, memorial blocks that are in your supply, not the ones that are still on spirits, as well as your leftover train energy, and you'll earn one point for every five. And at that point, whoever has the most points wins and gets the honor of placing their portrait up on the wall in the train
employee of the month. That's right. And so that's essentially how you play Spirit Train. So for now, we're going to go ahead and get cleaned up and we'll get started with our play through.
Okay, we are all set up. We are ready to go. We each drew three spirits, so we have something to work towards. Now, again, there is no turn order because some of the phases are simultaneous. So again, we have three cycles that we're playing towards. We're trying to score as many points as physically possible so we can get our picture on the wall.
That is a goal. Now, in addition to the three cards we have in our hand, we also start the game with three memory shards as well as five tickets. So, we do have some stuff to sort of get us going because we do not start with any spirits on our train yet. So, otherwise, we are ready to begin with the first round. Now, again, at the start of each round, we're going to have a prep phase of sorts where we are going to start by drawing an event card. So, let's just see what this is.
Cozy thunderstorm.
This is a mid round.
How cozy. Yes, there's a little symbol here that tells you exactly when the event card resolves. And this is during the round. It says here, "Players who house a spirit this turn gain a memorial block for free."
Very nice.
That's great.
By the way, we moved all our memoriala blocks here to the center just so it's easy for us to see it.
Yeah. In the future, we'll show you how they actually cycle through the train stop. So, now we are going to place out our screens and we're basically going to hide our train so that we can build out our train simultaneously hidden from each other. But, we're not going to make you sit through it. We will see you in a second. All right. We are now fully prepared. Our trains are fully furnished.
So, we're going to go directly into the first phase, which allows us to collect our resources. Again, this is done simultaneously. So, we'll start by collecting our tickets. I do not have any ticket actions here.
One plus one, so I get two. So, now I have seven tickets total to my name.
Very nice. Next, we are going to collect our memory shards. I also do not have those.
That I didn't do.
Okay. And then finally, for any of these yellow spirit actions, you go up a spirit moon. So, I do get that. I focused on very minimal. The first round is very simple and straightforward.
We have no spirits, right? So like you have to get yourself ready to put a spirit into play,
right? So now before moving on, we are going to determine turn order. And again, this is going to be first based on whoever played the least amount of rooms. And in this case, it looks like we both played three.
Three and three.
Yeah. In the case of a tie, then the tie is broken in favor of whoever is further behind on the map, which is still a tie. Then it would go to whoever has less tickets, which in this case is me. I have five tickets and Naveen gain two. So, I'm going to go first, which means I'll place my bird right there. And on my turn, I'm going to do all three of these steps in order before moving on to Naveen's turn. So, first things first, I'm going to resolve movement. And again, this is the only action that is absolutely required. I have one movement action on my lounge here. And I also get two additional bonus actions here because all of my rooms fit into this square right here. I basically didn't have any rooms go into this column. So that's going to be a total of three movements. So I'm going to go one, two, three.
So you're in that little city.
I'm in the city. Next, I'm going to resolve any spirit interaction actions, which I don't have at all. That's again, that's going to be the heart action. And finally, I'll end with the memorial action here, which again, I don't have any of those actions in my rooms because I don't have any spirits here. So, even if you had those actions, you wouldn't be allowed to take them because you must be able to place these blocks when you purchase them. So, that's essentially the end of my turn. It was very simple, very easy. So, now it goes to Naveen.
All right. So, for me, uh movement, I do not have any movements in my rooms or again, there's no spirits, but I have filled in this box here. I did not creep into the engine uh or train energy. So, I am going to move one bonus space. So, just one uh that's my movement. I do have spirit interaction. So, I have a half heart here and a half heart here. That equals one. So, I am going to flip over one of these cards. I'm having my very first interaction with the spirits. This is uh Okay, it is memories from a past life.
Ah,
do you remember any of it? A little. So, I gain uh one spirit mood and one shard crystal. So, there we go.
And a memory shard.
Memory shard. So, uh I'm going to get uh one of these shards here. Then I move up because I had a positive interaction.
Now again during this phase you're going to add up the values of those spirit interactions and some of them are halves and you would have to round down. So fortunately Naveen actually made a whole number
whole number. Yeah.
And some of these interactions are not always going to be positive but you always go up on this track for each card that you draw.
And like Mo'Nique was saying moving on to the memoriala step over here. I do not have any spirits. So even though I played this kitchen that has that action um I'm not going to be taking it. So that's it for my turn.
All right. All right. So then now that we have both taken a turn, we are going to end in the fifth phase which we'll be doing simultaneously. And this is where we get to resolve the the house/dropoff actions which are these green ones as well as any locked actions if we have them. It looks like we both have one green. Yep. And you can do this simultaneously. We'll just go in turn order so that you can sort of follow what we're doing. Again, for each of these actions you have, you can either choose to house a spirit or drop them off, allow them to cross over into the afterlife. We of course are going to be using our actions to house a spirit. So I'm gonna play Gumbo over here. And Gumbo requires me to spend five tickets, which is all of my tickets. So I'll spend that. And Gumbo's favorite room is the ballroom. So if I'm able to place the ballroom in my train, then I can place uh Gumbo's stande
to be able to unlock that action, which gains me a memory shard, which is nice. Gumbo also likes the sea environment. So, whenever I would like to help Gumbo crossover, I just need to find my way to the sea if I'd like a bonus. And if I choose to activate Gumbo, then I'll gain half a ticket for each shard I gain this turn rounded up. So, I really want to unlock special ability. That's it for me.
Okay, very good. So, for me, I have one of these actions, so I'm going to put a card into play. I have Aurelia here. Aurelia is going to cost me three tickets. So, I'll spend my five, get two back. So, now I have four remaining.
Very nice.
It's kind of nice right now. and Aurelia. I'll just put them over here.
You can choose whichever space you'd like.
And I got this dignified and they want to be in metas eventually when they cross over. So I have this here. So now this action says I get half an interaction point.
But in order to get that whenever they're activated, I must have exactly four rooms. Otherwise, if I don't have that, then I would just gain a ticket.
Okay,
which is nice. So either way is is pretty good. Uh, and then if I can send them out to either the greenhouse or the gym, then I would have another one of these green actions. So, that's something I'm going to want to try to do maybe on the next turn. So, that'll cover up there. That's it for me.
Very nice. And that's it because it doesn't seem like either of us have any of these locked actions. So, that ends the round. Now, before we go into end of round steps, we must resolve our cozy thunderstorm event. Again, players who house a spirit this turn gain one memorial block for free. And I believe this is in turn order.
Yeah, go for it.
So, since I only have this space here, I have to take the wisp one, which is this one.
Yeah. So, just because it's a purple looking action doesn't mean you take the purple piece. That's the big thing to to distinguish. It's the actual symbol that you see inside there.
Yeah. The wispy the wispy symbol. The wispy symbol.
So, I'm going to place this block on this action. And now, whenever I activate gumbo, I now have this permanent action which gains me a memorial shard.
Yeah. Good. Now, in addition, these memorial blocks gain you train energy. So, this specific one gains me too,
right?
The one that's like the best bang for your buck is this one, the antler one.
Speaking of which, can I have that one? You going to take that one?
Yeah, I'm going to take the antler. And I'm going to put it onto this space here, the antler.
Okay.
So, now anytime I activate Aurelia, uh, I'm going to get one ticket for sure. And then, if I don't have four rooms, I would get a second ticket technically.
Nice. And because I took the most bang for my buck, I get three energy. One, two, three. Which is good because some of the uh abilities on the other rooms Yeah.
are going to want you to spend a lot.
All right. So now that is the end of the round. So typically you would take back your standies. You would also discard your rooms, the ones that were not locked.
And I think for our game, we're just going to discard above our trains. You're technically supposed to take from like the left, discard to the right, and then reset them.
We'll make life easier.
But yeah, we'll just do it like that. And that's actually it. That is the end of the first round. So now we each have a house spirit on our train. We're going to do our best to take care of our spirit and we're going to jump directly into round two. Good.
So let's have a new event, shall we? I'll just discard this.
A nice one for us.
We have it say
collector's junction. So uhoh.
Oh,
this is at the end of the round. It says you have to spend a shard for each room placed this turn.
Oh,
okay. You just spend all of your shards before the end of the round.
That's true.
All right. Well, let's go ahead and prep our trains. We won't make you sit through it. We'll see you in a second. All right. I believe we are now ready. We've activated our spirits and placed them into their favorite rooms if possible. So, let's go ahead and jump into the first phase here, which is collecting resources.
So, tickets, I actually get two tickets
plus for each shard I gain this turn, I gain half. Okay, round it up. So, let me count my shards first. I get three, four. So, it's two plus three
plus this one.
Four. Actually, it's two plus one plus this one. So, for four total. And again, the reason why I get this is because Gumbo's favorite room is the ballroom. So,
you put the ballroom out there.
I put Gumbo in the ballroom.
Yeah. So, that's fouride by two.
Four shards. Yeah.
And then half of that is
two.
Two.
Yeah.
So, two tickets for this plus two.
There you go.
So, four. I really needed the tickets. I don't have any.
Tickets are important. That's how you put the cards in play.
And I have no spirit mode. So,
okay. Very good. So, uh for me, again, this is supposed to be simultaneous. So, for me, tickets are going to be uh I get one here.
Yeah.
Because they're activated.
Yes.
Um then I also get uh one ticket because I don't have exactly four rooms. I only put out two rooms because of the event that is saying don't put out a lot of rooms.
Yeah.
Uh so there you go. And plus I want to get some more movement. So I'm going to get two tickets. So now I'm at I think six, which is a decent number. But you want I want a little bit more than six. Yeah.
Yeah. That's pretty good.
A little bit more. I have no shards and I do not get to go up any spirit track.
Very good. Now, before we started that first phase, we should have explained our trains a little bit more.
Sure.
Again, because we are both in this middle column here, we are allowed to have two active spirits. We only have one spirit. So, we placed a little border around our spirit to show that they are active and now contributing all the stuff on their cards. In addition, because I've filled out my train all the way to this left column, I've sneaked into this column. I have to spend a train energy. I didn't do that yet. you have.
So there you go.
I'd also play the greenhouse here, which will allow me to ignore the event by spending two more energy. So that might be nice because I have amassed a lot of shards here. I don't want to spend any.
You don't want to.
And I don't think you have anything else going on, huh?
Uh I don't have anything else going on there, but uh we'll go into the movement and then I'll have more stuff. This I can initiate a war up to one. That's a prank war up to one space away. But
uh you cannot have a prank war in the first cycle only from cycle two on.
That is correct. All right. So let's determine turn order. So, I've played two. You've played two, but my train is behind, so that's a tiebreaker.
Yes. So, you're going to go first. I'll go first. I'm going to go second.
Okay. So, my movement is simple. Uh, I have one showing.
Uh, I do not have a block on this one, so that's not a thing. So, it's one plus the bonus two, so it makes it three. So, I go from space one, one, two, three to four right there.
Okay. So, you're now in the sea.
I'm in the sea.
Okay.
All right. So, that was movement. Uh then um it's the pink spirit interaction because I do not have four rooms exactly. I don't get this half.
Okay.
It would have been a round down anyway. So I can skip that. Yeah.
Uh but the greenhouse I place it on this side unlike Mon'nique's greenhouse which is on the other side,
right?
Uh so I do get to spend three shards cuz I want to dump my shards as much as I can because of the penalty that we're going to face. So I will spend three shards for two Mamora. And again, each action will tell you exactly how much you have to spend for how much you get to gain.
Yes. Each memorial block action.
Exactly. So, I'm going to spend these three cuz I know I'm going to lose some.
That's nice.
So, there they go. Uh, now I'm going to take two. And I have two spaces to actually house them. So, this will be a fully loaded
Aurelia.
Yeah. Duck, right? So, I am going to take the blue wispy, which is what's right here.
That goes right on top. So, I gain two. Uh, and then I will take the uh red
the flower
flower which is going to go on this green action. So there we go.
Technically you gain in one train energy but because you're already max you don't. It just stops there.
Yeah, that's okay.
All right. Anything else?
Uh, no. Aurelia is fully loaded though.
Aurelia means business.
Business. Dignified.
All right. So then it goes to me for my movement. Um, I don't get any bonus movement for my train because my train is too heavy. There's a ballroom and a greenhouse. Very heavy rooms. But I do have a movement action here for two movement. So I'm on three. I'm gonna go four, five. We're in the mountains. One space away from being able to draw a spirit card. Next we have spirit interaction. I pretty much don't have anything else. I have no spirit interactions. No memora um actions. So that's going to end my turn. And now we're going to go directly into the green and the locked actions. I don't have any green actions. I technically have this locked action. I don't think I want to lock either of these rooms. They're quite big. So, I'm just gonna leave it at that.
So, you say nay.
No.
All right. Very good. So, uh for me, uh I have one two of these green actions.
Yeah.
So, the first one I'm gonna do is I'm going to pay five tickets to put Waverly into play.
Oh, nice.
So, Waverly can go hang out there. It's going to be one, two, three, four, and five tickets. So, all these go bye-bye. Back to the supply.
Very nice.
Let's just put this over here.
Here's Waverly. Waverly is uh Waverly is kind-hearted and I love the sea.
Yeah,
I happen to be in the sea.
They have these personality types. It's just thematic. There's no mechanism that applies. And by the way, the game does come with actual standy um that allow these standies to stand.
But because we are playing from a top down view, we are laying ours down.
Good to show you. Now, the interesting thing about this is um Waverly wants to be in the sea. Yeah,
I happen to be in a sea level over already.
Well, there's no So, this action here says you only gain the four shards when they're dropped off.
Okay,
so I have one to put them into play. This would be the second one to drop them off.
You don't want to add memorial blocks here so that you can
I do
gain them.
I do
cuz there is another C that
I would have to nail it. I would have to nail it.
You would have to nail it.
I would have to nail it. I think I'm going to drop him off.
Okay.
Yeah. Kind-hearted Waverly. He's already there. So for the second action, uh I'm going to drop them off. So
So you're crossing over the spirit. Now this is the first time we are doing this. It is a sad event for these spirits to cross over. So
but also nice, right?
But also nice for them. So Naveen is going to do two things. The first thing is you're going to go up on this track.
One, just for doing it.
Yes.
Two, because Waverly wants to be in a water space. The sea has a little symbol right there that shows it.
This is where Waverly is from.
From. So, you get to advance the second space.
Second space. That's good. Uh because it's a little sad, we're gonna go down two here. That's okay.
Yeah.
Uh Waverly
and Waverly is now out. Waverly started.
Waverly came and went.
Okay.
That was good conducting.
Let's not forget though, uh I gain four shards only when it dropped off. So, they got dropped off. So, I gain four shards.
Four shards. That could have been uh not good if I didn't do that.
Very good.
I get some shards. Anything else?
Uh I think that's it. lose two of these shards because of the actions the event. I mean,
that's the end of the round. So, let's resolve this event. So, minus one shard for each room place this turn. So, I have the option of either spending two shards because I have placed two rooms or I can spend two train energy to ignore the event. I'm going to do that.
All right. I don't have that right. Uh I place two rooms. Half of Waverly goes back. That's okay.
Half of Waverly.
I know.
All right. Now, that's the end of the round. Let's take back our Sandies. discard our rooms
unlocked.
And
I'm at 10 here, so that's good. I got I should probably spend those.
We're going to begin a new round.
Yep.
So, let's see what the next event is, shall we? Yeah.
For this round, we have the talent show. So, this is another end of round event that says minus two shards. Oh, you have to spend two shards for players with one or fewer housed spirits.
So, you better house a spirit this round if you don't want to lose two shards. No problem.
There's some flavor text here, by the way.
What does it say?
It says, "The cheers and laughter echo. Uniting spirits in a celebration of talent and friendship." Oh, that's sweet.
Look at them go.
All right, let's go ahead and prepare our trains. All right, we are fully ready for this round's events. Now, again, we need to house a spirit. It was really hard to find.
It's hard to find these actions that you need as you sort of like cycle through your rooms. you get dwindled down to what rooms and then each room is double-sided, but then you have to be like accounting for how much movement you want to do.
Yes.
Because if you overhang into that red spot, then you don't get to move. So,
so room management is important. Now, one thing that we didn't mention during the teach is that because you have to cycle through all of your rooms, there is one exception. If ever you only have one room left in your supply, then you don't have to place it. You can choose to discard that one as well. And if ever your supply is empty, then you reset your rooms to be able to use them all again.
That's it.
All right. So, here are our trains. My room is or my train is completely filled. So, I have to spend one. Uh Gumbo, the ballroom is gone. So, Gumbo is here. That's my only active spirit.
For me, I have two rooms. Uh and then u the last round I just used the greenhouse. I didn't lock it. So, uh Aurelia is active, but they're not actually visiting one of the rooms that they like.
Okay. So, let's go ahead and collect our resources. I am going to take two half for each shard I gain this turn. Two and a half. I don't get that extra shard. No, it's just two.
Two tickets, one shard, one spirit mood. Do you mind moving me up a mood, please?
Yeah, it's good for you.
So, one shard and two tickets. And you
uh Okay. So, for me, I get one two. I don't have four rooms. That makes it uh three. And then I have this down here. So, I get four tickets. So, I'm going to take a five, give back a one. Okay,
that's nice. Uh, then I move up one on the yellow and also shards. I have none. So that's why I skipped straight to that.
All right. How many rooms do you have?
Uh, two.
So you get to go first.
I'm first. Yeah, I'm going to go second.
So my movement is one.
Mhm.
Two. I'm on the four. So I'm going to go five to six. So now I'm here in the meadow. And anytime you hit hit or pass six or hit or pass eight, that's how you can draw more spirits.
Yes. So, you can either draw one from the display. Yep.
Or from the deck. We have the deck here off screen.
I see that. Yes.
And then these don't refill until the start of the next player's turn. Now, you do have your theater. Are you going to spend three trained energy to pick up an additional spirit?
Exactly. So, that's what exactly what this says here. I can spend three of these, which I have 10, so I got to spend them.
Yeah.
To pick up an additional spirit. So, I'm going to pick up the really cheap two
Pippen.
Yeah. Pippen.
There you go. I'm going to stand these right there.
Cheapy.
All right. stand each for Pippen.
So for your second,
they don't go into play. You have to you have to have one of those green action goes into your hand.
Exactly.
Which one would you like for your second one? Or would you like to draw a random one?
You know, let's go with OD over there. OD.
Real expensive, but
OD is kindhearted and
kindhearted. Expensive OD.
There you go.
There we go.
All right. So, that was movement.
That's it. Yeah. So, that's movement. You
have an interaction?
I don't. Uh, and then Mamora. I don't.
All right. Real simple. So, now it goes to me. But first, let's go ahead and refill this. We have Balio, Baleo the Whale, and Mr. Sprout. And here are their standies. All right. So, now it goes to me. Uh, starting with movement. So, I had to spend one energy because my train is very heavy, so I don't get that bonus, but I do have one here.
Okay.
So, I two will go to six.
I also played the theater. So, I'm going to spend my my last three train energy to pick up one additional spirit. Now, the bad thing though is because I have zero energy, I'm not allowed to play uh room tiles into this last column. So, I get to pick up two spirits. Let's go with Mr. Sprout and the whale
Baleo.
All right. Okay. So, I don't have any spirit interaction because this is only half and I don't have any memorial blocks. I was just focused on moving, getting tickets, and then hopefully putting another spirit into play.
That's okay.
So, that's the end of my turn. Let's go ahead and go into the fifth phase, which is resolving these green actions. I only have one.
Yeah, same.
So, I'm going to put a I'm going to put a spirit into play.
The event wants you to. It It It begs you to.
It requires it.
It mandates.
Seeing as we are reaching the tail end of the map and this cycle, I'm going to put Bujorn into play. Bujorn requires me to spend three tickets. So, one, two, three. And Bjornne is quite strong.
So, it's one of the main reasons why I wanted to put Bjorn
into play here. And that's it for me. I don't have any locked actions.
Okay, very good. So, I'm going to put uh Slice here under in my uh play. So, it's going to cost me three. So, five. I take two back.
And Slice is a little rebellious.
Slice is rebellious. Slice some goggles.
His goggles. Yeah. So, I get two back. And so this one is another one of those. I get two shards only when I drop them off. So that's something to be aware of.
Here's Slice. Slice likes the ballroom.
Hang out on the ballroom.
All right. Any locked actions?
Uh, no locked actions.
Then that is it. That's the end of the round. So let's resolve the talent show. We both have two spirits. So we do not need to spend any shards. Right.
So let's go ahead and finish out the round then. I don't think we locked any rooms. So let's discard them.
They go out. Yep.
Take back your standes if you must.
Yep. and let's go directly into the next round.
Okay, let's see what our next event is. Hopefully, it's not something that puts pressure on, you know, something that's a little bit
We've been kind of lighter
facing punishment lately. What's this?
Two shards if you housed a water uh spirit this turn.
This turn.
I don't have that.
Oh my gosh.
You have combo.
Combo wants to be housed.
Combo. Gumbo
or gumbo? Sorry, my eyes.
What do you mean gumbo? No, you have to house them this turn.
Oh. Oh. Oh. So, Guppo has been housed.
They're already Okay.
All right. Let's go ahead and prepare our trains.
Yep.
All right. It looks like our trains are ready. And our trains are vastly different.
I have a single art studio. This is the art train this round. And yours is like overhanging
overhanging. So,
now the reason why I did this though, sorry, is because this the only one I had left was a library.
You didn't like that one.
It's just it wasn't going to do anything for me besides give me the two tickets, I guess. But I really wanted a lot of movement cuz I think I'm just going to make a a push to the bottom.
Oh, you're going to end you're going to end the cycle
possibly.
No, you're definitely going to end it. One, two, three. I can see it. Yeah.
Well, I want six. Yeah, four. It takes four.
Okay. So, mine it looks like I'm breaking the rules because I am. And so, the library here says use an additional room even if it won't fit on your train, but it must be able to at least overlap like one little
Yeah, it has to fit in at least one square.
One square. So, it does. So my seven goes down to one.
Ooh.
Now I will not face this penalty because it's baked into this six. That's just something to be aware of. So even though like I'm into this column, it's already covered.
Yeah. Yeah. All right. Very nice. So let's uh take our resources. Okay.
So do I get anything? I get one shard, which gets me half a ticket. So it's really just a shard. No spirit moon. It's round. It's rounding up.
It's rounding. Oh, it's rounded. Oh, yeah. That's round.
You've you've been rounding up.
Yeah.
Yeah. Okay.
Okay. So, for me, uh tickets, I have one, two, uh because they are in their favorite spot, the ballroom, that makes it three. Uh four, and because I don't have a fourth room, I only have three rooms. That makes it five. So, I get five tickets.
Okay.
There we go. Okay. Uh I have one, two, three, four shards coming my way. So, I'll take four.
And no spirit mood, right?
No spirit. Yeah, I need to get moving.
All right. I only have one room. You have many. So, I'm going to go first.
Yeah, it's true.
Let's go straight into movement. So, I have a lot of movement this round. I have two
plus one is three plus one is four because Bejorn here is active. So, I'm going to go directly to the end. I go one, two, three, four.
Because I've reached here first, I get to choose one of these benefits. But before I do, because I crossed um location eight, I get to draw a spirit card
for me.
Who do I want? I really want a spirit that gives me the green action. None of these do. So, I'm going to just draw the top of the deck.
Okay,
let's see. Oh, okay. You know, sometimes if you're looking for a specific action that you're just not finding, the top of the deck is not bad. Just Just saying. Okay.
Now, since I was the first one to reach the bottom of the station here, I get to choose a reward. So, I can either discover a room. I can discard a room. Oh, that's tempting. I can house a spirit that costs three tickets or less for free or I can gain a memorial block for free. I think I'm going to house a spirit because I'm having trouble just housing them right now. So, I might as well do it.
You need those green actions to do it.
Yeah. Let's go with Bob and Deeb. Oh,
the cats.
The cats.
So, they are kindhearted cats. Cost three tickets. I'm going to
ticket.
Yeah. All right. So, I'm going to place my train on that reward.
Interesting. Now, in higher player counts, at the end of the cycle, then you would go in order from whoever is next closest to the station, and they would get to choose rewards. At the end of this cycle, because we're playing a two-player uh game, Naveen will just take the penalty of losing a spirit.
That's not good.
All right. And here here are Boob and Deeb the Sandy. So, that was movement. I'm going to skip spirit interaction because I don't have that action and go directly to the memorial block because I do have this one action here
which allows me to spend two shards for one block. So, here's the two shards. I'm going to purchase a single block, which will, you know, it really just depends on who I think is going to go. I'm going to take the antler one because it gives me so much more energy. And I'm going to assign it to uh Bob and Deep here, which unlocks their movement whenever I do activate them. So, it gives me three energy, three train energy. All right, that's me.
All right, very good. So, something I realized uh in the last action was because I had this here,
I was supposed to move one additional. You have to take all your move actions.
Oh, last round.
Last round. Yeah, because last round I had this one here.
Mhm.
And I believe I I needed to move an extra space.
Okay. So, then you're just on space.
On seven. Yeah.
There's really no difference.
Yeah. Well, it is it is a different because you're ending the cycle here.
Uhhuh.
Because I'm going to get my one move. I don't have any bonus moves. It's going to allow me to go pick up a card. Otherwise, I'd be short a turn picking up a card. So, my movement is going to be that one blue that I need to be cautious of and and aware of. So, I'm just going to move one space here. Knowing that the event wants me to house a water type, I think it's going to be this one, but let's see what's below this.
This mountains,
none of them. Oh, this one I think is the only water one.
I'll take them.
Quit it.
Why not?
Okay.
All right. There we go.
There you go.
That's for me. Uh, I don't have any of the uh interactions. I don't have Mamora blocks to take, so that's going to be it. We're going to go into phase five.
All right, so let's go ahead and draw a new card. Here we have Nimbus, the laidback fox.
Looking good, Nimbus.
Here's Nimbus. All right, so the green and lock actions. I don't have any green. That's one I was struggling with. I do have a lock action here, but I don't think I care to lock the art studio because I'm going to be able to basically get all my rooms back.
Okay, so for me, I have two points of green. The first point I'm going to put in this one. It's going to cost five.
Okay.
Very expensive. So, five tickets. Goodbye. Uh because I did the water. I'll have to remember when we resolve the uh that I get to
that you house the sea loving creature spirit
codnik kodic kodink which I should probably put their little piece on there. They want to be at the observatory.
Okay.
Okay. And then uh so that cost me five. Then I have one more. And so I'm going to put Pippen into play. Pippen costs two.
So there goes all my tickets. You have four spirits.
Four spirits. So that's that. Pippen is rebellious.
Kodink is logical. So we're going to put this right there. Now I have lock right here. So two of my characters want me to use the ballroom. So I think I'm going to lock it.
Okay.
So I'll just kind of turn it sideways so I remember what I'm locking. And that's going to cost me two shards in order to do that. I can't just do that for free.
Right.
That's what it says right there.
And during the prep phase, you can put multiple spirits in the same room.
All right. Well, that is the end of the round. So, now we're going to resolve the deep sea exploration. I did not house any sea fairing spirits, but you did.
Yep. So, I get two back.
Gain
two.
And that is it. So, let's go ahead and Well, we're going to end the round and then we'll end the cycle now because uh you were second Naveen, you lose a spirit.
That's not good. I need I need to get moving on this.
Now, let's go ahead and reset our rooms.
Okay. So, the lock one is staying. So, this will be on my train. Okay.
Uh, these two go out
into your discard
into my discard. This person will go back here.
And there you go. That is the end of the first cycle. Now, before we move into cycle number two, we are going to have our first ethereal challenge. So, again, this challenge is going to be representative of us facing one of death's many forms. And so, let's go ahead and see what form Death is taking this time. Ready?
Easy on us.
The veil of forgotten memories. Oh, that's sad. Okay. So, this form is targeting the spirit in our second section here. So, if we lose this challenge, we're going to lose this spirit. Yeah.
If you don't have a spirit in that space, it's whichever is closest. And if there's a tie, you get to choose.
Now, the strength of this challenge is four times the number of players. So, it's a total of eight. Okay.
Whoever wins it gets a spirit stone and three tickets. And anybody who's just a part of that winning group, as long as you contributed at least one spirit, you get three tickets.
Gotcha. So, let's go ahead and take all of our spirits into our hands. So, the active this they're no longer active. It's only during the round.
Okay, perfect.
So, we have our um standies in our hands. And now we're going to simultaneously choose which ones we would like to contribute or participate in the battle. So, once you've decided, we'll reveal. Ready?
I'm ready.
One, two, three.
Three of these.
Oh, you tr what?
Three of them.
Wow.
That's okay. I think your math's better than mine. H how could it be?
I have really weak ones.
Okay, so we place them all here.
Yeah.
And now we're going to add up their strengths. So I contributed Bejorn. Bjorn has seven strength, but I have to spend two spirit mood
just to do it.
Just to do it. So I have to do it.
Go.
And then Gumbo is two. So I have a total of nine.
You have a total of n. Yeah. So you're going to beat me here. So I have uh the only one that did not go is slice.
So it's 1 2 3 4 5 6 7.
Nice. So, it's yours. I could have put them up. That would have been 11,
but it would have cost me one. And then that would put me in this tier.
Oh,
which is not good. So, there you go.
Well, what's important is the total. So, I have nine plus seven. So, it's 16.
Way better than our collective total is greater than deaths, then we won.
You're going to get a stone.
So, we're both for winning. We're just we're both going to get the bonus, which is three tickets. So, go ahead and take three tickets.
I'll take my three. And I will as well now because I contributed more strength. I also get the reward which is a spirit stone.
So one of two
coveted this way. Yeah.
Yes. You can only do this twice via the ethereal challenges.
Sounds good.
However, the bad thing is because uh my spirits were so brave and so strong, I do have to lose the strongest one, which is Bejorn.
So
they contribute seven of your nine. So that's the one that goes out.
That's the one that goes out. So Bejorn is going to go out. The nice thing though is I do get to go up on that
one
on that uh track only one space but I don't lose any mood for them crossing over. Thank you so much Bjorn. You are awesome. All right. So that is it. Now had we lost we would have lost the spirit in that space and whoever contributed the least would have lost to mood. But fortunately for us that was not the case.
Not the case. Now, we are not done, however, because any spirits who participated now must get flipped over because they have to rest for an entire round,
which means Bob and Deeb,
I have to flip them over and any um memorial blocks that were on their card get removed and go into your supply. So, now they no longer have access to it, but I do. So, I will not be able to activate them in the next round. Naveen, I think you did three of them, right? I think I made a boo boo knowing that the ballroom was I shouldn't have I should not have knowing I was going to lose. I shouldn't have contributed but that's okay. So this is going to go here. Oops. That's Don't do that. If you play knowing you're going to lose. Don't do that. Okay.
This is it's one round. At the end of the next round we will be able to flip them over again. They're not going to get their memorial blocks placed back on them.
But
the reason why I'm saying don't do that is because I can activate two.
Uh because of where I am.
Yeah. I have to place the ballroom. Pippen and Slice are two that want to go to the ballroom. So that's why I just that was a mistake on my part that like Yeah. Okay. That is okay. They were being brave.
What are you going to do?
Well, so let's get our
people back.
People back.
Yeah. All right.
All right. That is the end of the challenge. So this card goes out. That's actually the end of the cycle. So we're now going to move into cycle two. Our trains go back to the starting station. And before we start a new round, we are going to have a new supply of these memorial blocks. So, I'm going to pull this tab. We basically put three sets of memorial blocks into this tower. And each cycle, you remove a tab to reveal a new selection. So, there it's a combination uh and it's going to be dependent on the number of players. So, this is our supply, the ones that are available for purchase this cycle. All right, we get a new event. Naveen, would you care to do the honors?
So, this one Oh, feast. Uh, players may house spirits for one less ticket each. And if you do that, you actually gain a shard.
Ah, that's right.
Yeah, you're you're real feasting.
We're eating good.
We're eating good. All right, let's go ahead and prepare. All right, our trains are all set up. Now, for me, I was able to get all my rooms back. That's why I have so many because I discarded the last room that I had available.
Yeah, I had nothing left. So, my ballroom is the one that stayed. So, then everything else came.
Are you not going to activate your spirit?
Oh, sorry. I just didn't put the thing on. He's already in the ballroom.
There we go.
Very nice. All right, let's go ahead and take our resources. Now, I I think I think I've been playing Gumbo wrong.
So, Gumbo says for each shard you gain this turn. You get half a ticket. And I think for some reason I thought the rounded up was the shards. I think it's the rounded up. So, I have not been taking tickets.
Have you been taking too many shards?
No, I've been taking the correct amount of shards, but not enough tickets.
Oh, okay.
So, that's fine. From here on out, I'll just play it as if this is rounded up.
Okay.
So, shards is still just one. Tickets is one and a half. So, two, right?
Got it.
Two tickets, one shard. No spirit mood. How about you?
Uh, for me, I have uh one, two tickets. So, let's just take these two. And then shards is going to be one, two. So, I get two shards. There we are.
And no mood.
And then no. Yep.
All right. I have one, two, three, four rooms.
Uh, I have one, two, three.
So, you'll go first.
So, I'll be going first. Okay. So, uh, for me, my movement is going to be Oh, I because I'm in here, I have to spend my last one. That's too bad.
Too bad.
Uh, so I'm going to get uh two movement. So, we're going to go one. Let's see. One, two to the meadow.
Okay.
All right. And then, uh, spirit. It's going to be one
one spirit.
One rounding down is one. So, let's flip it. All right. So, I gain So, this is uh share a cozy blanket. Feeling chilly? Not anymore. Look at that. The dog. Little dog with a little leaf on. Yeah. So, I'm going to gain a shard and then move up one on this track right there. Nice.
One more shard. Add it to my shard collection.
Okay.
Okay. There we go. And because I did that, I move up. Uh, next would be Mamora. I don't have that action.
So, that's it.
Yep.
All right. So, it goes to me. My movement. I am here. So, I get one plus one. So, now I am tied with you. Oh my gosh. It's prank wars time.
Do it.
So again, you can only do prank wars in cycles two and three. And in order to do them, you must move during the movement phase and you must land on a space that contains another player.
So you're doing it.
I'm going to initiate a prank war because I don't know how many more opportunities I will have to do this. Okay.
Now, when doing so, one player will take one stack, the other player will take the other. Again, these stacks are a combination of base cards which range from one to three base prank value. Yep.
And then the other three are modifiers which will modify the total of that prank. Now, if you have any spirits that have any of the smelly sock symbol on them, then they also contribute their value as long as it's been unlocked.
Don't have it.
Nian did not unlock his. But the exception is that spirit does not have to be active. They would immediately contribute it. So, let's go ahead and choose um our cards.
And Ty goes to the defender. So, you're the one that initiated.
Yes.
So, Ty goes to me.
Yeah. which would be really unfortunate. Now, this is tough because some of the cards are only for defenders. Some of the cards will only activate if they are swapped because again, as the challenger, I will have the option of swapping the modifier specifically.
Yeah, you're the one that can can swap the star card.
We're trying to get into each other's heads and try to figure out and try to imagine what the other player is going to choose because each deck is the same. All right, ready?
Yeah, let's do it.
I am going to swap. You're going to swap
the modifier.
Give it here, Naven. Give it here. All right, let's reveal it over here.
Okay.
Ready? One, two, three, reveal.
So, you chose Oh, you chose the slime bucket.
Nice.
I went with the foam pie.
Okay. Oh, it's going to be a tie.
Oh, it's going to be a tie. I'm going to win this.
Yes. Explain it.
So, I chose the foam. I'll tell you why in a second. So, we're going to add up our totals. Mine is two plus one per active sphere. The modifier is I only have one active spirit, so it's a total of three. Naveen played this slime bucket. The modifier is minus one per active spirit. He only has one.
So his is a total of two as well.
So because it's a tie, I lose a I'm the instigator.
Yeah.
So I lose it. I lose it.
You lose this.
Nobody gets it. The spirit token. Mm-m.
So, the thing that's unfortunate is I chose to play the foam pie instead of the slime bucket because there is a stinky sock. And so, if Naveen had played the stinky sock, he gets plus three if it's against this the the slime bucket.
So, it I was basically just assuming that he was going to play that card anyway.
Awesome.
That's unfortunate. So, I don't get a spirit stone.
Nope.
Um and then these cards go back. So, do you have the rest of them? Uh yeah, here they are. So, I'll just put these back on top right there.
No, we're not done. However, uh because I technically lost, I will have to move my train back a space, right?
So, that's bad for the race to get to the bottom station here.
All right. Anyway, that was movement.
Okay.
Um spirit interaction. I finally have two halves. Make a hole.
So, I'm going to draw a card.
We have make friendship bracelets. Oh, I get two spirit mood.
So, I basically just netted one and I get to go up here. Um, and then I don't get any war blocks. So, it's the end of my turn. So, now we're going to move into the final phase here. Naveen, did you play any greens?
Uh, I have one, two.
Okay, I want to go first.
All right. So, uh, I am going to because I'm on a meadow.
Yeah,
that is what Slice wants to be at. And that's also what, uh, Aurelia wants to be.
Even though Aurelia flipped over, you can cross Aurelia over.
Gosh, do So, I will The first one I'll do is I'll I'll play one. So, I'm going to play OD. Okay,
that's one one of my green actions. It costs six. I only have five, but because the uh event is in play, players may house a spirit for one less ticket.
Okay.
And then if I do that, I gain a shard. So, it's going to be
spirits. So, you can plant multiple.
I only have five spaces, so and I only have two actions. So, that's all that. I'm going to get one of these for doing such a thing.
All the shards.
Uh, then I am actually going to send out slice, though.
Okay.
I'm I'm going to send slice out
here. I'm going to exchange here. There's these big shards.
So,
two, three, four, five.
You are great. Thanks. So, this one says gain uh two shards only when dropped off. So, I'm dropping them off. Okay.
So, I'm dropping them off where they want to be. So, two is going to go three, four. Just like that.
Uh, everyone's a little sad. Everybody likes slice and so am I. I'm sad. There we go.
You're somber.
That's not good because I only get to activate one space.
Don't get your shards.
Uh, shards. Yes. So, I gain uh two shards. Yes. Thank you. Perfect.
All right. Uh, anything to lock?
Uh, no, I don't have locks.
So, it goes to me. I also have two and I'm going to just use them to put cards into play. So, I'm going to go with Reginald. Again, it's a discount of one ticket. So, it's two tickets total and I get a shard for doing so. Regginald is silly.
But Reginald also gives me that that green action that I've been wanting. And then my second one is going to be Baleo over here, who uh requires five tickets, but I'm just going to pay four. And I get a oops I get a shard for Baleo.
The whale.
Solid sharding.
All right. Baleo is kindhearted. And Reginald, by the way, is the one who I drew from the top of the deck, which I I felt was very lucky because I really was looking for that
that action.
All right. Not going to lock any rooms. So, that is the end of the round. So, a strong start, I think, to the second cycle because we're able to get some spirits out.
I have no tickets.
You'll be able to flip those all those over, though. So, that's nice. All right, let's go ahead and end the round. Discard your rooms.
Yep.
Flip over.
All of them go away. Oh, this goes out.
Your spirit that you had to give a break.
I know, man. Come back to me.
And then let's go ahead and set up for the next round.
All right. So, the new event.
New event. What do we got? What do you think it's going to be? You think it's going to be good?
All right. So, what it says is minus two movement this turn.
Oh,
it's going to be a slow moving turn. That's not good. Yeah,
I mean unless you can get a lot of movements out anyway.
All right, let's go ahead and prepare our trains. All right, we are fully prepared and I have two active spirits. I think Naveen has one.
Just one. I got to get out of the hole.
Let's go ahead and collect our resources. So, for me, Bailey over here says I get three tickets, but I have to have exactly two active spirits, which I do, otherwise I only get two tickets.
So, three tickets there plus one is four.
Four. So, I'll just take a five and give back one. As for the shards, I don't think I get any. So, then I go up one spirit mood. So, I'm glad.
Good.
All right.
All right. So, that's you.
Yeah.
Okay. So, for me, uh, I have one ticket, one shard. That's it. So, one ticket and one shard. Not good.
Not good. Not good.
Okay.
By the way, my train is very heavy, so I do have to spend an energy to do that. All right. I have three rooms.
Uh you have I have two.
Okay. So I'm going to go second.
All right. So I'm first. Okay. Movement for me. Uh so there is a slowdown.
Yeah.
So we start in negative -2 plus one. So zero movement for me. I'm going to stay still
because you can't go backwards.
Yeah. So because of my theater, I have one spirit interaction. So let's draw a card. It's going to be uh cook a favorite meal. Oh, this is good for me. Okay. So I'm going to gain uh one on the yellow. So, we're going to go up one. Then I can gain another by spending a shard.
Do you want to do that?
I definitely Yeah, I want to do that.
So many shards,
please.
That's so nice. You want to hear see the text? It's Hey, try this. It's just as good as I remember.
Oh, how nice.
How nice. Oh,
I dropped them off already. It's a memory
slice.
Yes, it's a memory of a time.
Okay,
there we go. And then I move up.
So, it's your third interaction.
Mhm.
Okay.
Uh then I don't have Mamora, unfortunately. I need to find a way to do that because I I need to get these better. Okay. Well, then it goes to me uh movement. So, I am going to ignore that because I have the greenhouse. That's the ability. I can spend two train energy to ignore the event. Okay.
So, now I actually do move because I have two plus one because Baleo here loves the kitchen and I place Baleo in the kitchen. So, I move up three spaces. Okay.
So, one, two, three. I'm now at the sea. I don't have any spirit interaction, but I do have this memora uh action. I can spend two shards to purchase one, which I will. And I'm going to purchase the one antler because Oh, no, not the antler. Gh, I did want that one, but I don't have an antler one that I want to use right now.
So, I'm going to purchase the flower and place it here on Baleo. Kindhearted. So, that is going to let give me one energy cuz it's a flower. But now, this gives me a permanent ability, which is a memorial action, and that is active immediately.
So good. So, this one I can spend three shards to purchase two, which I will do.
So, here's one, two, three shards. And now I will purchase two of them. Let's go with the antler. Since there is only one, I'm going to place that here for three. So, I go up to four. And honestly, I'm just going to take another wisp to place it here
to go up another two.
Yep.
So, one, two. Okay. So, let's go ahead and end the round with that face.
Yeah. So, I have no green.
Okay. Uh but um I do have two locks now. I don't want to do two locks because then I'm I'm kind of forced to just basically take the same action again.
Yeah.
So I think I will just spend two to lock the theater.
Okay.
These two are here. I'm going to lock the theater cuz I like this combination over the observatory. I like the observatory but you know.
Okay. I have one green action. I'm not going to lock anything. So for that one green action I'm finally going to cross over a spirit.
It's come this far. I haven't been doing it.
It's a game. It's a game. This is what you want to do with the train.
So, I'm in the sea
and my one spirit, who I've had the longest, is Gumbo. It is time to help Gumbo cross over. So,
I actually get the memorial block into my supply. Gumbo is going to allow me to advance twice.
Twice. They want water.
Because they want water and I'm in the sea. But I do have to lose two mood.
There you go. So, now we're back to this spot right here.
Yeah. Still good. All right. That is it. That's the end of the round. Yeah.
So, let's take this back. Discard your rooms except for your lock.
You come back, you go out. Theater will stay in some configuration. There we go.
And let's have a new event.
All right. What do we have?
We're moving into the next round. I really hope this one's a good one.
One for Nive.
We have Majestic Mountain Views. So, this is two shards if you house a mountain spirit this turn. End of round. Yeah. If you house if you play a mountain spirit, you'll get that.
Okay.
All right. Let's go and prepare our trains.
All right. Welcome back. We are now fully prepared. So again, this round, if you housed a mountain spirit this turn,
it'll be two shards. Not happening.
So we each have two active spirits. Oh, you have one in your room.
The confection area.
Very nice. I have a single room.
One room.
So I will get to go first, but let's collect our resources first.
All right.
So I get two. Uh so this one, Bob and Debb over here give me the option of either collecting a ticket or giving everybody half of an interaction. I'm going to collect the ticket.
Yeah.
So, that's three tickets total. No shards, no spirit moods. So, how about you?
Uh tickets for me. So, it's going to be this one about if I have four rooms. So, it's just going to be one ticket. Okay.
Don't have four rooms, so it's one ticket. Not good. I'm ticket starved right now. Uh but I mean, I don't have much space to house them. I got to get them off.
Uh that's that. And then, um I don't have any shards coming my way, but I do have one of these yellows.
Okay.
I need them. Keep it going.
All right. So, I only have one room, which means I'm gonna be going first. Nine will go second.
Movement. So, I'm moving a lot this turn. I'm really gonna rush to the bottom, I think. And the reason why is because I'm going to have to spend three energy. I'm choosing to to pick up one additional spirit per station. And I would like this to be really worth it. So, I'm going to try to go to both stations
now.
So, it's Yeah. So, it's two, three.
Whoa.
Four.
Cuz Bob and Deeb are active. And I have a
That's bad for me. memorial block there. So, I'm on the sea so far. So, one, two, three, four. So, I crossed six and I'm I've landed on eight, which means I get to pick up two spirits, but I'm going to spend three train energy. One, two, three to pick up one additional spirit per station. So, you don't have to spend six. It applies to both stations. So, I'm going to collect four.
Four cards.
Yeah.
Oh my god.
So, I'm going to take Nimus as my first one. I get four of them total. I'll also take Flurry. And then the last two I'm just going to draw from the top of the deck.
Okay.
All right.
Wow.
So, that was my movement.
I did not like what you did.
Let's go with spirit. I have nothing else. So,
that's good.
No spirit interaction because I didn't choose the half. Uh, but I do have one I have two opportunities to do to purchase memorial blocks. I can spend three for one because of this permanent and I can spend three for one because of Reginald. I only have five shards, which is a shame. So, I might as well purchase one of them. So, I will I'm going to spend three to purchase one of the flower blocks. And I'm going to unlock uh Bob and Deb's ability here, which gives me half of an interaction. Because I I purchased a flower, I go up by one. But I do have to spend three because I picked up two, three. I didn't spend that yet, right?
Don't think so.
Okay. Well, there you go. is going to be
boy don't like it.
So, let me go ahead and refill this for you. So, there's blossom.
All right.
Cheerful blossom and pufflets laid back.
Okay.
So, movement.
All right. Movement. So, uh my movement is I believe it's going to be one, two, three.
Okay.
Because I have this right here. So, three means I end up on five.
Yeah. One, two, three. Yeah.
The mountains.
The mountains. H. The plan when I did that was to send OD away. However, you're rushing it and OD is my strongest fighter.
So, you're worried about the ethereal challenge. You want to stick around
because you're you're at eight. Like I have to be worried about it.
I feel like the goal is not necessarily to go through the map slowly. Like I guess it depends on how people are playing around the table because you can have combinations of spirits that just give you so much movement that you really don't have a choice
if you activate them.
So we are going to do what we can with the time that we have.
So I have one uh spirit interaction from this. So let's see what we got. This is wish upon a star.
A
what' you wish for? If I tell you it won't come true. Okay. So, I get one. So, I move up here. I move up here. I wanted to I want to do
I know. It's nice to be able to activate three of them.
Yeah, I know. Uh then I do have uh a memoriala action. This one here.
Okay.
So, I'm going to spend one shard for one. So,
which one?
Um
again, the moon ones are wild. You just don't get a train.
I I need it because I'm I'm at zero.
Okay.
So, best one is blue. Yeah.
Mhm. Well, knowing that this gets me more movement,
let's do it. I'll take this. I'll put it on top here.
So, you get two train energy.
Two train energy. One, two. Just like that.
Anything else?
Uh, that's it. I only had one memorial.
All right. Green and lock. So, I only have one. I have one green action. I'm going to put Nimbus into play. Okay.
So, Nimbus costs six tickets
and they are a mountain spirit. So, at the end of the round, I will be able to take two uh shards. It's nice because they have the the green. I don't know. I like getting the green actions because it's hard to to play the rooms necessary when you need them. You know what I mean?
So, that's it. I'm not locking anything.
I am going to uh use my green to send Pippen away.
Oh, okay. Crossing
over the mountain.
Is that No, it's not a mountain. It's a It's a forest. But I just I got to You know, you got to do it at some point. So,
so again, you can have them cross over in any location.
So, I'm going to move up one. And because I moved up and I hit this mark, I get a stone. My first stone. Yeah.
So, I'm take this. And now I put that there.
Yesesh. Next, I can lock. So, I will lock
Oh, no. Wait. Your spirits are sad.
Oh, they're sad. Yeah, they too. Thank you.
Uh, then I will lock. So, spend these two. And, uh, I'm going to lock the confectionary knowing that I'm keeping OD around. So,
there we go. I'm just going to turn that sideways.
All right, that's the end of the round. So, two shards if you housed a mountain. spirits this turn. I did.
All right, let's go ahead and discard our rooms and set up for the next round, which is potentially going to be the final round of the cycle. We'll see what movement is like. Shall we see the event?
All right, let's see what the event is. Minus two movement. Come on, let's do it. That's it. Okay. Oh, three shards if you passed a train stop.
Oh,
that's good for me.
That's good for you cuz I'm one away from a chain stop.
Glowing lanterns. All right, let's go ahead and prepare our trains. All right, we are fully prepared and it's looking like this is going to be the last round in the cycle. So, I have a single library with Reginald in it.
Regginald is being silly in the library. Um, nobody has to spend energy for
no
for there. Okay. All right. Let's just go ahead and go straight into resources. So, I have a total of three three four because Reginald's in the library. Four tickets, two shards, no mood. So that's me. I'll take a five, get back one. What about you?
You are abundant in tickets. Uh, so for me, um, I have one ticket
and I think that's it.
A ticket.
It's not good. This is bad. One ticket. There we go.
All right. So now I've only played one room.
Yeah.
So I'm going to go first.
Let's go with movement. So it's going to be two.
Two, which is enough, right?
Yeah, that's the max you can.
That's the max. So one, two. I've made it to the station. So now I can choose a reward. I can do I want to house a spirit now because then I can use Zeus this to release a spirit. I'm going to house a spirit that costs three three tickets or less for free. It's going to be Quilliam. Quillium costs three tickets.
Okay.
So there's good old Quilliam. And here's Quilliam's stand. All right. So that's my movement. Honestly, everything else is really simple. No spirit interactions, but I do have a memorial block. I'm not really doing well on the spirit interactions. I think I'm just trying to do everything else.
Yeah,
but I will pay. Oh, I can do it twice. Technically, I do have six. So, I will do it twice. I'm going to purchase two memoriala blocks. It's because I have this one and this one unlocked. Actually, it's three because it's one here plus two there. So, a total of six memory shards. And I'm going to take both of these. So, the flower and the wisp for Reginald over here. So, that's going to be a total of three. One, two, three, because it's two plus one. And then let's just go and take one of the moons and place it on Quilliam over here so I can have a the green later on if I choose to to use that action. All right, that's me.
All right. Very good. Wow. Okay. So, for me, uh, my movement is going to be one, two, three.
Okay.
So, I get to pass through a couple stages.
One, two, three. So, you get to take two.
Yeah. And then three if you pass through a train. Okay. So, that's at the at the end. Yeah. All right.
So, I get to take two spirits. So, I will take this cheap one right here. So, that's going to be this coming to me. Yep. Exactly. Pufflets.
There's Momo, Blossom, or top deck.
You know, I got to take this second one right here.
Blossom.
Yeah. Yeah, this one.
Okay.
All right.
All right. Okay.
So, it's movement.
Okay. Uh, so the spirit. I have half and half.
Mhm.
Uh, this is not applicable right now. So, I'm going to draw one of these cards.
You've been doing a lot of those.
There we go. There we go. Share a hug. This is nice. Uh, come here. I've got you. No, I've got you. See, they're hugging each other. So, I gain two.
Okay.
One, two, and I gain a shard.
And a shard.
I needed that badly. Then I interact here, and I get a stone.
Very nice. So, you got two stones.
Uh, next is Mamora time. So, I I will I'll do this. I have two of them right here. So, it's unfortunate because you've left me with the purples.
Okay.
But I I'll take them. So, I will take this one. Well, so how much you want to pay?
One for one.
Okay.
And I'm just going to drop it onto I'll drop it onto OD. This says gain uh shards equal to the number of mountains on all trains. You have how many mountains?
Uh how many mountains?
Yeah, you have one.
I have one.
And I have one. So it's I get two shards.
Oh, okay.
I dropped that on there. Unfortunately, I don't get to move up on my track because it's the purple. Uh the next one is this. So I'm going to spend two shards.
Okay.
Take another one of these. And I will put it on I'll put it on this. I I need more tickets. There we are. Ah, [sighs] there we are. So that's it for Mamora. And then now we go into the green.
All right, let's go ahead and refill this greens. So I have one. I won green action. I'm all filled here. So I'm going to cross over one of these spirits. I'm at the very end here, so I'm not going to get the bonus advancement, but I might as well take as many memorial blocks as I can. So I'm going to cross over Bob and Deeb. So, all these three go into my supply and I advance one space.
Uh, here.
Yeah. But I do lose two. Oh, no.
One, two.
H. I think I'm going to do it anyway.
Okay.
Because it's time it's time to
to get moving.
To get moving. Yeah. All right. That's me.
Okay. So, for me with my one green, uh, let's just put one into play. I'm going to put uh, Pufflets into play. So, this one is going to cost me all my tickets. One, two, three. Goodbye, Pufflets. welcome actually.
So that's going to be I'm going to just put it right there. Hang out with me theater. Okay. And I have no locks, so that's going to be it for me.
All right, that's the end of the round. So that's going to be the end of the cycle. So let's go ahead and wrap this up first. Going lantern. Three shards if you passed a train stop. That's
So I passed two of them, but I only get uh three shards. I would like six. That's okay.
Uh you do lose a spirit mood, though.
Monique,
unfortunately. All right, so let's go ahead and finish out the round. Let's take back our spirits. Discard your train room. I only have one in my supply, which is nice. So, I will get to reset at the start of the next round.
Cool.
But first, before we start the final cycle, we're going to have another ethereal challenge. So, for me, this is going to be my final time, my final opportunity to get a spirit stone. Yeah, the challenge cuz you can only do it twice. So, let's see who we are facing off against.
Five,
the tree of death. Oh,
so this is going to put our second spirit here, Reginald.
Okay.
At risk. The strength is 5 * 2 is 10. And whoever wins gets two. Oh, it's unfortunate. The last one
and a spirit stone, of course. So, it's a total of 10. Let's go ahead and take all of our spirits into our hand so that we can decide who
to contribute.
Yeah.
Yeah. We'll see.
We'll see. Ready?
Yes.
All right. One, two, three.
Just one.
Just one.
Uhhuh.
What's the strength?
Uh, three.
Oh my gosh. We just made it.
What' you get? Seven.
So, I contributed Quilliam and Baleo over here.
Baleo. I do have to spend a spirit mood to contribute their strength, but it's going to be 5 + 3 is eight.
Eight.
And yours is
9 10 11.
We just made it. like begrudgingly,
my gosh,
threw it in there so I wouldn't have to deal with negativity.
My goodness, Naveen. All right, so
I'm not even going to get the benefit the like side benefit of it. There's only one uh thing left. So, I was like, h we are we at the mercy of the cycle this cycle supply. But anyh who, we won. So, um
doesn't feel like I won much.
I'm going to get a spirit stone and place it here. I'm also going to take this last one. And I guess I'll place it on. Let's go on Quilliam. There you go.
Because I contributed the most. The one who has the the highest strength is Baleo. So I'm going to lose Baleo. I will get this block. I will go up that track.
Yeah. So you get a stone.
And I get a stone.
So you're on five also.
Awesome. So
good for you.
There's that. Unfortunately, I have to We both have to flip over all of the participants.
Just one for me.
So Baleo's out.
This guy.
Me. It's going to be who did Iquiam. So these two go into my supply as well.
Okay.
And Quillium gets flipped over.
All right. That's it. Ethereal challenge number two over.
Complete.
So now we are going into the final.
I don't like the fact that you ended it twice.
Cycle number three. You two have the power. Naveen to end it.
I have the power.
And this time whoever ends it is going to get five points at the end of the game. But the second player will get three points. So it's really a two point. A
four point swing.
Four point swing. That's true. So, let's go ahead and reset our trains and we'll begin a new round. So, Naveen, please.
All right.
Event.
Okay.
Oh, wait. Don't forget your buddy.
Oh, yeah. He's sleeping. So, let's see. We got a new event and it is going to be Oh, this is nice. This is especially nice for me. Uh, two tickets to all players right away.
It's a ticket windfall. Oh, this is immediately. So, that's the the symbol there.
Here's a Oh, thank you.
Wow.
Thank you. Thank you. Thank you. I needed some tickets.
All right, let's go ahead and prepare. I only have one room left, so I'm going to discard it.
And pick up all of my rooms again.
All right,
let's go ahead and prepare our trains.
Two rooms, unfortunately, so I have to play these.
Well, I can only activate one spirit this round.
Oh, okay. That's a thing.
All right. All right. Our trains are fully prepared. Now, one thing that we did not prepare are the memorial blocks. So, let's go ahead and pull.
What do we want?
Let's see the selection.
Anything of goodness.
What do you want? We saw a bunch of the purple ones, so I assume
I don't want the purple ones.
Oh, all the antlers.
There. There they are.
There they are.
Okay.
All right. That's that. Nobody has to pay any energy.
Uh, no.
So, let's go ahead and collect our resources. So, for me, I get one, two tickets.
Okay.
No shards.
Right.
Two tickets, no shards, one spirit mood.
That's good for you.
So, I'm going to go two tickets.
One mood. Thank you. How about you? Uh, so it's one, two, three, four, and then because I only played two rooms, five. So, five tickets.
Wow.
Yeah. If
it's a lot.
Ah, yeah. Getting these back loaded up was was nice. It's just
when I put them into the battle that I lost. Yeah.
It like put the three here, but then now this action was like dead.
So, it's good to have him back now. Yeah. And unfortunately, I don't have five to spend to go up to. Otherwise, I absolutely would have.
Yeah, that would have been amazing.
All right. Well, I played three rooms.
I play two.
You play two. So, I'm gonna go second.
All right.
Go for it.
So, my movement uh one, two, three, four.
Wow. So, you're put you're rushing this now. One, two, three, four.
Yeah,
you're in the sea.
I'm in the sea. Who's in the sea? This is to be in the sea, right? Yeah. Maybe we'll drop this guy off. Who knows?
Okay.
Okay. So, there you go. There's that. My memorial though, I do have I can spend two for one.
Okay,
so let's do it.
Two for one. Uh, let's see. If I really want to get this action,
I can I can lock it up right now. So, I'll I'll do this. I'll do this action right here.
So, I'm going to take a flower, which I think only gets me one one push.
Okay,
that's that. So, now this is fully loaded. That's nice. And it now gives me the ability to take the green action when we get when the time is right. Exactly.
All right, I am going to do my movement. I have one one
one move
one move.
Why not
into the forest? Okay, this time I do have an interaction. I have two halves. Make a hole. Oh, please be a good one. Please.
One.
That one.
Raise a toast.
I like that.
I have I'm in such a sad area. I need spirit move.
I need to keep you there.
Um to our journey wherever it may lead.
Okay. One.
All right. So, I go I go up on one. Yeah,
I give you one.
All right. Memorial block. I can Oh, I don't have any shards. I can't. Nope. That's it.
All right.
Very very quick.
I'm liking this. I'm liking the look of what's happened so far.
Okay,
that's good.
Green. Uh, you want to go first?
Uh, sure. I have one. I think I'm going to drop off. I'm in the I'm in the sea.
Okay.
All right.
Oh, wait. Sorry. Sorry. Before you before you end, um, during the memorial block phase, you can spend these.
So, I'm going to spend one, two, three, four, five
for a stone.
It's five for a stone. You can spend three for a to to gain a bonus room
or you can spend two to trash a room. You definitely want to buy these.
Yeah. So
they're a multiplier. Yeah. So
that's five and they go out.
Eventually I will.
All right. Sorry. Go ahead.
Uh okay. So uh activating this green. I am going to send they want to be in the water. Might as well make them happy.
Okay.
So uh this one goes out. I'm going to go up twice now to seven. Uh got to be a little sad about their departure unfortunately. That's
all right. Goes to me. I have two. I have this one and this one. So, for the first one, I'm going to put Walter into play. So, two tickets and I'm just going to have Walter cross over because Walter likes the forest and that's where I am.
Okay.
So, I go up twice.
Down two.
And then I go down two.
There you go.
So, this goes out and that's it. I was at five, right?
Yeah.
So, I don't take a spirit. Okay.
That's it. That's the end of the round. I'm not locking anything.
Uh, no lock. Yep.
So, let's go ahead and discard our rooms.
All right. Now, I get a fresh set of rooms. All of them come back to me.
That's nice.
That's good. That is good.
All right. Let me go ahead and do this then. Okay.
Uh you are already at four.
Yeah.
Ooh, this is a good one. So, celebrate a birthday. Choose one house spirit and gain shards equal to half of their uh ticket cost. Round it up.
Oh, okay.
So, like this one.
I'm going to choose six.
It's immediately. Oh. Oh, you get to flip this over.
Oh, yeah. They're all flipped over.
Okay. I got cool back. So, I'm going to choose this one for three.
Yeah. I'm going to choose three also.
So, it's
six divided by two is three. Yeah. Oh, that's so great.
That's not bad.
All right, let's go ahead and prepare our trains. All right, we are all ready to go. I only have one active spirit. This is Reginald. Reginald is ready.
Regginald's ready.
Reginald is ready. Shall we go straight into getting resources?
Uh, yes.
I don't think I Oh, I get spirit mood. That's it.
There two of them.
Yeah, two of them. I use my theater and observatory.
That's good.
I've crossed into the next threshold.
Very good for use.
Oh, I get a ticket. And I almost missed that ticket.
How about you?
All right. So, I get one, two, three tickets. Three tickets. So, we'll take uh one, two, three. There we are. That's for me.
Okay. Uh I I have two rooms.
Uh I have one, two, three rooms.
All right. So, I'm going to go ahead and go first. So, then you'll go second.
Second. Yep.
All right. So, I have one movement. Just one
a movement. I'm going real slow. I'm at the meadow. Is it time to release Reginald? Regginald is a meadow. A meadow spirit.
Mhm.
Anywh who, that's movement. Uh, spirit interaction. I finally have one. So, please don't be bad. Compliment outfit.
Plus one plus one.
Oh, I love your shirt. Really? Thanks so much.
So, I get one and one one shard. That's nice.
All right. Neora time. So, I do have Reginald over here. So, I'm going to spend three. I just need I need this for the train uh energy. So, I'm going to take the antler for one, two, three. I'm placing this here on Quilliam. Right. That is it for me. So, now it goes to you. Oh, and because I drew a uh interaction, I go up there
to three.
All right. For me, movement, it's going to be one, two, three, four.
Okay.
So, I'm going to go from four all the way to eight.
So, you get to draw two cards.
Draw two cards. So, I will take I'll take this Fable over here.
Okay.
All right. There we go. And then I'll take um I'll take Momo.
Momo.
Fable and Momo.
All right. There you go.
Bring them both out.
I guess no more prank wars.
We really just went our one prank war and it ended in a tie.
That is so funny.
Yeah, I Well, I'm glad I didn't give you the stone.
Yeah, that's true.
If I if I chose the slime or whatever, I would have been able to get it. But anyway.
All right. So for me, uh, I I get one interaction. So come on, be something real good. There we are. So it is a pillow fight. So I get one and one if I spend. So I get two bumps.
You remembered a pillow fight.
Me, too. There we go.
All right. You started this. It's okay. I don't lose these.
Look at this mushroom.
Yeah. That
Oh, I just stopped looking here. I didn't realize it was a mushroom.
Yeah, missed the cat.
They're having a great time.
Grand old. Then I have some space for some more stuff. So, I will do um I will do three for two.
Okay.
So, let's just uh give away three. Sorry, I didn't want to break the five.
Okay.
So, here's three for two. So, I will put out the antler here.
Okay.
That gets me one, two, three.
Mhm.
And then I'm going to put the blue here for another two. One, two. There we go.
Very nice.
Cuz we're not going to have one of these fights. I don't think so.
Yeah. No more prank wars.
No prank wars.
All right. So, let's go ahead and and end the round in the green actions. I have two of Oh, I only have one. I have one. I have just this one on Reginald. So, do I want to play a card? But I'm at the meadow. That's the thing. And I feel like you're going to end it. Okay, I'm going to let Reginald go.
It is time to cross over, Reginald. You are so sweet. I I did. Yeah, honestly.
So, Reginald loves the meadow.
Okay.
So, I'm going to go up twice.
Uh, yeah. So, I go up to nine.
You're nine.
And then I do have to lose two
two back into that threshold.
Sadness.
Sadness. All right. That's me. I'm not blocking anything.
So, I have two of these actions, which is good. So, the first one I'm going to put a card into play. Let's put Blossom into play. This is going to cost six.
Okay.
So, five and one. Goodbye. And that means um Blossom. So, Blossom is present. There we are.
Okay. And then for the second one, I'm actually going to oust
Pufflets.
Pufflets.
Pufflets. Got to go.
So
nicely nib.
Got to go.
Pufflets is crossing over. It's the whole point of the train.
Makes it five right here. That's Thanks, Pufflets. You're great. So you're going to go to eight. Thank you. Uh this is a meadow, but I'm in a city.
Yeah.
So it's not It's just not eight.
It's just one. Okay.
Yeah. So it's going to be one, so that's why I moved up one.
All right.
Hopefully you were great. But unfortunately, everyone's a little bit sad.
All right. Anything else? Are you locking anything?
Uh, I don't think I have locks. I got locks now.
Those were your two, right? Your two greens.
So, that is it. That is the end of the round. Possibly one more round depending on how quickly Naveen can move.
So, let's discard our rooms.
Okay.
And
bring them back. Discard the runes.
Let's have a new event.
New event. All right. What do we got here?
Let's No, I'm just kidding.
It's lucky locomotion. This one gives us a little bit of something. So, players may gain either a ticket,
a shard, a movement, or a green action.
Oh, that's during the round. So, you can decide which one you want when you want it. Oh, that's kind of nice. That's great, actually.
All right, let's go ahead and prepare our trains.
All right, I think we are fully prepared. You have to spend some train energy.
Uh, I do one energy.
One energy. Okay. And I still only have one
active. I've been very It's been very difficult for me
to maintain happiness. I think because I prioritized a lot of the green actions.
You did a lot of good stuff.
In a previous game, I prioritized the interactions more and they help you gain spirit mood and I felt like I was in abundance. My spirits were just so happy and now they're just so sad.
Yeah. You got you got to get at least into that second tier.
Yeah.
You can't get them to be happy. All right, let's collect our resources. All right.
So, I get two tickets,
one shard.
Two tickets.
And then I'm going to spend five train energy
to get two spirit mood.
So, two spirit mood for you.
Two tickets.
Okay.
One shard.
Okay. Very good.
All right. You
All right. For me. So, I get one, two, three, uh, four.
Mhm.
Now, I actually do have exactly one, two, three, four rooms. So, this will be a half. So, I'm not going to get tickets. So, it's one, two, three, four, like I said. Okay.
So, I'll take a five. give back a one. Uh shards wise, I don't believe I have any shards, but I have one yellow and then minus five here. So, seven goes down to two
to get three on this. One, two, three. And you know what? When I uh when I played this card the last time, Yeah.
I was supposed to move up cuz I got this five stone a long time ago.
Okay.
Yeah.
All right. Well, I played one, two, three rooms.
Four.
Oh, you played a bunch. Okay. So, I'm going to go first.
Second.
I am going to move. I think I'm going to move
four times. Yeah. If I want to cross over Quilliam, I Quilliam likes the meadow. So, one, two, three, four,
four times. Right now, I have one, two, three. Because Nimbus is here. So, for this lucky locomotion, I'm going to choose movement. That's one of the options.
Yep.
So, four.
So, I go one, two, wait, was here. Yep.
One, two, three, four.
Oh, and we should have actually had some new cards.
Oh, yeah. In case you'd like to draw, I guess. I guess I could I could draw one of these
because we do still have one more ethereal challenge. I I have to draw one. So, I'm just going to take this one.
All right. Uh that was my movement. Spirit interaction. Still none. That's where I was lacking for a very long time. And memora, I think, still none. I think for me, I'm just I I know Naveen is planning on ending it.
I mean, you can see the map.
Yeah. So,
but during preparation, I didn't know.
Oh, I see. Yeah.
Yeah. But I I know now Naveen is ending it. So, uh there really is no point. I think I focused more on just getting my spirits crossed over.
Yeah. I just wanted to get I don't want I don't want to face the penalty. I was like, man, I the the negative one happiness like every time. And uh the final person to get or the final uh cycle uh the person that gets there first gets five points and then the other person gets three points. Four point swing two-player game.
Okay. So, you're done?
Yes.
All right. So, for me, my movement is going to be one, two, three. So, we're good. So, we're going to move to the end here. And then now, uh, I can take one of these benefits.
Yeah.
Uh, I'll just, uh, I'll discover a room because discovering a room is going to get a point. So, I'll dis discover the smallest room,
an apothecary. Why not? It's just going to be an extra point at the end of the game. I'll just keep it off to the side so I don't forget.
Yeah, we could have used these rooms. We didn't discover any of them.
Yeah. Yeah, it didn't do it. So for me now my spirit interaction I have this half here and then this half comes into effect because you must have exactly four rooms. One, two, three, four.
You destroyed your train.
I'm just showing you that's all.
Okay.
The train is fine. Secure.
All right.
Do you get one?
Minus one. No.
Yes. You found one.
No.
You attempted a hug. It ended awkwardly. Hey, may I? I'm not ready.
No. We're establishing bar barriers are the spirit is establishing a healthy boundary. That's all it is. So minus one spirit mood.
You're now pleased instead of glad. But you get two shards.
I do get two shards and I go up on that. Oh, that is so bad.
It's great. All right. So that's your spirit interaction.
Yeah.
Mamora.
Uh yeah. So um Mamora, I'm going to turn in these five for a stone.
Nice.
I got to do it now.
Oh, yes. I was supposed to do that. Do you mind if I do it?
I don't know. One, two,
three, four, five.
Yep.
I'm doing it.
Yep.
So, I get a spirit stone. All right. So, that's it then, right?
Uh, yeah, that's it.
Okay. Let's go with the green and the lock. No point in locking now. Um, I have two. I have one two of the green actions. First one, I'm going to cross over Quilliam since I'm at the meadow. So, I get this. Um, Quillia, I get to move up twice.
Uh, twice. Okay. Okay. So, you're going to go up uh
to 11.
Two. Yeah. So, now you get a
a stone crossing that.
Yikes. Yikes. Yikes.
I do go down to sadness. I go back onto that threshold. I think I'm going to end up there.
Oh, yeah.
At the end of the game, it's so funny, but also not funny at the same time.
Oh, for the second one, uh, let's put Calam Calamorio into play.
So, five tickets. This one.
That's a point.
It is a point, isn't it? Five tickets is a point,
but I can't not participate in ethereal challenge and I don't want to lose to spirit mode.
Gotcha. So, even though I have two green, I don't think I want to put any cards into play because they are very expensive. They're they're high ticket items and every five tickets at the end is worth one point
and so I'll I'll just bypass my greens.
Oh, okay.
Yeah, unfortunately.
All right. Well, that is the end of the round. So, technically we're pretty much at the end of the game. Yep.
So, just go ahead and discard these and be done with
this cycle.
So, before we go into endame scoring though, we do have one last matter of business and that is the final ethereal challenge.
Yeah.
So, I really don't have much left to give in terms of spirits here. We'll see if we can win this one.
Math.
It's crossing the expanse.
Oh, okay.
Okay. Six. It's just six. It's three times two.
All right.
So, we just have to beat six. Let's go ahead and take our spirits and make a decision. Are you ready?
Yeah.
One, two, three.
Just
just one. Color Mario.
Color Mario. I'm doing these two.
Okay. So, I'm contributing three.
Okay. I'm contributing uh seven.
Seven. So, 10. We did it.
Yeah. And then I have to go down one.
One. Spirit mode.
Yes. One. So, I stay in there.
All right. Good. Naveen. We So, we win this one.
Mhm.
Naveen wins wins this time.
So, you get the spirit stone.
I do. We both get two shards. Here's your two shards. Here's my two shards.
Yep.
And it was successful.
So, we did not have to lose
this spirit in the end.
This one goes out. This is the the the higher five uh versus the two.
Okay.
Bummer. Bummer. Bummer. Bummer. That went there.
Why?
I wanted this for an extra stone.
Oh. Oh. Oh, you were one short. Oh, yeah.
Because they contributed over here. These three will go into this spot, which is nice for me potentially. And then this will go face down. Just like that.
Get your ducky. There you go.
My ducky comes back. Y.
All right, that was real simple, real easy. Crossing the expanse is now done. That is actually the end of the third cycle. That's the end of the game.
So, we're going to go ahead and go into final scoring. It's going to be like seven different aspects, something like that.
So, first things first, we are going to look at our multiplier. I was one short.
Yeah,
one short. How unfortunate. Oh, and actually before we do true final scoring, I think I'm supposed to take this minus one.
So I get minus one at the mood. So that's even one fewer.
Yeah.
Yeah. Same same. But we still get points for the the mood. So
Right. Right.
So because I ended up in this first column, my multiplier is going to be 32 0. I'm going to score zero points for my interactions. I guess it's fine. I didn't really score that many. And Navin will be in the middle column. So 31, which is really nice for him. And it could be the difference, frankly. So, first things first, spirit stones. How many spirit stones do you have?
Uh, I have four of them.
Okay. I have six. Six.
Three, four, five, six.
So, a spirit stone is going to be the number that you have multiplied by the top number. Yeah.
So, I have 18.
Yeah. Very good.
To your
uh 3 * 4, 12.
12. Okay.
So, we're going to count. We're going to take where we ended up on the crossover track.
Yep. So, you
and multiply it by the second number.
So, 11 * 2 for you.
22.
22. And then mine is 9 * 3 for 27. Now we're going to see where we ended up down here and multiply that by the bottom number minus zero.
Okay. Uh 1* seven for seven.
Seven points. Next. If you were the first player to reach here, which was Naveen, you score five points.
I will score three. In higher player counts, you'll also go further down.
Different. Yeah.
We'll then add one point per bonus room. I think you have a bonus room, right?
I have one bonus room. Yeah,
you get one point. I get zero. We also score points depending on where we actually ended up on the spirit boots track. So miserable is zero. So, I scored two points.
Two points. Uh, so one, two, three, four, five points for me.
And finally, we're going to add up everything that we have left. So, tickets, shards, the memorial, uh, blocks that are not on your spirits, as well as train energy, and divide them all by five. Okay?
And you'll get points for that. So, I have one, two, three, four, five, six, seven, eight. Oh, and your shards. 9 10 11 12
13 14
14.
Oh, the oopsie.
One short. That's okay. Two points.
All right. So, mine is 5 6 7 8 uh 9 10 11 12 13 14 15 16 17 18 19 20 plus another five. So, 25. So, five.
Five. Wow. Amazing. And that's it.
All right.
So, I'm just going to go ahead and do a little bit of math and I'll get back to you with our final scores. All right. The final scores are in and they were me with 47 to Naveen with 62.
Oh, wow.
Big
big spread. Big thread.
I did not.
This is our lowest scoring game.
You think so?
Yeah. A couple times that we've we've been in the 70s before.
Oh, no. The spirit mood. We could not manage our spirit moods. That was definitely what did it for me.
Yeah. I was not able to in the bottom section. That's unfortunate.
The player interaction. I mean, the spirit interactions are really important. So, I guess thematically that just goes to show you can't just house your spirits. You have to interact with them as well. And I was really ignoring all of the interactions. Not ignoring them. I just wasn't prioritizing them.
Yeah. The you're talking about the hearts.
The hearts. Yeah.
Yeah. Because a lot of those cards give you spirit moods.
So, I was just crossing them over and not really, you know,
the first two cycles you like you rushed that cycle and I was like, man, this is this is bad for me. Like I like am I even going to get any stones? But somehow even though I only got four stones being in that second tier and interacting, getting seven points by interacting that Yeah. big. Yeah.
Yeah. I think I prioritize the spirit stones a little bit too much when it's just one parameter. You know, you really have to pay attention to the bigger picture. There's a lot of other things you're scoring for.
The way the spirit stone score, it's 334.
Everything else like the going up the spirit track was like 2 three. So
yes, that's true. So that the divide with the spirit moves is a bigger difference with the other two parameters.
So anywh who, that is spirit train. Now again, we are playing a two-player game. In higher player accounts, you'll really play with the same size map. Like this is still the same board. Y
the main difference is that at the end of each cycle, you will have additional rewards depending on the next closest person to the end of the station, etc. There will also be more opportunities for prank wars. The ethereal challenges will also be harder because you'll have more players, but it won't be as easy to sort of know who's going to win them as much. Yeah.
Yeah. But otherwise, those are the primary differences. Now, the game has a whole deck of these spirit cards, and they are all unique. So, these are all the spirits that we did not get to see.
Yeah,
they are all unique in artwork, but they all have like this different combinations of the same types of actions and opportunities for you to unlock their um their permanent abilities at the bottom of the card.
Well, there you have it. That is Spirit Train. Now, this game is currently on Kickstarter, so if you're already setting the campaign, there's going to be a link in the description. If you have any questions about the gameplay, feel free to leave in the comments down below. We'll try to get back to you as soon as we can. Thank you all so much for watching the video. We hope you enjoyed it. If you'd like to see more videos like this in the future, please consider subscribing.
Thank you. Bye.