Game Info
Year
2021
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
In 7 Wonders: Architects, 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages.
Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their society, develop military might to navigate conflicts, oversee resource management, research science improvements, and collect civil victory points as they race to leave their mark on world history.
Featured Videos
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment:
pos 7 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–7 of 7
Video ujkgTt19BEs
Rolls in the Family Top 10 List at 2:39 sentiment: positive
video_pk 65898 · mention_pk 160031
Click to watch at 2:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- My number one, Ryan, is not a surprise to anyone on the channel.
- 174 times. Full games of Crokinol.
- I will I will never buy a Polyomino game again.
- You found the Unknown Planet.
References (from this video)
No references stored for this video.
Video h3hukC2TSyU
Allies or Enemies Top 100 List at 32:43 sentiment: positive
video_pk 65850 · mention_pk 159855
Click to watch at 32:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- simple turn structure suitable for groups
- beautiful civilization cards and wonders
Cons
- less depth than mainline Seven Wonders titles
Thematic elements
- civilization-building with drafting
- ancient civilizations building wonders
- very approachable and crisp
Comparison games
- Seven Wonders
Mechanics (from transcript analysis)
- card drafting — take a card from a visible row to shape your civilization
- set collection — collect cards that grant bonuses and victory points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's what I always hope exploration games are gonna be
- it's the right amount of deep and simple
- it's so inviting how everything is put together
- Meadow is gorgeous I mean the artwork is incredible
- this is a racing betting game
- the cards for the national parks all look lovely
- it's basically Jane Austen and Downton Abbey in a satirical form
References (from this video)
No references stored for this video.
Video A9ORkfEjjm0
Let's Table It Top 5 List at 3:17 sentiment: positive
video_pk 65839 · mention_pk 159810
Click to watch at 3:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- great family weight; language-free
- easy setup; fast play; accessible for kids
- replayability via different wonders
Cons
none
Thematic elements
- civilization-building and resource management
- Ancient world, wonder-building
- informational and approachable
Comparison games
none
Mechanics (from transcript analysis)
- card drafting — draft from side piles in addition to a central pile.
- multi-pile drafting — draft from piles on both sides of you affects choices and competition.
- Resource management — manage resources to construct wonders and progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The colors are gorgeous.
- Mediterranean coast vibe. Very summer.
- No language.
- This is five lazy summer day games.
- It's quick, easy, and fun.
- Junk Drawer was a complete surprise for me.
- The end of the game is actually just when somebody can't place anything in their drawer.
References (from this video)
No references stored for this video.
Video HRWXV-0D5ss
Allies Are Enemies Top 10 List at 11:49 sentiment: positive
video_pk 65804 · mention_pk 159626
Click to watch at 11:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- compact, elegant variant of the Seven Wonders concept
- replayability with different wonders and cards
- well-packaged box with everything neatly organized
Cons
- some players miss deeper engine-building of the original
- potentially less interaction than the classic version
Thematic elements
- card drafting to assemble a wonder and gain points
- ancient world with wonders to build
- accessible, fast-paced drafting with strategic choices
Comparison games
- Seven Wonders
Mechanics (from transcript analysis)
- card drafting — cards are drafted from three zones (center, left, right) to build your wonder
- military/ science/ progression — cards progress your military, science sets, and overall scoring
- Resource management — resources help fund wonders, military, and science tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- these are 10 new games that won't be on that list.
- it's not necessarily like these have to be your very first game.
- you reach into a bag and you grab a tile.
- it's just mean. Every single thing you do is mean.
- meanest thing you could do in a board game
- this is my current favorite game of all time and it is a cooperative game
References (from this video)
No references stored for this video.
Video YxIrQqCVf_o
Allies Are Enemies Top 100 List at 14:31 sentiment: positive
video_pk 65802 · mention_pk 159607
Click to watch at 14:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- extremely easy to teach
- three distinct paths to victory
- physical, asymmetric wonders add variety
Cons
none
Thematic elements
- civilization-building through draft and wonder construction
- futuristic/alternate version of the Seven Wonders world
- compact, efficient
Comparison games
none
Mechanics (from transcript analysis)
- card drafting — draft cards from a shared pool to advance toward win conditions.
- partial drafting / pass-and-draft simplified — cards are drafted between players in a streamlined manner.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- what I really like about this game is how thematic it is.
- the designer was inspired to make this game when he lived in Scotland.
- you buy a whole bunch of different ingredients and alcohol, mix it all together, and then you take off the top and the bottom to see what spirit you make.
- I love modular games. And this is so so modular.
- it's unbelievably easy to teach.
- the wonder that you're building is actually a physical wonder.
References (from this video)
No references stored for this video.
Video E_ClsyveJXg
Allies or Enemies Top 100 List at 18:22 sentiment: positive
video_pk 65806 · mention_pk 159657
Click to watch at 18:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- snappy and accessible version of Seven Wonders
- great production and visuals
Cons
- still subject to card-drafting luck
- less depth than many Euro-style games
Thematic elements
- building and trading through neighbor interactions
- Civilization-building with a streamlined wonder-focus
Comparison games
none
Mechanics (from transcript analysis)
- card drafting / neighbor interaction — choose cards from neighbors or center to build wonders and gain resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a very cozy game
- this game can be so so mean
- it's like Pandora's box of but like a good Pandora's Box
- the theme and mechanics mush together like magic
References (from this video)
No references stored for this video.
Video 0Xv7x1UkBbQ
The Dice Tower Playthrough at 32:31 sentiment: positive
video_pk 6343 · mention_pk 162363
Click to watch at 32:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fast and accessible, especially as a lighter Seven Wonders spin-off
- clear, compact rules with quick setup and play
- good balance of engine-building and combat considerations
- center-row choices provide meaningful agency
Cons
- depth is shallower than base Seven Wonders for some players
- high interaction relies on table dynamics; some players may feel stalled if others pace the game
Thematic elements
- civilization-building with a simplified card-drafting engine
- Ancient civilizations building monumental wonders
Comparison games
- Seven Wonders
- Seven Wonders Duel
Mechanics (from transcript analysis)
- card drafting — Draft cards from the left, right, or center and place them to develop your tableau and monument.
- combat/war track — Strength comparisons with neighbors can grant war points; war happens in stages.
- progress tokens and powers — Acquiring science/power symbols unlocks end-game bonuses and special abilities.
- resource collection and monument construction — Gather resources to build stages of your monument and gain points.
- set synergy and color matching — Aim for combinations that maximize scoring through color and symbol interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Castle Combo is a recent favorite of mine.
- Nine rounds, pick your nine cards.
- Very punchy game.
- Great return on my time investment, 30 minutes, but they're packed with little decisions.
- Castle Combo is one of my go-to quick and punchy games lately.
- Seven Wonders Architects is a simplified game from those games.
- This is a spin-off of Seven Wonders; it's simplified and fast.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–7 of 7