Game Info
Year
2023
Players
2-4
Age
14+
Playtime
15 min
Complexity
1.3/5
Collection
Your Tier
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Description
A fast set collection game where players move a shared marker on a grid to collect Aethermon creatures with competitive and cooperative gameplay modes.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 0 ·
mix 2 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video PBYjzFNL2js
JestaThaRogue Rules Teach at 0:00 sentiment: mixed
video_pk 87301 · mention_pk 227804
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Accessible, quick to learn (20-minute playtime with 2-4 players).
- Two distinct modes (cooperative and competitive) with optional variants (hidden artifacts, team play).
- Draft mechanics and artifact abilities add strategic depth in the competitive mode.
- Clear visual separation of Aamon sets and points, with explicit rule guidance in the video.
Cons
- The video is presented as an advertisement, which may affect perceived impartiality.
- Some line readings in the transcript are garbled, which could reflect on clarity of explanation in the video.
- Dependence on artifact drafting and set collection may introduce variability that some players dislike.
- Two-player variant has a different movement constraint which may feel imbalanced to some players.
Thematic elements
- Set collection and area movement with artifact drafting and optional team play variations.
- A fantasy-inspired grid-based collection scenario where players move a central group token across a shared board to claim Aamon cards and form sets.
- Instructional rules explanation with demonstrations of cooperative and competitive variants.
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — In competitive play, players draft artifact cards that grant one-use abilities and can be kept hidden until used.
- Card drafting (artifact cards in competitive mode) — In competitive play, players draft artifact cards that grant one-use abilities and can be kept hidden until used.
- End Game Bonuses — In base play, the game ends when a player does not collect an Aamon on consecutive turns; in other variants, scoring and end conditions adjust with sets and artifacts.
- End-game conditions — In base play, the game ends when a player does not collect an Aamon on consecutive turns; in other variants, scoring and end conditions adjust with sets and artifacts.
- Grid Movement — Players move a central group token within a grid, moving any number of spaces orthogonally, reassigning control of where the group token advances.
- Grid movement with a group token — Players move a central group token within a grid, moving any number of spaces orthogonally, reassigning control of where the group token advances.
- Hidden information (artifacts in hidden draft) — Artifacts are initially drafted face-down and revealed strategically when played; in some variants, artifact sets are three instead of two.
- Set Collection — Landing on an Aamon card adds it to a player's pool; sets are identified by symbols and provide bonus points when completed.
- Team play variant (competitive team game) — Opposite players sit on the same team, combining their points but not their Aamon sets; teams compete to have the most points.
- Two-player axis movement variant — In two-player play, players alternate moving along a single axis (vertical or horizontal) for the entire game, creating a distinct tactical dynamic from higher player counts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the first player to go will be able to move either vertically or horizontally and could only move on that axis for the rest of the game
- the game ends when all players do not collect an Aemon on consecutive turns
- this video constitutes an advert
- the group token always starts in the middle
References (from this video)
No references stored for this video.
Video HNGUm5thf6U
Rahdo Runs Through Top 10 List at 39:31 sentiment: mixed
video_pk 41645 · mention_pk 126252
Click to watch at 39:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- co-op mode feels tighter and more collaborative
- strong thematic variant and striking visuals
Cons
- two-player swinginess and power-cards balance are patchy
- co-op mode lacks some of the flavor of the competitive version
Thematic elements
- collecting and upgrading animal cards with powers
- grid-based animal-collection world reminiscent of Pokémon-style collecting
- engine-building-lite with modular powers
Comparison games
- Pokemon
Mechanics (from transcript analysis)
- card-powers / set-collection — pairs provide stronger powers; separate reserve vs scoring piles.
- grid-based collection — players collect animals on a grid, aiming for sets and combos.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is clearly not for me and my wife Jen.
- Acropolis with the Athena expansion.
- The central gimmick is great
- In two-player mode, I was left… it was too swingy
- The co-op mode is better because you work together
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2