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Antidote box art

Antidote

Game ID: GID0025784
Game Info
Year
2013
Collection
Ratings
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Description

In Antidote, you are a laboratory scientist working for a giant chemical research conglomerate. When a deadly toxin suddenly infects you and everyone in your lab, you must work quickly to share your research and discover the Antidote before it's too late.

In the game, players take turns deciding what action all other players take: either discard from their hand or trade research with other players. Eventually all your cards will run-out and you will be left with just one that you must "drink" and hope it's the Antidote. If this card is the true Antidote, you're cured and live to play again! If not... you die, but you can always try again!

Antidote has 6 core elements:

Deduction: Players "live" or "die" by deducing the one card type that has been removed from the game (similar to Clue).
Semi-Cooperative Gameplay: You live or die alone, but it may be impossible to deduce the Antidote without working with the other players.
Simultaneous action selection: Every turn involves every player. Whether it is making trades for valuable information or simultaneously declassifying your research, all players are constantly engaged. This makes the game experience more fulfilling and eliminates long-periods of "down-time" between turns.
Player-controlled game length: Players have sole control over the pace of the game. If you think you know the answer you can speed the game towards its conclusion. If not...well, don't hold your breath! No one is going to wait for you to figure it out! This element adds a feeling of tension and excitement.
Multiple levels of player interaction: Even a "wink" or a "nod" can have meaning in this game if you are trying to learn or pass information between players. At the same time, a blatant statement such as "Blue formulas are toxic" may have no meaning at all, but everyone will judge you by your actions (everyone can see the cards you choose to discard).
Surprise ending: It is unlikely that anyone can know with 100% certainty what the Antidote is by the end of the game. This means the revealing of the Antidote is often a surprise.

Description

In Antidote, you are a laboratory scientist working for a giant chemical research conglomerate. When a deadly toxin suddenly infects you and everyone in your lab, you must work quickly to share your research and discover the Antidote before it's too late.

In the game, players take turns deciding what action all other players take: either discard from their hand or trade research with other players. Eventually all your cards will run-out and you will be left with just one that you must "drink" and hope it's the Antidote. If this card is the true Antidote, you're cured and live to play again! If not... you die, but you can always try again!

Antidote has 6 core elements:

Deduction: Players "live" or "die" by deducing the one card type that has been removed from the game (similar to Clue).
Semi-Cooperative Gameplay: You live or die alone, but it may be impossible to deduce the Antidote without working with the other players.
Simultaneous action selection: Every turn involves every player. Whether it is making trades for valuable information or simultaneously declassifying your research, all players are constantly engaged. This makes the game experience more fulfilling and eliminates long-periods of "down-time" between turns.
Player-controlled game length: Players have sole control over the pace of the game. If you think you know the answer you can speed the game towards its conclusion. If not...well, don't hold your breath! No one is going to wait for you to figure it out! This element adds a feeling of tension and excitement.
Multiple levels of player interaction: Even a "wink" or a "nod" can have meaning in this game if you are trying to learn or pass information between players. At the same time, a blatant statement such as "Blue formulas are toxic" may have no meaning at all, but everyone will judge you by your actions (everyone can see the cards you choose to discard).
Surprise ending: It is unlikely that anyone can know with 100% certainty what the Antidote is by the end of the game. This means the revealing of the Antidote is often a surprise.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video iak9ZNQr8v4 Board Game Sanctuary Top List at 3:36 sentiment: positive
video_pk 109974 · mention_pk 316392
Board Game Sanctuary - Antidote video thumbnail
Click to watch at 3:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lots of suspense and deduction
  • Requires bluffing and communication
  • Evokes a Cluedo-like feel
  • Quick to play
  • Highly replayable
Cons
  • Can feel like everyone is against you
Thematic elements
  • finding an antidote to a toxin
  • a lab
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players take a handful of cards and can trade, pass, or discard them.
  • Deduction — Players must observe and deduce the toxin.
  • Set Collection — Players collect and trade cards (representing lab results).
  • Social Deduction — Players communicate, bluff, and deduce to find the antidote.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • behold the scientific board game
  • at its core is three criteria to look at these ball games and order them from first of it first of all I'm looking at the art and how the artist and the game designers have used the art to immerse the players in the scientific experience
  • I wonder what would happen if I catalyze this reaction with a synthetic compound that are created right here in this lab pray to Mary Curie that this works Eureka I've done it
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