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Arkadia box art

Arkadia

Game ID: GID0028664
Game Info
Year
2006
Players
2-4
Age
10+
Playtime
90 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Arkadia is a game about building the city and castle of Arkadia.

Players use builders, cards, workers, and neutral workers to build houses in Arkadia. Houses are built with the seal of one of 4 families; this family gave the building order and will get the building player its seal.

These seals can be changed for victory points. But seals are subject to changing values. The growing castle (every time a house is built, players also build on the castle) has the 4 seals on it as well, which decides the value of each seal. The castle is also the game's timer: once the second layer is built, the last round starts. The player with the most gold wins.

Released: Essen 2006.

Online Play

Yucata (turn-based)

Description

Arkadia is a game about building the city and castle of Arkadia.

Players use builders, cards, workers, and neutral workers to build houses in Arkadia. Houses are built with the seal of one of 4 families; this family gave the building order and will get the building player its seal.

These seals can be changed for victory points. But seals are subject to changing values. The growing castle (every time a house is built, players also build on the castle) has the 4 seals on it as well, which decides the value of each seal. The castle is also the game's timer: once the second layer is built, the last round starts. The player with the most gold wins.

Released: Essen 2006.

Online Play

Yucata (turn-based)

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 102
This page: 50
Sentiment: pos 39 · mix 6 · neu 3 · neg 0
Mentions per page
Showing 51–100 of 102
Video TXgIK9o4xOI Rahdo Runs Through Top 10 List at 19:56 sentiment: positive
video_pk 82027 · mention_pk 205733
Rahdo Runs Through - Arkadia video thumbnail
Click to watch at 19:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging open-world campaign gameplay
  • Cooperative storytelling
  • Large-scale exploration
Cons
  • Limited availability; indie title
Thematic elements
  • Array
  • Fantasy world
  • Campaign/story-driven
Comparison games
  • Nār
  • On Mars
  • Wonders Creatures
Mechanics (from transcript analysis)
  • campaign/story-driven — Long campaign with narrative progression.
  • Cooperative Game — Players work together toward a common campaign goal.
  • cooperative play — Players work together toward a common campaign goal.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "It's basically a JRPG in a box"
  • "the best integration of an app ever created. Ever."
  • "you don’t judge a book by its cover"
  • "Railway Boom is the best game of the year"
References (from this video)
No references stored for this video.
Video ka87JqhdEm8 Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 81768 · mention_pk 204323
Board Games UnLocked - Arkadia video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The city of Eastgate is large and offers many things to do.
  • Interacting with various NPCs provides quests and narrative.
  • There are opportunities for combat and acquiring loot.
Cons
  • Some mechanics and requirements are unclear.
  • NPCs can be unhelpful or transactional.
  • Certain items or clothing are required to progress.
Thematic elements
  • Eastgate city
Comparison games
none
Mechanics (from transcript analysis)
  • card management — Cards are drawn, read, and sometimes discarded or destroyed as part of gameplay.
  • Combat (implied) — Mention of fighting and defeating a 'baby Carol' and the potential for combat with creatures like a ko.
  • Dice Rolling — Dice are rolled for discounts and to determine outcomes of certain actions.
  • Item Acquisition and Management — Players purchase, sell, and use various items for different effects or to meet quest requirements.
  • Language Translation — The ability to translate scripts and tomes is offered by an NPC.
  • NPC interaction — Players interact with various non-player characters who offer quests, information, or services.
  • questing — Players undertake various tasks and errands for NPCs to gain rewards such as XP or keys.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This place reeks of sin. This place needs Jesus justice."
  • "My daddy says they're making a mistake letting people like you in."
  • "We both gain an XP."
  • "I'm a businessman who wants to get out from under the thumb of a tyrant."
  • "The 3G's shelves are piled high with goods of every kind from mops to maces, tees to tapestries."
  • "This is our word. I'm also a cat."
  • "My musty long coat gets me in anywhere."
  • "He's like, 'We got to get as close as possible.'"
  • "There's no honor among thieves, they say."
  • "I hate you."
  • "I'm not useless anymore."
  • "Holy [ __ ]"
  • "It's like, ah, you're a piece of [ __ ] [ __ ]"
  • "Wow. Not even like remotely like he look She could look nice."
  • "I really like that box up there. The Everdale."
  • "We got what we asked for and then we never play it."
References (from this video)
No references stored for this video.
Video 9hgw4bgyg6s Zilla Blitz Other at 6:14:32 sentiment: positive
video_pk 81619 · mention_pk 203553
Zilla Blitz - Arkadia video thumbnail
Click to watch at 6:14:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very introductory-friendly
  • Learned it in about 20 minutes
  • Had a great time playing
  • Marvelous afternoon playing
Cons
  • Wondered a little bit about the English strategy
  • English strategy is a little bit subtle
Thematic elements
  • Spanish trying to convert France to Catholicism, British trying to keep France and Low Countries Protestant, with territorial conquest objectives.
  • 1585, Anglo-Spanish War
Comparison games
none
Mechanics (from transcript analysis)
  • Land Forces — Land forces are used in the game.
  • Movement — The game involves movement of forces.
  • Naval Forces — Naval forces are a component of the gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's a lot of designers and company representatives that are there, like GMT Games is there, uh Uwe from Sound of Drums was there coming in from Europe.
  • So, if you're looking at a chance to play up-and-coming games with some of the designers that are designing on them, it's quite an experience.
  • You really get some insight into the design process, into how historical board games are created as you're playing them and giving feedback to the designers.
  • In this game, you take on the role of companies that are trying to win military contracts uh from the US
References (from this video)
No references stored for this video.
Video thQOJ_v1Fws Neon Gorilla Top 10 List at 1:11:00 sentiment: positive
video_pk 81482 · mention_pk 202692
Neon Gorilla - Arkadia video thumbnail
Click to watch at 1:11:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • narrative-driven dual-character management
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The food for the soul which is is truly therape therapeutic.
  • The community that I came in on, I could be myself 100%.
  • I'm an open book. I I'm happy to talk about like, you know, any of my personal struggles.
  • This is happiness. And I told this story at the convention.
References (from this video)
No references stored for this video.
Video -I1H1-zko3I Rob's Tabletop World Discussion at 11:11
video_pk 81439 · mention_pk 202249
Rob's Tabletop World - Arkadia video thumbnail
Click to watch at 11:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just an up and down thing.
  • FedEx is the worst company in the world. The worst.
  • Life is life.
  • It's your old pal, Rob.
  • I'm looking forward to going to the doctors tomorrow.
References (from this video)
No references stored for this video.
Video MLP2hD4He2s BoardGameCo Unboxing at 31:47 sentiment: positive
video_pk 81294 · mention_pk 200979
BoardGameCo - Arkadia video thumbnail
Click to watch at 31:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing game
  • Love Aridia
Cons
  • 50-hour campaign is very long
  • Key system makes it difficult to resume after a break
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Features a campaign structure.
  • Key system — Utilizes a key system for progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The sheer quantity of game here is a downside to me.
  • It took over two hours to punch out everything, get organized according to AR's guide.
  • The campaign arcs are like 15 hours.
  • It's a very clever way to bridge that gap between giving players tons of content while making it accessible at the same time.
  • Board games give you that mental satisfaction in a way that video games just don't in my opinion.
  • It's probably my favorite from them with the possible exception of Scoundrels.
  • The general feedback around Lands of Outshade was so excellent that I think it wasn't just me.
  • Even um Shelfside, who generally are very critical of Awaken Realms, uh they they thought it was their best game yet, and I agree with them because it is their best game yet.
  • If you like slaughtering hordes of zombies with tactical decisions, I do think Zombicide's a great game. I'm a big fan of it.
  • I like to own the things I buy.
  • Grim Coven is a mustplay.
  • The harder something is to table, the less likely I am to play it, even if I like it a lot.
References (from this video)
No references stored for this video.
Video 4MkxZ9ziQX0 Board Games UnLocked Playthrough at 0:00 sentiment: positive
video_pk 81204 · mention_pk 200488
Board Games UnLocked - Arkadia video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative with choices that impact the game.
  • Humorous interactions and banter between players.
  • Satisfying progression through investigation and problem-solving.
Cons
  • Some mechanics rely on the host remembering details or keywords, which can be challenging.
  • The amount of currency (squills) required for certain actions can be a significant hurdle.
Thematic elements
  • Completing tasks and investigations for various characters within the game world.
  • A fantasy world with cities, manors, and guilds.
Comparison games
  • The Legend of Zelda: Ocarina of Time
  • The Legend of Zelda: Tears of the Kingdom
Mechanics (from transcript analysis)
  • Dice Rolling — Checks are resolved by rolling dice, often with modifiers, to determine success or failure in actions like climbing or strength tests.
  • event cards — Drawing event cards introduces new situations or modifies existing ones, impacting gameplay.
  • Item collection — Players acquire various items like tokens, keys, and ledgers throughout the game, which are crucial for progression.
  • NPC interaction — Players interact with non-player characters to gain information, receive quests, or conduct business, leading to narrative progression.
  • Quest progression — The game involves a series of tasks and objectives, such as retrieving a ledger or talking to specific characters, that advance the overall story.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "No rope whatsoever. But I pull myself to that person. How am I pulling myself?"
  • "Blueberries are [__] PURPLE!"
  • "Krooni and Gin will see justice done to them,"
  • "Welcome to Rubats where everyone is a star. Feel free to browse the shop. Not that it matters. There's no justice in this world."
  • "This is all possible due to your success."
References (from this video)
No references stored for this video.
Video NyJ0GfKrkU0 UndeadVikingVideos Discussion at 1:46:54 sentiment: neutral
video_pk 81172 · mention_pk 200309
UndeadVikingVideos - Arkadia video thumbnail
Click to watch at 1:46:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's called Schllock. It's pretty good.
  • I love Habitats.
  • You're making a you have a movie theater and you're making like Bem movie posters to draw people into your theater and uh Yeah. It's pretty neat.
  • It's like a poker game where you're trying to predict who wins the wins the hand.
  • I had for our quiz today, I had I even showed the three frigin stripes. I'm like, that was way too easy.
  • The scammers have figured out a way around my anti-scammers work.
  • It's like an arms race.
  • It's like, you know, like you you know what you want. You have expressed it. But but when it was like the the fourth and fifth time that he brought it up in the thing trying to get people to to ban behind him that that was that was the you know I I I understood shooting his shot, you know, saying saying what he wanted out of his out of his board game so he could have a really awkward game night.
  • It's like, Oh, I want to play X. Well, I've got X. I can bring it. And so, it has matches.
  • The thing I couldn't figure out was I finally got it to figure out how to go to the geek and like if your game is like, 'What the hell is this game?' You can click on it, it'll go to the geek, it'll do a search for Ghost Tower.
References (from this video)
No references stored for this video.
Video wBrqZ_2cDkA Board Game Hangover Analysis at 27:06 sentiment: neutral
video_pk 81120 · mention_pk 199943
Board Game Hangover - Arkadia video thumbnail
Click to watch at 27:06 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Magical Athlete
  • Star Wars Battle of Hoth. Oh, it doesn't fit there. But take time.
  • Hot Streak. HOT STREAK FROM PUBLISHER CM. SHOULD HAVE TRUSTED MY INSTINCTS AND VOTED IT.
  • It's uh fate. It's fate. It's fate.
  • The Lord of the Rings. The Fate of the Fellowship from publisher Zman Games.
  • It's a cooperative Lord Rings game based on the pandemic system, which is super popular where you cure diseases and is one of the first cooperative games. At least it's the one that blew everybody's minds when it came out because you can play ball games cooperatively. And if you know the Lord Ring story, you have to take the ring to the volcano and destroy it.
  • Elder Scrolls? Really?
  • It's the most thematic game.
  • Galactic Cruise from publisher Kinsson Key Games.
References (from this video)
No references stored for this video.
Video FYfEYve1UAM Board Games UnLocked Top List at 1:04:14 sentiment: positive
video_pk 81108 · mention_pk 199698
Board Games UnLocked - Arkadia video thumbnail
Click to watch at 1:04:14 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Innovative and thematic directional combat system.
  • Satisfying armor and damage mechanics.
  • Tactical movement and positioning are important.
  • Creative combat gimmicks.
  • Clean and quick combat resolution.
Cons
none
Thematic elements
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • action system — Characters have main and minor actions, including movement, attacking, and using items like potions.
  • Armor Degradation — Armor pieces can be damaged and worn out, requiring repair.
  • Directional Attacks — Attacks are directional, with weapons targeting specific angles and enemies having vulnerable points.
  • Directional Dice — Dice rolls indicate not only damage but also the direction of the hit, interacting with the armor system.
  • Line of sight and terrain — Combat involves tactical positioning, line of sight, and interaction with difficult terrain and cover.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of my favorite things about this game, is you actually get to have armor pieces that are on various sections of your body
  • I think Tainted Grail did the best campaign like board game writing first.
  • it's so descriptive and captivating that you actually feel like you are watching a show or reading a novel
  • It really got a good reaction out of me.
  • the reason why I think Roll Player Adventures is a the best beginning game is because it's not complicated at all.
  • You get a big sprawling world that is completely open world
  • I love this game.
  • So, that's why it's my favorite.
References (from this video)
No references stored for this video.
Video c3I6BXKCcdM Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 80603 · mention_pk 196648
Board Games UnLocked - Arkadia video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting equipment system with cardboard components.
  • Character progression through leveling up and skill/attribute improvement.
  • Engaging campaign elements with day and event cards.
Cons
  • Some players may find the downtime between turns or events long.
  • Players discuss the need to make choices about equipment when only one can be kept.
Thematic elements
Comparison games
  • Lands of Ever Shade
Mechanics (from transcript analysis)
  • Card drawing — Day cards and event cards are drawn to progress the game.
  • Combat — Mentioned when discussing fighting ants and monsters.
  • item acquisition — Players obtain equipment and items through quests and leveling up.
  • Leveling up — Characters gain experience points and increase their level.
  • questing — Players receive and complete quests, such as rescuing a master.
  • Skill and attribute improvement — Players can spend XP to increase skills, attributes, HP, MP, and SP.
  • Travel — The game includes travel mechanics and travel tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viewer discretion is advised.
  • I died. You Yeah, you were unconscious. I revived you by kissing the tip.
  • We flub our rolls till we get what we want.
  • Dude, we should start wearing cloaks everywhere.
  • We're so we're such good people.
  • I hate tuck boxes.
  • He's a Wrangler. Come on, that's fair.
  • I have the official I AM A BARD.
References (from this video)
No references stored for this video.
Video AaVLG1pYEa4 Board Games UnLocked Analysis at 22:08 sentiment: positive
video_pk 80581 · mention_pk 196477
Board Games UnLocked - Arkadia video thumbnail
Click to watch at 22:08 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Allows players to quit whenever they want.
  • Good session length flexibility.
Cons
none
Thematic elements
  • Open world sandbox
Comparison games
none
Mechanics (from transcript analysis)
  • Open World Sandbox — This one's open world sandbox that you can just quit whenever you want.
  • Session Length — Aridia does this really well with its open world.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is very like tribal like morbid.
  • It's um it's Dark Souls King Arthur, the Arthurian legend.
  • this one is kind of like it's very like tribal like morbid.
  • But if we're looking at themes of negative like negative games that I just did not care about the theme
  • I typically don't buy them if I if I don't like the theme.
  • the way that they did the theme was was so uninspired.
  • Odelin is again a good one just because it's it's Diablo generic demon fantasy thing. I find that incredibly tired.
  • Vagrant song certainly unique. I don't call it bad, but it had a hard time ringing with me
  • I was actually kind of glad you decided to quit that one.
  • So, if we're looking at games that I think does CA uh combat one of the best I'm trying to think is I mean Osworn is definitely up there.
  • That's the highlight. I mean, this is also a boss battler, but it is a campaign. But each boss is unique. I love the way that it utilizes the battle flow system. The fact that you can use cards or dice.
  • Their dedication to the secret boss. I applaud. That they they did everything they could to keep it all a mystery.
  • But then on repeat, the the mystery is gone, but the combat is still still great.
  • Because that's all it is is boss fights. I think a game funny enough that does boss fights terribly is one we've already talked about Madara
  • Madara's boss fights are [ __ ] bullet sponges with 800 health
  • the AI itself when you're doing the mobs, that works relatively well for the various enemies that are in the game, and they do level up, which is nice. They get more challenging, but it kind of just boils down to more HP and more damage. It does. They still kind of run the exact same way, but they color code it so it's not just a hodgepodge of just enemies.
  • the inverted paradigm system is amazing.
  • And actually a good positive and probably a good negative for some is atto to KDM. It depends on how you like your boss fights.
  • Don't get me wrong, they're they're extremely similar. And it just kind of depends on how you want your boss fights. KDM does it. I'm not saying KDM is necessarily a negative, but in the sense that it's combat can literally boil down to I have a character that can crit on everything
  • It's too It's just way too clunky.
  • God, no. A green [ __ ] Who the hell goes off a D 100?
  • But yeah, folklore the affliction. This was the one had had a really cool world. I like the the fable element, the gothic horror stuff. I think the characters were unique. Um but man, fiddly as all hell.
  • Yeah. And I mean, they shot for the open world.
  • It would have just been better if it was if it was uh scenario based.
  • but he doesn't want to carry any of his [ __ ] to my house.
  • I want to see it. I want to see this game of his that he owns like everything for
  • I didn't ever bring this one up because I haven't touched it in years.
  • Yeah, I know. I know. You would think with how much [ __ ] he has and how much he doesn't touch it, you would that he would want to play it. I told him we could have three. We could get cuz you'd be in on it, but he doesn't want to carry it over to my house.
References (from this video)
No references stored for this video.
Video xOYkpX2ooRk Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 80343 · mention_pk 195445
Board Games UnLocked - Arkadia video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "There we go. Good enough. So, water. Hey, we're good. Yay. So, now we're in here."
  • "We really they really like us to build a lot of things for no reason."
  • "I was thinking I'm like, the back of that doesn't even make any sense."
  • "I'm a vegetarian and I'm not scared of pets."
  • "The shroud has many names and many tongues, but all know death when they see it."
  • "Dude? I know."
  • "My MP is is rough for me cuz I use MP for well I guess two of my abilities now."
  • "Looks neat, right? Does he glow in the dark? I can't tell."
  • "I see it's a big triangle."
  • "The way the shroud looks makes it look like a Scooby-Doo villain."
  • "He's walking. So, that's true."
  • "Dude. There's that the ice white is insane cuz it it does a sunder that does seven damage."
  • "This is dumb."
  • "It's limp loser."
  • "You got him. A seven, not a one."
  • "Well, because this is Can you move those?"
  • "Cool. We are halfway there."
  • "Could have been a lot worse."
  • "Next time on Dragon Ball Z."
  • "Hope you're enjoying everyone. Uh, like, comment, share, and subscribe and have a wonderful whatever time of day it is for you."
References (from this video)
No references stored for this video.
Video kWoor3IizFs Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 80220 · mention_pk 194909
Board Games UnLocked - Arkadia video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The 'icy grotto' and its description are noted as visually appealing.
  • The game offers engaging rune puzzles.
  • Combat provides challenging encounters that require strategic thinking.
Cons
  • Stealth mechanics for enemies make combat difficult.
  • Players sometimes forget to use key items like potions.
Thematic elements
  • adventure/exploration
  • ice cave inside a glacier
Comparison games
  • Paper Mario
  • The Thousand Year Door
  • Uncharted
Mechanics (from transcript analysis)
  • Combat — Players engage in turn-based combat against various enemies, utilizing weapons, abilities, and managing threat levels.
  • exploration — Players move through various locations, uncovering points of interest (POIs), drawing event cards, and following map directions.
  • Inventory management — Players acquire items like long coats, hunting knives, fay berries, and stone tablets, and can sell old equipment.
  • Rune Puzzles — Players decipher runes on statues and tablets by matching shapes and symbols to solve puzzles.
  • Skill checks — Characters perform skill checks (e.g., Wisdom, Dexterity) which determine the outcome of certain events or combat situations.
  • Travel Mechanics — The game incorporates mechanics for moving between locations, which can consume stamina or have other effects based on the terrain.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viewer discretion is advised.
  • Will you shut the [ __ ] up?
  • I was looking I was like, 'Dude, it's the [ __ ] same.'
  • I would wear this in real life. It is not bad.
  • City. A door in the base of the statue grinds open and reveals a small stone tablet.
  • I had I can't wait to hire an assassin.
  • Would you look at that?
  • The Camlin Fork. Ooh, looky, there's a walkway right there.
  • Urki cackles madly as he dashes past you. 'THANKS FOR SHOWING US THE WAY.' HE YELLS. 'THAT TREASURE IS AS GOOD AS OURS.'
  • Dude, I'm going to cut my wrist and send the video to Cody and be like, 'This is what your goddamn dice did to me.'
  • The game's The game's fantastic. It's your shitty ass dice.
  • You know you have a mana potion or a healing and you never use it.
  • It's been 34 minutes, but it's raining hard and my dogs are outside, so I'm not going to I have to dry them off and all that.
References (from this video)
No references stored for this video.
Video zm_0BYwYLSo Discussion at 9:53 sentiment: positive
video_pk 69397 · mention_pk 165884
Arkadia video thumbnail
Click to watch at 9:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite polyomino style game
  • Feels more abstract than average
  • Walks the line between Euro and abstract strategy
  • Looks super cool
  • Great table presence
Cons
  • Very limited pool of workers requires careful timing
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Market manipulation — At four stages during the game this is completely at the players and pacing you can cash in those tokens based on this Dynamic Market that's changing.
  • Polyomino — This is actually one of my favorite polyomino style games.
  • tempo and timing — It's all about Tempo and timing with this game.
  • Tile Placement — You are you're trying to put these um tiles down onto the map and then surround them with either other tiles or with your workers.
  • Worker Placement — Surround them with either other tiles or with your workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rise is a fantastic Euro um that all about climbing tracks and it really does have this kind of roll and right feel um as when you move up some tracks it'll push you up other tracks which will give you other bonuses it really does have that kind of combo domino effect scoring um all well that's what this game is all about really and I don't think any other game does it better than rise does.
  • This is such a cool game that I must admit I do need to be in the right mood to play because it is quite cerebral it's a bit of a game of attrition where you need to be patient and know when to strike and know when to sit back.
  • What a wonderful game it's so smooth and so streamlined but still offers so many options and it's exactly what I want for a game in my collection.
  • This is probably the most competitive game of bble that I've had um very cut Thro as we were tearing each other's temples down switching temples off to the other side.
  • Really cool Euro again criminally underrated and overlooked um but maybe the new addition will get this one back into the spotlight so that is ayia.
  • I actually prefer this game to Splendor because um it's it's just a bit more bit more interesting in my opinion.
  • Kind of really does walk that tight rip of being a Euro but also an abstract strategy game.
References (from this video)
No references stored for this video.
Video BI-we4SaZNs Other at 10:53 sentiment: positive
video_pk 69372 · mention_pk 165851
Arkadia video thumbnail
Click to watch at 10:53 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • Worth the high price ($220)
  • Captures the feel of classic video games like Zelda, Wild Arms, Tales of Symphonia, and Final Fantasy
  • Smart tile system for exploration and encounters
  • Amazing character development with multiple paths and awakenable abilities
  • Interesting catch-up mechanic for stats
  • Engaging combat puzzle with critical hit potential
  • Feels like a true video game experience
  • Highest recommendation from the host
Cons
  • Very expensive
  • D20 rolls can be hit or miss
  • Some 'fiddly fitl' with attack gems
Thematic elements
  • Adventure, exploration, and character development
  • Fantasy world inspired by video games
  • Video game-like exploration with tile-based encounters
Comparison games
  • Legends of Mana
  • Zelda
  • Linked to the Past
  • Wild Arms
  • Tales of Symphonia
  • Final Fantasy 5
  • Final Fantasy 6
  • Final Fantasy 7
  • Actraiser
  • Actraiser 2
  • Elder Scrolls
  • Nantucket Rock Galactic
  • Primal
  • Freedom 5
  • Fable
  • Skyrim
Mechanics (from transcript analysis)
  • Campaign play — The game features a campaign structure with a long development and delivery time.
  • Card Play — A ton of cards with themes and role checks are used in the game.
  • Character development — Players develop characters through paths, unlocking abilities and adding to stats, with a catch-up mechanic.
  • Dice combat — A D20 system is used for combat, comparing rolls to enemy and weapon patterns.
  • Modular board/tiles — Tiles can be large, small, long, or tiny, with elements that flip over to reveal interiors.
  • Puzzle Combat — Gems are placed in a puzzle-like way according to attack patterns, also dealing with enemy shields.
  • Quest System — Includes a job board similar to video games like Fable or Skyrim.
  • Tile exploration — Players travel across tiles, discovering lands and zooming into areas like villages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2025 is here and I'll tell you what I am really excited to talk about 2025 games because games have delivered that are already going to be at the top of the solo 202 list
  • Seti is a game that is my game of the year for uh multiplayer and for solo
  • this game is worth it this is worth that
  • you're going to buy this game I know you
  • I have the highest recommendation for this game
References (from this video)
No references stored for this video.
Video 9F0tpdyWfKk Rules Teach at 6:50 sentiment: positive
video_pk 69361 · mention_pk 165829
Arkadia video thumbnail
Click to watch at 6:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Triple-layer cardboard components
  • Good reference material and FAQs
  • Interesting skill tree and progression
  • Loot chest mechanics
  • Support for drop-in/drop-out play
  • Card-driven narrative storytelling
Cons
  • Complex setup and overwhelming component list in quick start guide
  • Fiddly mechanics for managing cards and exploration
  • Scripted tutorial can feel tedious and inefficient
Thematic elements
  • Exiles seeking pardons by collecting squills before harvest
  • Aridia
  • Story told through cards
Comparison games
  • Gloom Haven
  • Fate Forge Chronicles of Cron
  • Seventh Continent
  • Sleeping Gods
  • Folklore The Affliction
  • Zia Western Legends
  • Star Wars Outer Rim
  • Scythe
  • Too Many Bones
  • Mage Knight
  • Final Fantasy
  • Elder Scrolls
  • Dungeons and Dragons
  • Hearthstone
  • Clank Legacy
  • Earthborne Rangers
Mechanics (from transcript analysis)
  • Campaign play — The game is designed for campaign play with save/load mechanics and persistent state changes.
  • card-driven narrative — The story is told through cards, similar to Seventh Continent, with events and interactions managed via card draws.
  • Character progression — Players gain experience, level up, and can improve attributes and learn new skills.
  • Combat System — Features a turn-based combat system with actions, reactions, movement, and targeting of enemy hit points.
  • Drop-in/Drop-out — The game supports drop-in/drop-out player mechanics, allowing others to join or leave the campaign.
  • exploration — Players explore a world map by moving between hexes, revealing new locations and encountering events.
  • Resource Management — Managing stamina, mana, and potentially health is important for actions and movement.
  • Skill trees — Players can learn and master skills, with prerequisites and different paths to unlock abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The triple layer cardboard I'm not joking triple layer cardboard.
  • The only reason why I backed the game honestly it wasn't the triple air cardboard I honestly don't didn't know about that before.
  • It feels like I'm reading code sometimes.
  • This game feels very video gamey, like playing an RPG in a box.
  • The fiddly bits are worth it if the game is fun.
References (from this video)
No references stored for this video.
Video Cv44bhdMjhg Discussion at 29:53:12 sentiment: positive
video_pk 69366 · mention_pk 165833
Arkadia video thumbnail
Click to watch at 29:53:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Production quality is amazing
  • Combat system is really good and fun
  • Evolving narrative with recurring characters and plot lines
  • Excitingly challenging gameplay where players are barely hanging on
Cons
  • Too many cards, making it tedious to file
  • Convoluted quest system
  • Some encounters are just flavor and don't have plot interaction
  • Game can feel a little grindy
Thematic elements
  • Being exiles trying to earn citizenry by doing tasks
  • Hints of plot provided through cards and exploration
Comparison games
  • Sleeping Gods
Mechanics (from transcript analysis)
  • card-driven — The game relies heavily on cards for various aspects, leading to tedium due to the large number of cards.
  • Combat System — Features a combat system that borrows from Sleeping Gods, with specific weapon attack patterns and weak points.
  • Hex Crawl — The game uses a hex map that players explore by punching down and flipping hexes.
  • questing — Involves obtaining quests and finding corresponding encounters in the game world.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're literally trading our life essence for money to pay for things
  • Imagine how much art and creativity and Imagination there would be if this country had healthare for where you didn't have to take a job you hate so you can have health care
  • I think that he will never I think that he's 70 years old man I not else at least it doesn't appear that way I think that he will I think that he will finish it I think he'll finish this book but there's zero chance he will he will write a dream of spring zero chance
  • I just didn't want to have to you know turn into where I'm just doing collections instead of doing something I actually love to do which is the game design stuff
  • You know you know what's crazy that Main Avenue Mexican Village you know exactly the one uhuh that is now the best uh uh comic book slash role playay gam slash uh uh game store in town called Paradox comics and cards
References (from this video)
No references stored for this video.
Video kfXsCLhWrso Playthrough at 6:14 sentiment: mixed
video_pk 69341 · mention_pk 165790
Arkadia video thumbnail
Click to watch at 6:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting theme and progression for new players joining the campaign.
  • Potential for cooperative play with multiple characters.
  • Discovering new locations and jobs.
Cons
  • Complex setup and component management.
  • Challenging and sometimes frustrating combat mechanics (line of sight, enemy abilities).
  • The game can feel overwhelming due to the number of components and rules.
  • The need to zoom out significantly for multi-player makes it hard to see details on stream.
  • The game can be tedious when having to clean up and reset the table frequently between encounters.
Thematic elements
Comparison games
  • Gloomhaven
  • Lord of the Rings: The Living Card Game
  • Marvel Champions
  • Arkham Horror: The Card Game
  • Game of Thrones
  • Warhammer
  • Cthulhu
  • Netrunner
  • Destiny
  • Key Forge
  • Star Wars Unlimited
  • Zelda (video game)
  • Hunters AD
  • Folklore
  • Hexer
  • Tiny Grail
Mechanics (from transcript analysis)
  • Character progression — The host mentions leveling up characters, upgrading stats, and learning new skills as part of character development.
  • Combat action system — The host details various actions like moving, attacking with different weapons, using special abilities, and managing combo meters during combat.
  • Drop-in/Drop-out — The host discusses how their partner Mel will be joining the campaign, with mechanics for character integration and shared progression.
  • Fleeing combat — The host utilizes the 'flee' action when facing a difficult combat encounter, noting the mechanics involved in escaping and the penalty of adding threat.
  • Job board — Players can pick up jobs from a board, and the host discusses selecting new jobs and the types of jobs available, such as hunting or collection tasks.
  • Line of Sight — The host struggles with line-of-sight rules, particularly due to terrain and obscuring elements, stating 'I might not have line of sight to this guy'.
  • stamina management — The host discusses the importance of stamina for traveling and performing actions, noting they should have leveled up stamina.
  • Travel deck — The host shuffles the travel deck and draws cards to determine movement and encounters during exploration.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game just seems like it just sucks your stamina as part of the travel mechanic.
  • It's like, I don't know, Hunters AD that's maybe what it was I think that might have been it.
  • This is like, I don't know, I feel like it needed an app with it or something.
  • I can't fight this, I can't fight this.
  • The weak points you're trying to like avoid and hit them last, I don't know.
  • Basically, it's like a CCG without building your deck; you're just buying more cards in one shot.
  • Do not gate keep your favorite game; help new players, bring in new players.
  • So when you have to zoom into something and sometimes you couldn't stay there... in this case, they want you to zoom into things, set up the table, then assess whether you should proceed or zoom back out and clean everything up.
  • I feel like it needed an app with it or something.
  • Yeah, I'm not a fan.
References (from this video)
No references stored for this video.
Video 1yIUTaIIRkY Playthrough at 6:21 sentiment: positive
video_pk 69342 · mention_pk 165791
Arkadia video thumbnail
Click to watch at 6:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks good and should be in our wheelhouse, having played similar games.
  • Cool box art.
  • Engaging job system.
  • Interesting mechanics like shifting enemies.
  • Legacy elements are a fun surprise.
  • Stamina seems powerful.
  • The cracked bow and quiver are good upgrades.
Cons
  • Fear of messing up components or drawing wrong cards.
  • Potential for difficulty in solo play with certain class combinations.
  • Some locations not having commissioned art.
  • The game can be overwhelming with too many options.
  • The chest item might be awkward to store with sleeves.
Thematic elements
Comparison games
  • Folklore: The Affliction
  • Sword and Sorcery
  • Seven Citadel
  • Final Fantasy
  • Sleeping Gods
  • Gloomhaven
  • Imperial Assault
Mechanics (from transcript analysis)
  • Character classes/paths — The host discusses different character classes and their potential impact on gameplay and team composition.
  • Combat — The host engages in combat against rats and a rat king, discussing movement, attacks, skills, and threat management.
  • Event resolution — The host encounters and resolves various events, including riddles and combat scenarios.
  • Item Management — The host discusses managing inventory space, selling items, and acquiring new items like knapsacks.
  • legacy mechanics — The host discovers and reacts to legacy-style mechanics like discovering new components and permanently altering the game state.
  • map exploration — The host discusses moving across hexes, exploring different locations, and interacting with POIs and events.
  • player interaction — The host discusses the possibility of playing with another person (Mel) and how character choices might complement each other.
  • Quest/Job system — The host engages with and discusses the game's job system, taking on a quest to find bird root.
  • skill progression — The host discusses leveling up and choosing new skills and attributes.
  • Solo Play — The host mentions playing the game solo with one character and discusses its balance for solo play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I totally judge this game by the cover
  • The mechanics are amazing like amazing yeah I like the way this game doesn't have just push and pull I like how it has like uh the um uh the the shift like the shifting ability is really cool it's really flexible and I like it a lot
  • I don't know your money situation and I don't know other options like if if you have the option of going in debt versus buying this game don't buy the game if you have the option of you know buying some healthier food for your family buy the food don't buy the game you know you know what I mean I don't know you so I don't know what to tell you if it's worth it or not that's a that's a whole question only you can answer of course
  • This is so cool all right this is cool yeah I'm straight up just playing a video game like this is exactly what's going on here
  • The legacy elements are definitely motivational for me
  • I'm just dancing around 18 plus two is 20 so we're good and then we just hit here and yeah I think that's fine if you remove all armor cubes before hit points are wounded flip event 15 and place on big two event 15
References (from this video)
No references stored for this video.
Video EWKfyMdUKq8 Review at 0:05 sentiment: positive
video_pk 69205 · mention_pk 165617
Arkadia video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent character development system.
  • Thematic ties and sense of adventure are strong.
  • Combat is tactical, engaging, and has good variety.
  • High quality components and miniatures.
  • The reveal of enemies and situations feels like a video game.
  • The game is a great homage to classic action RPGs.
  • Easy saving system.
  • Good organization system for cards and components.
Cons
  • Can feel a bit directionless or overwhelming with too many side quests, like a Ubisoft or Skyrim game.
  • Organization of tiles can be cumbersome due to frequent in-and-out use.
  • The combo system's mechanics could be improved.
  • Playing solo might require some self-imposed 'cheating' or lead to a less immersive experience.
  • The game can feel like a video game, which might not appeal to all board gamers.
  • Requires significant upkeep and organization.
Thematic elements
  • Adventure game in the vein of '90s-2000s RPGs like Sea of Stars, Actraiser, Legend of Zelda: Adventures of Link, and Legend of Mana.
  • Players are adventurers trying to gain their reputation back by completing quests and discovering the world.
Comparison games
  • Sea of Stars
  • Actraiser
  • Legend of Zelda: Adventures of Link
  • Legend of Mana
  • Stardew Valley
  • Solomon Kane
  • Monster Hunter: The Wilds
  • Monster Hunter (board game)
  • Elden Ring
  • Elden Ring (board game)
  • Title Blades: Fate Forge
  • Kingdom Death Monster
Mechanics (from transcript analysis)
  • action selection — On a player's turn, they have two actions and a minor action, which are placed on weapons, a toolbelt, or used for movement to advance meters and activate skills.
  • Card System for Information — Cards are used to explain skills, provide combat walk-throughs, and convey information about NPCs, aiding in thematic immersion.
  • Character development — Players choose a race and path, develop attributes, unlock skills via a branching skill tree, and level up by spending experience points.
  • combat deck — Enemies have their own combat decks that determine their attacks, with revealed cards showing attack patterns and potential rewards.
  • Combo System — A combo meter builds up through actions like walking, and reaching certain levels allows the use of special skills. The reviewer has mixed feelings about how this system functions.
  • Dice Rolling (D20) — Dice rolls, specifically a D20, are used in combat, with higher rolls resulting in more successful attacks.
  • Quest System — Players can pick up various quests from bulletin boards in towns, including hunting and exploration objectives, similar to video game side quests.
  • Tile exploration — The world is discovered by flipping over tiles, with events and encounters happening as players move between them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is by far off games and this is a one to four player Adventure game and it is in the vein of U like '90s 2000s RPG so starting from like let's say recent like sea of stars all the way back to actraiser Legend of zeld Adventures of link that kind of stuff Legend of Mana.
  • The combat is a really that tactical back and forth you get to feel really cool moments.
  • This game is absolutely it has so much more good than back going on.
  • This game is a homage to all the action RPGs that we loved as a child and young adults I'm telling you right now to this day this makes me feel like we're in the Golden Age of action RPGs that's what aridia does for me.
  • I give this game the highest the damn the highest recation recommendation it is excellent if I was giv a score I'd give it a nine and a half.
  • It's like I have a save game on my table right now because I've had it for over a month and it's still right there on my table that's how serious it is.
References (from this video)
No references stored for this video.
Video GoExX8C64KI Playthrough at 0:00 sentiment: mixed
video_pk 69178 · mention_pk 165545
Arkadia video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Discovery of new areas and items.
  • Progression towards leveling up.
  • Successful combat encounters leading to rewards.
  • Finding useful items like the glowing cone and a better gambeson.
  • Restoration of SP and health at the Exile's Camp.
  • Thematic elements like finding a gravestone and placing a lily.
Cons
  • Frequent SP loss during travel and encounters.
  • Difficult combat encounters, especially against higher-level enemies.
  • Dying in combat and needing to flee.
  • Repeatedly facing challenging enemies like boars and salamanders.
  • Low damage rolls and ineffective attacks in combat.
  • Durability loss on gear.
  • Getting lost or disoriented during travel.
  • Running out of SP and being unable to pay costs.
  • The game feels balanced for higher player rolls than what was experienced.
  • Encountering high-level enemies that nearly defeat the players.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Players engage in combat against various creatures and enemies.
  • Crafting/Item Use — Players use items and gear, such as staves, swords, and armor, with durability.
  • Deck Building — Players interact with a cart deck and travel decks.
  • Environmental hazards — Players encounter environmental challenges during travel, like rough roads or weather.
  • Healing — Players can heal themselves and others, restoring SP and health.
  • Inventory management — Players manage items in their inventory, like knapsacks and potions.
  • looting — Players gain loot from combat and exploration.
  • questing — Players undertake jobs and quests to progress.
  • Resource Management — Players manage resources like SP, money, and inventory items.
  • resting — Players can rest to restore SP and health.
  • Set Collection — Players collect specific items or keywords to progress certain objectives.
  • Skill checks — Players perform skill checks (e.g., Dexterity, Strength, Intelligence) to overcome challenges.
  • Threat system — Enemies generate threat which influences their actions.
  • Travel — Players draw travel cards and tokens to navigate the game world.
  • XP — Players gain XP which contributes to leveling up.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're one XP away now from a level up.
  • I think we're going to have to call this a big failure.
  • Feels like a long combat.
  • We've been here before. So, we've got our good friends, the crazed boars that we fought a while ago.
  • We nearly died to things that were all level. So, now I think it's just a case of we need to make our way back onto the world map.
  • There's over a thousand playthroughs on this channel you can check out now.
  • I'll pay an SP or the job fails.
  • I'll just use my kit.
  • Please, won't you help me finish my quest?
  • It's a big ask.
  • Why did you call me the lord slayer?
  • Real combat is so dull.
  • We've got a lot of keywords to be looking out for right now if we've missed any.
References (from this video)
No references stored for this video.
Video O84_1W7hqig Discussion at 7:10 sentiment: positive
video_pk 67730 · mention_pk 163948
Arkadia video thumbnail
Click to watch at 7:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool expansive world exploration.
Cons
none
Thematic elements
  • exploration
  • expansive world
  • video game style like room within room system
Comparison games
none
Mechanics (from transcript analysis)
  • Room within room system — Utilizes a video game-style 'room within room' system.
  • World exploration — Features exploration of an expansive world.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And so this is the video where I start the process of taking a look at them, seeing what has come in, talking about the campaigns that I cannot wait to play and realistically acknowledging that now that I have a child that goes to sleep at a fairly regularly scheduled time and wakes up rarely in the middle of the night.
  • So, pour a drink with me and uh let's go ahead and start going through all of the games that I need to not only unbox, sort, learn, but sit down and start to play.
  • Not a shelf of shame. No, not that. But a lustful, girthful pile of board games that are ready for you to just sweep them up in your arms and make dear and desperate late night romance.
  • I've been receiving stuff that I've already got on back order and I've been uh playing through a lot of stuff that I already had.
  • The most accessible big game campaign game narrative adventure setup I've ever experienced.
  • And the other thing for me is it has these really interesting branching narrative pathways.
  • How do you all go about opening up and organizing your games?
  • Listen, any of these games, I need I need people to come play them with me and make sure I don't get all the rules wrong.
  • The point of this video is just to talk about these giant flipping big box games that I have that I need to open up and all of the lovely games that I need to sit down and play.
  • Y'all said having a kid was going to like throw a wrench. Yeah, I didn't believe you.
  • I need you to let me know what games you have sitting on your desirable floor of unloved, begotten relics of a different age or future past.
References (from this video)
No references stored for this video.
Video vf1tdjZzG1s Playthrough at 0:16 sentiment: positive
video_pk 67511 · mention_pk 163639
Arkadia video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game includes keywords that players need to pay attention to, which adds to the theme.
  • The game has different hit patterns for the same enemy type, which is a good design element.
Cons
  • The game's keywords in cards are not bolded, making them harder to notice.
  • The game's puzzles are not designed for collaborative participation, leading to one player solving them while others wait.
  • The game mechanics can be tedious, such as the need to return to town after each job completion.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the fact that they have those keywords you have to pay attention. Like there's a ton of cards and when you're reading it, if you aren't paying attention, then it's like you just don't get it.
  • From a game mechanism standpoint, I kind of wish those things were bold. So when you read it, you were like, 'Oh, this is a keyword. Do we have anything that references that?'
  • It's like there's a lot of stuff where people are just looking at it by themselves and everyone else has to sit around and be like, 'I mean, wish we could all participate.'
  • The reason why I said kingdoms for Lauren is because all the kingdoms you can go to are from like a bygone old ancient era.
  • Dude, that was so It's funny. All of a sudden all of a sudden 30k isn't isn't that much, huh?
  • I hate enemies that regen. Except when you have regen, then it's good.
  • I know, but then I have to spend a stamina to move back.
References (from this video)
No references stored for this video.
Video ij0a_3HnNnI Playthrough at 0:16 sentiment: mixed
video_pk 67290 · mention_pk 163250
Arkadia video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game provides challenging boss fights and encounters.
  • There are opportunities for character progression and gear upgrades.
  • The narrative elements, like the diary and ring, add intrigue.
Cons
  • Mechanics like shuffling travel cards can feel like 'wasting time'.
  • The game can feel 'gimmicky' or 'shitty' with certain mechanics.
  • Ranger class is considered to 'suck' in 5e unless extensive extra books are consulted.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card drawing — The game involves drawing cards for events, travel, and NPCs, with mechanics like shuffling and drawing cards from a deck.
  • Character progression — Players gain XP and discuss leveling up and acquiring upgrades for their gear, suggesting a character progression system.
  • Combat — The playthrough features combat encounters against a boss and smaller slimes, involving movement, attacks, and managing character abilities.
  • Dice Rolling — Players frequently roll dice for actions, with discussions about rolling 'like a normal human being' and the outcomes of rolls influencing combat and success.
  • Questing/Exploration — Players follow clues, search locations, and interact with NPCs to progress, such as finding a key, a ring, and a diary.
  • Status Effects — Poison is mentioned as a status effect that causes health loss.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When's the last time we saw orange slime at the wedding?
  • Dex 12.
  • Can you roll like a normal human being?
  • Slimy tracks.
  • My my I think that's my least favorite thing about having to just the luck of Look at these stacks that we have to go through now.
  • It just feels like it's wasting time.
  • Let me let me you put I'll put uh seven.
  • This is level seven. We got it. I hope there's not that many spots to hit.
  • Trigger warning.
  • He goes he goes today uh I'm going to be telling my party that it was all just a dream from the beginning.
  • This could be gimmicky or it could be shitty.
  • Wow, that's really close to us.
  • So, they don't really attack. It's just getting swarmed with losing armor.
  • So, we get six XP if we defeat this, which would be enough to level up.
  • The poison from the nattress quill courses through your vein.
  • Lord defeated? You strike down the lur. Slime covers your armor and you think some may have gotten in your eye. No, that's just the fart from the painter.
  • 3.5 sucks though for Ranger. Just always sucks.
  • She hands you a wooden coin. I'd like some time alone with my thoughts.
References (from this video)
No references stored for this video.
Video _ZCsjVEIudo Playthrough at 0:20 sentiment: positive
video_pk 67236 · mention_pk 163207
Arkadia video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The 'shredding licks' ability is powerful for damaging multiple foes.
  • Gaining a powerful ring with unlimited uses and defensive capabilities.
  • The crafting process for the ring was interesting and resulted in a valuable item.
  • The game provides rich environmental details and world-building.
Cons
  • Difficulty in pushing a boulder requiring a high strength stat.
  • The cost of the rune-etched ring (21 gold) was high, requiring selling other items.
  • The map mechanics for scrying were a bit complex to figure out.
  • Ran out of stamina and needed to rest at the guild.
Thematic elements
  • Questing and exploration in a fantasy setting.
  • A fantasy world with locations like Boston, Raven's Road, and the Nubbing Forest.
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Players can engage in combat with enemies, with a focus on enemy levels and player stats.
  • exploration — Players navigate a map, discover points of interest, and encounter events.
  • Item Crafting/Acquisition — Players acquire a ring through a crafting process involving a forge and a gem.
  • Resource Management (Stamina/Health) — Players manage stamina for movement and health, with options to rest and replenish.
  • Scrying — Players can use a scrying mechanic to determine locations on a map using key cards.
  • Skills/Abilities — Players have abilities like 'snake strike' and 'shredding licks' that have specific effects and costs.
  • Time Skip — Players can advance time to rest and recover.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yeah, dude. Those are wild.
  • The sounds of the forest are rich to your ears.
  • Damn, my elbow keeps popping.
  • My toes haven't been sucked on in quite some time.
  • I know. Hey. Okay. So now with my shredding licks for five combo as an action, I can damage each foe in loot range based on the notes.
  • You catch up to the fellish woman, her ears pulled back and lowered in fear. You recognize her as the one who hit you with the poison quill in her fort pre.
  • Well, that's a shame. Guess we'll just have to kill you. Oh.
  • All right. All of our uh Oh, our stamina goes up. Hey, that's actually worth it.
  • You grip the boulder, shoulders flexing with the strain of your muscles. Despite your incredible effort, this boulder doesn't budge. You really thought you had it.
  • It's permanently stained.
  • This is a pathless item usable by any exile. This item grants you the ability uh oh, sorry, a silver ring with an orange gem slotted in the middle.
  • It has unlimited range and may ignore obscure borders.
  • I know. All right. So that means I just got to roll at least a 25. So a 15.
  • I'm like, what if Bosin isn't here? like how do we figure out what to do? And that that guy that that guy is exactly what we're supposed to do.
References (from this video)
No references stored for this video.
Video y7JEgwkFplk Playthrough at 0:18 sentiment: mixed
video_pk 67211 · mention_pk 163185
Arkadia video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging combat with combo mechanics.
  • Challenging boss fights.
  • Interesting item and ability synergies.
  • Loot and XP progression.
  • Tactical positioning is important.
Cons
  • Slime debuff is punishing.
  • Can be difficult to manage mechanics.
  • Some negative status effects are harsh.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • armor — Enemies can lose armor, and players can also lose armor, indicating a system where defenses can be stripped away.
  • combos — Players build and utilize combos through specific actions to increase damage or trigger effects, with mentions of gaining combo points through attacks and movement.
  • Healing — Bosses have healing mechanics, and players can use items like potions to restore health.
  • Item/Equipment System — Players equip items like rings and boots that provide various benefits, such as increasing range or allowing for specific actions.
  • Line of Sight — Obstacles can block line of sight, affecting targeting and attack possibilities.
  • Movement — Players use movement points to navigate the board, with actions sometimes costing movement or granting free movement.
  • Rerolling dice — Players can spend resources or use abilities to reroll dice, influencing the outcome of actions.
  • Stat checks — Actions are resolved by rolling dice against character stats, such as charisma and intelligence, influencing attack success and damage output.
  • Status Effects — Negative effects like 'slime' (minus five to rolls) and 'poison' are applied to players, impacting their effectiveness in combat.
  • Threat deck — A threat deck is used to determine enemy activations and potential buffs, with players discussing its swingy nature but generally finding it balanced on average.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If it rolls a one, I'm eating it.
  • I'm a man of my own.
  • Jesus Christ, You a good old rim job.
  • This is what his maul does. That's is what he just did is ran up and mauled me. And so every exile within damage gets six.
  • I don't know what's going to happen.
  • Well, then if you move if you weren't here.
  • We're going to play dice masters.
  • I'm I'm gooed, man.
  • He has one HP left.
  • So, we're at what? 10 XP now?
  • Salamander heart. As you slew the giant salamander, it evaporated before your eyes, turning to mist. When the mist cleared, all that was left was the heart, which is oddly still beating.
  • The free agents. So something So someone who could use a salamander heart.
References (from this video)
No references stored for this video.
Video uexhmeLXjUA Man vs Meeple Analysis at 15:01 sentiment: positive
video_pk 65679 · mention_pk 159433
Man vs Meeple - Arkadia video thumbnail
Click to watch at 15:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Celebration of game design
  • Evokes '90s video game feel
  • True sense of adventure
  • Satisfying and choice-driven leveling system
  • Best version of an adventure game
  • Challenging and exciting combat
  • Lots of content
Cons
  • Super long setup
  • Setup requires a specific table configuration
Thematic elements
  • Love letter to classic RPGs
  • Embodies the feel of '90s video games
Comparison games
  • Elder Scrolls
  • Legend of Zelda: A Link to the Past
  • Chrono Trigger
  • Legend of Mana
Mechanics (from transcript analysis)
  • Combat — The host states the combat is 'tough enough, it's exciting enough.'
  • Discovery — The host mentions 'secrets that are revealed every time you pop something out of the boards.'
  • exploration — The host mentions discovering locations and side quests.
  • Leveling system — The host describes it as a 'video gamey system where you actually get to choose your path.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I wanted to kind of look back at some of the games that I said were number one over the years that I've been here.
  • I don't have it anymore. Hmm. I wonder why. I know why. Because there's a better game.
  • I will die on a hill with this game.
  • This one here though, Seti the solo in this one gets better and more challenging and that's another thing that takes it up to another notch.
  • I get a true sense of adventure
  • This is the hardest choice right there.
  • I think Seti is a is a perfect game.
References (from this video)
No references stored for this video.
Video nHUK-Q-3Xe0 Board Games Unlocked Playthrough at 0:14 sentiment: mixed
video_pk 62003 · mention_pk 154625
Board Games Unlocked - Arkadia video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • humorous banter and entertaining playthrough
  • rich lore and world-building
  • engaging NPCs and evolving story
  • interactive narrative with in-game decision points
Cons
  • frequent crude humor and mature content at times
  • dense in-jokes and gaming jargon that may confuse newcomers
  • some segments rely heavily on improvisation over clarity
Thematic elements
  • Guilds, justice, corruption, and peril in a dark fantasy world
  • Fantasy city-states and river basins with exploration from Citadel to Rivertown North and Eastgate
  • Story-driven, event-card driven progression with NPCs and evolving locations
Comparison games
  • Dragon Age: Inquisition
Mechanics (from transcript analysis)
  • Combat: Deck/Hand — risk management through threat cards that shape challenges and consequences
  • Deck Building — cards represent actions, encounters, and character abilities that drive play
  • deck-building — cards represent actions, encounters, and character abilities that drive play
  • Dice Checks — dice-based resolutions for attempts and escapes (e.g., cart encounter)
  • Dice Rolling — dice-based resolutions for attempts and escapes (e.g., cart encounter)
  • event deck / draw mechanics — random event cards dictate encounters, threats, and scene progression
  • Events — random event cards dictate encounters, threats, and scene progression
  • exploration on hex map — movement across hex-based locations with map development and hex interactions
  • Hexagon Grid — movement across hex-based locations with map development and hex interactions
  • Narrative Choice — dialogue and choices influence story direction and outcomes
  • narrative choice / NPC interaction — dialogue and choices influence story direction and outcomes
  • Resource Management — collecting squills, renown, and stamina while advancing the guild
  • threat deck / encounter management — risk management through threat cards that shape challenges and consequences
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dingus.
  • The dripping boore.
  • The DOSs boot.
  • Pine nuts.
  • Beedri's Market.
References (from this video)
No references stored for this video.
Video y4Yqheg9DuY The Dungeon Dive Review at 0:21 sentiment: positive
video_pk 61236 · mention_pk 153923
The Dungeon Dive - Arkadia video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep sandbox exploration with meaningful discovery and player agency
  • Thoughtful, nuanced combat system with directional damage and armor considerations
  • Diverse character classes with distinct playstyles and easy drop-in/drop-out mechanics
  • Well-designed rulebook and card-based guidance that reduces setup friction
  • Lore, world-building, and art that feel polished and evocative
  • Combat and exploration have clear consequences that ripple through play
Cons
  • Tile quality is a point of contention; tiles are flimsy and prone to warping
  • Treasure chests and some packaging components feel overly delicate and prone to wear
  • No official solo mode or campaign book; limits single-player persistence within a campaign
  • Storage and component heft feel overbuilt for a game of this scope, leading to potential durability concerns
Thematic elements
  • Cooperative, sandbox RPG-in-a-box with emergent storytelling and consequential exploration.
  • Fantasy-exploration world of Aridia where exiles or 'outcasts' move from village to quest, seeking to re-enter society through jobs, side quests, and meaningful choices.
  • Array
  • Guided yet emergent; players craft personal and party-level narratives through side quests, discoveries, and branching outcomes.
Comparison games
  • Myth
  • Sleeping Gods
Mechanics (from transcript analysis)
  • Combat: Damage Based — Enemies have directional hit points; attacks affect specific nodes, creating a spatial puzzle flavor.
  • Cooperative, evolving party — All party members level up together; players can join or leave without penalties.
  • Embedded FAQs on cards — Backs of many cards include FAQs to answer common rules questions on the fly.
  • Grid-based combat with directional hit points — Enemies have directional hit points; attacks affect specific nodes, creating a spatial puzzle flavor.
  • RPG-style classes and progression — Paths like Valor, Arcana, and Shadow shape playstyle and capability growth.
  • sandbox exploration — Players move to new places, draw cards, reveal hex maps, and uncover tiles, creating a sense of discovery.
  • Skill mastery and token flipping — Mastering skills flips tokens on boards, signaling readiness and memory of mastered abilities.
  • Threat and AI behavior — Enemy attacks and threat levels drive enemy responses, adding strategic depth to engagements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this truly is a Sandbox game now
  • This is my kind of Adventure game
  • the combat in aridia is one of the most interesting combat systems I've ever seen in a board game
  • the world of aridia the world that Cody Miller has created is super interesting
  • one of the biggest joys of aridia is in that sense of discovery of moving to a new place drawing the card revealing the hex map revealing the tiles and discovering the game while you are playing
  • you can drop in drop out and without any penalties
References (from this video)
No references stored for this video.
Video L3TxZV8AsQA Shelfside Review at 0:33 sentiment: positive
video_pk 60575 · mention_pk 152966
Shelfside - Arkadia video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exceptional component quality and thoughtful organization
  • Open-world campaign with emergent, interconnected storytelling
  • Seamless integration of exploration and combat maps
  • Prepainted minis, durable trays, and innovative hidden-unlock design
  • Clear support for roleplay through spendable bonuses and group engagement
Cons
  • Not ideal for players who want to paint their own miniatures; geared toward prepainted minis
  • Open-world, campaign-length format may be lengthy and complex for some groups
  • Some players seeking deeper combat depth may prefer solo play or more options
Thematic elements
  • Array
  • Fantasy open-world campaign
  • Emergent, open-world storytelling with branching events
Comparison games
  • Lands of Evershade
  • Oathsworn
  • Frost Haven
  • Gloomhaven
Mechanics (from transcript analysis)
  • Combat: Damage Based — Combat takes place on a map grid with turns between players and enemies.
  • Combo and threat dynamics — Combo is earned to move and perform abilities; threat is banked to buff enemy actions, adding planning and variability to combat.
  • Component-driven organization — Card indexing, dividers, back art, and clearly labeled components enable fast access and reduce setup friction.
  • D20 attribute checks — Players roll a d20, add their attribute, to determine success on actions.
  • Enemy AI and threat system — Enemies have AI cards and draw threat cards to activate or generate threat for future attacks.
  • grid-based combat — Combat takes place on a map grid with turns between players and enemies.
  • Narrative pacing and succinct card text — Cards present concise narrative with branching paths to sustain brisk pacing without overwhelming text.
  • Open-world exploration — Players traverse an overworld with many locations and interact with points of interest, NPCs, and events.
  • Resource-based action economy and tokens — On your turn you have two normal actions and one minor action; you place tokens on a playerboard to use abilities, spending stamina or mana.
  • Unified map for exploration and combat — Overworld map sheets double as combat maps to enable seamless transitions between modes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best component quality and usage I've ever seen
  • Absolutely mind-boggling components that really wowed the out of me
  • First off, all the minis come prepainted
  • This triple layer action is undoubtedly the best way to hide components in plain sight
  • I'm ecstatic that this level of quality can be done for a big box
  • 330 map sheets... holy this game is pure eye candy
References (from this video)
No references stored for this video.
Video uZbGl-GONM0 Dice Tower Top 10 List at 5:46 sentiment: positive
video_pk 34752 · mention_pk 161752
Dice Tower - Arkadia video thumbnail
Click to watch at 5:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic open-world feel with meaningful exploration
  • Tactical combat and branching campaigns
  • High variety in cards, minis, and scenarios
Cons
none
Thematic elements
  • epic exploration, discovery, and branching narratives
  • True open-world fantasy RPG within a box
  • ongoing campaign with persistent world reactions
Comparison games
none
Mechanics (from transcript analysis)
  • campaign progression and card/minis variety — ongoing campaign with diverse components
  • open-world map exploration — map reveals and branching paths with meaningful outcomes
  • tactical combat with enemy AI — tactical encounters and unique abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Theme is great.
  • Theme should be in everything.
  • Theme is part of life.
References (from this video)
No references stored for this video.
Video wXbvuivZteE Totally Tabled Playthrough at 0:00 sentiment: positive
video_pk 33573 · mention_pk 99843
Totally Tabled - Arkadia video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging open-world exploration with a clear progression loop
  • Rich event-based storytelling and NPC interactions
  • Flexible job system that unlocks exploration options
Cons
  • Rules can be complex for new players
  • Spoiler risk when consuming content containing in-game spoilers
Thematic elements
  • Exploration, resource management, and narrative-driven adventures in a roguelike fantasy world
  • Open-world fantasy setting with towns and plains, including Felsworn Village, Ragul Junction, and Keep Wick.
  • Narrative-driven with events, NPCs, quests, and riddles guiding progression
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Managing a job deck and a travel/event deck to drive progression and choices
  • deck-building — Managing a job deck and a travel/event deck to drive progression and choices
  • exploration — Travel between locations, encounter points of interest, and choose routes
  • Hand Management — Managing inventory, napsack, coins, and items collected or purchased
  • hand-management — Managing inventory, napsack, coins, and items collected or purchased
  • Network/Route Building — Travel between locations, encounter points of interest, and choose routes
  • Resource Management — Monitoring stamina, coins, food, and other resources to avoid penalties like famish
  • resource-management — Monitoring stamina, coins, food, and other resources to avoid penalties like famish
  • story-events — NPC encounters, inns, ghosts, quests, and randomized events shaping the run
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there will of course be spoilers that's just the nature of this kind of game so if you're worried about that sort of thing please turn the video off right now
  • we're completely on our own and free to explore the open world and have our own Adventures
  • a word of caution if you take the road West stay clear of the grasslands
  • I got the answer wrong so let's jump ahead and see what happens
  • welcome to the Flying Fish I'm Darly the proprietor
  • I never was am always to be no one ever saw me nor ever will and yet I am the confidence of all
References (from this video)
No references stored for this video.
Video 5TWC4jmQTBI Game Night Picks - Pair Of Dice Paradise Discussion at 2:53 sentiment: neutral
video_pk 33288 · mention_pk 98824
Game Night Picks - Pair Of Dice Paradise - Arkadia video thumbnail
Click to watch at 2:53 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And it's not just small publishers that are being affected.
  • The tariffs applied to their products are equal to $14.50 for every $10 that they spend on manufacturing for an estimated total of $1.5 million of additional expenses just in import taxes.
  • I do believe that the first step towards inflicting change for the better is for each of us to start finding opportunities to speak up, speak out, speak often.
  • Using your voice empowers others to do the same.
  • That's why I made this video to use my little voice to hopefully try and encourage all of us to use our voice.
  • That's all I got.
References (from this video)
No references stored for this video.
Video SfmJai0NZEA Totally Tabled Top List at 7:49 sentiment: positive
video_pk 28436 · mention_pk 83477
Totally Tabled - Arkadia video thumbnail
Click to watch at 7:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High anticipation as 2024 release
  • Strong early buzz
Cons
  • Not released at the time of the recording
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I still absolutely love this design
  • the AI system is so smart
  • it's on the totally table Todo list
  • Frost Punk is incredible
  • I absolutely plan to get to the table this year
  • the slide puzzle mechanism I love
  • Weather Machine remains one of my favorites
  • Sleeping Gods no reason to believe that I won't love this one as well
References (from this video)
No references stored for this video.
Video qqxowSngs7I Chairman of the Board Discussion at 5:42 sentiment: positive
video_pk 12976 · mention_pk 106965
Chairman of the Board - Arkadia video thumbnail
Click to watch at 5:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool production and charming production components
  • compact approach with accessible rules
Cons
  • arises from a classic Dorn design; may feel familiar to fans
Thematic elements
  • abstract but charming production
  • Arcadia; early area- and tile-control with a nod to classical Euro games
  • old-school Euro aesthetic with miniatures
Comparison games
  • Torres/Castles (component vibe)
Mechanics (from transcript analysis)
  • area control via poly/tiles — tiles laid in a way to influence control of regions
  • production emphasis — production/resource management elements similar to traditional Euro games
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • published by Pearl games and designed by Sebastian duardine who is most known for his part in designing Tua
  • Laverton is a strictly two player game
  • you only have three cards and the order in which those cards are in your hand is very important
  • this is the first game of his so
  • Arcadia has actually been recommended to me a few times by some of my subscribers
References (from this video)
No references stored for this video.
Video yyh3AEk4Jvg Adam in Wales - Board Game Design Top List at 0:19 sentiment: positive
video_pk 12868 · mention_pk 115209
Adam in Wales - Board Game Design - Arkadia video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • brilliant table presence
  • overlooked game
  • polyominoes with meeples
  • beautiful central castle
  • slick and simple design
  • colorful player shields
Cons
  • hard to get - no reprint
Thematic elements
  • polyomino
  • area control
  • stock holding
Comparison games
none
Mechanics (from transcript analysis)
  • meeple control
  • Polyomino
  • polyomino placement
  • seal collection
  • Stock Holding
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games have amazing table presence by which i mean people are going to glance across the room and go what is that person playing and i want to play all these games
  • stacking games have table presence like nothing else
  • looks beautiful it looks like a load of sweets on the board
  • one of my favorite games of all time
  • i don't like that sort of game i find that one of the most frustrating game mechanisms
  • the central marble dispenser is your main draw in this game
  • absolutely brilliant strategic game quite complex game
  • it's actually my favorite of the mask trilogy
  • i'm almost scared to say this but i don't really like azul very much
  • biggest most overlooked game on this list
References (from this video)
No references stored for this video.
Video jugOgD17cXA The Dice Tower Top List at 37:35 sentiment: positive
video_pk 12365 · mention_pk 98533
The Dice Tower - Arkadia video thumbnail
Click to watch at 37:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • NPCs feel alive; expansive world feel
Cons
  • complex; may be long for some groups
Thematic elements
  • NPCs, monsters, and a living world
  • fantasy adventure; exploration
  • sandbox-ish feel with dynamic interactions
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • exploration / NPC interaction — map exploration with living NPCs that affect the board state
  • story-driving encounters — encounters drive outcomes and player choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Number 50 for me is a Vital Lerta game. A big cool thematic experience about what happens after a heist. This is Escape Plan.
  • Invincible is my number 50.
  • San Juan's one of my favorites; I love how those buildings synergize with crops and selling them.
  • Spectral is one of those deduction games where you're just trying to avoid the curse and getting gems out there.
  • This is one of those classic polyomino games. My favorite in the genre. This is Baron Park.
  • Twilight Inscription is infinitely expandable.
  • Adrenaline is a bit of everything: euro, shooter vibe, and tense last-hits moments.
  • Robinson Crusoe—cooperative survival with fantastic stories.
References (from this video)
No references stored for this video.
Video fRlKVR5MU44 BoardGameCo Top List at 37:02
video_pk 12033 · mention_pk 114654
BoardGameCo - Arkadia video thumbnail
Click to watch at 37:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • campaign fantasy
  • campaign / party-based RPG in a box
Comparison games
none
Mechanics (from transcript analysis)
  • campaign progression / character development — Campaign-style co-op with RPG-like characters, stats, armor, and weapons, in a boxed experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is 10 through 1. This is not easy.
  • Logic and Lore is a two-player logical game with tons of variants.
  • Shout out to Puerto Rico. That would have been my number one.
  • Flamecraft DS is a two-player head-to-head where you are placing out these different dragon tile chips.
  • Zenith is absolutely delightful.
  • Amber Leaf is my number one game from 2025.
References (from this video)
No references stored for this video.
Video BsfzqCEbxso Adam in Wales - Board Game Design Top List at 7:41:20 sentiment: positive
video_pk 11383 · mention_pk 87383
Adam in Wales - Board Game Design - Arkadia video thumbnail
Click to watch at 7:41:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid game with no real critiques
  • Pretty and attractive on table
  • Draws people's attention with components
  • Classic early 2000s style game design
Cons
none
Thematic elements
  • Building and controlling medieval structures
  • Ancient/Historical
  • Classic strategic
Comparison games
  • Tikal
  • Java
  • Mexico
Mechanics (from transcript analysis)
  • Area Majority — Surrounding buildings with pieces of your color
  • Bonus system — Getting kickbacks when multiple players surround same building
  • End Game Bonuses — Getting kickbacks when multiple players surround same building
  • Majority Control — Surrounding buildings with pieces of your color
  • Polyomino — Placing tetris-style pieces as buildings on board
  • polyomino placement — Placing tetris-style pieces as buildings on board
  • Stock Holding — Collecting seals whose value determined by castle top level colors
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the artwork is is odd it's a bit ugly and so but in a really sort of cute way i i like it it's got a lot of personality
  • there's a lot of drama a lot of tension in there but it's also abstracted that it doesn't feel dark and mean and nasty
  • babylonia harks back to that older era where board games were trying to look serious and historical
  • it's a strange game in that it's got two different games essentially you know you start out playing one thing and then it switches to something else about halfway through but that switch is not clunky it feels very natural
  • ultimately this is a push your luck game uh which is a type of game that i really really enjoy
  • the game looks odd it looks like a game for children it's got this weird cartoony artwork but the gameplay is not really like that at all
  • this is one i frequently come back to okay a couple of times a year i'll i'll be looking for what should i play there we go if wishes were fishes
  • it's really good it's it's hard to explain why it's good but it's really good
  • i've talked previously about the fact that i like dice games that don't rely on the yahtzee mechanism and this is one of those
References (from this video)
No references stored for this video.
Video Z74LO-XMWYA slickerdrips Top List at 9:11 sentiment: positive
video_pk 10641 · mention_pk 120036
slickerdrips - Arkadia video thumbnail
Click to watch at 9:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • expansive exploration
  • campaign-style freedom
Cons
  • potential combat fatigue over long play sessions
Thematic elements
Comparison games
  • 52 Jewels
  • Welcome to the Moon
Mechanics (from transcript analysis)
  • Open-world exploration — Campaign-style adventuring with a large map and roaming encounters as you explore.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically that we are we're not quite at the 10th anniversary yet, but we are in in the 10th year of the channel
  • This is a very unfair top 10
  • Welcome to the Moon is one of the best one of the first big flip and fill games
  • I love it again like with me and Ra we've played like 60 70 games of it
  • If you could only keep one, would you keep X or Y? It's a terrible question
  • It's an unfair top 10. It's the same 10 L games with some Garfields
References (from this video)
No references stored for this video.
Video QxcqfhDVIc4 The Dice Tower Playthrough at 0:00 sentiment: positive
video_pk 10544 · mention_pk 89094
The Dice Tower - Arkadia video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong narrative, flavorful NPCs, interactive map exploration
  • Cooperative play encourages interaction and role-playing
  • Accessible narrative in a rich fantasy setting
Cons
  • Steep initial learning curve
  • Occasional confusion during playthrough due to rules complexity
  • Long play sessions can be demanding
Thematic elements
  • Redemption and survival through cooperative exploration
  • Fantasy exile world with hex-map exploration
  • Cooperative, light-hearted fantasy with role-play cues
Comparison games
  • Sleeping Gods
  • Gloomhaven
  • Earthborne Rangers
Mechanics (from transcript analysis)
  • Adventure and combat modes — Flexible adventure mode vs. strict combat mode with turns.
  • Boss and enemy encounter deck — Enemies drawn from a threat deck, with terrain and positioning.
  • Character creation with race/class cards — Each player selects a race and class with unique stats.
  • Co-op narrative and questing — Players cooperate to explore locations and complete quests.
  • Experience and level-up system — All players gain XP collectively, leveling up stats and skills.
  • Item and equipment management — Each player has equipment and knapsack; items grant armor and abilities.
  • Modular map with hex grids — Map composed of tiles with connectors; exploration reveals new areas.
  • Travel and day cards — Travel deck governs exploration and random events/penalties.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The story is great. The NPCs are great.
  • This game has combat, but the focus is about questing.
References (from this video)
No references stored for this video.
Video g2UDvKFMsbs One Stop Co-op Shop Top List at 4:43 sentiment: positive
video_pk 10169 · mention_pk 123542
One Stop Co-op Shop - Arkadia video thumbnail
Click to watch at 4:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Unstoppable is my number one of 2025.
  • Is it as good as Exceed? Heck no. But it's good enough that we'll play it sometimes.
  • The core card play is so good. The combos and cooperation are great.
  • My son and I have really enjoyed the 1v1 mode in Yomi 2.
References (from this video)
No references stored for this video.
Video Z-uHqMQUbEc Foster the Meeple Discussion at 6:39 sentiment: positive
video_pk 8710 · mention_pk 109152
Foster the Meeple - Arkadia video thumbnail
Click to watch at 6:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • flavorful wizard/dragon theme
  • engaging resource economy
Cons
  • translation-heavy blurb can be confusing
  • unknown publisher/designer details
Thematic elements
  • wizardry, gems, summoning dragons
  • a magical/arcane fantasy world
  • fantasy-themed engine assembly and card play
Comparison games
  • Arkham Horror
  • Dungeons & Dragons board games
Mechanics (from transcript analysis)
  • card-based engine development — Cards drive abilities and game progression.
  • resource collection and gem economy — Gather gems and magic resources to power spells.
  • Resource Management — Gather gems and magic resources to power spells.
  • summoning and dragon combat — Use resources to summon dragons for victory.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's gotta be root it has to be root that's my guess
  • i didn't want to pick root because i knew that you would probably just assume i'd pick root
  • why eat all the flowers
  • eight days cat pistachio cheese pizza
References (from this video)
No references stored for this video.
Video 4dBAH4__gVA The Dice Tower Top 10 List at 1:28:53 sentiment: positive
video_pk 8099 · mention_pk 86371
The Dice Tower - Arkadia video thumbnail
Click to watch at 1:28:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Vibrant production and theme integration
  • Dense, satisfying combat and exploration
  • Strong replayability through varied encounters
Cons
  • Heavy and lengthy; not ideal for short game sessions
  • Rules complexity may deter casual players
Thematic elements
  • High fantasy exploration with a Baldur's Gate-like vibe in a board game form.
  • Fantasy adventure explores a growing, dangerous world with ants and other creatures; a large map with interconnected locations.
  • Story-driven, open-ended exploration with cinematic moments and character-driven encounters.
Comparison games
  • Gloomhaven
  • Sleeping Gods
  • Baldur's Gate: Descent into Avernus
Mechanics (from transcript analysis)
  • Action tiles and card play with evolving powers — Characters gain new actions via upgraded cards and tiles, enabling varied combat and exploration options.
  • Campaign/story progression — Long-term narrative arc with evolving challenges and locations.
  • Dynamic combat with variable enemy threats — Combat involves modular enemies and adaptive encounters with scalable difficulty.
  • tile/board exploration — Players explore a connected world map, encounter events, and interact with locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Would you say that the main message behind this game is that only suckers take the bus?
  • It's a masterpiece of a game.
  • This is a big game actually. A roll and write, Tend.
  • Aridia is a masterpiece of a game.
References (from this video)
No references stored for this video.
Video WrR3wn3DGWQ The Dice Tower Top List at 4:53 sentiment: positive
video_pk 7430 · mention_pk 113372
The Dice Tower - Arkadia video thumbnail
Click to watch at 4:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong world-building
  • cooperative play with meaningful choices
Cons
  • depends heavily on campaign progression; may scale heavy
Thematic elements
  • fantasy world with deep lore and evolving plotlines
  • open-world fantasy with exploration and a narrative arc
  • story-driven, immersive, cinematic
Comparison games
  • Sleeping Gods
  • Gloomhaven-like epics
Mechanics (from transcript analysis)
  • combat with weapons and armor choices — system reminiscent of Sleeping Gods combat with polyomino-like patterns.
  • cooperative open-world exploration and events — you wander a map, resolving events, with NPCs affecting the story.
  • open-world exploration with event resolution — explore a map, trigger events, and manage resources for survival.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one's very quick. It's very quick to play and to teach.
  • There are player interactions, but it doesn't feel mean.
  • The narrative is so well written. The actual boss battling part is gripping.
  • Above and Below Haunted gave it a little more oomph. Ghosts add consequence.
  • It feels like a video game in board game form; very smooth and substantial.
References (from this video)
No references stored for this video.
Video KuLkjIXXIxY BoardGameCo Top List at 4:42 sentiment: positive
video_pk 6826 · mention_pk 108754
BoardGameCo - Arkadia video thumbnail
Click to watch at 4:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cohesive campaign system with strong core design
Cons
  • Campaign fatigue on breaks reduces accessibility
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I gave it a 4.5 out of five. I think I would bump it to a five out of five.
  • Massive Darkness 2 is still here. I just think it's an excellent game system.
  • Cascadia Alpine Lakes was the second time I gave a five out of five to a Cascadia game.
References (from this video)
No references stored for this video.
Video AyxV2fK215g Adam in Wales - Board Game Design Top List at 0:39 sentiment: positive
video_pk 6055 · mention_pk 81705
Adam in Wales - Board Game Design - Arkadia video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tactile, evolving board state via tile placement
  • Seals vary in value based on central castle colors
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • polyomino tiling — players lay out tessellating shapes to claim areas and gain seals; surrounding and color-top interactions matter
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i absolutely love cockroach poker
  • the big moments and the big swings are quite satisfying
  • i find these games hilarious
  • i really like the game huh or hein
  • watching the value of things change
  • the moment when that tower collapses it's exciting
References (from this video)
No references stored for this video.
Video tVXx2iUac18 Adam in Wales - Board Game Design Top List at 10:41 sentiment: positive
video_pk 4863 · mention_pk 87128
Adam in Wales - Board Game Design - Arkadia video thumbnail
Click to watch at 10:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful look and table presence
  • classic euro depth
Cons
  • may be heavy for casual players
Thematic elements
  • developing a territory through stock and placement
  • historical-styled landscape/stockholding with speculation
  • classic Euro with depth and complexity
Comparison games
  • St. Petersburg
  • Las Vegas
Mechanics (from transcript analysis)
  • economic/policy choices — decisions influence future market-like scoring
  • stock/possessions with placement — placing pieces on board with speculative elements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Spiellers Yares Award is the most prestigious award in board gaming in the world.
  • Bucket King 3D uses plastic cups that stack on top of each other to give it a real three-dimensional view.
  • It's a lot of fun.
  • This is not a great game, but it is a funny one.
  • Splendor is everywhere. The artwork is so boring. It’s a lovely game, don’t get me wrong.
  • Rise of Augustus demonstrates that bingo is the one thing that makes it so accessible.
  • This is an accessible, simple game. It's got a beautiful look to it.
  • Concept would have been a worthy winner.
  • Arcadia looks amazing when you play it and lay it out on the table.
References (from this video)
No references stored for this video.
Video q5bfkNSCWv0 UndeadVikingVideos Discussion at 14:29 sentiment: positive
video_pk 4123 · mention_pk 129249
UndeadVikingVideos - Arkadia video thumbnail
Click to watch at 14:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • big, ambitious production
Cons
  • half-open map content and complexity can be overwhelming
Thematic elements
  • exploration with layered content
  • fantasy/adventure sandbox
  • campaign-like progression
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign progression — multi-map progression with evolving content
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the five best games we played in 2025 and five games we're looking forward to playing in 2026.
  • I interviewed Reiner yesterday. It was fun.
References (from this video)
No references stored for this video.
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