Game Info
Year
2019
Players
2-4
Age
14+
Playtime
30 min
Collection
Your Tier
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Description
It’s Mancala meets worker-placement in this Wild West board game!
On your turn you’ll grab a Fistful of Meeples and place them around the street. Take actions such as: mining for gold, building businesses, dueling in the street, and setting off explosive jail breaks! After the dust has settled, the player with the most points wins!
—description from the publisher
Featured Videos
Playthrough
A Fistful of Meeples Board Game – Playthrough
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 4 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–6 of 6
Video oOCsw6mcONs
Meeple University Analysis at 4:51 sentiment: positive
video_pk 91318 · mention_pk 244888
Click to watch at 4:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clever ordering of resolution benefits the player.
- Timing of placing meeples in other players' buildings can be strategic.
- Duels can be initiated strategically to gain resources.
- The game can be played as a serious euro or with more table talk.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Choosing the order of actions, including risky ones first or last.
- Bag Building — Resolving items dropped off into a bag, with potential risks like dynamite.
- Combat — Engaging in gunfights where players can be eliminated.
- Resource Management — Managing resources like gold bars.
- Worker Placement — Moving a lot of workers around.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- These tips are coming from the designers and publishers themselves not from me so these are legit awesome tips for their own games.
- It's the table reading and so what I mean about that is you can actually look around the table and use those euro skills to see what people's intentions are and also what they're capable of.
- You can play around with that element with depending what type of group you have if you wanted to otherwise play it more like a serious euro you could also do that too and kind of keep the table talk and banter to a minimum.
- One of the tricks is is to resolve them in an order that benefits you the best.
- Every card its kind of pays for itself a lot of times so you look at the bottom and realize hey if I do this thing and this thing and I get all the way to the top you'll probably pay for itself.
- There's definitely more than one way to skin a cat as they say.
References (from this video)
No references stored for this video.
Video 3LjoAnWeHUg
Meeple University Playthrough
video_pk 70282 · mention_pk 167208
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- built buildings collect resources in gold bus and get ready for showdowns between the town's notorious characters
- So I roll in components are not final
- This guy can build so it'll cost two gold and a stone
- I'll try to break the rollers out of the jail already
- I can't really build in distance so all actually was off and I don't have enough
- my robber is going to rob this miner
- Builders don't eat very well in fights
- it's the peril of the game there's of course there's twice as much gold in the bag as the stone
- you may not have gotten the resources but you get the bragging rights there you go
- dynamite said that Donna one of the pushing us towards the endgame
References (from this video)
No references stored for this video.
Video e_U8mwdvY7A
Meeple University Rules Teach
video_pk 70283 · mention_pk 167209
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- build buildings collecting resources in gold bars and get ready for show dams
- first you must grab a fistful of meatballs
- if you stay tuned until the end you can pick up some tips and strategies along the way
- the game will end after all the gold bars are taken or all the grave slots are filled or all the dynamite has exploded
- in this video we're showing you a prototype copy of the game the art rules and components may not be final and some of the components that we're looking at in this video are different colors to those that will be in the final game and will point that out as we go along
- if you take them from the jail you pick up the maples then take one of the dynamite cubes and place it into the mining bag with all of the stone and gold
- if you place a maple onto a showdown space then place your color disc next to it you won't necessarily be resolving this maple on your turn
- if ever you were to place the madam into a showdown space instead move her back to the saloon leaving this showdown space empty
- resolving a miner at a building with the 5-point side showing allows the owner of that tile to draw two pieces from the bag
- resolving a miner at a building with the 10-point side showing allows its owner to draw four pieces from the bag
- once again the benefit here is all gained by the active player regardless of the ownership of any tiles around that building
- the madam entices resources out of builders to resolve the matter at a location draw one piece from the bag for each builder in that location and then send all of the builders to the saloon
- the winner of the shootout will gain some resources while there is no penalty for the loser
- the winning me ball then moves to the saloon to brag about his or her victory
- the meeple that loses the shootout doesn't fare so well and goes to the Graveyard
- the dynamite mechanism gives players an incentive to spend their stone on buildings soon after they get it rather than trying to hoard it up for one big turn later in the game
- continue playing until all players have had the same number of turns and then proceed to endgame scoring to count their scores
- if tied whoever has the most combined gold and stone pieces wins and is still tied victory is shed
- we hope that you enjoy the video and we hope that it helps you
- if you can join this video please let us know by hitting the like button right in the comment section if you have any feedback or questions you can also join our base Brook meeple University community to show you all off for board games and finally if you'd like to be among the first notified of what's new from Midland University please consider subscribing to our channel you can click on the Mabel up in the corner to do so and do hit the bell for notifications until next time
References (from this video)
No references stored for this video.
Video 3LjoAnWeHUg
Meeple University Playthrough at 0:14 sentiment: positive
video_pk 70282 · mention_pk 245922
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The game flows well.
- There are opportunities for interesting player interaction like robbing and gunfights.
Cons
- Resource scarcity, particularly stone, can lead to getting stuck.
- The dynamite exploding can cause players to lose resources.
Thematic elements
- Wild West showdowns between notorious characters
Comparison games
none
Mechanics (from transcript analysis)
- Bag Building — Resources are drawn from a bag, and players can add items like dynamite to it.
- Combat — A gunfight mechanic is present where players might lose resources.
- resource collection — Players collect gold and stone from a bag or by robbing other players.
- Set Collection — Players collect meeples representing different character types (builders, miners, deputies, robbers) to perform actions.
- Worker Placement — Players use builders to perform actions like mining, arresting, or building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- built buildings collect resources in gold bus and get ready for showdowns between the town's notorious characters
- So I roll in components are not final
- This guy can build so it'll cost two gold and a stone
- I'll try to break the rollers out of the jail already
- I can't really build in distance so all actually was off and I don't have enough
- my robber is going to rob this miner
- Builders don't eat very well in fights
- it's the peril of the game there's of course there's twice as much gold in the bag as the stone
- you may not have gotten the resources but you get the bragging rights there you go
- dynamite said that Donna one of the pushing us towards the endgame
References (from this video)
No references stored for this video.
Video e_U8mwdvY7A
Meeple University Rules Teach at 0:27 sentiment: positive
video_pk 70283 · mention_pk 245923
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Quick playing
- Gain resources and points by winning gunfights, building buildings, upgrading buildings, and collecting gold bars.
Cons
none
Thematic elements
- Wild West
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Players can activate each meeple that he or she has on the board taking the action of the space.
- Area Majority — Building buildings and upgrading buildings contribute to scoring.
- Dice Rolling — Used in shootouts to determine the winner.
- Mancala — On each turn players pick up all the meeples from one location and then drop them off progressively around the board.
- Resource Management — Players collect gold and stone pieces to build and upgrade.
- Set Collection — Players gain their resources and their points by winning gunfights building buildings upgrading buildings and collecting gold bars.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- build buildings collecting resources in gold bars and get ready for show dams
- first you must grab a fistful of meatballs
- if you stay tuned until the end you can pick up some tips and strategies along the way
- the game will end after all the gold bars are taken or all the grave slots are filled or all the dynamite has exploded
- in this video we're showing you a prototype copy of the game the art rules and components may not be final and some of the components that we're looking at in this video are different colors to those that will be in the final game and will point that out as we go along
- if you take them from the jail you pick up the maples then take one of the dynamite cubes and place it into the mining bag with all of the stone and gold
- if you place a maple onto a showdown space then place your color disc next to it you won't necessarily be resolving this maple on your turn
- if ever you were to place the madam into a showdown space instead move her back to the saloon leaving this showdown space empty
- resolving a miner at a building with the 5-point side showing allows the owner of that tile to draw two pieces from the bag
- resolving a miner at a building with the 10-point side showing allows its owner to draw four pieces from the bag
- once again the benefit here is all gained by the active player regardless of the ownership of any tiles around that building
- the madam entices resources out of builders to resolve the matter at a location draw one piece from the bag for each builder in that location and then send all of the builders to the saloon
- the winner of the shootout will gain some resources while there is no penalty for the loser
- the winning me ball then moves to the saloon to brag about his or her victory
- the meeple that loses the shootout doesn't fare so well and goes to the Graveyard
- the dynamite mechanism gives players an incentive to spend their stone on buildings soon after they get it rather than trying to hoard it up for one big turn later in the game
- continue playing until all players have had the same number of turns and then proceed to endgame scoring to count their scores
- if tied whoever has the most combined gold and stone pieces wins and is still tied victory is shed
- we hope that you enjoy the video and we hope that it helps you
- if you can join this video please let us know by hitting the like button right in the comment section if you have any feedback or questions you can also join our base Brook meeple University community to show you all off for board games and finally if you'd like to be among the first notified of what's new from Midland University please consider subscribing to our channel you can click on the Mabel up in the corner to do so and do hit the bell for notifications until next time
References (from this video)
No references stored for this video.
Video P-g6WNgJJJc
Meeple University Rules Teach at 0:25 sentiment: positive
video_pk 64896 · mention_pk 158484
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fast playtime (30 minutes)
- Light complexity
Cons
none
Thematic elements
- Earning points from gold and buildings
- Wild West town
Comparison games
none
Mechanics (from transcript analysis)
- Mancala — Players pick up all meeples at one location and distribute them clockwise or anti-clockwise around the board. Actions are resolved based on the final location of the meeples.
- Player Elimination (of meeples) — Meeples can be killed in shootouts and go to the graveyard.
- Push Your Luck — Drawing a dynamite cube from the bag adds disincentives and can trigger game end conditions.
- Resource Management — Players manage gold and stone resources, using them for building and converting gold into gold bars. Specific rules govern hoarding and loss of resources.
- Set Collection — Players aim to collect gold bars and build marquee tiles to score points.
- Worker Placement — Different meeple types (builders, miners, robbers, deputies, madam) are placed on the board and perform specific actions related to resources and interaction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- built buildings like resources in gold bars and get ready for showdowns between the town's notorious characters but first you must grab a fistful of meatballs
- This is the fistful nipples
- A fistful of meeples is a wild west man cava game designed by Johnny pack Canton and published by final frontier games the game plays two to four players competitively it plays in 30 minutes and is of life complexity
- in a fistful of meeples players compete in this wide West town to earn the most points from gold and buildings
- The game plays with a Mancala mechanism
- there is a hierarchy of meeple types based on proficiency at gun fighting
- And that's what do we expect from a fistful of maples we hope that you enjoy the video and we hope that it helps you
- if you'd like to learn the rules to the game in full we have a how to play video and you can check that out by clicking on the link in the description below
- if you enjoy this video please let us know by hitting the like button write your questions or feedback in the comment sections below
- You can also join our Facebook group maple university community to show your love for board games and finally if you'd like to be among the first notified on what's new from Mabel University please consider subscribing to our channel you can click on the maple up in the corner to do so and do hit the bell for notifications until next time
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–6 of 6