Game Info
Year
2018
Players
1-4
Age
14+
Playtime
120 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
The fourth Mythos Pack in The Forgotten Age cycle where investigators journey to the Yithian city and inhabit new bodies in an out-of-body scenario
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 0 ·
mix 2 ·
neu 1 ·
neg 0
Showing 1–3 of 3
Video _BYx1Na-lns
PlayingBoardGames Analysis at 6:17 sentiment: neutral
video_pk 81022 · mention_pk 199119
Click to watch at 6:17 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This Joe Diamond enables you to do whatever the hell you want.
- This Joe Diamond is a deck building dream.
- Are you crazy?
- This guy just lets you do whatever you want on the card.
- We're going to try to do like a powerful but silly deck here for Joe Diamond.
- This card's nuts.
- This game is [ ] up sometimes.
- The gas is green and the events are pretty.
- That's just two testless damage. That's really good.
References (from this video)
No references stored for this video.
Video OLqNgUJe-c8
PlayingBoardGames Analysis at 0:05 sentiment: mixed
video_pk 80802 · mention_pk 198032
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Explores the design space of Arkham Horror
- Encourages adaptation and a change in perspective on card usage
- Provides tools to win even with handicaps
- Fair values for the scenario's place in a campaign
Cons
- Losing investigator and unique cards
- Cards in deck can feel useless
- Blind play can be a nightmare
- Questionable design choices like item asset restriction
- Striking Fear encounter set doesn't fit flavor-wise or numerically
- Rotting Remains can be a significant negative 'gotcha'
- Getting stuck as a Yithian feels bad
Thematic elements
- Removing investigator identity
Comparison games
- Horror in High Gear
- Written in Stone
- Clutches of Chaos
- Undimensioned and Unseen
Mechanics (from transcript analysis)
- Encounter sets — The scenario utilizes the 'Striking Fear' encounter set and includes the 'Rotting Remains' card.
- Investigator transformation — The scenario involves losing the investigator and gaining a new stat line as a Yithian.
- Item asset restriction — Players cannot put item assets into play in this scenario.
- Objective icons — The scenario requires tests with various icon demands (book, foot, fist).
- Skill icon doubling — When played as a Yithian, players can double the icons on a committed card to a skill test.
- Unique card removal — Players lose unique cards from their deck, which can be detrimental if the deck is built around them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The intention of this is to bring up the positives of the scenario, talk about the negatives of the scenario, and also potentially give you guidance as a player for how to better approach the scenario without feeling like you need to warp your deck or ultimately um change the perspective of you as a player for the scenario.
- The biggest sin that City of Archives has is that the blind play can really suck, right?
- It's not fun to feel as if the cards in your deck become useless.
- The game is not here to let you win.
- It's important for designers to design. It's important for designers to try things to see what works and what doesn't cuz then designers can reiterate on that and try new things and just like coming from a different approach.
- I hope you can at least appreciate why that this game why this scenario is good for the design of Arkham, even if it's not your cup of tea, right?
References (from this video)
No references stored for this video.
Video qaLCuSAlp6k
PlayingBoardGames Playthrough at 0:08 sentiment: mixed
video_pk 80231 · mention_pk 194923
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- The Yithian trait provides powerful bonuses for skill tests.
- Players can assist each other, making teamwork effective.
- Survivor class and the 'loner' card are very strong in this scenario.
- The game can be completed efficiently, as shown by the 46-minute run time.
- The scenario is designed in a way that can be enjoyable for certain playstyles.
Cons
- The scenario is described as 'mean' and challenging.
- Drawing negative tokens (like skulls) can significantly hinder progress.
- Certain card draws can be detrimental, like 'rotting remains' when a horror is undesirable.
- Hand size limitations can force players to discard useful cards.
- The 'cannot play item assets' rule in this scenario can be problematic.
- Players may be forced to take trauma or negative effects due to difficult circumstances.
Thematic elements
- City of Archives
Comparison games
none
Mechanics (from transcript analysis)
- ally abilities — Ally cards have abilities that can be used during the game.
- Asset management — Players can play asset cards, which provide ongoing benefits.
- Card draw — Players draw cards from their deck, which is a core action throughout the gameplay.
- Hand Management — Players have a maximum hand size and must discard cards if they exceed it.
- Resource Management — Players manage resources, implied by spending cards and actions to perform tasks.
- scenario progression — The game progresses through completing tasks and advancing the scenario.
- Skill test — Players commit cards to skill tests, with icons on cards contributing to the success of the test.
- Trait Abilities — Certain traits, like 'Yithian', grant specific abilities to allies and assets.
- Weakness cards — Players have weakness cards in their decks that can hinder their progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we're here in the city of archives um and we're both Yithians.
- So, each of our ally assets gains the Yithian trait and after we commit a card to a skill test we're performing, we double the skill icons of that card limit once per test.
- Don't parlay with this even though it's here, it's going to make your day worse.
- This is I I I almost can't ever get rid of this.
- Survivor is kind of nutty with all the stuff it has now.
- Like Survivor was gated by its movement is like the big thing that Survivor was gated by. And like them being able to move around has given them like seeker potential.
- I always have a good time in City of Archives. So, it's just like a it's a scenario built for a just in play style.
- Easy peasy and a little bit lemon squeezy for that one.
- Game has a sick sense of humor. No one nothing backfired.
References (from this video)
No references stored for this video.
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Showing 1–3 of 3