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Description
In 7 Wonders: Architects, 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages.
Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their society, develop military might to navigate conflicts, oversee resource management, research science improvements, and collect civil victory points as they race to leave their mark on world history.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 26
This page: 26
Sentiment:
pos 20 ·
mix 1 ·
neu 2 ·
neg 1
Showing 1–26 of 26
Video 8wfnktJqnBc
Rolls in the Family Discussion at 21:19
video_pk 94813 · mention_pk 259351
Click to watch at 21:19 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We're here for fitness game collection.
- This is Rolls in the Family.
- Um Yep. And Daniel finally got his priorities straight
- We're going to argue where you put things on a board game shelf.
- This is we're already to our first big controversial moment here.
- No, it's best.
- The wall is also nonstructural.
- People think this is easy. I tell you what they're think
- This is what the they tune in for.
- You know me. I'm assuming you want this light, bright, and jumbo alphabet puzzle down here, too.
- Structurally sound, folks. Structurally sound.
- Can you imagine the thumbnail? We could like catch it midshelves falling on us.
- This is where we start to test the industrial integrity of these shelves.
- Oh, it better.
- We learned that you can turn a box.
- Millennium Blades is the weird one.
- You actually didn't get enough shelves.
- Primal takes up the same space as like nine games.
- Why play games? You can just move them around.
- We have slightly different taste.
- I'm more willing to sacrifice that for games that like feel like they should be next to each other.
- I love aesthetize their whole collection by color.
- It's like disregard for function.
References (from this video)
No references stored for this video.
Video j97WG8S1Kjo
Rolling Dice & Taking Names Discussion at 26:57 sentiment: positive
video_pk 93448 · mention_pk 253634
Click to watch at 26:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Easy to teach
- Fast to play
- Quick setup
- Nice inserts for storing wonder parts and decks
Cons
- Metals expansion rules were confusing and led to mistakes.
Thematic elements
- Building Wonders
Comparison games
- Seven Wonders
Mechanics (from transcript analysis)
- Card Drafting — Players draft cards from the left, right, or center.
- military conflict — Military cards are present, and victory points are awarded based on comparing military strength to opponents on the left and right at certain points.
- Set Collection — Gathering enough resources, science, or technology to advance or complete a wonder.
- Wonder Building — Players advance their wonder from bottom to top. Completing the wonder ends the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- My name is Marty this is Tony and I'm if this title doesn't fit us I don't know what does
- I always want to come back and if I make a mistake somebody finds a mistake we just tell we we pay out usually it's silly things like pronunciations or something
- So yes the guy who wrote the song for TCC his wife asked him one morning at breakfast why don't you ever say I love you he said because if I said I loved you every day it would lose its meaning
- So yes I was totally incorrect on that that me and Vanessa has had this discussion before
- I mean you know it's either morid way to do it but it is but it's a way for you and I to reminisce on like we did you know
- I don't know that I've played it if I have I totally forgot I think it is a really cool fast streamlined game of Seven Wonders
- I don't know if that's going to if it's going to be a game I'm going to play long goal so I don't know if I need all the game genic stuff
- I do not like playing decks built for me the fun of these type of games are for me to build a deck to be honest with you I could care if I win or lose in this as long as I see how well a deck I get more enjoyment out of seeing how well my deck performs then did I win or lose
- The rule book was hard for us to follow and jump around and find certain things that we were looking for and then having two documents to go back and forth just made learning the game a little bit tougher.
- I'm the luckiest man on the face of the earth is that I think so like that
- The game itself is not cute anymore it is right Ron dog eat raccoon dog world playing with young kids I mean you can play eight and up on this game but they better have some tough skin because you will be attacking one another
References (from this video)
No references stored for this video.
Video jLHpW5MCCII
Getting Games Discussion at 1:13 sentiment: positive
video_pk 90187 · mention_pk 240650
Click to watch at 1:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- simple to teach
- clean design
- good for younger players
Cons
- may be too simple for some gaming groups
Thematic elements
- build your wonder; resources
Comparison games
- Terra Mystica Gaia Project
- Terraforming Mars
Mechanics (from transcript analysis)
- deck/card draw — players draw from decks of cards and take one card (face-up or face-down) to gain resources or bonuses; no hand drafting in this version.
- resource management to build a wonder — resources gained from cards are spent to build out your wonder; tokens provide bonuses and victory points.
- token bonuses — flipped tokens grant various bonuses and victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- i'll be discussing 32 games that i have learned about over the last eight weeks
- gen con is happening
- arc nova it says you design a modern zoo and you run a successful park and you support conservation projects
References (from this video)
No references stored for this video.
Video aCFQwshJPUI
Watch It Played Discussion at 3:13 sentiment: positive
video_pk 90171 · mention_pk 240613
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Family-friendly redesign with faster, easier to understand rules.
Cons
none
Thematic elements
- building an architectural wonder and drafting cards
- ancient world architectural competition
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — Drafting from decks that sit between players to share with the opponent.
- face-down central deck draws — From the face-down central deck or the left/right shared deck.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- There’s a lot of anticipation surrounding the edges of the galaxy
- Mind Bug you'll be summoning hybrid creatures and then sending them out to battle against your opponent
- there's going to be a jurassic park themed legacy game in the future
- the deck building juggernaut Dominion
References (from this video)
No references stored for this video.
Video B46QTz8oX30
All You Can Board News at 4:15 sentiment: positive
video_pk 90184 · mention_pk 240641
Click to watch at 4:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful and vibrant artwork with a cartoony feel.
- Easier and more accessible than the original Seven Wonders.
- Intrigued by the gameplay and potential for a good two-player experience.
Cons
- Might feel like a step back for huge Seven Wonders fans.
- Uncertainty about the two-player mode's balance.
Thematic elements
- Constructing a wonder
Comparison games
- Seven Wonders
- Seven Wonders Duel
Mechanics (from transcript analysis)
- Card Drafting — On a turn, a player takes a card from the deck on their right, left, or in the center, which provide resources.
- Combat — Shield tokens trigger battles when certain conditions are met.
- Resource Management — Cards provide resources needed to construct wonder pieces.
- Set Collection — Collecting science symbols to gain progress tokens.
- Wonder construction — Players pick a wonder and construct it throughout the game, with the game ending once a wonder is completed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- there's just been so many announcements hard to you know put them all into one video
- as long as they continue to be fun and engaging games i'm all for it
- i'm a big fan of his designs and he's also one of the contributors to the newest version of fjords
- reiner can eat with his his uh you know tile placement games and everything has just been phenomenal
- as soon as you just mention a new stephenfeld game to me my ears perk up
- the sinister motives expansion box so we're getting a full new expansion box called sinister motives and it is the spider-man box
- i love engine builders
- i just need to know more about this game it looks so so darn good
- it seems like a lot of the games this time that i'm looking at we don't have to wait too long for
References (from this video)
No references stored for this video.
Video 2_uKWPVZkoo
Nights Around a Table Playthrough at 25:05 sentiment: positive
video_pk 90012 · mention_pk 239983
Click to watch at 25:05 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Considered a good gateway game for engine building.
Cons
- Can feel less engaging in a solo format or without certain player interactions.
Thematic elements
- Building wonders
Comparison games
- Habitat
Mechanics (from transcript analysis)
- Card Drafting — Players draft cards to build their tableau and gain resources or points.
- Engine Building — Players build up abilities and resource generation over time.
- Set Collection — Players collect sets of resources or symbols to fulfill card requirements.
- Tableau Building — Players construct a personal display of cards and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is not one of the heavier ones
- they got a cheat sheet like what do you mean a cheat sheet
- it's a worker placement game
- the harvest phase will be where you get the rewards
- engine building is so satisfying
- the sheep is safe in the barn
- it's the best meatball
- I'll share some sheep
- careful kids that's a lot of sodium
- it's a worker placement game where the cost increases if others have taken the spot
- always be planting
- the game is not complicated at all
- the bounty of the harvest is not proportional to the effort
- it felt like the only time I can convince anybody to play play it with me
- it's like chess for dumber people than who play chess
- my birthday game
References (from this video)
No references stored for this video.
Video gVsqAlJSjpU
Watch It Played Discussion at 12:55 sentiment: positive
video_pk 89882 · mention_pk 239414
Click to watch at 12:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
- 7 Wonders
Mechanics (from transcript analysis)
- Card Drafting — Implied by its relation to 7 Wonders and its accessibility.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- does board game media podcasts youtube and blogs really matter
- it matters because it can act as asking a friend online if they liked a game to an extent if z garcia from the dice tower likes a card game i'm probably going to like that card game
- for me board game media matters and i'm trying to think of me the consumer rather than me the board game media person
- it's such a valid and important form for me specifically it's form of entertainment i watch a lot of board game reviews and i watch a lot of them as entertainment
- yeah it does because board game media sells copies of games so in that regard undoubtedly board game media matters
- it's funny when you compare those lists to the previous years what was i looking forward to but often you kind of don't even know for starters what's coming out in 2022
- i find these what are we looking forward to lists very interesting when compared to the previous what did we enjoy of that year
- and i'd really love to know what games you're looking forward to so below in the comments i'd love to start a conversation about what games are we excited for in 2022.
- it really felt like going off doing loads of side quests in skyrim and you had the main mission and like things going on but really you could just go into another side quest
- federation seems to be the star trek game that i've always wanted though it's not star trek theme
- i always go for a board game resolution and i tell ya i don't follow through on them pretty much ever
- i would like to be a better ambassador for the board game hobby than i am at the moment
- looking for recommendations on games to show people who have little patience for lots of rules
- the rules to so clover for instance are so short and quick and simple but the game itself is incredibly fun
- strike the game of gladiators fighting to death in a tournament bowl of doom fantastic fun brilliant
- p for pizza the one of the most underrated party games of all time
- because of the the the wall that of wall of text can really provide
- game itself is incredibly fun strike the game of gladiators fighting to death in a tournament bowl of doom fantastic fun brilliant
- p for pizza the one of the most underrated party games of all time where you are drawing cards trying to make a pizza but really it's just a word to guess word association game absolutely love pizza pizza by big potato it's great
- if you have any answers to the questions that we have what games do you think have a small rule set that are just really good games to get people into the hobby who are a bit hesitant because of the the the wall that of wall of text can really provide let me know in the comments i'd love to know
References (from this video)
No references stored for this video.
Video WsQA9rsIu54
Drive Thru Games Discussion at 20:49 sentiment: negative
video_pk 89829 · mention_pk 239231
Click to watch at 20:49 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Good production value
- Works, it's simple, it's straightforward
Cons
- Do not recommend
- Baffling amount of praise
- Only interesting for about five minutes
- Hundreds of better games that are great with kids
- So dead simple
- Won't hold interest long
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — Take cards from the display or the top of the deck.
- Set Collection — Collect different sets of things to build wonders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It seems like whenever I do these where I kind of collect some reviews there's always one or two games where I'm like I think I'm wrong because everybody else seems to like it
- It's just a really simplistic area control game and it's not it's balanced it's it's polished for what it is but it's also very very very very very very mediocre
- Holy cow I really do not like this game
- It takes longer to set this game up than it does to play it
- This is one I think it could be good for me just not polished and developed enough
References (from this video)
No references stored for this video.
Video 1c5tbjNocP8
Allies or Enemies Top 21 List at 3:34 sentiment: positive
video_pk 89716 · mention_pk 238736
Click to watch at 3:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fast plays, great gateway feel
Cons
- two-player may be less optimal
Thematic elements
- construction of wonders with asymmetric turns
- ancient civilizations
- gateway engine-building for families
Comparison games
- 7 Wonders
- Gizmos
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's so interchangeable
- this is jurassic park the board game
- easy number one with a bullet arc nova
- you can picture how kind of your different zoo is gonna be as well
- it's the heaviest rolling right that's out there
References (from this video)
No references stored for this video.
Video tFQovidi5mU
Allies or Enemies Top 100 List at 7:21 sentiment: positive
video_pk 89508 · mention_pk 237826
Click to watch at 7:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fast setup
- Clear scoring paths
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- area control / scoring tracks — Points come from building wonders, military, science, etc., tracked by cards.
- Card Drafting — Players select cards from sides or center to build their tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We are celebrating our second anniversary of our channel so we are doing our top 100 of all time.
- It's a really smart dice placement game where your dice are slowly moving up every turn until they retire and new dice start moving around the track.
- Meadow is super smart as a tableau builder with a simple, elegant arrow system.
References (from this video)
No references stored for this video.
Video 42n_b7ICKw0
Gaming with Edo & Jessica Top List at 9:05 sentiment: positive
video_pk 89097 · mention_pk 236124
Click to watch at 9:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Excellent implementation of modern design by a legacy company
- Great organization within the box
- Evocative components
- Easy to teach and play
- Visually satisfying
Cons
none
Thematic elements
- Building Wonders
Comparison games
- 7 Wonders
Mechanics (from transcript analysis)
- Card Drafting — Players select cards from a central display or from adjacent players.
- Set Collection — Players collect resources and points through card drafting.
- Tableau Building — Players create their wonders in front of them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- eight of these 10 games I purchased myself uh they weren't provided to me by Publishers one was from a publisher to the other was um a gift from a friend
- over 50 percent of these games are two player only games
- 50 of these are existing IP um sort of expansion sequels two-player versions alternate versions of just long-standing Top Flight IP in the board board game IP
- the industry caught up to what the innovators were doing and also very much hired them all like a lot of those folks that have been doing these things have been rolled up into these organizations
- the narrative is like pretty benign or benign but is that what I want to say just basic for like on you know plain maybe is the right way to say it but I really enjoyed the integration of the puzzle the progress through was like the best of that series
- so this to me was one of the titles that was the epitome of seeing the sort of dinosaur organizations come back and look at what was happening in Kickstarter and modern Innovative game design and implement it right
- now at number two is Splendor duel
- Splendor tool at dual has like very similar grid very similar refill of that grid the distinction is more that each player the how they end their turn doesn't literally impact the other player which is true in sobeck but basically as things get removed from the board it forces the other player to make different and tough decisions
- I really think these two are tied I guess if anything Splendor duel is like slightly faster to set up and with the removal of like a lot of the extra like so back two players has just more little rules and powers in a way that I mean Splendor 2 dual has some Powers but like just one same fun but one notch easier just to like explain and teach and start new with new players
- both these games I'd be happy to play again and again and again and I have played them again and again
- coming in at number one for 2022 is uh Clinic Legacy
- I mean I think it's normally I think it might be on the top 10 in BGG normally ranked as like one two or three best ever Legacy game and fully and completely delivered really fun and exciting to be able to play through an entire Legacy experience with my family and my kids
- haven't been able have done lots of Legacy in adult groups but being able to like keep my 15 and 12 year old engaged enough to go through it was really exciting
- I'm Blown Away by it
- the hardest thing to find here would probably be tooth and Claw though I believe you can buy it and maybe crash an octopus
- I don't think you're gonna have a hard time finding any of the other things
References (from this video)
No references stored for this video.
Video 4lJ-VRHPDzM
Board Gaymes James Discussion at 8:15 sentiment: neutral
video_pk 85985 · mention_pk 221636
Click to watch at 8:15 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- City-building
- Ancient wonders
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a really awesome board game if you like RPGs
- the base game is amazing all this stuff is extra if you're not a fan of fiddly bits and euros don't get this
- amazing amazing amazing crew amazing amazing game
- it's a very accessible con
- we'll bring you along
References (from this video)
No references stored for this video.
Video oczpRB1A_f8
Chairman of the Board Discussion at 12:25 sentiment: positive
video_pk 85529 · mention_pk 219394
Click to watch at 12:25 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Impressive for an introductory Euro
- Streamlined Seven Wonders experience
Cons
- Not tailored to host's specific needs
Thematic elements
- Streamlined
Comparison games
- Seven Wonders
Mechanics (from transcript analysis)
- Card Drafting — Implied by Seven Wonders system.
- Military strategy — I tried to focus a bit more on the military side of things which didn't really pay off.
- Set Collection — Implied by Seven Wonders system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- RA, uh, 33 minutes and 28 seconds, and this was one of the biggest car crash games of RA that I've played.
- I have to admit, I did bounce off this one quite hard. I wasn't really a fan of it.
- And this one, I really like the gameplay, but it is too long.
- I think for an introductory Euro style game, this game does such a fantastic job of giving you the giving you the seven wonders experience in the most streamlined way possible.
References (from this video)
No references stored for this video.
Video A1qxjRDYkEo
Tabletop Tolson Event Coverage at 9:54 sentiment: mixed
video_pk 83593 · mention_pk 210906
Click to watch at 9:54 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Interesting
- Really, really glad I played it
Cons
- Feels a little bit basic
- Not sure it has the stay power of replay-ability
Thematic elements
- simultaneous play on player boards
Comparison games
- Seven Wonders
Mechanics (from transcript analysis)
- Dice Rolling — Uses dice that are shaken in a box and land in different cost sections.
- Resource Management — Players can "gain the basic resources" and activate dice based on cost.
- Set Collection — Victory points are gained from "blues are just straight up victory points", "greens are the scientific discoveries", and "red military fight."
- Simultaneous action selection — Everyone plays "simultaneously on their own player dry erase board."
- Tableau Building — Players work on "your wonder".
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Mustache is a game where you are every round playing on a different team trying to earn the most tricks.
- The game ends at exactly the right amount of time
- It was a true delight.
- So, I am pre-ordering. I am on the tempo train. and I really really was impressed.
- I was like, how did this little Martin Wallace gem slip by?
- Um, but it's a really good challenging game.
- Puzzle hunt is um just the the best. It's a treat.
- Puzzle Hunt, 10 out of 10.
- Puzzle Hunt is by far the best part of BGG for me, the most memorable part, and the most fun.
References (from this video)
No references stored for this video.
Video OvZScU450Bk
The Brothers Murph Unboxing at 3:10 sentiment: neutral
video_pk 81313 · mention_pk 201136
Click to watch at 3:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Our board game collection has surpassed the 1,000 board game mark.
- It feels like it's time to do another collection tour.
- This is Tiny Epic Galaxies. It's a really fun dice rolling, resource management, engine building kind of game.
- Terraforming Mars. This is a classic.
- The feeling of terraforming Mars is just epic.
- Too Many Bones. This game has some of the coolest dice I've ever seen.
- It's a cooperative adventure game with really satisfying combat.
References (from this video)
No references stored for this video.
Video CBQgJCfr3EE
Rolls in the Family Top List at 18:42 sentiment: positive
video_pk 80425 · mention_pk 195730
Click to watch at 18:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging decisions, especially concerning military
- Fun two-player dynamics
- Multiple paths to victory
- Good with expansions like Medals
Cons
- Can plateau in play frequency after an initial heavy period
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Competing for military dominance over adjacent players.
- Card Drafting — Players select cards from available options.
- Resource Management — Players manage resources to build structures and wonders.
- Set Collection — Collecting sets of scientific symbols for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We are talking about a six-year-old that has played more board games than days he's been alive.
- Chess. It's chess.
- So, what what are you liking about Llama? I'm liking like um getting chips.
- So the the guessers have to keep eliminating options and you win the game if you can get down to only having the answer right after they've continued.
- And then in those 3 seconds, you panic and then by the time it closes, you realize you remember nothing.
- So, you know, people who are, you know, coming over to play just maybe have played it before, want to play different games and stuff like that. But man, you know, I I can't remember if we included this one on like best board games to like start a collection, but this is just a such a good versatile, you know, card drafting at boiled down to kind of its simplest form.
- Can't have too many cats.
- It's a luck game.
- Literally the game is everybody in their hand puts these five objects.
- So, it's pretty good.
- I like pushing the tiles in and trying to like figure out the best way to do it.
- I like um getting two T-rexes.
References (from this video)
No references stored for this video.
Video anXcmz7JoTU
Unboxing at 8:06 sentiment: positive
video_pk 70446 · mention_pk 167428
Click to watch at 8:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Streamlined and accessible for a broader audience.
- High production value with sturdy components and attractive inserts.
- Visually appealing and engaging componentry.
- Easier for children to play due to simplified mechanics.
- Variable player powers via the chosen wonder.
- Good replayability with different wonders and token choices.
Cons
- Potential for overwhelming sticker application during setup.
- The host's initial struggles with rules and component organization.
- The 'box far demeter' scoring system for unboxing was a zero.
Thematic elements
- Building Wonders
Comparison games
- Seven Wonders
- Seven Wonders Duel
- Katan
- Cities & Knights
- I Wish I Didn't Know: Family Edition
- Operation
- Hungry Hungry Hippos
- Bed Bugs
- Monopoly
- Domino
- Tua
- Black Angel
- Trinitiy of Rain
- On Mars
- Zia
- Drop Drive
- Voidfall
Mechanics (from transcript analysis)
- Card Drafting — The host notes the change from the original Seven Wonders' card drafting, explaining that players now choose one card from three available options.
- Card Drafting (Simplified) — Players choose one card from three options (left, right, or central deck) instead of the pass-and-draft mechanism of Seven Wonders.
- progress tokens — Players can acquire progress tokens, which grant persistent abilities or end-game scoring bonuses.
- Resource Management — Players gather resources (represented by gray and yellow cards) to build stages of their wonder.
- Set Collection — The host describes mechanics involving collecting specific types of cards (gray, yellow, green, red) to achieve goals, construct wonder stages, or gain progress tokens.
- Set Collection (Military) — Players collect shields from red cards to increase military strength, triggering battles when enough conflict tokens are flipped.
- Set Collection (Science) — Players collect sets of science symbols (from green cards) to gain progress tokens, which provide persistent powers.
- Take That — The game involves battling neighbors with military strength derived from red cards.
- Variable player powers — Each player chooses a different wonder at the start, which grants a unique special ability.
- Wonder Building — The core mechanic involves constructing a multi-stage wonder, with stages requiring specific resources and being built from the bottom up.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The designer of seven wonders took a look at seven wonders and thought this game is too difficult.
- This is called gen can't this is i can't make it to gen con or I value my life over board games bizarrely.
- The reason why I think it's okay to do something as flagrantly irresponsible as open learn and play a game sight unseen on a stream is this.
- They want an entry level game not entry level for board gamers but entry level for everybody so they're trying to go much more broad with the appeal with this.
- This is possibly worse than doing math on camera.
- The aim here is actually for you to leave dumber than you were when you came in the door.
- It's like an arts and crafts project.
- The plural of lego is lego and I won't have it any other way on my live stream.
- It's weed sweet 1973 wins a copy of uh Seven Wonders Architects brand new game uh available uh q4 and as soon as asmode canada gets their hot little uh hands on their own copies uh they'll be sending weed 1973 a copy of the game isn't that wonderful it retails for 60 canuck bucks it's going to be probably 5 or 10 bucks cheaper if you're in American land if you're in the UK I have no idea I don't know how exchanges work I'm just a caveman.
References (from this video)
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Video HoWYtOWy3sQ
Meeple University Playthrough at 32:30
video_pk 70035 · mention_pk 239796
Click to watch at 32:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Trek 12 is a roll and write game.
- What's a roll and write game? If you'd asked me 2 weeks ago, which you did, I wouldn't have known what it was.
- the way it works is that you roll some dice, and then you write a result on your board.
- For every fixed line, so, for example, there's one through to five, you score the highest number plus the number of other members of the fixed line.
- Or for the zones, you score the high the number that's that the zone represents. So, this is a four plus the number of other numbers in there.
- The person with the most points wins.
References (from this video)
No references stored for this video.
Video GRgwjZ4IGOU
kovray Review at 0:19 sentiment: positive
video_pk 68884 · mention_pk 240226
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fast setup and quick to grasp
- introductory gateway to Seven Wonders
- iconography stays consistent across decks
- colorblind friendly design
- good for large groups (2-7 players)
- balanced mix of luck and strategy
Cons
- not ideal for players seeking more depth if already familiar with Seven Wonders
- can be repetitive over time
- asymmetrical powers are similar across wonders
- may require expansions for duel or higher complexity
Thematic elements
- construction and scoring points through card drafting and resource management
- building a grandiose wonder
Comparison games
- Seven Wonders Duel
- Seven Wonders
Mechanics (from transcript analysis)
- Battle resolution — When battles occur, you compare shields with neighbors, earning military victory tokens.
- Card Drafting — On your turn you pick a card from three available decks, building your resource base and may affect your strategy.
- cat pawn mechanic — Blue cards may grant a cat pawn via special icons on some cards.
- End Game Bonuses — Scores come from constructed stages of your wonder, cat pawn bonuses, blue cards, military tokens, and progress tokens.
- End-game scoring — Scores come from constructed stages of your wonder, cat pawn bonuses, blue cards, military tokens, and progress tokens.
- military conflict — Red cards provide shields; horn icons trigger battle tokens which are resolved with neighbors.
- progress tokens and green science — Green science icons allow progress tokens when you have matching symbols.
- Resource Management — Gray resource cards are used to construct your wonder; yellow coins act as wild resources.
- Wonder construction — Begin at the bottom of your wonder and build upwards, matching resource sets to complete sections.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- now in seven wonders architect you're trying to build a grandiose wonder and score the most points
- the setup time is really quick it's really easy to get a grasp of
- it's a great precursor and an introductory game
- colorblind friendly
- If you've played seven wonders before, if you don't really have a lot of friends you wanna introduce games to and want to stick to the core, this may not be the game for you
- it's the luck of the draw
- it's a perfect game to introduce seven wonders to
References (from this video)
No references stored for this video.
Video ujkgTt19BEs
Rolls in the Family Top 10 List at 2:39 sentiment: positive
video_pk 65898 · mention_pk 160031
Click to watch at 2:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- My number one, Ryan, is not a surprise to anyone on the channel.
- 174 times. Full games of Crokinol.
- I will I will never buy a Polyomino game again.
- You found the Unknown Planet.
References (from this video)
No references stored for this video.
Video h3hukC2TSyU
Allies or Enemies Top 100 List at 32:43 sentiment: positive
video_pk 65850 · mention_pk 159855
Click to watch at 32:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- simple turn structure suitable for groups
- beautiful civilization cards and wonders
Cons
- less depth than mainline Seven Wonders titles
Thematic elements
- civilization-building with drafting
- ancient civilizations building wonders
- very approachable and crisp
Comparison games
- Seven Wonders
Mechanics (from transcript analysis)
- Card Drafting — take a card from a visible row to shape your civilization
- Set Collection — collect cards that grant bonuses and victory points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's what I always hope exploration games are gonna be
- it's the right amount of deep and simple
- it's so inviting how everything is put together
- Meadow is gorgeous I mean the artwork is incredible
- this is a racing betting game
- the cards for the national parks all look lovely
- it's basically Jane Austen and Downton Abbey in a satirical form
References (from this video)
No references stored for this video.
Video A9ORkfEjjm0
Let's Table It Top 5 List at 3:17 sentiment: positive
video_pk 65839 · mention_pk 159810
Click to watch at 3:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- great family weight; language-free
- easy setup; fast play; accessible for kids
- replayability via different wonders
Cons
none
Thematic elements
- civilization-building and resource management
- Ancient world, wonder-building
- informational and approachable
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — draft from side piles in addition to a central pile.
- multi-pile drafting — draft from piles on both sides of you affects choices and competition.
- Resource Management — manage resources to construct wonders and progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The colors are gorgeous.
- Mediterranean coast vibe. Very summer.
- No language.
- This is five lazy summer day games.
- It's quick, easy, and fun.
- Junk Drawer was a complete surprise for me.
- The end of the game is actually just when somebody can't place anything in their drawer.
References (from this video)
No references stored for this video.
Video HRWXV-0D5ss
Allies Are Enemies Top 10 List at 11:49 sentiment: positive
video_pk 65804 · mention_pk 159626
Click to watch at 11:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- compact, elegant variant of the Seven Wonders concept
- replayability with different wonders and cards
- well-packaged box with everything neatly organized
Cons
- some players miss deeper engine-building of the original
- potentially less interaction than the classic version
Thematic elements
- card drafting to assemble a wonder and gain points
- ancient world with wonders to build
- accessible, fast-paced drafting with strategic choices
Comparison games
- Seven Wonders
Mechanics (from transcript analysis)
- Card Drafting — cards are drafted from three zones (center, left, right) to build your wonder
- military/ science/ progression — cards progress your military, science sets, and overall scoring
- Resource Management — resources help fund wonders, military, and science tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- these are 10 new games that won't be on that list.
- it's not necessarily like these have to be your very first game.
- you reach into a bag and you grab a tile.
- it's just mean. Every single thing you do is mean.
- meanest thing you could do in a board game
- this is my current favorite game of all time and it is a cooperative game
References (from this video)
No references stored for this video.
Video YxIrQqCVf_o
Allies Are Enemies Top 100 List at 14:31 sentiment: positive
video_pk 65802 · mention_pk 159607
Click to watch at 14:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- extremely easy to teach
- three distinct paths to victory
- physical, asymmetric wonders add variety
Cons
none
Thematic elements
- civilization-building through draft and wonder construction
- futuristic/alternate version of the Seven Wonders world
- compact, efficient
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — draft cards from a shared pool to advance toward win conditions.
- partial drafting / pass-and-draft simplified — cards are drafted between players in a streamlined manner.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- what I really like about this game is how thematic it is.
- the designer was inspired to make this game when he lived in Scotland.
- you buy a whole bunch of different ingredients and alcohol, mix it all together, and then you take off the top and the bottom to see what spirit you make.
- I love modular games. And this is so so modular.
- it's unbelievably easy to teach.
- the wonder that you're building is actually a physical wonder.
References (from this video)
No references stored for this video.
Video E_ClsyveJXg
Allies or Enemies Top 100 List at 18:22 sentiment: positive
video_pk 65806 · mention_pk 159657
Click to watch at 18:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- snappy and accessible version of Seven Wonders
- great production and visuals
Cons
- still subject to card-drafting luck
- less depth than many Euro-style games
Thematic elements
- building and trading through neighbor interactions
- Civilization-building with a streamlined wonder-focus
Comparison games
none
Mechanics (from transcript analysis)
- card drafting / neighbor interaction — choose cards from neighbors or center to build wonders and gain resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a very cozy game
- this game can be so so mean
- it's like Pandora's box of but like a good Pandora's Box
- the theme and mechanics mush together like magic
References (from this video)
No references stored for this video.
Video 0Xv7x1UkBbQ
The Dice Tower Playthrough at 32:31 sentiment: positive
video_pk 6343 · mention_pk 162363
Click to watch at 32:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fast and accessible, especially as a lighter Seven Wonders spin-off
- clear, compact rules with quick setup and play
- good balance of engine-building and combat considerations
- center-row choices provide meaningful agency
Cons
- depth is shallower than base Seven Wonders for some players
- high interaction relies on table dynamics; some players may feel stalled if others pace the game
Thematic elements
- civilization-building with a simplified card-drafting engine
- Ancient civilizations building monumental wonders
Comparison games
- Seven Wonders
- Seven Wonders Duel
Mechanics (from transcript analysis)
- Card Drafting — Draft cards from the left, right, or center and place them to develop your tableau and monument.
- combat/war track — Strength comparisons with neighbors can grant war points; war happens in stages.
- progress tokens and powers — Acquiring science/power symbols unlocks end-game bonuses and special abilities.
- resource collection and monument construction — Gather resources to build stages of your monument and gain points.
- set synergy and color matching — Aim for combinations that maximize scoring through color and symbol interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Castle Combo is a recent favorite of mine.
- Nine rounds, pick your nine cards.
- Very punchy game.
- Great return on my time investment, 30 minutes, but they're packed with little decisions.
- Castle Combo is one of my go-to quick and punchy games lately.
- Seven Wonders Architects is a simplified game from those games.
- This is a spin-off of Seven Wonders; it's simplified and fast.
References (from this video)
No references stored for this video.
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