Armageddon Hour is a solo boardgame that pits your character, the mutant hunter Frazer, against a horde of mutants. You have a gun, limited ammo and one hour of time to storm a mutant hideout and kill the mutant boss before he sets off a bomb. You play with a stopwatch or a chess timer, and have exactly one hour of real time to finish the game. If you don’t complete your mission in time, the bomb explodes and you lose!
The pdf edition includes a rulebook (color and inksaving versions), paper figures, 27 equipment cards, 9 skill cards, 9 profile cards, 1 profile sheet and 6 flooplans. Just print them out, cut them out and add dice! You’ll need at least 4 six-sided (regular) dice to play this game, and a watch.
Rules by Ganesha Games, floorplans by Paper Make IT!, and paper miniatures by One Monk.
Floorplans can be edited and modified by Shuffler (not included): source smp files are here included to expand and enhance your experience and increase the longevity of Armageddon Hour.
(*from the PaperMakeIt.com website)
- highly regarded for its pacing and realism within its scope
- print runs returning; limited availability now
- can be complex for new players
- niche modern-war gaming subset
- modern-era combat with a focus on modern warfare concepts
- Cold War-era/post-WWII compact warfare; euro/post-war conflict flavor
- scenario-driven modern warfare simulation
- Red Strike
- Modern Warfare line
Mechanics (from transcript analysis)
- card-driven/mechanized combat — Card-driven resolution with modern-era combat mechanics
Video topics + discussion points
Quotes (from this video)
- March was a good month for the channel
- I want to play more games and I want to be able to accelerate that pace
- two-table setup has worked really, really well
- asynchronous gaming on digital platforms has ramped up the number of games I can play
- I can't recommend this game more highly
- I'm curious for everybody out there: how do you create time to play games in your busy days?