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Aeon's End: The Descent box art

Aeon's End: The Descent

Game ID: GID0016629
Game Info
Year
2024
Collection
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Description

"In her youth, Brama had a dream. A dream of a new city. A new home. Safe from the Nameless forever. But only terror lurks in the depths..."

Aeon's End: The Descent is a standalone experience within the exciting world of Aeon's End, utilizing the familiar shuffle-free deck-building game system with a replayable narrative experience about the founding of Gravehold!

Discover new mages and nemeses, along with the all-new "Friends & Foes" module, all of which can be played independently, while also being compatible with all existing Aeon's End content.

—description from the publisher

Description

"In her youth, Brama had a dream. A dream of a new city. A new home. Safe from the Nameless forever. But only terror lurks in the depths..."

Aeon's End: The Descent is a standalone experience within the exciting world of Aeon's End, utilizing the familiar shuffle-free deck-building game system with a replayable narrative experience about the founding of Gravehold!

Discover new mages and nemeses, along with the all-new "Friends & Foes" module, all of which can be played independently, while also being compatible with all existing Aeon's End content.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video Lf3ijrR6wuc Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 112958 · mention_pk 324601
Board Games UnLocked - Aeon's End: The Descent video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic for existing Aeon's End fans.
  • Expeditions are solid, bite-sized mini-campaigns with enough story and ramping difficulty.
  • The writing is serviceable and fits the story being told.
  • The Friend and Foe module is brilliant and adds excellent balance.
  • The Friends and Foes can be adjusted to dictate complexity and difficulty.
  • The Coven's mechanics with barrier cards are unique.
  • Fawn the Alchemist is a powerful friend that significantly ramps up power.
  • The Wraith's mechanics with the Wraith Track are unique and interesting.
  • The Cultist's Volatile Pylon is a unique and balanced mechanic.
  • The game consistently feels fresh with new content.
  • The ability to replay Expeditions with randomizers is great for replayability.
  • The developers keep coming up with unique ideas.
Cons
  • Likely won't appeal to those who don't already love Aeon's End.
  • The pairing of friends and foes sometimes felt disjointed from the nameless.
  • Mirina the Scholar felt less impactful in certain pairings.
  • The Scavenger was less memorable and impactful.
  • The Blight felt less challenging in the reviewer's experience.
  • The Wraith might be unbalanced, potentially requiring a healer like Brahma to beat.
  • The focus on development cards might not appeal to all players.
Thematic elements
  • The founding of Gravehold
  • The beginning of Gravehold's founding
Comparison games
  • Aeon's End: New Age
  • Aeon's End: Outcasts
  • Aeon's End Legacy
  • Aeon's End Legacy of Gravehold
  • Aeon's End: Past and Future
  • Astronauts
Mechanics (from transcript analysis)
  • Barrier Cards — Used against the Coven, dealing a certain amount of damage places a barrier on their power cards, reducing the damage they deal.
  • Blighted Deck — A unique deck drawn from by The Blight when it has a certain number of nemesis tokens, containing cards not in the regular draw pile.
  • Cauldron Cards — Associated with Fawn the Alchemist, these cards from her deck contain spells that can be used to deal significant damage.
  • Development cards — The game includes development cards, focusing on mechanics for players who develop their character.
  • expeditions — The game comes with four-game missions that serve as bite-sized chunks of mini-campaigns with a ramping difficulty and enough story to feel complete.
  • Forged Crystals/Sparks — Introduced by Adalheim the Blacksmith, these can be destroyed to gain benefits like extra aether or dealing damage.
  • Friend and Foe Module — A new module that introduces allies (friends) and enemies (foes) with small decks of cards that can help the player or hinder them.
  • Infection Deck — The Infector boss uses an infection deck that gives players infections which stay in play, and when unleashed, players resolve all their infection cards.
  • Knowledge Tokens — Introduced in a previous expansion and used by Mirina the Scholar, these tokens are spent to draw cards or gain cards from the supply.
  • randomizers — After finishing an Expedition, randomizers are unlocked, allowing players to replay Expeditions with different mages and experience the story again.
  • Tainted Halos — Granted by The Blight, these are beneficial to the player (giving charge and ether) but also give the Blight a nemesis token.
  • Volatile Pylon Minion — A minion associated with The Cultist that cannot be killed and has a power card that builds health. When the power card hits zero, damage is dealt based on the minion's health.
  • Wraith Track — A track managed by dealing damage to The Wraith. Landing on red spots is bad, yellow spots offer benefits, and reaching the end triggers damage to The Wraith.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is fantastic if you love aon's end otherwise probably not going to be doing much for you
  • they've really hit the nail on the head with these Expeditions
  • the friend and foe module and that is a brilliant module
  • he was the only one that got smoked
  • The Wraith I think that that's very unique
  • The Cultist I thought was very unique
  • Fawn The Alchemist Man hitting hard with with her cards
  • It just feels like they're not running out of any ideas at this point
  • it gets a 10 these These are it's my favorite deck builder
References (from this video)
No references stored for this video.
Video bXxdBVKZhO8 Sir Thecos Playthrough at 0:38 sentiment: positive
video_pk 81501 · mention_pk 283445
Sir Thecos - Aeon's End: The Descent video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Raven is a very strong character.
  • The develop mechanic adds interesting strategic choices.
  • The lore integration with Gravehold is exciting.
  • Quick and fun gameplay with Raven.
Cons
  • The Blight is considered a bit underwhelming compared to other bosses.
  • Raven's playstyle might become repetitive due to less need to acquire cards from the general supply.
Thematic elements
  • survival and finding a new home in a blighted world
  • The ruined city of Carrick
  • Lore book entries and in-game narrative
Comparison games
  • Aeon's End
Mechanics (from transcript analysis)
  • develop — A mechanic where players can pay a reduced cost to place a card in a 'develop zone' and then pay the cost again later to gain the card.
  • focus — A mechanic used by the player to activate breaches, often dealing damage to enemies.
  • Friends and Foes — A new mechanism in this expansion, where players can encounter both beneficial and detrimental cards, though the host chose not to use it in this playthrough due to table space.
  • Knowledge — A resource gained by the player character Raven, used to purchase cards from a 'Forgotten Ritual' deck.
  • Nemesis Tokens — Tokens gained by the Nemesis, which can trigger adverse effects, such as spawning Blighted cards into play when a certain threshold is reached.
  • Tainted Halos/Hated Halos — A negative effect imposed by the Blight, which is placed on top of the player's deck, leading to drawing it in a future turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This was filmed on my older setup, I won't be doing any zooms in this one.
  • We won it quite easily, actually, which is really cool.
  • It'd take years to try and chip someone out if they're even alive inside there.
  • This is an impossible dream laid out before her, the generation-long bounty of a people with a home to keep it.
  • My name is Raven. My child and I are the last of our people left alive.
  • I will do whatever it takes to keep my daughter safe.
  • Raven is very very strong.
  • The Blight is okay. I think it's a pretty decent boss.
  • I find it a little bit underwhelming, right? There are many more interesting bosses in Eltend.
  • It's not a bad boss, but it's I think so far in this package the worst of the three bosses, but still good, right?
  • We're not facing this thing out here.
  • Promise.
  • I just want to like punch it down quickly.
References (from this video)
No references stored for this video.
Video 7bikP5b9ZnE Sir Thecos Review at 0:35 sentiment: positive
video_pk 80790 · mention_pk 333267
Sir Thecos - Aeon's End: The Descent video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing story that wraps up the entire narrative arc.
  • Great boss design, particularly 'The Wrath,' which is challenging and exciting.
  • High replayability due to varied combinations of mages, nemeses, and market cards.
  • Introduction of new mechanics like friends/foes, elemental tokens, and infusions adds variety.
  • Satisfying conclusion to the campaign and series.
Cons
  • Some new mechanics, like elemental tokens, could have been implemented in more interesting ways.
  • The 'Blight' boss was considered a bit boring compared to others.
  • The host expresses concern about the series getting too diluted with too many expansions and suggests a definitive conclusion.
  • The video quality was recorded before a 4K upgrade.
Thematic elements
  • survival against monsters and building a civilization
  • a city called Gravehold
  • story-driven campaign with character development and plot conclusions
Comparison games
  • Ion's End: New Age
  • Ion's End: Outcasts
  • Ion's End: Legacy of Gravehold
  • Ion's End: Past and Future
Mechanics (from transcript analysis)
  • Boss battles — The core of the video involves a detailed playthrough of a boss fight against 'The Wrath'.
  • Campaign play — The video covers the final battle of an expedition, completing a story arc across multiple battles.
  • Deck Building / Card Management — The host discusses managing hand cards, equipping spells, and cycling through the deck.
  • Elemental tokens — New tokens like 'venom' and 'electrify' are introduced and discussed for their effects.
  • Infusion Cards — These cards can be attached to breaches and modify their effects, with some being destroyable for significant damage.
  • modular difficulty — The host mentions options like friends and foes modules, increased difficulty settings for nemeses, and a 'blitz' card to make the game harder.
  • Nemesis Mechanics — The Wrath's mechanics, including its health track, strike token movement, and unique effects, are central to the gameplay discussion.
  • Variable player powers — The host plays as a specific mage, Ji, with unique abilities like an infusion deck and the option to destroy infusions for damage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the best story in End so far, I think, because it wraps up the entire story.
  • All in all, this is a really really good version of End.
  • This is a great nemesis. This one is amazing. This one really puts so much pressure on you.
  • I think Ed should wrap it up now. And I think the best version, the best idea of doing that would be to do like a follow-up to the descent now to kind of explain like, okay, they're in Gravehold now, but how did Adelheim and all of the younger guys, how did they grow up?
References (from this video)
No references stored for this video.
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