In a magically altered 17th century, the Italian lands that survived the Witchplague are now called Ausonia, and powerful houses rule over them. Every player impersonates the leader of such a family and, with the help of supporters and magical gemstones, tries to become the next ruler of the city-states.
In Ausonia, players impersonate powerful House Leaders who aim to increase their influence across the lands. During their journey on becoming the most influential noble, they enhance their starter decks by purchasing and playing more and more powerful cards and collecting valuable gems as the fuel of the innovative resource system that also provides an arc to the game. Any player can go from zero to hero by improving their deck and creating crafty combinations that result in an exciting endgame.
Several different keywords make sure that the players have great control over their deck and they can manipulate the game-flow.
The Raise mechanics provides a great possibility to use your weak and unwanted cards to your advantage.
Nobody can interfere with your round! This way, you can create powerful multiple-card combinations undisturbed.
Challenging and thrilling Solo mode included.
Two expansions are instantly available making the game more vivid.
—description from the publisher
- appears to be a deck-building game with appealing art
- playtime suggested (20-40 minutes) makes it accessible
- deck-building with hand management
- fantasy Renaissance
- fantasy
Mechanics (from transcript analysis)
- deck-building — build and manage a personal deck to influence play
- Hand Management — managing a hand of cards for actions
Video topics + discussion points
Quotes (from this video)
- I love rondelle's as a mechanism in general
- wandering around an island in a hot-air balloon and the whims of the wind
- endless variability or replayability
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- space bees anyone
- gosh I I love board games
- this game looks pretty beautiful
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the premise of the game is what if you had workers that aged and died obviously with the move to space they now hibernate
- it's such a cool part of the game
- the very last thing I want to mention and I know I'm sort of droning on a little bit is the uh dances
- I absolutely really love the double worker placement spaces in apiary
- you can basically set your own conversion over the course of the game