Not far from Arkham, the stooped and weathered town of Innsmouth squats on the Atlantic coast. An aura of decrepitude and decay hangs over the city like the ocean fog, from the weirdly glowing windows of the Gilman House to the deserted and toppling Fish Street bridge. Beyond the city limits, the Innsmouth shoreline is pocked with half-flooded tidal tunnels and unnatural coves. Who knows what strange, abyssal trinkets you might find, among the skeletons of fish and rotting seaweed?
The Innsmouth Conspiracy, the sixth deluxe expansion for Arkham Horror: The Card Game, invites you to take your first steps in a twisting, time-jumping tale, starting with the campaign’s first two scenarios included in this expansion. From the heart of Innsmouth itself to the torturous coastline and beyond, these scenarios tee up an adventure that will continue to unfold across the subsequent six Mythos Packs. Far from including just two new scenarios, however, The Innsmouth Conspiracy brings five new investigators to the table with an undersea trove of player cards to support new types of decks—along with new mechanics for players to sink their teeth into, including keys, flood tokens, bless tokens, and curse tokens!
-description from publisher's website
- The 'Alien' ally is highlighted as very effective, investigating and succeeding on skill tests.
- The combination of 'Enchant Weapon' and 'Knuckle Duster' is praised for its effectiveness in combat.
- The 'Mouser' card is noted for its resource generation capability.
- The 'Guard Dog' is seen as providing valuable soak.
- The 'Alien' ally is seen as a useful tool for movement and investigation.
- The deck composition is described as 'good' and 'fun' with effective combos like 'Enchant Weapon' and 'Knuckle Duster'.
- The 'Transmogrify' card is mentioned as having a 'brutal' auto-fail.
- Encounter cards like 'Deep One Assault' and 'Lurking Deep One' are considered problematic.
- Some locations are described as having high shroud values or being 'fully flooded', making them difficult to navigate.
- The scenario itself is sometimes described as 'boring' or 'tough'.
- The 'Alien' ally is noted as potentially having its effectiveness limited by game mechanics like needing to be revealed.
- The need to discard cards due to failures or due to the deck running out is a recurring issue.
- Investigation
- Arkham
Mechanics (from transcript analysis)
- Card Play — Frequent mentions of playing cards like 'Enchant Weapon', 'Mouser', 'Guard Dog', and 'Agency Backup'.
- clue collection — Players discuss investigating locations to gather clues, with mentions of 'grab a clue' and specific clue values.
- Combat — Players talk about attacking enemies, dealing damage with cards like 'vicious blow' and 'knuckle duster', and the health of enemies.
- Enemy engagement — There's mention of enemies engaging investigators and the mechanics around that, like evading and fighting.
- Location interaction — Discussion around 'flooded locations', 'investigating locations', and revealing new ones.
- Movement — Players talk about moving between locations and the use of vehicles like the 'boat'.
- Resource Management — Players discuss gaining and spending resources, with mentions of 'gain a resource' and specific card costs.
- Skill Tests — Players refer to passing or failing skill tests, often mentioning specific skills like 'agility' and 'willpower'.
Video topics + discussion points
Quotes (from this video)
- Congratulations everybody who picked zero flashbacks. You're dumb.
- This is just about the most relatable Arkham content in existence. Hell yeah.
- This is why like there's that extra little layer whenever you're streaming.
- The Alien's going to move me. So, this is now this one.
- I don't know how you have so many freaking resources.
- This whole campaign would be like easy goat if it had some variety in its title tunnel locations.
- Can you imagine if we did die? That'd be crazy.
- Yeah, this is this is a tough start. I don't think so.
- My alien friend, you are elite.
- He's cooked.
- The only problem is it's fully flooded here.
- Why don't you come in here?
- Yeah, that's the thing.
- It's a bit of a wamp wamp.
- This guy's still up here.
- This is my worst mulligan, but I get an extra card each turn.
- What the hell is happening?
- You're kidding me?
- The writers, they know what's up.
- Get your votes in.
- Can you imagine if we did die?
- That'd be crazy.
References (from this video)
- Very good campaign.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I think this police dog is a is a goated card.
- I think this is a very powerful card.
- Um in two to three years for a cycle to stay current and supported, I think that also means two to three years in print.
- I don't think this game is big enough to be scalpable.
- All I can say is that I personally intensely dislike the trend of scalping scalping games or anything for that matter.
- And Snakebird Priestess, that is a very funny message.
- Which is certainly there are many non-obvious signs that someone is chat GPT.