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6 to Win box art

6 to Win

Game ID: GID0008259
Game Info
Year
2025
Players
2-6
Collection
Your Tier
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Mechanic profile
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Description

A fast-paced dice race where players roll, lock, and match dice on their way to victory by setting a D12 to 6

Description

A fast-paced dice race where players roll, lock, and match dice on their way to victory by setting a D12 to 6

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video ywg6HW1aXjk Board Gaming Ramblings Discussion at 7:51 sentiment: positive
video_pk 42389 · mention_pk 128637
Board Gaming Ramblings - 6 to Win video thumbnail
Click to watch at 7:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging drafting rhythm
  • fast rounds for social play
Cons
  • could feel repetitive for some groups
Thematic elements
Comparison games
  • Gap
Mechanics (from transcript analysis)
  • Card Drafting — players draft to build a winning hand.
  • card-drafting / set collection — players draft to build a winning hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's been fantastic we have spoken to many Fantastic people
  • the party is a punching party we're going to punch games and we're going to edit
  • we haven't played the next Station London yet but we've heard really good things about it
  • it's a through taking game which uses dice
  • King Domino which we really enjoy
References (from this video)
No references stored for this video.
Video n_XZRWVH3wE Tabletop Tokki Review at 14:32 sentiment: positive
video_pk 32312 · mention_pk 95521
Tabletop Tokki - 6 to Win video thumbnail
Click to watch at 14:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact and quick with tight decisions
Cons
  • replayability may be limited due to its one-note mechanic
Thematic elements
  • twos and tens values in a fast-paced duel
  • two-value card game with risk of bust
  • small, high-velocity play
Comparison games
none
Mechanics (from transcript analysis)
  • dual-value hand management — players manage two values to avoid busting while maximizing bonuses
  • Hand Management — players manage two values to avoid busting while maximizing bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Two Win was a sleeper hit for me.
  • Park Ranger was a delightful little solo treat that really stood out for me.
  • I really enjoyed it. It is a quick, concise puzzle
  • This one was too long, and I did not enjoy the take that element.
  • Flower Fields hit a really nice intersection of being clean, easy to learn, easy to teach, but also having just enough going on that it felt like it has a little bit of a competitive edge.
References (from this video)
No references stored for this video.
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