Cloudspire’s epic battle system has been distilled into a deck of cards! Experience the tactical crunch of Chip Theory’s acclaimed tower-defense battler with the strategic resource management twist of the 20 Strong system in the latest expansion to the beloved solo card game series. Featuring all 10 Cloudspire factions and a variety of spire, hero, and minion options, the Cloudspire 20 Strong deck puts the world of Ankar in the palm of your hand.
Grafted enemies march toward you each turn, threatening to deal damage to your hero, but you can throw up spires to fire dice at enemies before they reach you. 20 Strong: Cloudspire even allows you to use misses to offset enemy damage... just make sure the dice you roll match your spire types!
—description from the publisher
- Streamlined and less cumbersome than other '20 Strong' entries.
- Captures the essence of the original Cloudspire MOBA experience in a digestible format.
- Offers significant variation through different faction and boss combinations.
- The dice luck is less punishing, making it more enjoyable.
- Gameplay is not overly long, typically lasting 45 minutes to an hour.
- Successfully integrates an existing IP into the '20 Strong' system.
- Fewer items compared to other '20 Strong' games, focusing more on spires.
- The core lane battling aspect might not appeal to everyone.
- The dice tutorial app was not ready, requiring players to learn through other means.
- Tower defense MOBA style game with units, spires, and defending against enemies.
- Cloudspire
- 20 Strong Tangle Wood series
- Cloudspire
- Hoplamachus
- Too Many Bones
- Solar Sentinels
- Tangle Woods Rose
- Tangle Woods Gold
- Tangle Woods White
- Tangle Woods Red
- Hoplamachus Victorium
- Dragons of Etchin Stone
- Nemesis
Mechanics (from transcript analysis)
- boss encounters — A boss emerges after all minions are dealt with, having a global effect that impacts gameplay, such as weakening dice or increasing enemy health.
- Deck Building (Market Deck) — A market deck is created by shuffling cards from chosen hero and allied factions, containing items and spires. This forms the player's deck.
- Dice Rolling — Players roll dice and assign them to spires to deal damage. The dice can hit, crit, or miss. Some abilities allow using misses.
- Enemy Deployment Deck — A deployment deck is created with chosen bosses and mini-boss factions, dictating the enemies that will advance.
- Set Collection (Spires) — Players acquire and place spires, which are essential for dealing damage. Different spires have different dice loadout capabilities.
- tower defense — The core gameplay involves defending against waves of enemies using placed spires, which act as defensive towers.
- Variable Player Powers (Factions/Heroes) — Players choose a hero faction and allied factions, which influences the market deck and available spires and items. Each faction has unique abilities.
Video topics + discussion points
Quotes (from this video)
- Viewer discretion is advised.
- Man, I might actually hate this system.
- I am happy to say I am proven wrong. I really like the Cloudspire one.
- The Tangle Wood ones just didn't really do that. It still obviously had the same format of, oh, okay, you have the strategy phase and there then the roll phase and then the resolve phase. That was all still there, but there was just so much extra that just made it to me cumbersome. Cloudspire I think fits right in with those original three.
- Literally, what they do is you pick it has I think all of the factions... You choose one of the the factions.
- The way you utilize dice in this game is actually it's kind of confusing at first because it's like you you you're you're used to the 20 strong system of rolling dice and assigning them to enemies. In this case, you assign dice to your spires.
- This version can feel a little bit easier, I think, than most. But with this kind of system, I actually would prefer the game to lean a little bit easier because then the luck of the dice doesn't [ __ ] you as bad as like all the other ones where it's like a make or break every single roll.
- It's digestible. It's streamlined. It doesn't make a bunch of dumbass rules just overloading you into a game that is at the end of the day purely random.
- On a scale of 1 to 10, I'm giving the 20 Strongest Cloud Spire a nine. It is very very good.
References (from this video)
- Distills systems from larger games into small box format
- Challenging solo experience
- Thematic and mechanical nods to Cloudspire
- Requires separate dice system if not already owned
- Box alone isn't enough to play
- Cloudspire
Mechanics (from transcript analysis)
- Card game — very small box card games that use a dice system
- Dice Drafting — You're doing it by drafting, selecting dice from a dice pool.
- Dice management — It's about managing your different dice and then also hopefuly rolling well to then overcome obstacles.
- solo — This is a one player game, a solo only game.
Video topics + discussion points
Quotes (from this video)
- Hello, I'm Grant with Grant's Game Rex.
- So, if you go to UKGE, I would love to see you at the show.
- So, yeah, fun little quick game.
- Wow, round of applause. Uh 40 years of Tales of the Arabian Nights.
- So, while it does play one to six players, you would need to purchase some of the additional solo content if you want to do it solo.
- This is distilling the classic game Diplomacy down to a card version of the game.
- So, you can get it down to a couple of hours or less depending on how many people you are playing with.
- So, if you like Risk and you want to try a new version of it, then check out GI Joe Special Missions.
- And it's very silly and energetic and fun.
- So, those are 15 new additions coming to retail here in the month of March.