Players craft potions in a secret marketplace. Hide ingredients to deceive opponents, and use magical powers to mix concoctions. But beware - your opponents are brewing schemes of their own!
Apotheca is played on a 4x4 grid. Players gain points by making matches of three potions of the same color in a row. The first player to make three matches wins. It's easily learned, but the combination of asymmetric powers and secret facedown potions make the game a delicious challenge.
On each turn, players take 2 of 4 possible actions:
Reveal: Reveal a secret potion and gain a gem of that color
Restock: Draw, look at, and place secret potions on the board until there are exactly 3
Power: Use one of your active apothecary powers
Hire: Spend gems to hire new apothecaries
Whenever a player makes a match, they must place it on one of their apothecaries. This removes that apothecary's power for the rest of the game, so it's important for players to keep revealing potions, collecting gems and hiring new apothecaries... all while keeping their opponents at bay!
Deduction is key to Apotheca. Players trap each other with clever spatial moves, bluffing and misdirection. The action economy is very well balanced, so every turn offers an opportunity for strategy and tough decisions.
The feeling of the game differs with every number of players:
2 player is the most cerebral and controlled
3 player is the most chaotic, yet still within your grasp
4 player is played in teams, offering neat collaborative gameplay
- stunning artwork on the cards
- potions on a 4x4 board
Mechanics (from transcript analysis)
- Set Collection — hidden potions on a 4x4 board and revealing them to make a color set
- set collection / color matching — hidden potions on a 4x4 board and revealing them to make a color set
Video topics + discussion points
Quotes (from this video)
- I am super duper excited about it
- it's almost one of the greatest gaming experiences I've ever had in my life
- it's kind of like a civilization themed card game
- this is a party game and I don't normally get party games but this one just looked too fascinating to pass up
- there's a timer on it we had a lot of fun playing with it
- got this stunning artwork on the cards
- it's a very quick little game where you are essentially trying to hide potions on a 4x4 board and then reveal them to make a set of three of a color before all of your opponents first person do that three times wins
References (from this video)
- Awesome introduction
- Engaging world-building
- Encourages creative endeavors
- Includes a map with exploration potential
- Can require filling large pages, which takes a lot of work.
- A solo potion-making RPG where you play as a witch helping townsfolk with ailments.
- Journal entries from a previous witch.
Mechanics (from transcript analysis)
- card-driven exploration — A deck of cards is used to explore and find resources.
- journaling — The game is presented as a journal from a previous witch.
- Potion making — Players collect reagents and create potions to help villagers.
Video topics + discussion points
Quotes (from this video)
- I usually talk about solo board games but today I wanted to dive into a different sort of topic adjacent I promise and that is about getting into solo RPGs through solo journaling RPGs
- it is just a way of creating prompts without a lot of mechanics to allow you as a solo player to get into the story of a certain RPG
- there's a whole system where you're going to keep track of things like traits and marks characters in the world and most importantly memories and it's a really cool thing here because you can actually lose memories as you go along
- the opening paragraph immediately draws the player into the world and its premise.
- My issue is that if you give me a page this size I'm going to fill it and that takes a lot of work
- The crow travels around, and the player writes down random things, leading to an ongoing story.
References (from this video)
- promotes visual creativity and world-building
- allows personal interpretation and artistic expression
- demonstrates that art is not a requirement to enjoy the game
- not all players will want to illustrate; may feel limiting if illustration isn’t your strength
- can be slow to produce if focusing on pictures in addition to writing
- botany, foraging, and illustration as storytelling mechanisms
- a botanical, alchemical world explored through plant-based journaling
- illustrative journaling and descriptive world-building
Mechanics (from transcript analysis)
- narrative exploration via observation — Describing flora and scenes as prompts to advance the story and character goals.
- visual journaling — Illustrating plants or items as part of the journal to document the world and its resources.
- world-building through art — Using drawings to convey mood, environment, and items rather than relying solely on text.
Video topics + discussion points
Quotes (from this video)
- All that to say, solo journaling RPGs are awesome.
- there's no wrong answer here.
- I enjoy rambling and I love playing all these different solo journaling RPGs that are out there.
- I made a map.
- Go back through what you have done to see where you have spent your time.
References (from this video)
- Theme of potion creation
- It was almost there
- Array
- Alchemy/potion creation
- Critical evaluation of mechanics
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Twilight Struggle, amazing game.
- Ticket to Ride Marklin, which is my favorite Ticket to Ride.
- Five years ago, I reviewed Summoner Wars, which was absolutely amazing.
- Room 25 is kind of like that.
- Dive. Gorgeous game.
- Last year, I reviewed Box Monster, a game where you're for kids where you're sticking your hands inside a box to feel things out.
References (from this video)
- around the same complexity and difficulty level
- cute C art
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Probably the most complex game I have in my collection, which is Lisboa.
- Wild Garden, super fun, but the group I played it with just took so long in their turn so I'm like, I need a break from this game for a second.
- Thunder Road: Vendetta continues to be a game that I introduce to brand new players and people just have so much fun with this game.
- I played and I love this game.
- this was so much fun.
- This game slaps.
- It feels like a 2D arcade scrolling game and we're looking for it.
- I've had so much fun with Street Fighter and I've always kept it around because I just love the miniatures
- This is a really fun building game.
- This plays so different from other Lacerda games of course, because it's way easier.
- I just think the style overall just feels a lot more like flowy, a lot more straightforward than his other games
- Snow Planner, really love this game.
- Thank you to Leder Games for sending this one over. Of course, I cannot wait to play this.
- With that in mind, the final count is 160 games.