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Attack on Titan box art

Attack on Titan

Game ID: GID0032824
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Description

Japanese box blurb

Use your power of death to fight the Titans!!

"Tactical Hunting Action" – a whole new style!
A battle drama spread out over a vast stage!
Titan fighting that includes the three-dimensional motion units and partial destruction!
A new experience with state-of-the-art graphics, based on the vast story of the original manga!

Description

Japanese box blurb

Use your power of death to fight the Titans!!

"Tactical Hunting Action" – a whole new style!
A battle drama spread out over a vast stage!
Titan fighting that includes the three-dimensional motion units and partial destruction!
A new experience with state-of-the-art graphics, based on the vast story of the original manga!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video prmWbfp84vo Watch It Played Rules Teach at 0:21 sentiment: positive
video_pk 68627 · mention_pk 287117
Watch It Played - Attack on Titan video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Uses a common card back for all Czegeis games.
  • Cooperative element from the start.
  • Unique mechanic of needing to move to locations to purchase cards or defeat titans.
  • Dual economy of power and movement.
  • Mechanic where players can take damage instead of the wall.
  • Arch-enemy titans have unique mechanics like regenerating health.
  • Seeding the deck with arch-enemy titans adds variability.
  • No player elimination, players return to the game after being defeated.
  • Ability to use wounds for power.
  • Ability to trade cards with other players.
  • Ability to destroy wounds to help other players.
  • Ability to destroy cards from hand for additional power (heroic sacrifice).
  • Titans, once defeated, are removed from the game and do not help the players.
  • Scales well from 1 to 5 players.
  • Works very well as a solo game.
Cons
  • Arch-enemy titans hit hard and are hard to take care of.
  • If the wall is destroyed, the area is destroyed and the game is over.
  • If two players die (in a 2-player game) or a certain number of players die based on player count, the game is over.
  • Losing a player character destroys their hand and anything played that turn.
  • Gaining another wound can lead to player defeat.
  • Titans deal damage to the wall if not dealt with.
  • Arch-enemy titans deal two damage and have regenerating hit points.
  • Titans might show up in inconvenient locations.
  • Players might have to run away from a titan to avoid damage to the wall, delaying confrontation.
  • Uncertainty of titan attack power due to potential additions.
  • Uncertainty of what the titans will do (ambushes, etc.).
  • Titans can have more hit points than initially displayed.
  • If the deck runs out, the players have lost.
Thematic elements
  • cooperative defense against gigantic titans
  • a castle area, also referred to as the wall
Comparison games
  • Czegeis games
Mechanics (from transcript analysis)
  • Card Destruction/Removal — Cards can be destroyed or removed from the game, acting as a deck-cleaning mechanism.
  • Cooperative deck building — A specific implementation where deck building is used in a cooperative context with shared goals and threats.
  • cooperative play — All players work together towards a common goal, with shared loss conditions.
  • Deck Building — Players build their decks throughout the game, starting with a seeded deck and acquiring new cards.
  • Hand Management — Players manage cards in hand for power, movement, and special abilities.
  • Movement — Players must use movement points to get to specific locations on the board.
  • Push Your Luck (Implied) — The uncertainty of titan attack power and potential ambushes suggests players might need to generate more power than they think is necessary.
  • Set Collection (implied) — Acquiring specific cards or defeating certain titans appears to be part of the win condition.
  • wound mechanic — Players can gain 'wounds' which can be used as power but also contribute to player defeat if too many are accumulated.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, it has a cooperative element from the get-go.
  • So like a dual economy here. Not only do you have to have the power right to to buy the thing, you have to have the movement to get to that location.
  • There's no player elimination though.
  • Because this is based on a a popular anime TV series, I believe.
  • This is a fully cooperative game, right?
  • So, it's a solo game. It's very It's very happy as a solo game, but it goes up the five players and it scales crazily because of how most of the things are draw x cards based on deal.
  • Deacon, thanks so much for giving us this overview of the game and how it works. That was fantastic.
References (from this video)
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