Siegfried, Snow White, D'Artagnan, Red Riding Hood, and the other heroes of the twelve realms are being reunited for one last great adventure. The Dark Lords have joined forces to completely conquer and subjugate all the known Lands, and only the combined efforts of all the greatest heroes can halt their nefarious plan.
12 Realms is a fast, lighthearted cooperative miniature game for 1 to 6 players. All players must band together to stop the Dark Lords' overwhelming hordes from pillaging the 12 Realms. Individual invaders can be defeated by using each hero's different talents, but to vanquish the Dark Lords you must claim a powerful artifact.
In their quest to stop the invasion, the heroes can travel together between different lands, or they can try to single-handedly defend a Realm. Each of the 12 Realms is an individual land, with different treasures and events, and populated by unique creatures.
52 Realms: Adventures | Playthrough - Seer
- Lots of room to navigate by changing equipment.
- Shifting Focus ability is cool.
- Enjoying the game and looking forward to more maps and characters.
- Took too much equipment.
- Barbarian beat the Seer's score, but not by too much.
- Solo dungeon crawling
- Tomb of the ever wandering Soul
Mechanics (from transcript analysis)
- card combat — Players draw cards to determine enemy actions and attack/defense values are based on card ranks.
- character abilities — Each character has unique abilities that influence gameplay, such as shifting focus or mental manipulation.
- Deck Depletion — The game has a lose condition if the deck runs out, adding a timer to combat.
- Equipment management — Players use equipment cards for actions, and these can be exhausted, readied, or used for effects.
- Loot/Points System — Players can collect loot which translates into points, and items can also be taken as loot.
- Print and play — The game requires players to provide their own cards and markers, and print things off.
Video topics + discussion points
Quotes (from this video)
- I have access to the next character which it might not be a big deal by the time you see this all of them might be out but it's big for me
- shifting Focus once per travel or once per battle one equipment you use can count as if it was one rank higher or lower
- mental manipulation at any time discard a diamond to replace a drawn card with one of the top three from the deck
- the deck runs out we lose so you don't want combat to go on too long
- really really enjoying this
- a lot more room to navigate that by changing your equipment with the shifting focus and trying to get like the perfect block or land on the perfect HP amount with your shifting Focus really really cool