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1775: Rebellion box art

1775: Rebellion

Game ID: GID0004718
Game Info
Year
2013
Collection
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Description

The Birth of America series continues with The American Revolution.

In 1775: Rebellion, players take the roles of the American Continental Army and Patriots against the British Army and the Loyalists. Each side tries to control the colonies, provinces and territories. They call on the aid of Native Americans, as well as the German Hessians and French Army in order to successfully birth a revolution or quell the rebellion. The four factions each use their own deck of cards to move their units into positions. Battles are resolved quickly with custom dice. If you can control an entire colony, province or territory you raise a flag. When the game ends with the signing of the Treaty of Paris, the side with the most flag markers is the winner.

1775: Rebellion uses the same basic mechanisms as 1812: The Invasion of Canada, but to a different end result. The game is quicker (being 2-4 player) and the intermingling of units at the beginning of the game allows the action to start immediately. There are a few core rules that changed in order to better portray the goals of the war.

The game also comes with an advanced scenario, "The Siege of Quebec". We recommend this for players comfortable with the basic rules.

Winner of BGG "Golden Geek 2013" Award for "Best Wargame."

Description

The Birth of America series continues with The American Revolution.

In 1775: Rebellion, players take the roles of the American Continental Army and Patriots against the British Army and the Loyalists. Each side tries to control the colonies, provinces and territories. They call on the aid of Native Americans, as well as the German Hessians and French Army in order to successfully birth a revolution or quell the rebellion. The four factions each use their own deck of cards to move their units into positions. Battles are resolved quickly with custom dice. If you can control an entire colony, province or territory you raise a flag. When the game ends with the signing of the Treaty of Paris, the side with the most flag markers is the winner.

1775: Rebellion uses the same basic mechanisms as 1812: The Invasion of Canada, but to a different end result. The game is quicker (being 2-4 player) and the intermingling of units at the beginning of the game allows the action to start immediately. There are a few core rules that changed in order to better portray the goals of the war.

The game also comes with an advanced scenario, "The Siege of Quebec". We recommend this for players comfortable with the basic rules.

Winner of BGG "Golden Geek 2013" Award for "Best Wargame."

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–6 of 6
Video CNhUZDn0nUs Watch It Played Discussion at 7:20
video_pk 92424 · mention_pk 248376
Watch It Played - 1775: Rebellion video thumbnail
Click to watch at 7:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • 1812
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • well first of all every game that we put up on the list got votes but between Sentinels of the Multiverse and season it was Blow by blow those games were just always just a few votes ahead of each other right down to the very end until remember there's two different categories sort of a light games and medium games so Seasons fell in that Medium game so it did Sentinels the game that won I got the most votes was Seasons my a small margin but you know I'm I'm pleased both games would have been fine to feature but seasons was also in the viewer vote last year and it got beat out just marginally by descent and so it's kind of nice that Seasons had a chance to come back since it was obviously very popular last year and once again proved popular this year so maybe Sentinels of the Multiverse at a future time we'll see but seasons is going to be featured
  • The show is what got me back into board gaming and to show my appreciation here's a couple of games from your wish list have fun
  • whether it's receiving games or people subscribing to the channel or leaving their comments um participating in our contest letting people know about our show whatever it is that you're doing to be a part of watch it played know that we really appreciate that because it helps us be able to keep doing what we're doing and it's very um it's very satisfying I really appreciate that
References (from this video)
No references stored for this video.
Video AN2I-B543Ns Watch It Played Analysis at 16:41
video_pk 92351 · mention_pk 248132
Watch It Played - 1775: Rebellion video thumbnail
Click to watch at 16:41 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • team play — you play it two players against two other players so it's kind of a team game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • David I thought that was an interesting point because when you commit to a 10x10 challenge well maybe the game you think you enjoy the third or fourth play in starts to lose some of its shine then what do you stick with your commitment to keep playing it even if you're not enjoying it anymore
  • I really like this additional challenge you've given yourself here though the 2x2 x 12 challenge because even just playing a game twice you know if you're a part of the cult of the new sometimes you'll play a game have a decent experience and that's enough for you to go okay I'll keep this in my collection cuz you're moving on anyway and playing other games and you'll get back to that one sometime by playing it even just an additional time I think like you said helps you understand the game better but beyond that it's going to give you at least another experience to compare against your first one and that may reveal some very key things about whether or not this is a game that would be a good fit for you
  • well this resolution has great personal interest to me because pep is a friend of mine he's in my local game group so I'll probably be playing some of those prototypes and maybe even some of your 15 X15 challenge perhaps there'll be some crossover in our resolutions and we can help each other out
  • Marcus let's try to keep our resolutions realistic okay
  • cam I actually agree with this at least on a certain level these kind of challenges you know are not like a challenge to lose weight for the sake of your health where you're trying to do something that's good for you whether or not it's something you enjoy a challenge like this I think is meant to be fun it's meant to be enjoyable in some way and so if you're doing it just to slog through it and get her done that's probably the wrong motivation but I know personally I appreciated that my last year's resolution did get me to pull certain games off my shelf that I might not otherwise have gotten to just because I had that extra motivation of trying to complete it because I played some games that created wonderful experience for me that I might have passed over and and I'm glad I didn't so again I think if you're doing it as a fun objective then that's great that's healthy and and enjoy and if you want to avoid it that's okay too play what you want to play when you want to play this is a hobby right it's meant to be fun
  • well not to be outdone I've created my own resolution the 5x10 + 5x 5 + 10x 2 + 20 by 1 challenge
  • I know this is ridiculous but this is my Challenge and here's what it means I'm going to pick five games from my collection to play 10 times each and then later in the year I'm going to commit to another five that I'll play at least five times each so I'm leaving myself some room that maybe a game I already have in my collection or one I'll discover will be one that I want to add in so that's kind of like the living component of this equation then over here want to pick 10 games from my collection as of the end of 2014 that I haven't played yet and I want to play them two times each and then I want to pick 20 games in my collection I haven't played yet to play one time each so that's that's the 5x1 plus 5x5 plus 10 x two plus 20 X1 Challenge and my idea here is that any of those games I start playing that I plunk into this equation if I don't complete them I'll remove them from my collection
References (from this video)
No references stored for this video.
Video Q2vqoA2Hr5s Watch It Played Discussion at 6:07
video_pk 92094 · mention_pk 247272
Watch It Played - 1775: Rebellion video thumbnail
Click to watch at 6:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a draw could be good if the battle was hard fought and deserved winning a close game is always the most satisfying and losing a close one is okay too but having multiple people win seems like a fake conclusion and everyone gets a participation ribbon kind of feel
  • for me it's the journey I enjoy the most not necessarily winning don't get me wrong I love winning but games are about enjoying who I'm with not just the outcome
  • board games are a social hobby I don't play deep strategy games or games that take three or four hours to finish where a clear Champion is really important
  • tiebreakers are absolutely necessary for games just in the sole fact that it will change the way I play the game
  • for me the tiebreakers need to make sense Within the play of the game
  • games that include tie Breakers should have meaningful ways to break ties
  • a tie is like kissing your sister there's just no thrill
  • there needs to be a definitive tie breaker where I just barely barely squeak out a win and I I hold on to that Victory it tastes that much better
  • the more possible points there are to score in a game the rarer it becomes that there will be a tie
  • if you have a very short game and there's a tie well you can easily solve that problem by playing another game of it however if you're playing a lot longer game like an hour or even 2 hours or more more then you're investing so much time and so much energy in that game that I prefer there to be several tiebreakers at the end of that game
References (from this video)
No references stored for this video.
Video T7rta6VyM1E Watch It Played Discussion at 4:28 sentiment: positive
video_pk 90235 · mention_pk 240809
Watch It Played - 1775: Rebellion video thumbnail
Click to watch at 4:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Wargaming
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you want to buy a game and you really like the look of it and you think oh that game looks really good that looks right up my street I like the theme I like those mechanics I like that designer that publisher never lets me down whatever your reasons are maybe all of those reasons are there and then you find out the games ranked 5 out of 10 on board game geek as a general ranking of the game or it's really far down in general of the all the games in rank order so it's like at number 20 000 on boardgamegeek should you really pay attention to that
  • ultimately the only person that needs to like that game is you
  • don't let other people tell you what games you can and cannot like but do your due diligence look hard and research if you're gonna spend your money on something make sure you're spending on something that you like
  • blasting top 40 hits while i'm trying to think about my next tile placement absolutely not
  • what is the game that you're most happy you own not necessarily the most expensive game not necessarily the most rare game but what is the pride possession of your board game collection
References (from this video)
No references stored for this video.
Video Jg1djnTuwcI The Dice Tower Top List at 10:10 sentiment: positive
video_pk 80124 · mention_pk 194509
The Dice Tower - 1775: Rebellion video thumbnail
Click to watch at 10:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite thematically.
  • Likes the alternate win condition of controlling a certain number of states.
  • A lot of fun.
Cons
  • Can be split into groups of two, implying a standard two-player focus but adaptable.
Thematic elements
  • The conflict between America and Britain during the Revolutionary War.
  • The American Revolutionary War.
  • Focuses on the combat and the political aspect of states seceding.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players control different states.
  • Combat — Uses colored cubes to represent forces fighting.
  • Dice Rolling — Used for combat resolution.
  • Variable player powers — Each player controls a side (America or Britain).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the year that is... Happy birthday to me. But also America. America is turning 250 years old this year.
  • So, we don't have a lot of Euro games made about us, about our old castles and such... yet.
  • We're just talking about games that give the Americana feeling.
  • There's nothing more American than Panam.
  • It really is the Cold War in a box.
  • There's nothing more American than the cowboy.
  • So, all right. My number one is again something very American is we're we have so much pride of our national park system.
  • Happy birthday to America.
References (from this video)
No references stored for this video.
Video Q4dGzqecDeE Beyond Solitaire Interview at 43:20 sentiment: positive
video_pk 4849 · mention_pk 14371
Beyond Solitaire - 1775: Rebellion video thumbnail
Click to watch at 43:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good entry for new war gamers into cooperative/competitive dynamics
  • Accessible two-to-four player experience
Cons
  • Less single-player focus
  • Some players may prefer more direct conflict depth
Thematic elements
  • team-based, area control, and cooperative collaboration
  • American colonies during the Revolution
  • historical, alliance-driven strategies
Comparison games
  • Europe Divided
  • Twilight Struggle
Mechanics (from transcript analysis)
  • objective-driven turns — Players pursue multiple victory conditions via card-driven play
  • team-based area control — Two teams compete to achieve shared objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • coin games have asymmetric factions that blow my mind
  • it's a great entry point to heavier coin games
  • these games are fascinating and worth learning
  • the playbooks are great and walk you through a turn
  • i enjoyed Verdun 1916 and i’m excited to play more World War I games
References (from this video)
No references stored for this video.
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