Skip to main content
Armada: The Game of Epic Naval Warfare Rulebook box art

Armada: The Game of Epic Naval Warfare Rulebook

Game ID: GID0029063
Game Info
Year
2020
Players
2-6
Playtime
90 min
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Armada is a tabletop game where players command a fleet of Mantic miniatures representing powerful navies in scenario-driven naval battles

Description

Armada is a tabletop game where players command a fleet of Mantic miniatures representing powerful navies in scenario-driven naval battles

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video 5z1iqmjmt34 Tabletop Minions Discussion at 48:30 sentiment: positive
video_pk 87141 · mention_pk 227221
Tabletop Minions - Armada: The Game of Epic Naval Warfare Rulebook video thumbnail
Click to watch at 48:30 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Engaging naval combat game
Cons
none
Thematic elements
  • Naval combat
Comparison games
  • War fleets
Mechanics (from transcript analysis)
  • fleet building — The game involves building and managing fleets of ships.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't not every game needs to have deep lore Some people just want to play fun games Some people want to take the lore from game a and bring it into a game B where they like the rules better
  • lore is interchangeable so you know one of my favorite games out there is space weirdos it has literally no lore it's fine I make up lore on the Fly
  • I like the fact that they're giving you options to play with the models you already have without having to go through and go geez I don't know what are they trying to get a point like what is this again you're like well these guys are supposed to be tyranids oh well it didn't come across as tyranids or whatever I have a whole bunch of tyranids and so I should use this
  • the rules are generic not the lore
  • Are they officially model agnostic I mean sure yeah you can use whatever ever models you want I mean to be fair every game is officially model agnostic even if they don't say it is it is
  • I just don't like moving them in a chunk I like being able to move them separately I don't like that that just here's a thing and the the type of play where it's like well this part has to wheel over and do this and then then you're attacking from a flank
  • rivenstone is the game that you're talking about
  • the problem is this well it's not the problem here's the most recent answer they still haven't produced the stuff yet but the most recent email I got from them which I think was in July was them saying another company is basically buying the game from us and they will do the production and the the Fulfillment
References (from this video)
No references stored for this video.
Video 5z1iqmjmt34 Tabletop Minions Discussion at 1:13:21 sentiment: positive
video_pk 87141 · mention_pk 227250
Tabletop Minions - Armada: The Game of Epic Naval Warfare Rulebook video thumbnail
Click to watch at 1:13:21 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Great game, especially with STL support for fleets.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • STL integration — The game supports the use of STL files for fleets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't not every game needs to have deep lore Some people just want to play fun games Some people want to take the lore from game a and bring it into a game B where they like the rules better
  • lore is interchangeable so you know one of my favorite games out there is space weirdos it has literally no lore it's fine I make up lore on the Fly
  • I like the fact that they're giving you options to play with the models you already have without having to go through and go geez I don't know what are they trying to get a point like what is this again you're like well these guys are supposed to be tyranids oh well it didn't come across as tyranids or whatever I have a whole bunch of tyranids and so I should use this
  • the rules are generic not the lore
  • Are they officially model agnostic I mean sure yeah you can use whatever ever models you want I mean to be fair every game is officially model agnostic even if they don't say it is it is
  • I just don't like moving them in a chunk I like being able to move them separately I don't like that that just here's a thing and the the type of play where it's like well this part has to wheel over and do this and then then you're attacking from a flank
  • rivenstone is the game that you're talking about
  • the problem is this well it's not the problem here's the most recent answer they still haven't produced the stuff yet but the most recent email I got from them which I think was in July was them saying another company is basically buying the game from us and they will do the production and the the Fulfillment
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–2 of 2
View on BoardGameGeek