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Aeon's End: Beyond the Breach box art

Aeon's End: Beyond the Breach

Game ID: GID0016587
Game Info
Year
2025
Collection
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Description

Aeon’s End: Beyond the Breach expands on the beloved expedition system with a brand new FIGHT FIVE. This means a brand new tier of nemesis difficulty and a brand new type of treasure cards players can earn for surviving this gauntlet of challenges. This box is a standalone product with new mages, nemeses, supply cards, friends and foes, and treasures that will enhance anyone’s collection.

—description from the publisher

Description

Aeon’s End: Beyond the Breach expands on the beloved expedition system with a brand new FIGHT FIVE. This means a brand new tier of nemesis difficulty and a brand new type of treasure cards players can earn for surviving this gauntlet of challenges. This box is a standalone product with new mages, nemeses, supply cards, friends and foes, and treasures that will enhance anyone’s collection.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 3 · mix 1 · neu 1 · neg 1
Mentions per page
Showing 1–7 of 7
Video X3ydF-U85K0 Sir Thecos Review at 0:19 sentiment: positive
video_pk 111075 · mention_pk 319525
Sir Thecos - Aeon's End: Beyond the Breach video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host's most favorite solo game
  • Stand-alone expansions allow for easy entry
  • Expedition mode offers a series of escalating challenges
  • New trinket cards add interesting elements
  • Narrative integrated with gameplay
Cons
  • Complex boss mechanics can be confusing
  • First battle against the Terror in Brass is challenging and requires understanding of specific rules
Thematic elements
  • Time travel, void essence, survival, building a life, facing inner demons
  • The system, tunnels beneath Cinder Crown, Gravehold
  • Text-based narrative booklet integrated with gameplay
Comparison games
  • Aeon's End
Mechanics (from transcript analysis)
  • Boss battles — The game features distinct bosses with unique mechanics and health pools, as seen with the 'Terror in Brass'.
  • deck-building — Players purchase cards to add to their deck, influencing their strategy and available actions. The host mentions "this is like a deck builder" and discusses buying cards from the market.
  • Expedition/Campaign Play — The game can be played as a series of linked battles that increase in difficulty, with new content unlocked along the way.
  • Hand Management — Players manage a hand of cards to execute actions, with the host frequently discussing drawing and playing cards.
  • Trinkets — A new type of card introduced in this expansion that can provide unique benefits, often with specific placement rules.
  • Turn order deck — The order of player and enemy turns is determined by a deck of cards, which the host explains is "one of the most interesting aspects of Aeon's End."
  • Variable player powers — Different mages have unique abilities and starting setups, with the host choosing Indira and noting her special breach and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my most favorite solo game as of now and has been for a few years.
  • All of the expansions are stand-alone expansions, so you can just get one of these games and just play it.
  • This boss takes a long time to beat.
  • I made a small another mistake... I didn't quite understand that.
  • Cracked what? Stake grins, teeth turning blue in the orb's eerie light. 'Time travel.'
References (from this video)
No references stored for this video.
Video D6haFeemqDY Rahdo Runs Through Review at 0:04 sentiment: positive
video_pk 85772 · mention_pk 311257
Rahdo Runs Through - Aeon's End: Beyond the Breach video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Keeps coming up with cool new ideas game after game, expansion after expansion.
  • The return of mechanics like the layaway program.
  • The new trinkets are incredibly cool and offer quick boosts.
  • Trinkets help control deck flow and keep the discard pile static.
  • Pulse tokens allow for interesting build-ups of strength and application to different spells.
  • The five-chapter expeditions offer a new type of treasure and cater to players who like longer formats.
  • New mages are interesting, like the one who accumulates doom or the one that interacts with treasures.
  • The story line, especially concerning Nook, is very impressive and unique.
  • The game is well-suited against the Oracle of Filth due to mechanics like Rupture Time.
  • New friends and foes, enemies, and powers add significant value.
Cons
  • The prototype did not come with nemesis or ether tokens.
  • Nook's mechanics (crystals and sparks) get weaker over time.
  • The pupil of oblivion consumes spells used against it, placing them in the vortex.
  • The spreading shadow, once in play due to the creeping dark, sticks around for the rest of the game.
  • The Oracle of Filth clogs the deck with crystals via the 'expunge' mechanic.
  • The prototype rules for Friends and Foes might be different from the final release.
Thematic elements
  • Exploration of fragmented time and its impact on a character's perception
Comparison games
  • Frost Haven
Mechanics (from transcript analysis)
  • Development system (Layaway) — Allows players to make a down payment on a card and pay the rest later.
  • Doom tokens — Tokens that accumulate on a mage, leading to an explosion of damage but also exhausting the mage.
  • Expeditions (5-chapter) — Longer expedition formats that offer new types of treasures.
  • Expunge — A mechanic where the Oracle of Filth clogs the player's deck with crystals when a certain condition is met.
  • Friends and Foes System — This system, designed by Dave Ty, brings new enemies, heroes, and friends/foes, with new gameplay rules.
  • Pulse Tokens — Tokens that can power up certain cards, with the ability to gain a token from one card and use it on another.
  • recall — A mechanic that allows cards to remain in the discard pile and be used again.
  • Superior/Infused/Dim/Empty Crystals and Sparks — Nook's starting cards that generate ether and damage but degrade over time, requiring mechanics like 'Rupture Time' to recharge them.
  • Swap pile — A mechanic for Nook where his degrading cards are swapped for weaker versions.
  • Teamwork (Collective discard) — A mechanic where players can collectively discard prepped spells to grant charges to allies.
  • Trinket deck — A deck of small cards that can be collected and used to provide benefits, often activating certain market cards.
  • Vortex — A mechanic where cards can be placed into the vortex, potentially making other cards, like Vortex Blast, more powerful.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's a reason Aon's End has been in my top 20 games of all time for years now.
  • The developers somehow keep coming back game after game after game, expansion after expansion, coming up with cool new ideas.
  • The trinkets do a bunch of really neat things.
  • The pulse tokens... cards can do one thing, but then they can build up strength over time.
  • She has these cards that are super powerful, but she accumulates doom. And once she gets too much doom, then she instantly explodes.
  • This entire box does that like crazy.
References (from this video)
No references stored for this video.
Video BeuWzgvhP_0 Rahdo Runs Through Top List at 48:25 sentiment: other
video_pk 85635 · mention_pk 286563
Rahdo Runs Through - Aeon's End: Beyond the Breach video thumbnail
Click to watch at 48:25 · YouTube ↗
Overall sentiment (raw)
Awesome
Pros
  • Continues to be amazing with new content
  • Mixes and matches with previous expansions
  • Adds new mechanics like trinkets and expanded expedition mode
  • Tells an amazing story
Cons
none
Thematic elements
  • Amazing story
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Introduces a 'layaway plan' for buying cards and new 'trinket' cards that are one-and-done.
  • cooperative play — Players work together against the game system.
  • Deck Building — Players build and improve their decks of cards over the course of the game.
  • Expedition mode — Adds official rules for longer, multi-chapter expeditions.
  • Variable player powers — Each player controls a unique hero with special abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's going to be from my least favorite to my most favorite.
  • I hated so much. It filled me with so much raw anger that I rant about it in the gen jog, but I'm not going to talk about it in public cuz I like my channel to largely be a positive, uplifting source of board game news.
  • Circle the Wagons, Lone Cowboy. Circle of Wagons um is already a game that was in my top 10 forever games.
  • It's a brilliant solo game and that's really no surprise.
  • It's the greatest co-op deck builder ever and I'm just continue to be amazed at how the designers keep coming up with new content.
  • Everything about it is awesome. Aon's End always continues to be awesome.
  • Earth is in my top 10 games of all time.
  • Earth is one of the best games of all time, and this just makes it even better without slowing the game down at all, which is uh sometime, you know, and that's one of Earth's great strengths.
  • my number one game of the month, the excellent Earth Animal Kingdom.
  • I don't have time to film all this stuff myself anymore, folks. There's too many other things going on like stuff that might be going on in this very space soon.
References (from this video)
No references stored for this video.
Video ve7R9t0nIYQ Sir Thecos Unboxing at 0:20 sentiment: positive
video_pk 81165 · mention_pk 283603
Sir Thecos - Aeon's End: Beyond the Breach video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New mages and nemeses look cool.
  • Can combine with existing Aeon's End content.
  • Can have an expedition with up to five nemeses.
  • Rules are explained well with loads of images.
  • Easy to get into for existing Aeon's End players.
  • Thick cardboard tokens.
  • New tokens like doom tokens and Terra in Brass token.
  • New dials for Gravehold and nemesis tracking.
  • Envelopes to unlock after battles.
  • New player tokens.
  • New breaches with special abilities.
  • Amazing Nemesis designs.
  • New friends and foes.
  • New map mechanism with standees is totally new to Aeon's End.
Cons
  • Some content is locked behind unlockables.
  • The current nemesis dial is not as nice as the one the reviewer uses.
  • The reviewer can't find the board for the rampaging Vin.
  • The map mechanism's functionality is not fully understood yet.
Thematic elements
  • Expedition-based narrative
Comparison games
  • Aeon's End: The Descent
Mechanics (from transcript analysis)
  • campaign/legacy — There is the narrative booklet here that is like for the expedition included in the game, but you can then also do like your custom expeditions with all cards that you own. But here you see like the intro to battle 1 2 and all of the battles.
  • cooperative play — one to four players
  • Deck Building — Mostly the game is card-based as you can see here, right?
  • Hand Management — Any player destroys any number of cards in hand
  • Modular Board — We have this map here, right? And I guess like we put uh where were these? We had like these standees here.
  • Set Collection — The treasures here. Treasure level one, level two, level three. And also there must be now level four treasures because we now can have five uh five expeditions.
  • Variable player powers — there are new mages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Trust me, trust me, bro.
  • I own everything Aeon's End, uh including now the latest one. Uh I don't know when this will stop.
  • But we will take a look at a few things at least.
  • For all of those who know Aeon's End well, um you also um can get into this easily.
  • They're like really thick cardboard tokens here, right?
  • Man, these designs are really great this time again.
  • This is like totally new to Aeon's End, but yeah. Uh very interesting.
  • I will bring you play a play through um for this uh quite soonish.
References (from this video)
No references stored for this video.
Video DjJfoftSVfw Meet Me At The Table Playthrough at 0:06 sentiment: mixed
video_pk 81116 · mention_pk 286382
Meet Me At The Table - Aeon's End: Beyond the Breach video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great deck building mechanics.
  • Rules are pretty straightforward.
  • The Friends and Foes addition is a great concept.
  • The boss is super cool.
  • High replayability with variety of bosses and mages.
  • Plays quickly.
  • Great for solo or co-op.
Cons
  • Trinkets clog the deck.
  • Resource management (ether) is challenging due to many demands.
  • The 'foe' mechanic was annoying and contributed to losing.
Thematic elements
  • The host avoids reading the narrative to prevent spoilers.
Comparison games
none
Mechanics (from transcript analysis)
  • Armor Chart — Spaces on this chart can be filled to make the Nemesis vulnerable and gain benefits.
  • Breaches — Players prep spells to breaches, and breaches can be focused or opened.
  • Conjure — Take the top card of your deck and place it into an open slot.
  • Deck Building — The host explicitly calls it one of the best deck builders and highlights mechanics like not shuffling the discard pile and variable turn order.
  • Doom — A mechanic for the 'Wolf' character that can lead to negative consequences if too much is accumulated.
  • Friends and Foes — Discussed as a new addition that can help or hinder players.
  • recall — Certain cards can be used from the discard pile.
  • Variable turn order — Mentioned as a key feature of Aeon's End.
  • World Splitter Track — A track that advances, triggering effects and potentially making the Nemesis vulnerable.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am an Aeon's End fanatic. I have purchased everything for this game.
  • I think, one of the best deck builders out there.
  • The rules are pretty straightforward.
  • I don't like trinkets. I don't like them at all. They clog your deck.
  • The foe was super annoying because that's what killed Gravehold.
  • What's so great about this game is after losing, I just want to play it again and that's what's so fun.
References (from this video)
No references stored for this video.
Video xwoYD9LwIZw The Dice Tower Analysis at 12:04 sentiment: neutral
video_pk 80681 · mention_pk 283108
The Dice Tower - Aeon's End: Beyond the Breach video thumbnail
Click to watch at 12:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If we transform what's happening into a Q&A, maybe we this would be be what's happening.
  • Halfway through, if you guys don't entertain me enough, I will pull out a game and start playing. That's That's the threat.
  • I'll never understand it.
  • I understand it. I'm just kidding.
  • Please don't don't explain it to me.
  • Looks toxic.
  • Some of the stuff they put out definitely looks like nuclear runoff.
  • Okay, everybody. What's going on?
  • I hope you're having a fantastic Monday so far, folks.
  • Good morning, good afternoon to some of you.
  • I guess some of you are in places where it is already afternoon.
  • What is that about?
  • Question colon and then something that will help me spot your questions.
  • I'm also going to make this a little bit bigger here so I can see.
  • Volume is okay. You guys can see me
  • The area of the hobby I feel is being squeezed out is actually the middle. Those 45 minute to an hour and 15 minute family weight games are the ones that I think have a much harder time making a splash because they require a lot of production.
  • I can't review a prototype. So, no, I don't have the time.
  • It's not normally the math I'm concerned about because the the the arithmetic is not that complicated. I think it is the a a heavy rules dense euro game tends to be harder to reconstitute the abstractness into concrete thoughts.
  • I'm looking to buy an unmatched game, but I don't have much funds to buy multiples. If I had to invest in just one, which one would you recommend?
  • Donkey juice. You can really make a meal out of those two words. That's a big part of it.
  • It's part of the collective unconscious, says Mike Delisio.
References (from this video)
No references stored for this video.
Video OBT5hBSL4dI Board Games UnLocked Review at 0:14 sentiment: negative
video_pk 80026 · mention_pk 280664
Board Games UnLocked - Aeon's End: Beyond the Breach video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • The mages are good.
  • The Oracle of Filth gimmick was neat.
  • Trinkets were fine.
  • Some of the new mages had creative abilities.
Cons
  • Really, really dislike this expansion.
  • Nemesis/Nameless bosses were aggravating and not fun.
  • Boss healing mechanic is bad design.
  • Fights were too long and felt like a delay tactic.
  • Narrative was miserable, confusing, and assumed too much prior knowledge.
  • Standalone expansion did not include all necessary rules or keyword explanations.
  • Market cards are too wordy and complex.
  • Foes were too aggressive, Friends were weak.
  • The expedition narrative was horrible.
Thematic elements
  • The expansion's narrative is presented in a booklet, which the reviewer found to be lengthy, disorganized with time travel elements, and assumed deep lore knowledge from previous expansions.
Comparison games
  • Aeon's End: The Descent
  • Aeon's End Legacy
  • Aeon's End: Legacy of Gravehold
  • Dark Souls
  • Elden Ring
  • Astronights
  • Cloudspire
Mechanics (from transcript analysis)
  • Boss Battler — The game is described as a boss battler where the primary activity is fighting bosses.
  • Breach Track — One boss fight involved a 'breach track' that determined which spells could be used to damage the boss without penalty.
  • corruption cards — One boss would seed the players' decks with corruption cards, muddying the deck. These cards had a double-edged sword effect.
  • Friends and Foes System — A system that introduces additional characters or challenges, not fully explained in the rulebook for this standalone expansion.
  • Healing Bosses — The reviewer explicitly disliked the mechanic where bosses heal, calling it 'an actual bad design'.
  • Pulse Tokens — Mentioned as a mechanic that feels like it was present in other expansions.
  • Trinkets — A new mechanic introduced in this expansion where cards grant access to 'trinkets', which are one-off cards that can provide Aether.
  • Vortex Deck — A specific gimmick involved a vortex deck where spells cast on a minion went into the vortex, and damage to the main boss was calculated based on the vortex's contents. The reviewer found this gimmick 'kind of neat'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really, really dislike this one.
  • So, that fight was atrocious.
  • And if you've watched my channel, you know I have a problem with board games lasting longer than they should.
  • I had no clue what the [ __ ] was going on.
  • So, nowhere in this rulebook do they explain the friends and foes system.
  • This one is just has
  • I I think it's below average. I can't rightfully recommend it whenever it doesn't include all the rules for people to play.
  • And I thought the narrative expedition was was horrible to go through.
  • It's just verbal diarrhea that's just all over the place for for everyone.
  • This is the first expansion of Aeon's End that I actively dis- disliked.
References (from this video)
No references stored for this video.
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