Advanced Squad Leader is the completely reorganized and re-designed version of the original Squad Leader system. This three-ring binder is the basic rules for the entire system and provides the ultimate combination of playability and detail. Full-color charts and beautiful pictures make this the most readable of rulebooks - and it includes a full-service index as well for quick reference.
And ASL is more than "squads"; the system includes the rules for everything from machine guns to bazookas, tanks and ordnance weapons, paratrooper drops, glider landings and beach assaults. And much more. This set of rules is constantly kept up to date by expansions included with the modules.
ASL goals are scenario-defined and vary from tasks such as exiting troops off of one edge of the board, to inflicting a certain number of casualty points on the opposing force, to capturing a certain number of goal-buildings or areas.
This is just the rulebook. To start playing the game the newcomer must get, at least, the Beyond Valor: ASL Module 1. There are a great many ASL Modules available. "Core Modules" provide additional rules, units from different nationalities, and additional geomorphic mapboards. "Historical Modules" provide campaign games simulating multi-day battles using actual historical maps rather than geomorphic mapboards, including additional rules, counters and paper maps. Many modules have dependencies on earlier modules.
Rulebook contents:
Introduction
Chapters A, B, C, D, H (Design Your Own, German & Russian vehicle notes only), J [1st edition]
Chapters A, B, C, D, E, H (Design Your Own, German & Russian vehicle notes only), J, K [2nd edition]
Index & Glossary
1st edition additional changes/chapters:
chapter E in Yanks: ASL Module 3
chapter F in West of Alamein: ASL Module 5
chapter G in Code of Bushido: ASL Module 8 / Gung Ho!: ASL Module 9
chapter K in Paratrooper: ASL Module 2
8 revised RuleBook pages [A 17-18/A 29-30/B 31-32/F 1-2 all marked "92"] in Croix de Guerre: ASL Module 10
2nd edition additional chapters:
chapter F in Hollow Legions: ASL Module 7a
chapter G in Rising Sun: ASL Module 13
(Note: this is a description of the ASL rulebook which is published separately. For the ASL family, check Game wiki.)
- Has played Squad Leader and some starter kits previously.
- Squad Leader
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- this is the challenge where I try tried to play a subset of the rather large collection of board games tabletop historical War Games specifically that I have on my shelves that I have yet to play or fully play
- the goal here is to start making progress chipping away at those games on your shelves that have yet to be played
- the Shelf of Shame is so embarrassing
- all of these are shelf of Shame right I me usually call it shelf of opportunity but this is yeah some of these I really need to play
References (from this video)
- Host enjoys the tactical combat system and is committed to learning it.
- Progress has stalled significantly.
- Host has not yet reached vehicle level proficiency.
- Tactical combat
- World War II
Mechanics (from transcript analysis)
- Starter kit — Focusing on learning the starter kit level with sport guns and infantry.
- Tactical combat systems — Host enjoys tactical combat systems and wants to master ASL.
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- Got it. Off the line. Another man-to-man combat game. Each counter is a single man, just like in combat 3, but uh combat is a solo game. This is uh it's got solo guidance for it, but it's designed as a two-player game, although it's I think it's going to be very solo friendly.
- I feel like that sort of it's easy for me to sit down when I've got 20 minutes and just cruise through my phone and look at social media, but instead I can play a whole game. And so I think these games offer me an opportunity to do something more interesting than Doomcroll
- when talk about companies that have high production values with their stuff, I mean, of course, we've got the big ones, you know, GMT, Compass Games, and things. Worthington Publishing is right up there with Bua Sims in terms of the quality of their content. The boxes are good, the counters are good, materials are good, the cards are all vinyl. I mean, just really they don't they they make good stuff, too, which is always really nice to see some durability.
- It's going to be something different, right? I mean, it's always good to throw different things in the channel. Something a little bit different, but I think there's enough overlap with it with Wargaming that and and I know there's a lot of football fans on the channel as well.
- 49% no, 51% yes. So roughly 50% half of the people watching this video play miniatures wargaming as well as tabletop board gaming or or play and don't play anything else which was I thought it's more than I thought.
- Miniatures games for me represent the extension of a childhood hobby of mine, which was building and painting model airplane kits. Totally can see that. So you're building the miniatures, painting the miniatures, playing the games. These can all go together into one big hobby.
- The other thing would be PC Hex Encounters kind of like we did with the Panzer Core 2. The nice thing about that is that it's very easy to play in a live stream format because the rules are all managed for you in the background.
References (from this video)
- Will be back with it next month
- Did not play it over the past month as promised
- Failed to make a video on it as promised
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- This reminds me of Coin Light. And the game that comes to my mind is Root. And not that this is the same thing or a spin-off, but it's got a Root type feel.
- I've read through the rules looks very accessible and pretty easy to jump into.
- Production values on this one are really high.
- I really appreciate I think Fal has a nice touch on accessibility, depth of gameplay, quality of components, just really putting things together in a nice package that builds some very interesting things with good gameplay and a lot of accessibility.
- 42% tactical, 30% operational, 29% strategic.
- My favorite game of all time is Combat Commander, which is a tactical level game.
- I'm split between the different scales. Given the time I'd play them all, I love the idea of grand tactical, but don't have the space they generally acquire.
- Wow, it's taking a while here. Oh, we've got Arvin Runstein5707.
- New to these games. So, still learning, but strategic seems like my jam.
References (from this video)
- detailed tactical combat
- immersive
- very dense ruleset
- steep learning curve
- tactical combat during World War II
- World War II
Mechanics (from transcript analysis)
- Hex and counter — It uses a hex and counter system.
- Variable player powers — Implied by the different nationalities and units.
Video topics + discussion points
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- There's a lot of designers and company representatives that are there, like GMT Games is there, uh Uwe from Sound of Drums was there coming in from Europe.
- So, if you're looking at a chance to play up-and-coming games with some of the designers that are designing on them, it's quite an experience.
- You really get some insight into the design process, into how historical board games are created as you're playing them and giving feedback to the designers.
- In this game, you take on the role of companies that are trying to win military contracts uh from the US
References (from this video)
- Making progress with the game
- Excited to be playing it
Mechanics (from transcript analysis)
- Rules complexity — Host discusses using 'starter kit rules' and then moving to 'full ASL rules'.
- scenario play — Host mentions playing 'the very first scenario to just play with leaders and squads' and 'one of the styling scenarios'.
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- This is looking really, really good. Very interesting topic and a very creative design.
- Baggie games are always fun, too, because they come in my mailbox rather than at my front door. So when they arrive, you're like, "Oh, it's a magazine." And then you open up saying, "Oh, it's a game."
- So, it's the flip side of Silent Victory with all of the implications and fun of that.
- This is a tactical combat game, fantas fantasy combat game set in Greek mythology.
- 46% of viewers said yes to this question.
- I figured most people wouldn't have space. Most people wouldn't have the time and most people Yeah.
- I feel like I'm not in the Grognard club until I do one of these experiences.
- Especially now that half of us have done this, I feel left out.
References (from this video)
- Seminal kernel of game design
- Huge force in the wargame world
- Wargaming
- Tactics One
- Tactics Two
- Squad Leader
Mechanics (from transcript analysis)
- Hex Encounter — Characterized as a hex encounter game with unit movement.
- Wargame — Identified as a significant entry in the wargaming genre.
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- I think from my perspective based on what I've seen of the games that they inducted the original 25 uh I just wanted to speculate on what the next 25 would be
- there's some interesting gaps in the 25 list that's out there now
- Shadows over Camelot out really started that whole thing
- it influences things that you wouldn't necessarily think that it did influence that kind of thing
- it really took the world over for several years
- it's like too big I mean the shadows of Brimstone which isn't on this list and I would never suggest to be in the Hall of Fame is like its own thing
- it is such um a force or a presence in the board gaming world that it just has to be in there
- it's almost like the quintessential board game in in a way
- it is really the predecessor of all of these board games that have been a big part of the board game geek hobby
- maybe eventually this is my opinion here I think they should stick to the games for a few years and then you know later on they can start thinking about like putting ryer kitsi in or stefen Feld or Christian Peterson or Corey kesa Cole Worley Richard Borg
References (from this video)
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- did you know that the monopoly has a monopoly man has a name
- it's the yak game
- it's five thousand years is a long time
- jenga deride from the swahili word kajunga meaning to build
- ghostbusters
References (from this video)
- World War II tactical combat
Mechanics (from transcript analysis)
- Tactical war simulation — Detailed tactical combat with extensive rules
Video topics + discussion points
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- How many people do you think spent that much to get everything for KDM? Two, three people on this planet.