Game Info
Year
2022
Players
1-6
Age
8+
Playtime
60 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Deep space mining crews compete on a hostile alien planet to gather resources and complete mining contracts
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
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neg 0
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Video W5nb3xNdPYE
Board to Death TV - Board Game Reviews Preview at 0:16 sentiment: positive
video_pk 90278 · mention_pk 399370
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Looks like a lot more fun at a maximum of 6 player count capacity for a total planetary brawl.
Cons
- Things might change a little going into their production copies, so a full review cannot be given.
Thematic elements
- Mining contracts and collecting valuable resources while avoiding aliens and competing mining crews.
- Rich resource-filled planet Xs
Comparison games
none
Mechanics (from transcript analysis)
- Area Majority — While not explicitly stated as area majority, the placement of crews in zones and the competition for resources and combat at locations hint at this mechanic.
- Card Drafting — The first player draws two resource cards and chooses one to play, returning the other, indicating a card drafting element.
- Combat — Combat ensues when there are more crews than resources at a location. Players roll dice per crew member, and opposing dice pair off, with damage tracked on a wound track.
- Dice Rolling — Dice are used for combat resolution and determining resources gained during raids.
- Hidden Movement — Players secretly place their crews behind screens, indicating an element of hidden movement or deployment.
- Push Your Luck — The description of avoiding aliens and competing crews while collecting valuable resources, and the combat mechanics, suggest elements of push-your-luck.
- Raiding — Raids take place on other players' bases. Raiding crews combat each other before facing the defending crew. Successful raiders can gain resources.
- resource collection — Players collect resource cubes of varying values from mines and deposit them in their base.
- Set Collection — The game ends when a player fills their base with resources or planet resources run out, and points are awarded per resource, suggesting a set collection aspect to winning.
- Variable player powers — Each player gets a number of crews, a player crew sheet, and a hidden deployment screen, implying some player differentiation.
- Worker Placement — Players place their crew members secretly behind screens to desired locations on the board, including mining zones, encampments, player base, or alien camp.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- if you like what you see you can go to their kickstarter page
- The game also includes a solo variant which includes ai crews using these cards but the game certainly looks a lot more fun at a maximum of 6 player count capacity for a total planetary brawl
- if you want to see this game become reality so as always if you like it back it
References (from this video)
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