Skip to main content
Advanced Squad Leader: Starter Kit #2 box art

Advanced Squad Leader: Starter Kit #2

Game ID: GID0015440
Game Info
Year
2005
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

(from MMP website:)

ASL Starter Kit #2 is a self-contained module which will let players start playing Advanced Squad Leader almost immediately. A liberally-illustrated rulebook teaches gamers ASL using a conversational style to teach the concepts of ASL. If you own and play ASL Starter Kit #1 you will be pleasantly surprised to find how easy it is to spot the new rules ASLSK#2 adds - we've highlighted the new rules so that you can skip rereading what you've learned in ASLSK#1 and get right to the new rules!

What does ASLSK#2 add? GUNS! Artillery pieces. Anti-tank guns. The famous and deadly German "88". Mortars and bazookas! ASLSK#2 adds the "to hit" procedure to the foundation you learned in ASLSK#1. And if you didn't get ASLSK#1? There are two "infantry only" scenarios to get you up to speed!

This answers the inevitable question we get with the Starter Kit concept. Do I need ASLSK#2 if I have ASLSK#1? The Starter Kits are self contained. Each has everything you need to play what's in the box, with the higher numbers adding to the ASL knowledge you'll have from playing previous Starter Kits. We do not anticipate changing what you've learned from prior Starter Kits (for example, ASLSK#2 adds about 4 pages of rules to the base built by ASLSK#1). A better question would be "Do I need ASLSK#1 if I buy ASLSK#2?". The short answer is a resounding no! You can dive right in with ASLSK#2. But if you do, and you like the game, ASLSK#1 adds more boards and scenarios (infantry only) for you to enjoy. We know it's a little confusing, we hope this clears it up a bit.

Contents:

2 8x22 Geomorphic Maps (w and x) for the ASL System
1 full Countersheet of 1/2" counters
1 half Countersheet of 5/8" counters
8 scenarios printed on 4 individual cardstock sheets
2 quick reference charts printed on cardstock sheet
1 20-page rules booklet (about 17 pages are rules) with plentiful color illustrations
2 dice

Scenario List:

S9 Ambitious Assault Avola, Sicily, 10 July 1943
S10 Paper Army Sarandoporo River Valley, Greece, 3 Nov 1940
S11 A Long Way to Go Biscari Station, Sicily, 10 July 1943
S12 Over Open Sights Skyline Drive, Luxembourg, 17 December 1944
S13 Priority Target Korinthos, Greece, 26 April 1941
S14 88s at Zon Zon, Holland, 17 September 1944
S15 Hammer to the Teeth Bleialf, Germany, 16 December 1944
S16 Legio Patria Nostra Radicofani, Italy, 18 June 1944

Time Scale: 2 minutes per Game Turn
Unit Scale: 5 to 10 men, plus individual leaders, vehicles, guns
Map Scale: 40 meters per hex
Players: 2 (also suitable for solitaire or team play)
Complexity: Medium
Solitaire Suitability: Medium

(user's description:)The second in the three-part series of starter kits for ASL. The goal of the ASL Starter Kits is to introduce the rules of the massive World War Two wargame in more manageable pieces. While the first starter kit focused on small infantry-only skirmishes, the second is based around confrontations involving infantry and the use of battlefield ordnance. The Germans and Americans return, this time accompanied by the British and Italians.

The box is a complete game, including rules (complete with updated rules from Advanced Squad Leader: Starter Kit #1), 1 full and 1 half counter sheet, two new geomorphic boards (w and x) and 8 new scenarios, (S9 through S16).

The Starter Kit series is continued (and completed) with ASL Starter Kit #3, which introduces Armored Fighting Vehicles.

Description

(from MMP website:)

ASL Starter Kit #2 is a self-contained module which will let players start playing Advanced Squad Leader almost immediately. A liberally-illustrated rulebook teaches gamers ASL using a conversational style to teach the concepts of ASL. If you own and play ASL Starter Kit #1 you will be pleasantly surprised to find how easy it is to spot the new rules ASLSK#2 adds - we've highlighted the new rules so that you can skip rereading what you've learned in ASLSK#1 and get right to the new rules!

What does ASLSK#2 add? GUNS! Artillery pieces. Anti-tank guns. The famous and deadly German "88". Mortars and bazookas! ASLSK#2 adds the "to hit" procedure to the foundation you learned in ASLSK#1. And if you didn't get ASLSK#1? There are two "infantry only" scenarios to get you up to speed!

This answers the inevitable question we get with the Starter Kit concept. Do I need ASLSK#2 if I have ASLSK#1? The Starter Kits are self contained. Each has everything you need to play what's in the box, with the higher numbers adding to the ASL knowledge you'll have from playing previous Starter Kits. We do not anticipate changing what you've learned from prior Starter Kits (for example, ASLSK#2 adds about 4 pages of rules to the base built by ASLSK#1). A better question would be "Do I need ASLSK#1 if I buy ASLSK#2?". The short answer is a resounding no! You can dive right in with ASLSK#2. But if you do, and you like the game, ASLSK#1 adds more boards and scenarios (infantry only) for you to enjoy. We know it's a little confusing, we hope this clears it up a bit.

Contents:

2 8x22 Geomorphic Maps (w and x) for the ASL System
1 full Countersheet of 1/2" counters
1 half Countersheet of 5/8" counters
8 scenarios printed on 4 individual cardstock sheets
2 quick reference charts printed on cardstock sheet
1 20-page rules booklet (about 17 pages are rules) with plentiful color illustrations
2 dice

Scenario List:

S9 Ambitious Assault Avola, Sicily, 10 July 1943
S10 Paper Army Sarandoporo River Valley, Greece, 3 Nov 1940
S11 A Long Way to Go Biscari Station, Sicily, 10 July 1943
S12 Over Open Sights Skyline Drive, Luxembourg, 17 December 1944
S13 Priority Target Korinthos, Greece, 26 April 1941
S14 88s at Zon Zon, Holland, 17 September 1944
S15 Hammer to the Teeth Bleialf, Germany, 16 December 1944
S16 Legio Patria Nostra Radicofani, Italy, 18 June 1944

Time Scale: 2 minutes per Game Turn
Unit Scale: 5 to 10 men, plus individual leaders, vehicles, guns
Map Scale: 40 meters per hex
Players: 2 (also suitable for solitaire or team play)
Complexity: Medium
Solitaire Suitability: Medium

(user's description:)The second in the three-part series of starter kits for ASL. The goal of the ASL Starter Kits is to introduce the rules of the massive World War Two wargame in more manageable pieces. While the first starter kit focused on small infantry-only skirmishes, the second is based around confrontations involving infantry and the use of battlefield ordnance. The Germans and Americans return, this time accompanied by the British and Italians.

The box is a complete game, including rules (complete with updated rules from Advanced Squad Leader: Starter Kit #1), 1 full and 1 half counter sheet, two new geomorphic boards (w and x) and 8 new scenarios, (S9 through S16).

The Starter Kit series is continued (and completed) with ASL Starter Kit #3, which introduces Armored Fighting Vehicles.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video T2SnHg5gD2c Zilla Blitz Analysis at 8:32 sentiment: positive
video_pk 86351 · mention_pk 223089
Zilla Blitz - Advanced Squad Leader: Starter Kit #2 video thumbnail
Click to watch at 8:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • self-contained game
  • scenarios can be played with full ASL rules
Cons
  • rule book only inside, components elsewhere
Thematic elements
  • adds guns to starter kit
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this video series we're going to take a look at what I got cuz there was a lot of stuff five storage containers worth of stuff
  • I could use your help too cuz some of this stuff I'm not quite sure what it is
  • there's 11 counter sheets in this one and we've got more maps as well
  • there's got to be thousands of hours of gameplay in this set
  • I'm really looking forward to digging in eventually getting to the point where
  • I bought a lot of advanced squad leader stuff
  • historical module 11 is sword in Manila this one everything's in the Box the counters the rules the scenarios another campaign game this one another Urban battle
  • historical module 12 same Mar I'm sure I said that wrong 82nd Airborne Division in Normandy June 6th and 7th
  • let me know your thoughts comments ideas strategies for moving forward with this massive amount of ASL content
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1
View on BoardGameGeek