SHARPEN YOUR SWORDS. READY YOUR SPELLS. GATHER YOUR ALLIES.
The ruthless Queen Domianne rules the kingdom of Astelia with an iron fist, but an ancient prophecy has emerged which threatens her reign. The adventure starts in your humble village and eventually leads to the seat of Domianne's power, the peerless and ancient Tower of Greylock.
Adventure Tactics: Domianne's Tower is an encounter-based, campaign-driven, cooperative tactical combat game. Begin your journey as one of 5 Basic Classes and battle your way through a branching campaign where you choose your own path in an attempt to overthrow the evil Queen Domianne. With each encounter, you will level up and unlock over 15 Elite Classes, adding new actions, equipment, and abilities.
Will your team find the right combination of Classes and powers in time to stop Queen Domianne? Let the adventure begin!
—description from the publisher
- Strong character progression and synergy
- Fun boss battles and dungeon-crawl feel
- Box organization and card management can be unwieldy
- Character progression and boss encounters
- Dungeon-crawl with boss battles
- Campaign-driven dungeon crawl
Mechanics (from transcript analysis)
- Boss Battler — Engage in boss encounters within a dungeon crawl framework.
- Boss battler dungeon crawl — Engage in boss encounters within a dungeon crawl framework.
- Card-based action pool with synergy — Cards drive actions and combos; can be heavy on management.
- character progression and leveling — Characters level up, unlocking new abilities and synergies.
- Cooperative Actions — Cards drive actions and combos; can be heavy on management.
Video topics + discussion points
Quotes (from this video)
- thank you to Noble KN games for being a sponsor of the channel as always
- I would love to have some more channel members please join even the low level the 99 cent level
- if you are at the mid-range level you get to see more advanced content
References (from this video)
- Enjoyed in the past.
- Need to see if it will remain in the top 10.
- Fantasy cartoonish
Mechanics (from transcript analysis)
- Boss Battler — Boss battler
- Character creation — epic character creation.
Video topics + discussion points
Quotes (from this video)
- As you can see, maybe at the beginning, the monthly menu thumbnail has changed. And I'm going to talk a little bit about why that had to happen at the end of this video. So, stay tuned.
- This is a programming game. A little bit of a deck build. It's not really accurate because there's only a few cards you have, but a little bit of a deck builder, a little bit of area control, and asymmetric factions. Very, very unique game. Very clever, clever game that I'm very happy that I've been getting a chance to play.
- Really, really had a good time. Next was Vantage, which was one from Stonemire Games. It was a little bit of an advanced copy. And yes, I did get it. Yes, I got to play it. Yes, I put out a review on it. Really liked it. Really, really, really enjoyed Vantage. Just really a lot of fun. Especially for me. Might not be for everybody, but it is for me.
- So, it just missed out on making my top five games of the month. So, just a really cool game. Really enjoy it and I really want to get it back to the table soon.
- This is a game that is at the edge of weight for games that I like, and I really enjoyed it.
- I've really had a good time with this game. I think it's just delightful. It's beautiful. It's got a lot of stuff going on.
- This is a wonderful, wonderful tile laying game with amazing art. It just looks pretty as you look at it, but if you dig in, there's all these Easter eggs hidden in there of Star Wars and 2001 and all kinds of stuff just kind of hidden in there. Stunningly beautiful, easy to play and just a lot of fun.
- After the first few plays, I still wasn't sure what I thought because the first couple of games that we played, a lot of it was kind of learning stuff and feeling things out and trying to understand how things worked. And I just wasn't sure if it was clicking with me. Well, having come back to it a lot, it did click with me and I'm really, really enjoying it.
- It has a very cool combat system that when it is combined with the way the app works, well, it's a website cuz it's not an app. It's really good.
- It has a really cool magic system that's so simple, but it just makes so much sense. The way you can level up your characters and kind of do anything you want with them is really really satisfying.
- This is a cyberpunk adventure game that is a lot of dice placement and some very cool kind of story elements that you're dealing with.
- It all fits in the box, which makes me very happy.
- This is a fantasy cartoonish, which I'm all about. Boss battler with epic character creation. Another game you can just do whatever you want with your characters. Very, very clever the way that works.
- It's a Euro game. It's decently reviewed and so we decided we're gonna do it that weekend.
- My laptop is no more. It is gone. And with that, I lost not a ton of stuff I can't get back, but some of the thumbnails I can't get back.
- It made it far less painful and it would have been far harder for me to absorb that hit without the channel members and the subscribers and the YouTube ads.
References (from this video)
- Fun look and style
- Good quality components in the retail edition (though can vary by printing)
- Overarching story with quick story beats
- Deck building and dice rolling core gameplay is fun and fast
- Intensely fun character leveling and customization
- Bosses are easy to manage with good explanations
- Campaign can be replayed for a different experience
- Includes one-off scenarios that work well
- Light and accessible gameplay
- High replayability due to character and class combinations
- Component quality can vary wildly between printings (warped boards/cards)
- Lack of meaningful terrain on the boards
- High desire to restart and try new builds makes finishing the campaign difficult
- Boss battler
- Overarching story with choices
- Battle for Greyport
Mechanics (from transcript analysis)
- Boss Battler — This is a boss battler game, and you go through your little adventure book, and as you go through, you're going to be making choices, and pretty much you're going to make a choice. Do I want to go this way and fight this guy or this way and fight this guy?
- Character progression — After every game, you're going to level up and it means you get a new class. You can get up to five levels of each of these classes. Each different class that you get is going to give you different cards that are going to go into your deck. You get some new passive abilities, some new abilities that'll mess with the dice, and you'll get more hit points and new cards that go into your deck and make you more powerful.
- Deck Building — And the core gameplay itself is you set up your board and then each time the hero acts, they're going to get to basically play two of their cards from their hand. And their deck's going to be made up of cards that they get from the different classes.
- Dice Rolling — The core of the game is rolling dice. You're going to be playing cards and building your deck, but those cards are going to let you roll dice as you're doing your damage to the bad guys.
- Loot System — When you defeat them, then you will get some of their loot, which then you can give to different characters and so on as you keep buffing yourself up.
- Scenario/Quest Based — It came with several little side quests. I think each of the core packs kind of came with a little book that just has one-off scenarios that you get to do.
Video topics + discussion points
Quotes (from this video)
- It is intensely intensely fun to level up your characters.
- The experience of making these characters and playing them is arguably as fun as the game itself.
- Depending on the printing that you're able to get a hold of, [...] you will have wildly different quality of stuff.
- There is definitely a very good chance that it is still going to be in my top 10 adventure dungeon crawl games list when I re-release that in about a week or two.
References (from this video)
- Delightful campaign
- Engaging class system
- Loot variety
- Terrain could be more interesting
- Array
- Fantasy dungeon crawl
- Campaign-driven with evolving classes
Mechanics (from transcript analysis)
- Card Crafting — New abilities come in the form of class cards you add to your hand
- Card-based loot / class cards — New abilities come in the form of class cards you add to your hand
- Class leveling / character progression — Players gain new classes as they level up through fights
- Combat: Dice — Dice are used in combat and damage is tracked
- Dice combat — Dice are used in combat and damage is tracked
Video topics + discussion points
Quotes (from this video)
- The combat system is very clean, very simple. You're just chucking two dice.
- Dungeon Alliance is the most euro dungeon crawl you're ever going to find.
- It's the Warhammer gritty grim dark world.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The bosses are also quite varied in their activations and they have multiple forms and different ways to defeat them.
- You can stun lock the bosses and do kind of silly things.
- components and the storage solution. It's just really nice miniatures, nice components, and they all go in the box extremely well.
- simple stamina card system that gives you cool card combos and gives your characters different attacks to try out.
- emergent storyline, crazy events that can happen, upgrades and penalties, and the amazing enemy activation system
- incredible modularity. You’ve got the different bosses, each with their own unique deck and mechanics.
References (from this video)
- Engaging campaign progression with loot and destiny flavor
- Diverse class lineup enabling multiple playstyles (barbarian, necromancer, ranger, assassin, paladin)
- Tactical depth through initiative, cover, and dynamic enemy behavior
- Narrative hooks such as decrypted notes, visions, and house Griffin intrigue
- Rule complexity and occasional ambiguity about class features or timing
- The boss encounter (Ventus) is stat-heavy and demanding, which may be challenging for new players
- heroic fantasy quest with loot acquisition and destiny-driven narrative
- Fantasy campaign road trip to a capital city with dungeon-delving, political intrigue and faction houses
- campaign-driven, with loot, decryptable notes, visions, and boss encounters
- Final Fantasy V (as an analogue for the job-system style progression)
Mechanics (from transcript analysis)
- Combat: Dice — Each hero rolls a number of dice equal to total levels in all classes; results influence damage and success
- Cover and terrain — Terrain provides cover and influences damage, positioning and movement during combat
- Dice-based combat — Each hero rolls a number of dice equal to total levels in all classes; results influence damage and success
- Events — Encounter cards are drawn from a deck to trigger events and modifiers during travel or exploration
- initiative order — Combat uses an initiative sequence; enemies typically act first, shaping the round flow
- Loot and equipment — Loot draws grant items (weapons, armor) and perks that alter combat capabilities and survivability
- perks and class abilities — Character classes have unique abilities; some require actions or conditions to activate
- random encounters — Encounter cards are drawn from a deck to trigger events and modifiers during travel or exploration
Video topics + discussion points
Quotes (from this video)
- the blistering sun beats down on you as you travel the main road to barenyon the capital city
- arriving at the capital bareneon is a bustling metropolis where the streets are crowded
- we're character level three
- the decrypted note we can show lord ventus the note
- this one's going to be difficult i think but that is what we are doing
References (from this video)
- Provides tense, cinematic battles with high stakes
- Narrative progress via decrypted notes and story beats
- Distinct enemy types (e.g., wraiths) create varied threats
- Rule clarity can be challenging in a live narration
- High luck factor from dice can swing outcomes dramatically
- Complex systems may overwhelm newcomers
- Heroic cooperative dungeon crawl with decrypting clues and a narrative focus on the child bearer
- Fantasy kingdom under siege; rescue the child bearer amid goblin threats and a dark ritual
- Story-driven with decrypting notes, encrypted items, and a branching encounter progression
Mechanics (from transcript analysis)
- Area of effect and multi-target effects — Spells or abilities can affect multiple figures within a zone, influencing tactics
- Combat: Dice — Combat uses red, blue, and black dice to resolve attacks, damage, and special effects
- Deck/hand management — Players draw and manage a hand of actions and basic moves to perform in each turn
- Dice combat — Combat uses red, blue, and black dice to resolve attacks, damage, and special effects
- Escort/child bearer mechanic — A designated child bearer token must be protected or moved strategically to influence victory conditions
- Hand Management — Players draw and manage a hand of actions and basic moves to perform in each turn
- Initiative ordering — Rounds proceed according to an initiative order that determines who acts when
- Status effects and modifiers — Conditions like slow, net, and knockback alter movement and actions
Video topics + discussion points
Quotes (from this video)
- that was blooming ridiculous
- oh my god look at that
- it's getting tense
- beacon of light take the wraith that is first away from the child bearer and place it adjacent to the child bearer
- this is a big map actually