Game Info
Year
2018
Collection
Your Tier
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Description
A new portal into the Dreamscape has been opened! The world of Vigil is warped by dreams and nightmares come to life. In Ascension: Delirium, you must wield the power of the Dreamborn to battle the forces of Delirium to save the realm.
Use insight to access powerful new hero abilities and to roll the Delirium die. Recruit legendary heroes who have been warped by Delirium into new forms. Ascension: Delirium is playable as a standalone one-to-four-player game, or you can combine it with other Ascension games to play with up to six players!
—description from the publisher
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
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Video f-9bHrZO0p0
Rolling Dice & Taking Names Discussion at 55:40 sentiment: positive
video_pk 93505 · mention_pk 280245
Click to watch at 55:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Introduces interesting new mechanics like the fate auction and recur action.
- The recur action speeds up gameplay.
- The insight mechanic adds a new resource to manage.
- The game is still alive and well with unique aspects being added.
Cons
- The dice rolling mechanic adds significant randomization, which some players might not prefer.
- Rolling dice for victory points at the end of the game felt slightly annoying to one player.
Thematic elements
Comparison games
- Ascension: Dreamscape
Mechanics (from transcript analysis)
- Auction — Introduces a 'fate auction' using insight tokens.
- Card Drafting — Players acquire cards from a shared pool.
- Deck Building — Players build their deck throughout the game.
- Dice Rolling — Introduces dice as a new mechanic to the game.
- Resource Management — Players manage 'insight tokens' for various abilities.
- Set Collection — Players collect victory points and other resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I am the one on the far right. Hey Dream Theater, A Rite of Passage. I'm the guy in the red robe on the far right.
- When it boiled down to me was a very rinse and repeat: get resources, build something, advance victory points. That's where I am with this game.
- The whole thing that you're doing the entire time is so story driven that the decisions and stuff you make within the context of story you just stay immersed the entire time.
- I love games where I get to do stuff on other people's turns.
References (from this video)
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