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At the Helm

Game ID: GID0031962
Game Info
Year
2022
Players
1
Age
12+
Playtime
15 min
Complexity
2/5
Collection
Your Tier
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Description

A solo deck-building game inspired by old ship captain logs where players captain a sailboat through ocean challenges using only 18 cards

Description

A solo deck-building game inspired by old ship captain logs where players captain a sailboat through ocean challenges using only 18 cards

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video 6tEXNWdfh6E Sir Thecos Analysis at 9:29 sentiment: positive
video_pk 85278 · mention_pk 218221
Sir Thecos - At the Helm video thumbnail
Click to watch at 9:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very good game
  • very good game
  • really enjoy it
  • very tough to win
Cons
  • can't imagine this getting a little bit stale if you know the cards too well
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • deck builder — solo deck builder
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is clearly um an Srank game.
  • This is an amazing game that definitely deserves an S rank.
  • Can you give a really simple game an S? Yeah, I think you can if it works well and it does work really well.
  • I know almost all the cards by now. It's not that exciting anymore.
  • Azul is amazing. I love this.
  • This is one of my most favorite dungeon crawlers to be honest, and it's not very wellnown, I think.
  • It's just really luck based.
  • I like this a lot.
  • Cluster is like where you put like magnets in like um a circle made out of um some string and you are trying to like place magnets so they don't are not attracted to other magnets otherwise you have to take them into your hands and when you have no magnets left you win.
  • It's not a bad game but it's more like an activity right and not everybody likes it.
  • The theme sells it for me, right?
  • This is like Yatsi just a little bit more interactive because you have like uh you have like specific cards in the middle like 16 cards in a 4x4 grid in the middle with like the things you need to reach with your five dice by rolling three up to three times but you like put your token on it when you reach that so you block it for other players.
  • This was one of the most positive rankings within the last I don't know a few months because we don't have one single D title and we have only one title in C and this one is like nice curve here right so actually if you ignore C and D we have a nice curve here how it should be in a tier list just very positive
References (from this video)
No references stored for this video.
Video Tg3I-RgwO5k Sir Thecos Discussion at 18:40 sentiment: positive
video_pk 85149 · mention_pk 217665
Sir Thecos - At the Helm video thumbnail
Click to watch at 18:40 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Pretty good
  • Definitely a good game
  • Will also feature on my channel soonish
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — A deck building game by Buttonsh Games with only 18 cards, which is pretty good.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • STI, I will give this an A. I played this twice. I really like the game. I don't know how much I will like it in the long run, but I really enjoyed and I could imagine actually owning it.
  • It's like a um it's kind of a tile puzzling and resource management game. Um in a pretty short play time, very simple, very red, like very streamlined, which I like. Um but it like at the end it wasn't too special.
  • One of my most favorite word games. I would give this an A. We're trying to like um prevent goats from taking like the letters from a from a printing office. Very very cool.
  • Star Wars Imperial saw to play for the first time. Um and we're actually playing it again today. And I really like what I really like this. Um there was a lot of setup. The setup isn't very streamlined.
  • Tiny Towns on my list for a while. Finally, I got a copy and I really like this. I will give this an A for now as well.
  • Walking Birano. I will have to like do this here because this one also gets an S. Like always a great game to play. Really love this little puzzly game.
  • Wingspan amazing amazing my most favorite game ever. You know that. So of course Srank
  • It's a very good uh word game. I would give this a B. I enjoy that one.
  • Duel which is fine. It definitely is not as good as Azour. It's It's a fine enough game. I would probably play it again if you asked me, but I don't understand why it exists.
  • At the Helm, a deck building game by Buttonsh Games with only 18 cards, which is pretty good. Um, I'll give this an A as well.
  • Animal Kingdoms. That one surprised me. It's like a uh you like place cards down in specific regions and you're trying to get like the majority there.
  • And then Aon's End, of course, always gets an S for me. It's my most favorite solo game, and that will probably not change for a while.
  • And then I've also finally gotten Seventh Content. I got a like a huge collection. I've got almost everything that you can get at retail, uh, including like the cool white box and stuff. Um, and I would give this I've only played this once, but I would give it an A for now.
  • Loads of A ranks this time. Not bad. Not bad. Um, and a lot of B's as well and quite a lot of S's. No D's this time and only a few C's.
References (from this video)
No references stored for this video.
Video B4ifB1g1dJQ Unknown Channel Playthrough at 0:14 sentiment: mixed
video_pk 78646 · mention_pk 191533
Unknown Channel - At the Helm video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Smart hand-management puzzle with tension built into the market and obstacle system.
  • Mechanics are well-integrated with the theme, delivering interesting decision points around timing and resource use.
  • High replayability due to expansions and varying difficulty levels.
Cons
  • Theme and artwork may not appeal to all players, which can affect buy-in beyond mechanics.
  • Narrative engagement is limited for players seeking a strong story rather than mechanical depth.
Thematic elements
  • Resource management and risk management as you allocate limited actions and health to complete three objectives.
  • Sea voyage aboard a pirate-tinged ship navigating obstacles and threats (giant squid, pirates, smuggling, markets).
  • Puzzle-driven, mechanically focused with minimal cinematic storytelling; emphasis on system interactions over lore.
Comparison games
none
Mechanics (from transcript analysis)
  • combat and damage resolution — Combat is resolved through card damage, with penalties for over-committing or triggering multi-card combats; some cards modify damage or provide healing.
  • Combat: Damage Based — Combat is resolved through card damage, with penalties for over-committing or triggering multi-card combats; some cards modify damage or provide healing.
  • deck-building with morale/health management — Drawing cards may trigger health loss when broken-heart icons appear on cards; healing and damage mitigation occur via specific cards.
  • Hand Management — Players select and play 1-2 cards from their hand each round to advance objectives and interact with the market.
  • market interaction — A grid-based market where cards can be purchased from anywhere within the market, not solely the bottom row; cards slide as purchases occur.
  • objective-triggered events — Objective cards can trigger events that influence round outcomes and require strategic timing to optimize benefits.
  • obstacles and progress tracking — Three obstacles are set up at game start and progress via compass-like indicators; completing or addressing them drives game flow.
  • Resource Management — Resources like Rum, Pearls, First Aid Kit, and other items enable purchasing, healing, and strategic sequencing to reach objectives faster.
  • resource-themed card synergies — Resources like Rum, Pearls, First Aid Kit, and other items enable purchasing, healing, and strategic sequencing to reach objectives faster.
  • Track Advancement — Three obstacles are set up at game start and progress via compass-like indicators; completing or addressing them drives game flow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am a huge fan of puzzly hand management type games
  • This is a super well designed game
  • Replayability with this one from a mechanical standpoint is very high
  • Overall this one for me was not necessarily one that I feel I will come back to frequently
References (from this video)
No references stored for this video.
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