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ArchRavels box art

ArchRavels

Game ID: GID0027963
Game Info
Year
2021
Collection
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Description

Experience the colorful and crafty world of fiber arts with ArchRavels! Play as one of four characters, each with their own unique crafting specialty. Hit the Yarn Bazaar to build up your stash. Follow the patterns to make cuddly bears, warm blankets, and cozy scarves. Along the way you’ll get some unique special requests. Turn in your completed items to master a pattern, complete projects, and score points. When the project list runs out, the crafter with the most points wins!

Description

Experience the colorful and crafty world of fiber arts with ArchRavels! Play as one of four characters, each with their own unique crafting specialty. Hit the Yarn Bazaar to build up your stash. Follow the patterns to make cuddly bears, warm blankets, and cozy scarves. Along the way you’ll get some unique special requests. Turn in your completed items to master a pattern, complete projects, and score points. When the project list runs out, the crafter with the most points wins!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video 22tdl2MMQ8I JestaThaRogue Rules Teach at 0:00
video_pk 58649 · mention_pk 151321
JestaThaRogue - ArchRavels video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Cooperative exploration and survival with escalating campaigns and episodic outcomes.
  • Array
  • A cooperative, episodic quest for knowledge, fortune and glory set in a desert-crossing adventure with a legacy-style arc.
  • Array
  • Array
  • Array
  • Array
  • mixed
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a Cooperative game where players and body explorers and a quest for knowledge fortune and Glory
  • this is not going to be a friendly game
  • you win together or you'll all be swallowed up by the burning desert
  • Expedition logbook
  • this video is spoiler free
  • it finished poorly
References (from this video)
No references stored for this video.
Video qmT64GWLXj8 Good Time Society Playthrough at 6:10 sentiment: positive
video_pk 41960 · mention_pk 208362
Good Time Society - ArchRavels video thumbnail
Click to watch at 6:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic humor and show format appeal
  • tight deck-building progression
  • clear connection to the show’s branding and content
  • potential for engaging tournament-style play on TS/TT platforms
Cons
  • rules can be dense for newcomers
  • tabletop simulation friction at times (setup, lockdowns, etc.)
Thematic elements
  • Rivalry and cooperative play within a televised deck-building/tactical framework
  • Fantasy tabletop world; show-style arena where NPC rivals compete
  • Meta-show framing with sponsor integration; humorous, show-linked storytelling
Comparison games
  • Fight Five
Mechanics (from transcript analysis)
  • Deck Building — Players build and manage hands of action cards, buffs, debuffs, and loot to advance quests.
  • deck-building — Players build and manage hands of action cards, buffs, debuffs, and loot to advance quests.
  • microtransactions as resource — In-game purchases (microtransactions) enrich the deck and allow special actions; the mechanic is satirical and thematic rather than a real store in game terms.
  • quest/encounter system — Quests in the middle of the board drive scoring and end conditions; players complete quests via card play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Simultaneous worker placement.
  • This is a new deck building game.
  • They've smashed their goal.
  • Is that 3x or 4x?
  • That's our jack-up matchup.
References (from this video)
No references stored for this video.
Video Oga1v8_b6wk Good Time Society Playthrough at 27:55 sentiment: positive
video_pk 38523 · mention_pk 207671
Good Time Society - ArchRavels video thumbnail
Click to watch at 27:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast, accessible deck-builder with fun interaction
  • humor and showmanship align with sponsor tie-ins
  • clear teaching of core card-drive mechanics
Cons
  • risk of meta-chaos with many tokens and cards
  • art placeholder status due to Kickstarter stage
Thematic elements
  • deck-building + quest-driven scoring with a meta-game audience
  • a playful, roguelike RPG/dungeon vibe with NPCs as players
  • humorous, meta-commentary on tabletop gaming
Comparison games
  • Tigris and Euphrates
Mechanics (from transcript analysis)
  • attack/defend interactions — cards can attack or defend; some cards block or alter opponents
  • Compound Scoring — points are gained from completed quests and card-driven XP
  • Deck Building — players start with the same deck and improve it via market cards and bonuses
  • deck-building — players start with the same deck and improve it via market cards and bonuses
  • End Game Bonuses — three completed quests end the game; final scoring considers both quests and deck composition
  • end-game trigger via quests — three completed quests end the game; final scoring considers both quests and deck composition
  • microtransactions as deck cards — special cards available for purchase that modify play; burying mechanics can draw/bury
  • XP-based scoring — points are gained from completed quests and card-driven XP
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a skull, y'all. it's a skull.
  • the cheeky gorilla.
  • Walkable City, the urban planning board game.
  • this is NPC Rivals.
  • the grubby microtransactions will help you.
References (from this video)
No references stored for this video.
Transcript Navigation
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Showing 1–3 of 3
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