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...and then, we held hands. box art

...and then, we held hands.

Game ID: GID0000161
Game Info
Year
2015
Players
2
Age
12+
Playtime
37 min
Collection
Your Tier
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Description

Two players find emotional balance by moving across a board with emotion cards while communicating only through non-verbal gameplay.

Description

Two players find emotional balance by moving across a board with emotion cards while communicating only through non-verbal gameplay.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video eZ0WscVSia0 Board Game Sanctuary Review at 1:04 sentiment: positive
video_pk 109967 · mention_pk 316383
Board Game Sanctuary - ...and then, we held hands. video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Motivational and compelling gameplay that encourages repeated play until victory.
  • Easy to learn and set up, making it accessible.
  • Unique and interesting concept and theme not seen before.
  • Artwork by Dixit artist Marie Cardou fits the minimalist theme.
  • Includes features for colorblind players with shapes and symbols.
  • Offers different modes of difficulty for varied challenges.
  • A unique package combining abstract and cooperative elements.
  • Innovative card play and management system.
  • Challenges the way players think about board games.
  • Small and slim box, good value for the cost.
  • Tight, well-oiled gameplay.
  • Zen and meditative feel.
Cons
  • Limited audience due to the abstract and cooperative nature.
  • Some of the beautiful artwork can get lost in gameplay.
  • The theme of not speaking contradicts real-world conflict resolution.
  • One rule about completing objectives on your turn was unclear and required looking up an FAQ.
  • The core gameplay, where players cannot talk about the game, contradicts the theme of resolving relationship issues.
Thematic elements
  • Restoring a broken relationship by becoming in sync with each other's thoughts, perspectives, and emotions.
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — The game involves moving pieces on a board to complete objectives, with an abstract theme of relationship restoration.
  • card drafting/management — Players use cards representing emotions to move their pieces, with a unique system of using different sides of the cards and managing hand limits.
  • cooperative play — Players work together to achieve a common goal, emphasizing teamwork and synchronization.
  • Objective Completion — Players must complete a series of objective cards to win the game.
  • Perspective Shifting — Players can change their perspective by shifting cards to the other side, influencing gameplay and strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And Then We Held Hands is a fully cooperative abstract board game for two players, where players try to restore their broken relationship by becoming in sync with each other's thoughts, perspectives, and emotions.
  • Essentially, this game is played in total silence, or players can choose to engage in everyday conversation, but they're not allowed to talk about the actual gameplay themselves.
  • It really is quite motivational in the fact that it is a puzzle that you do want to complete.
  • The theme of the game kind of contradicts itself a little bit with the gameplay. You're not allowed to speak to each other, yet that in a real world sense, it's not really the best way to resolve an issue that you have with someone.
  • Definitely thumbs up in my books.
References (from this video)
No references stored for this video.
Video moQmrjcE5UI Board Game Sanctuary Top List at 16:51 sentiment: positive
video_pk 109927 · mention_pk 316260
Board Game Sanctuary - ...and then, we held hands. video thumbnail
Click to watch at 16:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun interactive puzzle
  • Players need to be in sync
  • Enjoyment comes from thinking together
Cons
  • Disparity between theme and gameplay
  • Gameplay feels quite abstract
Thematic elements
  • Navigating a relationship by intertwining thoughts, feelings, and strategy
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — And then we held hands is a fully cooperative abstract style board game where players are working together to navigate their way through their relationship by cheating into each other's thoughts feelings and let's be honest game strategy.
  • Hand Management — Players will playing emotion cards from both their own hand as well as their partner's hand which are displayed on the table for both people to see.
  • No Communication — No player is allowed to talk or discuss the gameplay itself whilst in play.
  • Objective Completion — Players will be attempting to move these colored stones from the outer ring into the center of the circle in order to move from ring terrain players will need to have completed a series of eight objectives represented by these three deck of cards one for each ring.
  • Resource Management — If a player does not end there turn on zero they will not be able to draw any extra cards thus limiting their actions for the next players turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The challenge of organizing the board game night can be that it's simply too difficult to find a group of four, five or more players to play with.
  • Simply stated many people often prefer to play a casual board game with their relatives friend or significant other.
  • I really hope you've enjoyed this smorgasbord of some of my favorite to play board games
  • I also hope you found some of those peers throughout the video too
References (from this video)
No references stored for this video.
Video IBvRpMJwHV4 Board Game Sanctuary Analysis at 1:44 sentiment: positive
video_pk 109032 · mention_pk 314645
Board Game Sanctuary - ...and then, we held hands. video thumbnail
Click to watch at 1:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immensely fascinating
  • Adds an interesting twist with silence
  • Promotes figuring out each other's intentions
  • Leads to interesting gameplay decisions
  • Intriguing inferencing around player intent
Cons
  • Challenging feat to win
  • Requires reading each other's minds
Thematic elements
  • Repairing a broken relationship or friendship
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players play emotion cards with different colored bands on their edges.
  • cooperative play — Players work silently together to achieve a common goal.
  • Set Collection — The game involves strategically trying to enter the center of circles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Board games encourage it. I know it's not really the most effective way of communicating with each other, but it definitely sounds like a lot of fun.
  • Silence really adds a new twist to the mix. Silence really promotes your ability and players' abilities to try and figure out each other's intentions.
  • It's all about this to-and-fro of trying to communicate to the other players what you want them to do, but without saying what you actually want them to do.
  • The use of limited communication board games can often lead to a more thematic and rich experience, especially if the limited communication really pairs well with the theme itself.
  • I hope no one gives you the silent treatment unless it's part of the game, and enjoy your next board game experience.
References (from this video)
No references stored for this video.
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