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Arkadia box art

Arkadia

Game ID: GID0028664
Game Info
Year
2006
Players
2-4
Age
10+
Playtime
90 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
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Description

Arkadia is a game about building the city and castle of Arkadia.

Players use builders, cards, workers, and neutral workers to build houses in Arkadia. Houses are built with the seal of one of 4 families; this family gave the building order and will get the building player its seal.

These seals can be changed for victory points. But seals are subject to changing values. The growing castle (every time a house is built, players also build on the castle) has the 4 seals on it as well, which decides the value of each seal. The castle is also the game's timer: once the second layer is built, the last round starts. The player with the most gold wins.

Released: Essen 2006.

Online Play

Yucata (turn-based)

Description

Arkadia is a game about building the city and castle of Arkadia.

Players use builders, cards, workers, and neutral workers to build houses in Arkadia. Houses are built with the seal of one of 4 families; this family gave the building order and will get the building player its seal.

These seals can be changed for victory points. But seals are subject to changing values. The growing castle (every time a house is built, players also build on the castle) has the 4 seals on it as well, which decides the value of each seal. The castle is also the game's timer: once the second layer is built, the last round starts. The player with the most gold wins.

Released: Essen 2006.

Online Play

Yucata (turn-based)

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 102
This page: 2
Sentiment: pos 1 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 101–102 of 102
Video VurUDOYz7ys Rob's Gaming Table Discussion at 0:00 sentiment: mixed
video_pk 3235 · mention_pk 95158
Rob's Gaming Table - Arkadia video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • felt new and different this year
Cons
none
Thematic elements
  • questing, exploration, and campaign progression
  • fantasy adventure in a desert-like world
  • campaign-driven, story-rich
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the heart and soul of your channel. And don't attempt to change it.
  • I'm not excited or intrigued at all.
  • boring, boring, playing it safe.
  • That's why I don't do top 10 lists on my channel anymore really. It's not a passion.
References (from this video)
No references stored for this video.
Video Ra36ogUFmdo Adam in Wales - Board Game Design Top List at 14:15 sentiment: positive
video_pk 1416 · mention_pk 98955
Adam in Wales - Board Game Design - Arkadia video thumbnail
Click to watch at 14:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interactive shared grid heightens player impact on others.
  • Time-track mechanism offers strategic depth and pacing.
Cons
  • Complexity can scale quickly with expansions.
Thematic elements
  • Seals, tokens, and central castle mechanics
  • Town-building with a central castle
  • resource management with placement tension
Comparison games
  • Cathedral
  • Baron Park
  • Patchwork
Mechanics (from transcript analysis)
  • seals and cashing in — Collect seals to gain gold and score points
  • tile placement with adjacency — Build on a shared system of tiles that must touch existing structures
  • time track / turn order — Turn order advances along a time track; delays yield rewards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a conundrum for board game designers trying to capture the magic of tetris
  • this is a domino it's a tile made up of two squares and they're great
  • it's a toolbox for you as a game designer which of these mechanisms do you want to employ in your own polyomino game
  • the rules explain that cave people don't like abstract art they want their animal paintings correctly oriented
References (from this video)
No references stored for this video.
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Showing 101–102 of 102
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