In Amalfi: Renaissance, players take on the role of merchants in the Italian port town of Amalfi during the Renaissance period. The town was a dominant maritime power during the previous century, but its importance has diminished. The merchants of Amalfi are eager to recapture their previous success and revive the abandoned port town, but they have only four ships.
In this game, players' ships are used to navigate, but also to store their resources. With their resources, they will be able to:
Discover charts and thus get better destinations for their actions.
Acquire paints, books, and historical monuments to earn honor and bonuses.
Invite renowned historical figures to support their strategy.
Construct new ships to have more workers and take more actions.
The game ends after four rounds, and the player with the most points wins.
This new edition of Amalfi includes new mechanisms (you can now build lighthouses on the map); new characters including new illustrations with si new asymmetrical decks; and rebalanced artworks, charts, decrees, and titles to offer more choices and more replayability, all in a new box with a double-layered main board and individual player boards.
- Interesting twists on worker placement
- Encourages strategic thinking and exploring scoring options
- Feels fresh
- Initial impression was not a big fan
- Primarily played on BGA, which may lend itself to the playstyle
- Renaissance Italy
Mechanics (from transcript analysis)
- Resource Management — Involves managing resources through ship conversion.
- Set Collection — Players collect cards from a family to direct their strategy.
- Worker Placement — Features a shared board with competitive worker placement spots.
Video topics + discussion points
Quotes (from this video)
- Hansa Teutonica is my 37th favorite game of all time
- I love games that you know lean heavily into historical things historical periods.
- 18xx games offer something that other games just don't like if you want a really deep economic experience.
- this has probably my favorite mechanism in board games
- I love how weird it is and how brutally economic it is this is container
- I had some of the my my most exhilarating single moments in board gaming from uh dungeon fighter.
- it it just feels like such a Bare Bones economic game where like you need to like ring out profit in small small increments in a very dynamic system as brutally as you can you know.
- but every once in a while I want that I want that like Beautiful Pain and that's what I you know I get from container.
- I admire the hell out of container I I I just wish I liked it more.
- it is a Dungeon Crawl and I generally don't go for Dungeon Crawler like speaking of time tracks if somebody says if you like Dungeon Crawlers try X I would probably not try X however I love dungeon fighter.
- I don't know who doesn't like dungeon fighter.